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Replaced GROUP_, MAP_ references with the map macro
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
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@@ -102,9 +102,9 @@ UnknownScript_0x9e44e:
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special Function170687
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UnknownScript_0x9e454:
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musicfadeout MUSIC_NONE, $8
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domaptrigger GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM, $0
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domaptrigger GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR, $0
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domaptrigger GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY, $0
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domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0
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domaptrigger BATTLE_TOWER_ELEVATOR, $0
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domaptrigger BATTLE_TOWER_HALLWAY, $0
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follow $2, $0
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applymovement $2, MovementData_0x9e571
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writebyte $a
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@@ -797,9 +797,9 @@ BattleTower1F_MapEventHeader:
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.Warps:
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db 3
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warp_def $9, $7, 3, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE
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warp_def $9, $8, 4, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE
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warp_def $0, $7, 1, GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR
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warp_def $9, $7, 3, BATTLE_TOWER_OUTSIDE
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warp_def $9, $8, 4, BATTLE_TOWER_OUTSIDE
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warp_def $0, $7, 1, BATTLE_TOWER_ELEVATOR
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.XYTriggers:
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db 0
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