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@@ -41,27 +41,27 @@ EcruteakTinTowerEntrance_MapScripts:
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clearevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
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endcallback
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EcruteakTinTowerEntrance_CoordEvent1:
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EcruteakTinTowerEntranceSageBlocksLeft:
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checkevent EVENT_RANG_CLEAR_BELL_2
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iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove
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applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, MovementData_0x980c7
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iftrue EcruteakTinTowerEntranceAlreadyBlocked
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applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, EcruteakTinTowerEntranceSageBlocksLeftMovement
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moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6
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appear ECRUTEAKTINTOWERENTRANCE_SAGE1
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pause 5
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disappear ECRUTEAKTINTOWERENTRANCE_SAGE2
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end
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EcruteakTinTowerEntrance_CoordEvent2:
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EcruteakTinTowerEntranceSageBlocksRight:
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checkevent EVENT_RANG_CLEAR_BELL_1
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iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove
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applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, MovementData_0x980cc
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iftrue EcruteakTinTowerEntranceAlreadyBlocked
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applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, EcruteakTinTowerEntranceSageBlocksRightMovement
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moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6
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appear ECRUTEAKTINTOWERENTRANCE_SAGE2
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pause 5
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disappear ECRUTEAKTINTOWERENTRANCE_SAGE1
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end
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EcruteakTinTowerEntrance_CoordEvent_DontMove:
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EcruteakTinTowerEntranceAlreadyBlocked:
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end
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EcruteakTinTowerEntranceSageScript:
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@@ -135,14 +135,14 @@ EcruteakTinTowerEntranceWanderingSageScript:
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EcruteakTinTowerEntranceGrampsScript:
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jumptextfaceplayer EcruteakTinTowerEntranceGrampsText
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MovementData_0x980c7:
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EcruteakTinTowerEntranceSageBlocksLeftMovement:
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fix_facing
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big_step LEFT
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remove_fixed_facing
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turn_head DOWN
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step_end
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MovementData_0x980cc:
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EcruteakTinTowerEntranceSageBlocksRightMovement:
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fix_facing
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big_step RIGHT
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remove_fixed_facing
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@@ -286,8 +286,8 @@ EcruteakTinTowerEntrance_MapEvents:
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warp_event 17, 3, WISE_TRIOS_ROOM, 3
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def_coord_events
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coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent1
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coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent2
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coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksLeft
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coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksRight
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def_bg_events
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@@ -457,7 +457,7 @@ IlexForestShrineScript:
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pause 20
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showemote EMOTE_SHOCK, PLAYER, 20
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special FadeOutMusic
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applymovement PLAYER, MovementData_0x6ef58
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applymovement PLAYER, IlexForestPlayerStepsDownMovement
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pause 30
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turnobject PLAYER, DOWN
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pause 20
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@@ -470,12 +470,12 @@ IlexForestShrineScript:
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special CheckCaughtCelebi
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iffalse .DidntCatchCelebi
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appear ILEXFOREST_KURT
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applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
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applymovement ILEXFOREST_KURT, IlexForestKurtStepsUpMovement
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opentext
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writetext Text_KurtCaughtCelebi
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waitbutton
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closetext
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applymovement ILEXFOREST_KURT, MovementData_0x6ef53
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applymovement ILEXFOREST_KURT, IlexFOrestKurtStepsDownMovement
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disappear ILEXFOREST_KURT
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.DidntCatchCelebi:
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end
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@@ -715,21 +715,21 @@ MovementData_Farfetched_Pos9_Pos8_Down:
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big_step UP
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step_end
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MovementData_0x6ef4e:
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IlexForestKurtStepsUpMovement:
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step UP
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step UP
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step UP
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step UP
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step_end
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MovementData_0x6ef53:
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IlexFOrestKurtStepsDownMovement:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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MovementData_0x6ef58:
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IlexForestPlayerStepsDownMovement:
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fix_facing
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slow_step DOWN
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remove_fixed_facing
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@@ -29,14 +29,14 @@ Route34IlexForestGateCelebiEvent:
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turnobject ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
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turnobject PLAYER, RIGHT
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follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
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applymovement PLAYER, MovementData_0x62d97
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applymovement PLAYER, Route34IlexForestGateTeacherBlocksPlayerMovement
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stopfollow
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turnobject PLAYER, DOWN
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opentext
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writetext Route34IlexForestGateTeacher_ForestIsRestless
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waitbutton
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closetext
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applymovement ROUTE34ILEXFORESTGATE_TEACHER2, MovementData_0x62d9a
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applymovement ROUTE34ILEXFORESTGATE_TEACHER2, Route34IlexForestGateTeacherReturnsMovement
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.skip:
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end
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@@ -76,12 +76,12 @@ Route34IlexForestGateButterfreeScript:
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Route34IlexForestGateLassScript:
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jumptextfaceplayer Route34IlexForestGateLassText
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MovementData_0x62d97:
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Route34IlexForestGateTeacherBlocksPlayerMovement:
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step UP
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step UP
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step_end
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MovementData_0x62d9a:
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Route34IlexForestGateTeacherReturnsMovement:
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step DOWN
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step RIGHT
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step_end
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@@ -82,17 +82,17 @@ TinTower1F_MapScripts:
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endcallback
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.SuicuneBattle:
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applymovement PLAYER, TinTowerPlayerMovement1
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applymovement PLAYER, TinTower1FPlayerEntersMovement
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pause 15
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setval RAIKOU
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
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applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouApproachesMovement
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turnobject PLAYER, LEFT
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cry RAIKOU
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pause 10
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playsound SFX_WARP_FROM
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement2
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applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouLeavesMovement
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disappear TINTOWER1F_RAIKOU
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playsound SFX_EXIT_BUILDING
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waitsfx
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@@ -100,20 +100,20 @@ TinTower1F_MapScripts:
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setval ENTEI
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special MonCheck
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iftrue .Next2 ; if player caught Entei, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
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applymovement TINTOWER1F_ENTEI, TinTower1FEnteiApproachesMovement
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turnobject PLAYER, RIGHT
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cry ENTEI
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pause 10
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playsound SFX_WARP_FROM
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement2
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applymovement TINTOWER1F_ENTEI, TinTower1FEnteiLeavesMovement
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disappear TINTOWER1F_ENTEI
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playsound SFX_EXIT_BUILDING
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waitsfx
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.Next2:
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turnobject PLAYER, UP
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pause 10
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applymovement PLAYER, TinTowerPlayerMovement2
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applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
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applymovement PLAYER, TinTower1FPlayerBacksUpMovement
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applymovement TINTOWER1F_SUICUNE, TinTower1FSuicuneApproachesMovement
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cry SUICUNE
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pause 20
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loadwildmon SUICUNE, 40
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@@ -137,28 +137,28 @@ TinTower1F_MapScripts:
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_EUSINE, 10, 15
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appear TINTOWER1F_EUSINE
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applymovement TINTOWER1F_EUSINE, MovementData_0x1851ec
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applymovement TINTOWER1F_EUSINE, TinTower1FEusineEntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE1, 9, 15
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appear TINTOWER1F_SAGE1
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applymovement TINTOWER1F_SAGE1, MovementData_0x1851f5
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applymovement TINTOWER1F_SAGE1, TinTower1FSage1EntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE2, 9, 15
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appear TINTOWER1F_SAGE2
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applymovement TINTOWER1F_SAGE2, MovementData_0x1851fb
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applymovement TINTOWER1F_SAGE2, TinTower1FSage2EntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE3, 9, 15
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appear TINTOWER1F_SAGE3
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applymovement TINTOWER1F_SAGE3, MovementData_0x1851fe
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applymovement TINTOWER1F_SAGE3, TinTower1FSage3EntersMovement
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moveobject TINTOWER1F_SAGE1, 7, 13
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moveobject TINTOWER1F_SAGE2, 9, 13
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moveobject TINTOWER1F_SAGE3, 11, 13
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turnobject PLAYER, RIGHT
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opentext
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writetext TinTowerEusineSuicuneText
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writetext TinTower1FEusineSuicuneText
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waitbutton
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closetext
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applymovement TINTOWER1F_EUSINE, MovementData_0x1851f1
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applymovement TINTOWER1F_EUSINE, TinTower1FEusineLeavesMovement
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playsound SFX_EXIT_BUILDING
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disappear TINTOWER1F_EUSINE
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waitsfx
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@@ -224,23 +224,23 @@ TinTower1FSage6Script:
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.FoughtHoOh:
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jumptextfaceplayer TinTower1FSage6Text2
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TinTowerEusine:
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jumptextfaceplayer TinTowerEusineHoOhText
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TinTower1FEusine:
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jumptextfaceplayer TinTower1FEusineHoOhText
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TinTowerPlayerMovement1:
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TinTower1FPlayerEntersMovement:
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slow_step UP
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slow_step UP
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slow_step UP
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slow_step UP
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step_end
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TinTowerRaikouMovement1:
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TinTower1FRaikouApproachesMovement:
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set_sliding
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTowerRaikouMovement2:
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TinTower1FRaikouLeavesMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step RIGHT
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@@ -248,13 +248,13 @@ TinTowerRaikouMovement2:
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remove_sliding
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step_end
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TinTowerEnteiMovement1:
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TinTower1FEnteiApproachesMovement:
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set_sliding
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTowerEnteiMovement2:
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TinTower1FEnteiLeavesMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step LEFT
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@@ -262,32 +262,32 @@ TinTowerEnteiMovement2:
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remove_sliding
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step_end
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TinTowerSuicuneMovement:
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TinTower1FSuicuneApproachesMovement:
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set_sliding
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTowerPlayerMovement2:
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TinTower1FPlayerBacksUpMovement:
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fix_facing
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big_step DOWN
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remove_fixed_facing
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step_end
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MovementData_0x1851ec:
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TinTower1FEusineEntersMovement:
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step UP
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step UP
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step UP
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turn_head LEFT
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step_end
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MovementData_0x1851f1:
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TinTower1FEusineLeavesMovement:
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step DOWN
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step DOWN
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step DOWN
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step_end
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MovementData_0x1851f5:
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TinTower1FSage1EntersMovement:
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step UP
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step UP
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step LEFT
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@@ -295,19 +295,19 @@ MovementData_0x1851f5:
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turn_head UP
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step_end
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MovementData_0x1851fb:
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TinTower1FSage2EntersMovement:
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step UP
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step UP
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step_end
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MovementData_0x1851fe:
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TinTower1FSage3EntersMovement:
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step UP
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step RIGHT
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step RIGHT
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step UP
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step_end
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TinTowerEusineSuicuneText:
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TinTower1FEusineSuicuneText:
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text "EUSINE: Awesome!"
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line "Too awesome, even!"
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@@ -440,7 +440,7 @@ TinTower1FSage6Text1:
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cont "and advance."
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done
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TinTowerEusineHoOhText:
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TinTower1FEusineHoOhText:
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text "I knew it."
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para "I knew you'd get"
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@@ -536,7 +536,7 @@ TinTower1F_MapEvents:
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object_event 9, 9, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
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object_event 7, 9, SPRITE_RAIKOU, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
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object_event 12, 9, SPRITE_ENTEI, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
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object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTowerEusine, EVENT_TIN_TOWER_1F_EUSINE
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object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTower1FEusine, EVENT_TIN_TOWER_1F_EUSINE
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object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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@@ -55,14 +55,14 @@ WiseTriosRoom_CannotEnterTinTowerScript:
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turnobject PLAYER, DOWN
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showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
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follow PLAYER, WISETRIOSROOM_SAGE3
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applymovement PLAYER, MovementData_0x98622
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applymovement PLAYER, WiseTriosRoomSageBlocksPlayerMovement
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stopfollow
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turnobject PLAYER, RIGHT
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opentext
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writetext WiseTriosRoomSage3BlocksExitText
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waitbutton
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closetext
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applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
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applymovement WISETRIOSROOM_SAGE3, WiseTriosRoomSageReturnsMovement
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turnobject WISETRIOSROOM_SAGE3, LEFT
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end
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@@ -100,7 +100,7 @@ TrainerSageKoji:
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writetext SageKojiAfterBattleSpeechText
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waitbutton
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closetext
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applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
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applymovement WISETRIOSROOM_SAGE6, WiseTriosRoomSageAllowsPassageMovement
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turnobject WISETRIOSROOM_SAGE6, UP
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setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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setscene SCENE_FINISHED
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@@ -113,17 +113,17 @@ TrainerSageKoji:
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closetext
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end
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MovementData_0x98622:
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WiseTriosRoomSageBlocksPlayerMovement:
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step LEFT
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step LEFT
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step_end
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MovementData_0x98625:
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WiseTriosRoomSageReturnsMovement:
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step RIGHT
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step DOWN
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step_end
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MovementData_0x98628:
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WiseTriosRoomSageAllowsPassageMovement:
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step RIGHT
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step DOWN
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step_end
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