Merge pull request #585 from Rangi42/master

Refactor engine/phone/
This commit is contained in:
Rangi 2018-12-31 16:35:13 -05:00 committed by GitHub
commit 4259e7051e
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117 changed files with 8122 additions and 8174 deletions

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@ -1,5 +1,5 @@
phone: MACRO
; trainer class, trainer id, map, time 1, script 1, time 2, script 2
; trainer class, trainer id, map, callee time, callee script, caller time, caller script
db \1, \2
map_id \3
db \4
@ -10,41 +10,41 @@ ENDM
PhoneContacts:
; entries correspond to PHONE_* constants
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_MOM, PLAYERS_HOUSE_1F, ANYTIME, MomPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BIKESHOP, OAKS_LAB, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BILL, N_A, ANYTIME, BillPhoneScript1, 0, BillPhoneScript2
phone TRAINER_NONE, PHONECONTACT_ELM, ELMS_LAB, ANYTIME, ElmPhoneScript1, 0, ElmPhoneScript2
phone SCHOOLBOY, JACK1, NATIONAL_PARK, ANYTIME, JackPhoneScript1, ANYTIME, JackPhoneScript2
phone POKEFANF, BEVERLY1, NATIONAL_PARK, ANYTIME, BeverlyPhoneScript1, ANYTIME, BeverlyPhoneScript2
phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, ANYTIME, HueyPhoneScript1, ANYTIME, HueyPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone COOLTRAINERM, GAVEN3, ROUTE_26, ANYTIME, GavenPhoneScript1, ANYTIME, GavenPhoneScript2
phone COOLTRAINERF, BETH1, ROUTE_26, ANYTIME, BethPhoneScript1, ANYTIME, BethPhoneScript2
phone BIRD_KEEPER, JOSE2, ROUTE_27, ANYTIME, JosePhoneScript1, ANYTIME, JosePhoneScript2
phone COOLTRAINERF, REENA1, ROUTE_27, ANYTIME, ReenaPhoneScript1, ANYTIME, ReenaPhoneScript2
phone YOUNGSTER, JOEY1, ROUTE_30, ANYTIME, JoeyPhoneScript1, ANYTIME, JoeyPhoneScript2
phone BUG_CATCHER, WADE1, ROUTE_31, ANYTIME, WadePhoneScript1, ANYTIME, WadePhoneScript2
phone FISHER, RALPH1, ROUTE_32, ANYTIME, RalphPhoneScript1, ANYTIME, RalphPhoneScript2
phone PICNICKER, LIZ1, ROUTE_32, ANYTIME, LizPhoneScript1, ANYTIME, LizPhoneScript2
phone HIKER, ANTHONY2, ROUTE_33, ANYTIME, AnthonyPhoneScript1, ANYTIME, AnthonyPhoneScript2
phone CAMPER, TODD1, ROUTE_34, ANYTIME, ToddPhoneScript1, ANYTIME, ToddPhoneScript2
phone PICNICKER, GINA1, ROUTE_34, ANYTIME, GinaPhoneScript1, ANYTIME, GinaPhoneScript2
phone JUGGLER, IRWIN1, ROUTE_35, ANYTIME, IrwinPhoneScript1, ANYTIME, IrwinPhoneScript2
phone BUG_CATCHER, ARNIE1, ROUTE_35, ANYTIME, ArniePhoneScript1, ANYTIME, ArniePhoneScript2
phone SCHOOLBOY, ALAN1, ROUTE_36, ANYTIME, AlanPhoneScript1, ANYTIME, AlanPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone LASS, DANA1, ROUTE_38, ANYTIME, DanaPhoneScript1, ANYTIME, DanaPhoneScript2
phone SCHOOLBOY, CHAD1, ROUTE_38, ANYTIME, ChadPhoneScript1, ANYTIME, ChadPhoneScript2
phone POKEFANM, DEREK1, ROUTE_39, ANYTIME, DerekPhoneScript1, ANYTIME, DerekPhoneScript2
phone FISHER, TULLY1, ROUTE_42, ANYTIME, TullyPhoneScript1, ANYTIME, TullyPhoneScript2
phone POKEMANIAC, BRENT1, ROUTE_43, ANYTIME, BrentPhoneScript1, ANYTIME, BrentPhoneScript2
phone PICNICKER, TIFFANY3, ROUTE_43, ANYTIME, TiffanyPhoneScript1, ANYTIME, TiffanyPhoneScript2
phone BIRD_KEEPER, VANCE1, ROUTE_44, ANYTIME, VancePhoneScript1, ANYTIME, VancePhoneScript2
phone FISHER, WILTON1, ROUTE_44, ANYTIME, WiltonPhoneScript1, ANYTIME, WiltonPhoneScript2
phone BLACKBELT_T, KENJI3, ROUTE_45, ANYTIME, KenjiPhoneScript1, ANYTIME, KenjiPhoneScript2
phone HIKER, PARRY1, ROUTE_45, ANYTIME, ParryPhoneScript1, ANYTIME, ParryPhoneScript2
phone PICNICKER, ERIN1, ROUTE_46, ANYTIME, ErinPhoneScript1, ANYTIME, ErinPhoneScript2
phone TRAINER_NONE, PHONECONTACT_BUENA, GOLDENROD_DEPT_STORE_ROOF, ANYTIME, BuenaPhoneScript1, ANYTIME, BuenaPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_MOM, PLAYERS_HOUSE_1F, ANYTIME, MomPhoneCalleeScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BIKESHOP, OAKS_LAB, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BILL, N_A, ANYTIME, BillPhoneCalleeScript, 0, BillPhoneCallerScript
phone TRAINER_NONE, PHONECONTACT_ELM, ELMS_LAB, ANYTIME, ElmPhoneCalleeScript, 0, ElmPhoneCallerScript
phone SCHOOLBOY, JACK1, NATIONAL_PARK, ANYTIME, JackPhoneCalleeScript, ANYTIME, JackPhoneCallerScript
phone POKEFANF, BEVERLY1, NATIONAL_PARK, ANYTIME, BeverlyPhoneCalleeScript, ANYTIME, BeverlyPhoneCallerScript
phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, ANYTIME, HueyPhoneCalleeScript, ANYTIME, HueyPhoneCallerScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone COOLTRAINERM, GAVEN3, ROUTE_26, ANYTIME, GavenPhoneCalleeScript, ANYTIME, GavenPhoneCallerScript
phone COOLTRAINERF, BETH1, ROUTE_26, ANYTIME, BethPhoneCalleeScript, ANYTIME, BethPhoneCallerScript
phone BIRD_KEEPER, JOSE2, ROUTE_27, ANYTIME, JosePhoneCalleeScript, ANYTIME, JosePhoneCallerScript
phone COOLTRAINERF, REENA1, ROUTE_27, ANYTIME, ReenaPhoneCalleeScript, ANYTIME, ReenaPhoneCallerScript
phone YOUNGSTER, JOEY1, ROUTE_30, ANYTIME, JoeyPhoneCalleeScript, ANYTIME, JoeyPhoneCallerScript
phone BUG_CATCHER, WADE1, ROUTE_31, ANYTIME, WadePhoneCalleeScript, ANYTIME, WadePhoneCallerScript
phone FISHER, RALPH1, ROUTE_32, ANYTIME, RalphPhoneCalleeScript, ANYTIME, RalphPhoneCallerScript
phone PICNICKER, LIZ1, ROUTE_32, ANYTIME, LizPhoneCalleeScript, ANYTIME, LizPhoneCallerScript
phone HIKER, ANTHONY2, ROUTE_33, ANYTIME, AnthonyPhoneCalleeScript, ANYTIME, AnthonyPhoneCallerScript
phone CAMPER, TODD1, ROUTE_34, ANYTIME, ToddPhoneCalleeScript, ANYTIME, ToddPhoneCallerScript
phone PICNICKER, GINA1, ROUTE_34, ANYTIME, GinaPhoneCalleeScript, ANYTIME, GinaPhoneCallerScript
phone JUGGLER, IRWIN1, ROUTE_35, ANYTIME, IrwinPhoneCalleeScript, ANYTIME, IrwinPhoneCallerScript
phone BUG_CATCHER, ARNIE1, ROUTE_35, ANYTIME, ArniePhoneCalleeScript, ANYTIME, ArniePhoneCallerScript
phone SCHOOLBOY, ALAN1, ROUTE_36, ANYTIME, AlanPhoneCalleeScript, ANYTIME, AlanPhoneCallerScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone LASS, DANA1, ROUTE_38, ANYTIME, DanaPhoneCalleeScript, ANYTIME, DanaPhoneCallerScript
phone SCHOOLBOY, CHAD1, ROUTE_38, ANYTIME, ChadPhoneCalleeScript, ANYTIME, ChadPhoneCallerScript
phone POKEFANM, DEREK1, ROUTE_39, ANYTIME, DerekPhoneCalleeScript, ANYTIME, DerekPhoneCallerScript
phone FISHER, TULLY1, ROUTE_42, ANYTIME, TullyPhoneCalleeScript, ANYTIME, TullyPhoneCallerScript
phone POKEMANIAC, BRENT1, ROUTE_43, ANYTIME, BrentPhoneCalleeScript, ANYTIME, BrentPhoneCallerScript
phone PICNICKER, TIFFANY3, ROUTE_43, ANYTIME, TiffanyPhoneCalleeScript, ANYTIME, TiffanyPhoneCallerScript
phone BIRD_KEEPER, VANCE1, ROUTE_44, ANYTIME, VancePhoneCalleeScript, ANYTIME, VancePhoneCallerScript
phone FISHER, WILTON1, ROUTE_44, ANYTIME, WiltonPhoneCalleeScript, ANYTIME, WiltonPhoneCallerScript
phone BLACKBELT_T, KENJI3, ROUTE_45, ANYTIME, KenjiPhoneCalleeScript, ANYTIME, KenjiPhoneCallerScript
phone HIKER, PARRY1, ROUTE_45, ANYTIME, ParryPhoneCalleeScript, ANYTIME, ParryPhoneCallerScript
phone PICNICKER, ERIN1, ROUTE_46, ANYTIME, ErinPhoneCalleeScript, ANYTIME, ErinPhoneCallerScript
phone TRAINER_NONE, PHONECONTACT_BUENA, GOLDENROD_DEPT_STORE_ROOF, ANYTIME, BuenaPhoneCalleeScript, ANYTIME, BuenaPhoneCallerScript

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@ -7,11 +7,11 @@ ENDM
SpecialPhoneCallList:
; entries correspond to SPECIALCALL_* constants
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallWhereverYouAre, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallWhereverYouAre, PHONECONTACT_BIKESHOP, BikeShopPhoneScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallWhereverYouAre, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallWhereverYouAre, PHONECONTACT_BIKESHOP, BikeShopPhoneCallerScript
specialcall SpecialCallWhereverYouAre, PHONECONTACT_MOM, MomPhoneLectureScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript

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@ -0,0 +1,59 @@
UnknownText_0x1b659d:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is this <PLAY_G>?"
line "Good morning!"
done
UnknownText_0x1b65c7:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
done
UnknownText_0x1b65e3:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
line "Good evening!"
done
UnknownText_0x1b660d:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6624:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b663b:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6652:
text "<PLAY_G>, are you"
line "raising your"
cont "#MON properly?"
para "I read in a book"
line "that you should"
para "raise any #MON"
line "you catch with"
cont "love and care."
done

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@ -0,0 +1,98 @@
AlanGettingStrongerText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "getting stronger,"
para "exactly as I"
line "calculated!"
done
UnknownText_0x64cf3:
text "By the way, we"
line "knocked out a wild"
para "@"
text_ram wStringBuffer4
text " just"
line "the other day."
para "Studying up in"
line "advance worked!"
done
UnknownText_0x64d4f:
text "By the way, a wild"
line "@"
text_ram wStringBuffer4
text " escaped"
cont "on me yesterday."
para "A computational"
line "error on my part…"
done
UnknownText_0x64da4:
text "I've studied quite"
line "a bit since then,"
para "and I've gotten a"
line "lot better!"
para "I'm hanging out on"
line "@"
text_ram wStringBuffer5
text "."
para "Can you come down"
line "for a battle?"
done
UnknownText_0x64e1f:
text "See you later!"
done
UnknownText_0x64e2f:
text "Hehehe, I picked"
line "up something nice!"
para "You can have it!"
line "Why don't you come"
para "to @"
text_ram wStringBuffer5
text_start
line "and pick it up?"
done
UnknownText_0x64e90:
text "I haven't picked"
line "up anything yet."
para "I'll call you if I"
line "find something."
done
UnknownText_0x64ed4:
text "If we don't battle"
line "soon, I'll forget"
cont "my strategy!"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x64f1a:
text "I have to do my"
line "homework, so can"
para "you come get your"
line "gift right away?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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@ -0,0 +1,73 @@
UnknownText_0x1b5f7a:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>!"
done
UnknownText_0x1b5f9e:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>,"
line "right?"
done
UnknownText_0x1b5fc9:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>, isn't"
line "it?"
done
UnknownText_0x1b5ff6:
text "Yo, <PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
UnknownText_0x1b6017:
text "Hey, is this"
line "<PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
UnknownText_0x1b6041:
text "<PLAYER>, you still"
line "awake?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
UnknownText_0x1b606f:
text "Are your #MON"
line "as feisty as ever?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we have energy"
para "to burn. We hike"
line "up mountains every"
para "day to work out"
line "all our energy."
done

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@ -0,0 +1,139 @@
AnthonyAteBerriesText:
text "The other day, I"
line "was watching my"
para "@"
text_ram wStringBuffer4
text " eat"
line "some BERRIES."
para "It looked like it"
line "was enjoying its"
para "meal, so I decided"
line "to try some."
para "I'm not sure if"
line "people should eat"
para "that stuff, but it"
line "was delicious!"
done
UnknownText_0x176aef:
text "Lately, I've been"
line "running across"
para "wild @"
text_ram wStringBuffer4
text_start
line "quite often."
para "They're easily"
line "taken care of."
done
UnknownText_0x176b45:
text "Oh yeah, I was"
line "battling this"
para "@"
text_ram wStringBuffer4
text " the"
line "other day…"
para "It took off when I"
line "got distracted by"
cont "a passing BEAUTY."
para "Learn from my"
line "mistake--always"
para "stay focused on"
line "the job at hand!"
done
UnknownText_0x176bee:
text "Come on--let's"
line "battle right now!"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Come on down if"
line "you feel up to it!"
done
UnknownText_0x176c47:
text "All right then!"
line "Be good!"
done
UnknownText_0x176c61:
text "<PLAYER>! It's"
line "mind-blowing!"
para "I took a hike in"
line "@"
text_ram wStringBuffer5
text_start
cont "yesterday, see?"
para "Well, there were"
line "tons of @"
text_ram wStringBuffer4
text_start
para "around! You have"
line "to see it!"
para "I get this feeling"
line "that @"
text_ram wStringBuffer4
text_start
para "may be timid."
line "I didn't see any"
para "where there are"
line "strong #MON."
done
UnknownText_0x176d32:
text "Rare #MON?"
para "Hey, sorry! I was"
line "too focused on my"
para "hike, so I wasn't"
line "paying attention."
done
UnknownText_0x176d85:
text "Hello! You haven't"
line "forgotten about"
para "our battle, have"
line "you?"
para "@"
text_ram wStringBuffer5
text "!"
line "I'm waiting!"
done
UnknownText_0x176dd1:
text "Hello? What? Where"
line "is DUNSPARCE?"
para "DARK CAVE! Hurry!"
para "I know I've said"
line "it before, but"
para "DUNSPARCE don't"
line "appear when there"
para "are strong #MON"
line "around."
done

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@ -0,0 +1,62 @@
UnknownText_0x1b6454:
text "Yeah, hello."
line "This is @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b647e:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b64a8:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b64d2:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "What are you up"
line "to, <PLAY_G>?"
done
UnknownText_0x1b6506:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Where are you now,"
line "<PLAY_G>?"
done
UnknownText_0x1b6539:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Are you awake now,"
line "<PLAY_G>?"
done
UnknownText_0x1b656c:
text "I bet your #MON"
line "are a lot stronger"
cont "than before."
done

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@ -0,0 +1,106 @@
ArnieLovesTheCuteText:
text "I'm always with my"
line "@"
text_ram wStringBuffer4
text "!"
para "It's so cute!"
line "I just love it!"
done
UnknownText_0x64a13:
text "Changing the topic"
line "here, I saw this"
para "@"
text_ram wStringBuffer4
text " for the"
line "first time."
para "It was easy to"
line "beat, actually."
done
UnknownText_0x64a71:
text "I was wondering,"
line "do you happen to"
cont "have @"
text_ram wStringBuffer4
text "?"
para "I can't seem to"
line "catch one. What is"
para "its weakness, I"
line "wonder."
done
UnknownText_0x64ada:
text "Hey, let's battle"
line "our #MON!"
para "I won't lose to"
line "you battling or in"
para "the Bug-Catching"
line "Contest!"
para "I'll be here on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x64b48:
text "Let's talk again,"
line "huh?"
done
UnknownText_0x64b5f:
text "Boy, am I glad I"
line "caught you!"
para "A whole bunch of"
line "@"
text_ram wStringBuffer4
text " have"
para "appeared around"
line "@"
text_ram wStringBuffer5
text "!"
para "You have to see"
line "this!"
done
UnknownText_0x64bc6:
text "I haven't had any"
line "luck seeing rare"
cont "#MON lately…"
para "But I know they're"
line "out there!"
done
UnknownText_0x64c13:
text "Hey, where are you"
line "now?"
para "Let's battle. I'll"
line "be waiting for you"
cont "on @"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x64c5a:
text "Hello? Are you"
line "coming or what?"
para "You're missing out"
line "on seeing YANMA!"
para "Get down to ROUTE"
line "35 right now!"
done

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@ -0,0 +1,79 @@
UnknownText_0x1b53f7:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good morning."
para ""
done
UnknownText_0x1b5424:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh. Hi, <PLAY_G>."
done
UnknownText_0x1b5446:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good evening."
done
UnknownText_0x1b5472:
text "Good morning,"
line "<PLAY_G>!"
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
UnknownText_0x1b54a6:
text "<PLAY_G>, hi!"
line "This is @"
text_ram wStringBuffer3
text "."
para "Do you have some"
line "time?"
done
UnknownText_0x1b54d4:
text "Hi, <PLAY_G>."
line "Good evening."
para "This is @"
text_ram wStringBuffer3
text "."
para "I hope you were"
line "awake."
done
UnknownText_0x1b5510:
text "Are you the kind"
line "of person who goes"
para "to #MON CENTERS"
line "often?"
para "I go every day."
line "Watching out for"
para "the health of your"
line "#MON is a basic"
para "part of being a"
line "#MON trainer."
done

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@ -0,0 +1,98 @@
UnknownText_0x174c7f:
text "Do you remember my"
line "sweet @"
text_ram wStringBuffer4
text "?"
para "@"
text_ram wStringBuffer4
text " runs"
line "very fast."
para "It's exhilarating"
line "to ride on its"
para "back when it"
line "really gets going."
done
UnknownText_0x174cf6:
text "Oh, have you ever"
line "seen a @"
text_ram wStringBuffer4
text_start
cont "before?"
para "I just battled"
line "one…"
para "It was much faster"
line "than I expected."
para "I was a little"
line "shocked."
para "I still won, of"
line "course."
done
UnknownText_0x174d86:
text "Oh, I just saw a"
line "wild @"
text_ram wStringBuffer4
text "."
para "I was trying to"
line "catch it when I"
para "noticed that I was"
line "all out of #"
cont "BALLS."
para "If you don't check"
line "your items, you"
para "may run out at the"
line "worst time."
para "I hope you learn"
line "from my mistake."
done
UnknownText_0x174e4e:
text "Do you want to"
line "battle? I'm going"
cont "to win this time!"
para "I'll be waiting"
line "for you around"
para "@"
text_ram wStringBuffer5
text "."
line "Look for me, OK?"
done
UnknownText_0x174eb7:
text "OK, bye-bye!"
done
UnknownText_0x174ec5:
text "Let's battle again"
line "sometime!"
done
BethForgetDealText:
text "Um… <PLAY_G>?"
line "What's wrong?"
para "Did you forget our"
line "deal?"
para "@"
text_ram wStringBuffer5
text "."
para "That's where I'm"
line "waiting."
done

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@ -0,0 +1,68 @@
UnknownText_0x1b4f21:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good morning,"
line "<PLAYER>."
done
UnknownText_0x1b4f4d:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good day,"
line "<PLAYER>."
done
UnknownText_0x1b4f75:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good evening,"
line "<PLAYER>."
done
UnknownText_0x1b4fa1:
text "Hello, <PLAYER>."
line "Good morning."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you asleep?"
done
UnknownText_0x1b4fda:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are you doing?"
done
UnknownText_0x1b5004:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "Were you awake?"
done
UnknownText_0x1b502b:
text "Keeping your"
line "#MON happy?"
para "My @"
text_ram wStringBuffer4
text " is"
line "healthy. It eats a"
cont "lot every day."
done

View File

@ -0,0 +1,82 @@
UnknownText_0x174688:
text "I fancied up my"
line "@"
text_ram wStringBuffer4
text " and"
para "made it even cuter"
line "than before!"
done
UnknownText_0x1746c3:
text "I happened to come"
line "across a wild"
cont "SNUBBULL recently."
para "My SNUBBULL, I"
line "assure you, was"
para "far cuter than the"
line "wild one."
done
UnknownText_0x174734:
text "I happened to see"
line "a wild MARILL the"
para "other day."
line "Or so I thought."
para "A closer look"
line "showed it was"
para "@"
text_ram wStringBuffer4
text ". I was"
line "quite miffed."
done
UnknownText_0x1747ac:
text "You can expect a"
line "call from me."
done
BeverlyFoundNuggetText:
text "My husband got"
line "some NUGGETS."
para "If you'd like, you"
line "could have one as"
para "thanks for helping"
line "me out."
para "I'll be at"
line "@"
text_ram wStringBuffer5
text "."
para "Please come see me"
line "when you can."
done
UnknownText_0x17485b:
text "Are your #MON"
line "in prime form?"
para "Let's chat about"
line "#MON again."
done
UnknownText_0x174895:
text "Pardon?"
line "Oh, the NUGGET?"
para "There's no need to"
line "hurry. Come see me"
para "in @"
text_ram wStringBuffer5
text_start
line "when you can."
done

View File

@ -0,0 +1,19 @@
UnknownText_0x174000:
text "Hi, <PLAY_G>!"
line "Our BICYCLE sales"
para "have gone through"
line "the roof!"
para "We owe it all to"
line "your advertising"
para "by riding around"
line "on our BICYCLE."
para "As our way of say-"
line "ing thanks, please"
para "keep that BICYCLE."
line "Thanks again!"
done

View File

@ -34,8 +34,8 @@ BillPhoneGenericText:
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para $56
line $56
para "<……>"
line "<……>"
done
BillPhoneNotFullText:

View File

@ -0,0 +1,79 @@
UnknownText_0x1b6c96:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
UnknownText_0x1b6cc6:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
UnknownText_0x1b6cf6:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
UnknownText_0x1b6d26:
text "Hiya, <PLAYER>. How"
line "are you doing?"
para "Hey! It's me,"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6d57:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6d88:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6db9:
text "Oh yeah, I saw you"
line "coming out of a"
para "#MON CENTER the"
line "other day."
para "You heal your"
line "#MON regularly,"
para "don't you?"
line "I'm impressed."
para "Heh, my @"
text_ram wStringBuffer4
text_start
line "is so tough, it"
para "doesn't need to go"
line "to #MON CENTERS"
cont "often. Heheh!"
done

View File

@ -0,0 +1,163 @@
BrentRareTradeText:
text "Oh yeah, I got an"
line "extremely rare"
para "#MON in a trade"
line "a while back."
para "Do you want to"
line "know what it is?"
para "Hehe, I'm keeping"
line "it a secret!"
done
UnknownText_0x6613c:
text "Oh yeah, I took"
line "down this wild"
para "@"
text_ram wStringBuffer4
text "."
line "It wasn't rare"
para "enough to bother"
line "catching."
done
UnknownText_0x6618c:
text "Oh yeah, I saw a"
line "rare #MON about"
cont "an hour ago."
para "It was my first"
line "sighting. But I"
para "didn't have any"
line "# BALLS…"
para "Would BILL laugh"
line "at my mistakes?"
done
UnknownText_0x66214:
text "You've got time"
line "like usual, right?"
para "Feel like having a"
line "battle?"
para "It'll be a chance"
line "to see my rare"
para "#MON. It'll be"
line "worth your time!"
para "You know where--"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x662a9:
text "So that's it then."
done
UnknownText_0x662bc:
text "Did you know…?"
line "BILL's father is"
para "supposed to be a"
line "great #MANIAC."
done
UnknownText_0x662fc:
text "Did you know…?"
line "Apparently BILL's"
para "grandpa isn't a"
line "#MANIAC."
done
UnknownText_0x66335:
text "Did you know…?"
line "BILL's originally"
cont "from GOLDENROD."
done
UnknownText_0x66366:
text "Did you know…?"
line "BILL evidently"
para "lives on ROUTE 25"
line "in KANTO."
done
UnknownText_0x663a1:
text "Did you know…?"
line "ABRA was the first"
para "#MON that BILL"
line "ostensibly caught."
done
UnknownText_0x663e6:
text "Did you know…?"
line "BILL's younger"
para "sister apparently"
line "can't wink."
done
UnknownText_0x66421:
text "Did you know…?"
line "BILL supposedly"
para "hates milk and"
line "can't drink it."
done
UnknownText_0x6645f:
text "Did you know…?"
line "Evidently, BILL"
para "isn't very good at"
line "battling."
done
UnknownText_0x6649b:
text "Did you know…?"
line "BILL appears to"
para "like the lady at"
line "the FLOWER SHOP."
done
UnknownText_0x664dd:
text "Did you know…?"
line "BILL's mother is"
para "said to have been"
line "a KIMONO GIRL."
done
UnknownText_0x6651e:
text "You wanted to hear"
line "about BILL?"
para "Sorry, but I'm too"
line "busy for you."
para "I'll call when I"
line "have time."
done
UnknownText_0x66579:
text "You want to see my"
line "rare #MON."
para "Hurry over to"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -0,0 +1,78 @@
UnknownText_0x1b67e2:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
UnknownText_0x1b680e:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "day!"
done
UnknownText_0x1b6836:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "evening!"
done
UnknownText_0x1b6862:
text "Hi, <PLAY_G>, good"
line "morning!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
UnknownText_0x1b6890:
text "Hi, <PLAY_G>, good"
line "day!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
UnknownText_0x1b68ba:
text "Hi, <PLAY_G>, good"
line "evening!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
UnknownText_0x1b68e8:
text "How are your"
line "#MON doing?"
para "You know PROF.OAK,"
line "so of course your"
cont "#MON are fine!"
para "My #MON are"
line "doing well too."
para "But then, I am"
line "trying to become a"
para "#MON professor,"
line "so that shouldn't"
cont "be a big surprise."
done

View File

@ -0,0 +1,245 @@
ChadObservingWildText:
text "I recently began"
line "observing wild"
cont "@"
text_ram wStringBuffer4
text "."
para "I've been learning"
line "all sorts of new"
para "things through my"
line "observations."
para "I wish I could"
line "become a #MON"
para "researcher like"
line "PROF.OAK soon."
done
UnknownText_0x65318:
text "Oh yes, I managed"
line "to knock out a"
para "wild @"
text_ram wStringBuffer4
text " a"
line "while back."
para "Well, considering"
line "all the studying I"
para "do every day, it"
line "was inevitable."
done
UnknownText_0x65399:
text "Oh yes, I came"
line "close to catching"
para "a wild @"
text_ram wStringBuffer4
text ","
line "but it got away."
para "For the longest"
line "time, I've been"
para "wanting to observe"
line "@"
text_ram wStringBuffer4
text ". Rats…"
done
UnknownText_0x65419:
text "Want to battle?"
line "I have to battle"
para "every so often to"
line "avoid rusting out."
para "I'll be on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x65471:
text "See you later!"
done
ChadBlueGossipText:
text "Do you know BLUE?"
para "He's PROF.OAK's"
line "grandson and a"
para "former #MON"
line "LEAGUE CHAMPION!"
para "He's one super"
line "#MON trainer!"
done
ChadDaisyGossipText:
text "PROF.OAK has a"
line "granddaughter"
cont "named DAISY."
para "When she's around,"
line "even the most"
para "ferocious #MON"
line "calm right down."
done
ChadProfElmGossipText:
text "Everyone's talking"
line "about PROF.ELM."
para "He used to be an"
line "assistant to the"
cont "great PROF.OAK!"
para "That is so cool!"
line "I envy him!"
done
ChadDreamGossipText:
text "PROF.OAK's dream"
line "is to compile a"
para "comprehensive"
line "#DEX."
para "I envy you for"
line "taking part in"
cont "that project…"
done
ChadKurtGossipText:
text "Do you know KURT,"
line "the BALL creator?"
para "He and PROF.OAK go"
line "back a long way."
para "I guess great"
line "people attract one"
cont "another!"
done
ChadLeagueGossipText:
text "#MON LEAGUE is"
line "the great gather-"
cont "ing place for all"
para "trainers who wish"
line "to become CHAMP."
para "PROF.OAK acts as"
line "an advisor to the"
para "#MON LEAGUE's"
line "headquarters."
para "He really is a"
line "great man."
done
ChadRadioShowGossipText:
text "PROF.OAK'S #MON"
line "TALK is a popular"
cont "radio show, right?"
para "Did you know that"
line "he was going to"
para "turn down the show"
line "at first?"
para "But MARY's energy"
line "and persistence"
cont "wore him down."
para "So we have MARY to"
line "thank for it!"
done
ChadBattlingGossipText:
text "PROF.OAK used to"
line "be a trainer a"
cont "long time ago."
para "But rather than"
line "battling, he found"
para "#MON themselves"
line "to be interesting."
para "So he abandoned"
line "his training to"
para "focus on becoming"
line "a researcher."
done
ChadDaisyTeaGossipText:
text "PROF.OAK has a"
line "granddaughter"
cont "named DAISY."
para "She has tea every"
line "day for an hour"
para "from three in the"
line "afternoon."
para "I wish I could"
line "join her for tea"
para "and chat about"
line "PROF.OAK."
done
ChadTravelGossipText:
text "Did you know?"
line "PROF.OAK traveled"
para "all over the world"
line "when he was young."
para "While traveling,"
line "he must've learned"
para "about #MON"
line "naturally."
para "I envy him…"
line "I'd like to travel"
para "and learn about"
line "things too…"
done
UnknownText_0x65a23:
text "I'm going to study"
line "hard so PROF.OAK"
para "will make me his"
line "assistant!"
done
UnknownText_0x65a63:
text "Do you remember"
line "about our battle?"
para "The place is"
line "@"
text_ram wStringBuffer5
text "."
para "Hurry over--I'm"
line "waiting."
done

View File

@ -0,0 +1,68 @@
UnknownText_0x1b66c8:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "Hey! It's <PLAY_G>!"
done
UnknownText_0x1b66ec:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "I know!"
line "It's <PLAY_G>!"
done
UnknownText_0x1b6713:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "<PLAY_G>?"
line "What's up?"
done
UnknownText_0x1b6738:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6757:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6776:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6795:
text "My @"
text_ram wStringBuffer4
text " is"
line "so full of energy,"
para "it's a little"
line "scary."
para "How are your"
line "#MON doing?"
done

View File

@ -0,0 +1,110 @@
UnknownText_0x64f74:
text "My @"
text_ram wStringBuffer4
text " is"
line "getting prettier!"
para "I've been taking"
line "photos galore!"
done
UnknownText_0x64fb2:
text "It took only an"
line "instant to KO a"
cont "wild @"
text_ram wStringBuffer4
text "."
para "It must be because"
line "you gave me some"
para "battling tips last"
line "time."
done
UnknownText_0x6501c:
text "You know what?"
line "A wild @"
text_ram wStringBuffer4
text_start
para "got away from me"
line "again."
para "It was so close!"
line "Really, just a"
para "little bit more,"
line "and I would've…"
done
UnknownText_0x65091:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "If you're close"
line "by, let's battle!"
para "I'll be waiting"
line "for you!"
done
UnknownText_0x650e2:
text "See you!"
done
UnknownText_0x650ec:
text "You know what?"
line "I got a good gift!"
para "As I promised,"
line "it's yours!"
para "I'm sure you'd"
line "like it. Come get"
para "it! I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x65161:
text "Oh! You wanted a"
line "gift, right?"
para "I got one, but I"
line "want to keep this."
para "Can you wait a bit"
line "longer?"
done
UnknownText_0x651bf:
text "Hi! You haven't"
line "forgotten about"
para "your promise to"
line "battle me?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x6520f:
text "Hello?"
para "If you don't come"
line "get your present"
para "soon, I'll give it"
line "to someone else."
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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