Merge pull request #585 from Rangi42/master

Refactor engine/phone/
This commit is contained in:
Rangi 2018-12-31 16:35:13 -05:00 committed by GitHub
commit 4259e7051e
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117 changed files with 8122 additions and 8174 deletions

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@ -1,5 +1,5 @@
phone: MACRO
; trainer class, trainer id, map, time 1, script 1, time 2, script 2
; trainer class, trainer id, map, callee time, callee script, caller time, caller script
db \1, \2
map_id \3
db \4
@ -10,41 +10,41 @@ ENDM
PhoneContacts:
; entries correspond to PHONE_* constants
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_MOM, PLAYERS_HOUSE_1F, ANYTIME, MomPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BIKESHOP, OAKS_LAB, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BILL, N_A, ANYTIME, BillPhoneScript1, 0, BillPhoneScript2
phone TRAINER_NONE, PHONECONTACT_ELM, ELMS_LAB, ANYTIME, ElmPhoneScript1, 0, ElmPhoneScript2
phone SCHOOLBOY, JACK1, NATIONAL_PARK, ANYTIME, JackPhoneScript1, ANYTIME, JackPhoneScript2
phone POKEFANF, BEVERLY1, NATIONAL_PARK, ANYTIME, BeverlyPhoneScript1, ANYTIME, BeverlyPhoneScript2
phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, ANYTIME, HueyPhoneScript1, ANYTIME, HueyPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone COOLTRAINERM, GAVEN3, ROUTE_26, ANYTIME, GavenPhoneScript1, ANYTIME, GavenPhoneScript2
phone COOLTRAINERF, BETH1, ROUTE_26, ANYTIME, BethPhoneScript1, ANYTIME, BethPhoneScript2
phone BIRD_KEEPER, JOSE2, ROUTE_27, ANYTIME, JosePhoneScript1, ANYTIME, JosePhoneScript2
phone COOLTRAINERF, REENA1, ROUTE_27, ANYTIME, ReenaPhoneScript1, ANYTIME, ReenaPhoneScript2
phone YOUNGSTER, JOEY1, ROUTE_30, ANYTIME, JoeyPhoneScript1, ANYTIME, JoeyPhoneScript2
phone BUG_CATCHER, WADE1, ROUTE_31, ANYTIME, WadePhoneScript1, ANYTIME, WadePhoneScript2
phone FISHER, RALPH1, ROUTE_32, ANYTIME, RalphPhoneScript1, ANYTIME, RalphPhoneScript2
phone PICNICKER, LIZ1, ROUTE_32, ANYTIME, LizPhoneScript1, ANYTIME, LizPhoneScript2
phone HIKER, ANTHONY2, ROUTE_33, ANYTIME, AnthonyPhoneScript1, ANYTIME, AnthonyPhoneScript2
phone CAMPER, TODD1, ROUTE_34, ANYTIME, ToddPhoneScript1, ANYTIME, ToddPhoneScript2
phone PICNICKER, GINA1, ROUTE_34, ANYTIME, GinaPhoneScript1, ANYTIME, GinaPhoneScript2
phone JUGGLER, IRWIN1, ROUTE_35, ANYTIME, IrwinPhoneScript1, ANYTIME, IrwinPhoneScript2
phone BUG_CATCHER, ARNIE1, ROUTE_35, ANYTIME, ArniePhoneScript1, ANYTIME, ArniePhoneScript2
phone SCHOOLBOY, ALAN1, ROUTE_36, ANYTIME, AlanPhoneScript1, ANYTIME, AlanPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone LASS, DANA1, ROUTE_38, ANYTIME, DanaPhoneScript1, ANYTIME, DanaPhoneScript2
phone SCHOOLBOY, CHAD1, ROUTE_38, ANYTIME, ChadPhoneScript1, ANYTIME, ChadPhoneScript2
phone POKEFANM, DEREK1, ROUTE_39, ANYTIME, DerekPhoneScript1, ANYTIME, DerekPhoneScript2
phone FISHER, TULLY1, ROUTE_42, ANYTIME, TullyPhoneScript1, ANYTIME, TullyPhoneScript2
phone POKEMANIAC, BRENT1, ROUTE_43, ANYTIME, BrentPhoneScript1, ANYTIME, BrentPhoneScript2
phone PICNICKER, TIFFANY3, ROUTE_43, ANYTIME, TiffanyPhoneScript1, ANYTIME, TiffanyPhoneScript2
phone BIRD_KEEPER, VANCE1, ROUTE_44, ANYTIME, VancePhoneScript1, ANYTIME, VancePhoneScript2
phone FISHER, WILTON1, ROUTE_44, ANYTIME, WiltonPhoneScript1, ANYTIME, WiltonPhoneScript2
phone BLACKBELT_T, KENJI3, ROUTE_45, ANYTIME, KenjiPhoneScript1, ANYTIME, KenjiPhoneScript2
phone HIKER, PARRY1, ROUTE_45, ANYTIME, ParryPhoneScript1, ANYTIME, ParryPhoneScript2
phone PICNICKER, ERIN1, ROUTE_46, ANYTIME, ErinPhoneScript1, ANYTIME, ErinPhoneScript2
phone TRAINER_NONE, PHONECONTACT_BUENA, GOLDENROD_DEPT_STORE_ROOF, ANYTIME, BuenaPhoneScript1, ANYTIME, BuenaPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_MOM, PLAYERS_HOUSE_1F, ANYTIME, MomPhoneCalleeScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BIKESHOP, OAKS_LAB, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BILL, N_A, ANYTIME, BillPhoneCalleeScript, 0, BillPhoneCallerScript
phone TRAINER_NONE, PHONECONTACT_ELM, ELMS_LAB, ANYTIME, ElmPhoneCalleeScript, 0, ElmPhoneCallerScript
phone SCHOOLBOY, JACK1, NATIONAL_PARK, ANYTIME, JackPhoneCalleeScript, ANYTIME, JackPhoneCallerScript
phone POKEFANF, BEVERLY1, NATIONAL_PARK, ANYTIME, BeverlyPhoneCalleeScript, ANYTIME, BeverlyPhoneCallerScript
phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, ANYTIME, HueyPhoneCalleeScript, ANYTIME, HueyPhoneCallerScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone COOLTRAINERM, GAVEN3, ROUTE_26, ANYTIME, GavenPhoneCalleeScript, ANYTIME, GavenPhoneCallerScript
phone COOLTRAINERF, BETH1, ROUTE_26, ANYTIME, BethPhoneCalleeScript, ANYTIME, BethPhoneCallerScript
phone BIRD_KEEPER, JOSE2, ROUTE_27, ANYTIME, JosePhoneCalleeScript, ANYTIME, JosePhoneCallerScript
phone COOLTRAINERF, REENA1, ROUTE_27, ANYTIME, ReenaPhoneCalleeScript, ANYTIME, ReenaPhoneCallerScript
phone YOUNGSTER, JOEY1, ROUTE_30, ANYTIME, JoeyPhoneCalleeScript, ANYTIME, JoeyPhoneCallerScript
phone BUG_CATCHER, WADE1, ROUTE_31, ANYTIME, WadePhoneCalleeScript, ANYTIME, WadePhoneCallerScript
phone FISHER, RALPH1, ROUTE_32, ANYTIME, RalphPhoneCalleeScript, ANYTIME, RalphPhoneCallerScript
phone PICNICKER, LIZ1, ROUTE_32, ANYTIME, LizPhoneCalleeScript, ANYTIME, LizPhoneCallerScript
phone HIKER, ANTHONY2, ROUTE_33, ANYTIME, AnthonyPhoneCalleeScript, ANYTIME, AnthonyPhoneCallerScript
phone CAMPER, TODD1, ROUTE_34, ANYTIME, ToddPhoneCalleeScript, ANYTIME, ToddPhoneCallerScript
phone PICNICKER, GINA1, ROUTE_34, ANYTIME, GinaPhoneCalleeScript, ANYTIME, GinaPhoneCallerScript
phone JUGGLER, IRWIN1, ROUTE_35, ANYTIME, IrwinPhoneCalleeScript, ANYTIME, IrwinPhoneCallerScript
phone BUG_CATCHER, ARNIE1, ROUTE_35, ANYTIME, ArniePhoneCalleeScript, ANYTIME, ArniePhoneCallerScript
phone SCHOOLBOY, ALAN1, ROUTE_36, ANYTIME, AlanPhoneCalleeScript, ANYTIME, AlanPhoneCallerScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone LASS, DANA1, ROUTE_38, ANYTIME, DanaPhoneCalleeScript, ANYTIME, DanaPhoneCallerScript
phone SCHOOLBOY, CHAD1, ROUTE_38, ANYTIME, ChadPhoneCalleeScript, ANYTIME, ChadPhoneCallerScript
phone POKEFANM, DEREK1, ROUTE_39, ANYTIME, DerekPhoneCalleeScript, ANYTIME, DerekPhoneCallerScript
phone FISHER, TULLY1, ROUTE_42, ANYTIME, TullyPhoneCalleeScript, ANYTIME, TullyPhoneCallerScript
phone POKEMANIAC, BRENT1, ROUTE_43, ANYTIME, BrentPhoneCalleeScript, ANYTIME, BrentPhoneCallerScript
phone PICNICKER, TIFFANY3, ROUTE_43, ANYTIME, TiffanyPhoneCalleeScript, ANYTIME, TiffanyPhoneCallerScript
phone BIRD_KEEPER, VANCE1, ROUTE_44, ANYTIME, VancePhoneCalleeScript, ANYTIME, VancePhoneCallerScript
phone FISHER, WILTON1, ROUTE_44, ANYTIME, WiltonPhoneCalleeScript, ANYTIME, WiltonPhoneCallerScript
phone BLACKBELT_T, KENJI3, ROUTE_45, ANYTIME, KenjiPhoneCalleeScript, ANYTIME, KenjiPhoneCallerScript
phone HIKER, PARRY1, ROUTE_45, ANYTIME, ParryPhoneCalleeScript, ANYTIME, ParryPhoneCallerScript
phone PICNICKER, ERIN1, ROUTE_46, ANYTIME, ErinPhoneCalleeScript, ANYTIME, ErinPhoneCallerScript
phone TRAINER_NONE, PHONECONTACT_BUENA, GOLDENROD_DEPT_STORE_ROOF, ANYTIME, BuenaPhoneCalleeScript, ANYTIME, BuenaPhoneCallerScript

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@ -7,11 +7,11 @@ ENDM
SpecialPhoneCallList:
; entries correspond to SPECIALCALL_* constants
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallWhereverYouAre, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallWhereverYouAre, PHONECONTACT_BIKESHOP, BikeShopPhoneScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallWhereverYouAre, PHONECONTACT_ELM, ElmPhoneCallerScript
specialcall SpecialCallWhereverYouAre, PHONECONTACT_BIKESHOP, BikeShopPhoneCallerScript
specialcall SpecialCallWhereverYouAre, PHONECONTACT_MOM, MomPhoneLectureScript
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneScript2
specialcall SpecialCallOnlyWhenOutside, PHONECONTACT_ELM, ElmPhoneCallerScript

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@ -0,0 +1,59 @@
UnknownText_0x1b659d:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is this <PLAY_G>?"
line "Good morning!"
done
UnknownText_0x1b65c7:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
done
UnknownText_0x1b65e3:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
line "Good evening!"
done
UnknownText_0x1b660d:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6624:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b663b:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6652:
text "<PLAY_G>, are you"
line "raising your"
cont "#MON properly?"
para "I read in a book"
line "that you should"
para "raise any #MON"
line "you catch with"
cont "love and care."
done

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@ -0,0 +1,98 @@
AlanGettingStrongerText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "getting stronger,"
para "exactly as I"
line "calculated!"
done
UnknownText_0x64cf3:
text "By the way, we"
line "knocked out a wild"
para "@"
text_ram wStringBuffer4
text " just"
line "the other day."
para "Studying up in"
line "advance worked!"
done
UnknownText_0x64d4f:
text "By the way, a wild"
line "@"
text_ram wStringBuffer4
text " escaped"
cont "on me yesterday."
para "A computational"
line "error on my part…"
done
UnknownText_0x64da4:
text "I've studied quite"
line "a bit since then,"
para "and I've gotten a"
line "lot better!"
para "I'm hanging out on"
line "@"
text_ram wStringBuffer5
text "."
para "Can you come down"
line "for a battle?"
done
UnknownText_0x64e1f:
text "See you later!"
done
UnknownText_0x64e2f:
text "Hehehe, I picked"
line "up something nice!"
para "You can have it!"
line "Why don't you come"
para "to @"
text_ram wStringBuffer5
text_start
line "and pick it up?"
done
UnknownText_0x64e90:
text "I haven't picked"
line "up anything yet."
para "I'll call you if I"
line "find something."
done
UnknownText_0x64ed4:
text "If we don't battle"
line "soon, I'll forget"
cont "my strategy!"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x64f1a:
text "I have to do my"
line "homework, so can"
para "you come get your"
line "gift right away?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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@ -0,0 +1,73 @@
UnknownText_0x1b5f7a:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>!"
done
UnknownText_0x1b5f9e:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>,"
line "right?"
done
UnknownText_0x1b5fc9:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>, isn't"
line "it?"
done
UnknownText_0x1b5ff6:
text "Yo, <PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
UnknownText_0x1b6017:
text "Hey, is this"
line "<PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
UnknownText_0x1b6041:
text "<PLAYER>, you still"
line "awake?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
UnknownText_0x1b606f:
text "Are your #MON"
line "as feisty as ever?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we have energy"
para "to burn. We hike"
line "up mountains every"
para "day to work out"
line "all our energy."
done

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@ -0,0 +1,139 @@
AnthonyAteBerriesText:
text "The other day, I"
line "was watching my"
para "@"
text_ram wStringBuffer4
text " eat"
line "some BERRIES."
para "It looked like it"
line "was enjoying its"
para "meal, so I decided"
line "to try some."
para "I'm not sure if"
line "people should eat"
para "that stuff, but it"
line "was delicious!"
done
UnknownText_0x176aef:
text "Lately, I've been"
line "running across"
para "wild @"
text_ram wStringBuffer4
text_start
line "quite often."
para "They're easily"
line "taken care of."
done
UnknownText_0x176b45:
text "Oh yeah, I was"
line "battling this"
para "@"
text_ram wStringBuffer4
text " the"
line "other day…"
para "It took off when I"
line "got distracted by"
cont "a passing BEAUTY."
para "Learn from my"
line "mistake--always"
para "stay focused on"
line "the job at hand!"
done
UnknownText_0x176bee:
text "Come on--let's"
line "battle right now!"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Come on down if"
line "you feel up to it!"
done
UnknownText_0x176c47:
text "All right then!"
line "Be good!"
done
UnknownText_0x176c61:
text "<PLAYER>! It's"
line "mind-blowing!"
para "I took a hike in"
line "@"
text_ram wStringBuffer5
text_start
cont "yesterday, see?"
para "Well, there were"
line "tons of @"
text_ram wStringBuffer4
text_start
para "around! You have"
line "to see it!"
para "I get this feeling"
line "that @"
text_ram wStringBuffer4
text_start
para "may be timid."
line "I didn't see any"
para "where there are"
line "strong #MON."
done
UnknownText_0x176d32:
text "Rare #MON?"
para "Hey, sorry! I was"
line "too focused on my"
para "hike, so I wasn't"
line "paying attention."
done
UnknownText_0x176d85:
text "Hello! You haven't"
line "forgotten about"
para "our battle, have"
line "you?"
para "@"
text_ram wStringBuffer5
text "!"
line "I'm waiting!"
done
UnknownText_0x176dd1:
text "Hello? What? Where"
line "is DUNSPARCE?"
para "DARK CAVE! Hurry!"
para "I know I've said"
line "it before, but"
para "DUNSPARCE don't"
line "appear when there"
para "are strong #MON"
line "around."
done

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@ -0,0 +1,62 @@
UnknownText_0x1b6454:
text "Yeah, hello."
line "This is @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b647e:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b64a8:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
UnknownText_0x1b64d2:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "What are you up"
line "to, <PLAY_G>?"
done
UnknownText_0x1b6506:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Where are you now,"
line "<PLAY_G>?"
done
UnknownText_0x1b6539:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Are you awake now,"
line "<PLAY_G>?"
done
UnknownText_0x1b656c:
text "I bet your #MON"
line "are a lot stronger"
cont "than before."
done

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@ -0,0 +1,106 @@
ArnieLovesTheCuteText:
text "I'm always with my"
line "@"
text_ram wStringBuffer4
text "!"
para "It's so cute!"
line "I just love it!"
done
UnknownText_0x64a13:
text "Changing the topic"
line "here, I saw this"
para "@"
text_ram wStringBuffer4
text " for the"
line "first time."
para "It was easy to"
line "beat, actually."
done
UnknownText_0x64a71:
text "I was wondering,"
line "do you happen to"
cont "have @"
text_ram wStringBuffer4
text "?"
para "I can't seem to"
line "catch one. What is"
para "its weakness, I"
line "wonder."
done
UnknownText_0x64ada:
text "Hey, let's battle"
line "our #MON!"
para "I won't lose to"
line "you battling or in"
para "the Bug-Catching"
line "Contest!"
para "I'll be here on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x64b48:
text "Let's talk again,"
line "huh?"
done
UnknownText_0x64b5f:
text "Boy, am I glad I"
line "caught you!"
para "A whole bunch of"
line "@"
text_ram wStringBuffer4
text " have"
para "appeared around"
line "@"
text_ram wStringBuffer5
text "!"
para "You have to see"
line "this!"
done
UnknownText_0x64bc6:
text "I haven't had any"
line "luck seeing rare"
cont "#MON lately…"
para "But I know they're"
line "out there!"
done
UnknownText_0x64c13:
text "Hey, where are you"
line "now?"
para "Let's battle. I'll"
line "be waiting for you"
cont "on @"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x64c5a:
text "Hello? Are you"
line "coming or what?"
para "You're missing out"
line "on seeing YANMA!"
para "Get down to ROUTE"
line "35 right now!"
done

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@ -0,0 +1,79 @@
UnknownText_0x1b53f7:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good morning."
para ""
done
UnknownText_0x1b5424:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh. Hi, <PLAY_G>."
done
UnknownText_0x1b5446:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good evening."
done
UnknownText_0x1b5472:
text "Good morning,"
line "<PLAY_G>!"
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
UnknownText_0x1b54a6:
text "<PLAY_G>, hi!"
line "This is @"
text_ram wStringBuffer3
text "."
para "Do you have some"
line "time?"
done
UnknownText_0x1b54d4:
text "Hi, <PLAY_G>."
line "Good evening."
para "This is @"
text_ram wStringBuffer3
text "."
para "I hope you were"
line "awake."
done
UnknownText_0x1b5510:
text "Are you the kind"
line "of person who goes"
para "to #MON CENTERS"
line "often?"
para "I go every day."
line "Watching out for"
para "the health of your"
line "#MON is a basic"
para "part of being a"
line "#MON trainer."
done

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@ -0,0 +1,98 @@
UnknownText_0x174c7f:
text "Do you remember my"
line "sweet @"
text_ram wStringBuffer4
text "?"
para "@"
text_ram wStringBuffer4
text " runs"
line "very fast."
para "It's exhilarating"
line "to ride on its"
para "back when it"
line "really gets going."
done
UnknownText_0x174cf6:
text "Oh, have you ever"
line "seen a @"
text_ram wStringBuffer4
text_start
cont "before?"
para "I just battled"
line "one…"
para "It was much faster"
line "than I expected."
para "I was a little"
line "shocked."
para "I still won, of"
line "course."
done
UnknownText_0x174d86:
text "Oh, I just saw a"
line "wild @"
text_ram wStringBuffer4
text "."
para "I was trying to"
line "catch it when I"
para "noticed that I was"
line "all out of #"
cont "BALLS."
para "If you don't check"
line "your items, you"
para "may run out at the"
line "worst time."
para "I hope you learn"
line "from my mistake."
done
UnknownText_0x174e4e:
text "Do you want to"
line "battle? I'm going"
cont "to win this time!"
para "I'll be waiting"
line "for you around"
para "@"
text_ram wStringBuffer5
text "."
line "Look for me, OK?"
done
UnknownText_0x174eb7:
text "OK, bye-bye!"
done
UnknownText_0x174ec5:
text "Let's battle again"
line "sometime!"
done
BethForgetDealText:
text "Um… <PLAY_G>?"
line "What's wrong?"
para "Did you forget our"
line "deal?"
para "@"
text_ram wStringBuffer5
text "."
para "That's where I'm"
line "waiting."
done

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@ -0,0 +1,68 @@
UnknownText_0x1b4f21:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good morning,"
line "<PLAYER>."
done
UnknownText_0x1b4f4d:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good day,"
line "<PLAYER>."
done
UnknownText_0x1b4f75:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good evening,"
line "<PLAYER>."
done
UnknownText_0x1b4fa1:
text "Hello, <PLAYER>."
line "Good morning."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you asleep?"
done
UnknownText_0x1b4fda:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are you doing?"
done
UnknownText_0x1b5004:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "Were you awake?"
done
UnknownText_0x1b502b:
text "Keeping your"
line "#MON happy?"
para "My @"
text_ram wStringBuffer4
text " is"
line "healthy. It eats a"
cont "lot every day."
done

View File

@ -0,0 +1,82 @@
UnknownText_0x174688:
text "I fancied up my"
line "@"
text_ram wStringBuffer4
text " and"
para "made it even cuter"
line "than before!"
done
UnknownText_0x1746c3:
text "I happened to come"
line "across a wild"
cont "SNUBBULL recently."
para "My SNUBBULL, I"
line "assure you, was"
para "far cuter than the"
line "wild one."
done
UnknownText_0x174734:
text "I happened to see"
line "a wild MARILL the"
para "other day."
line "Or so I thought."
para "A closer look"
line "showed it was"
para "@"
text_ram wStringBuffer4
text ". I was"
line "quite miffed."
done
UnknownText_0x1747ac:
text "You can expect a"
line "call from me."
done
BeverlyFoundNuggetText:
text "My husband got"
line "some NUGGETS."
para "If you'd like, you"
line "could have one as"
para "thanks for helping"
line "me out."
para "I'll be at"
line "@"
text_ram wStringBuffer5
text "."
para "Please come see me"
line "when you can."
done
UnknownText_0x17485b:
text "Are your #MON"
line "in prime form?"
para "Let's chat about"
line "#MON again."
done
UnknownText_0x174895:
text "Pardon?"
line "Oh, the NUGGET?"
para "There's no need to"
line "hurry. Come see me"
para "in @"
text_ram wStringBuffer5
text_start
line "when you can."
done

View File

@ -0,0 +1,19 @@
UnknownText_0x174000:
text "Hi, <PLAY_G>!"
line "Our BICYCLE sales"
para "have gone through"
line "the roof!"
para "We owe it all to"
line "your advertising"
para "by riding around"
line "on our BICYCLE."
para "As our way of say-"
line "ing thanks, please"
para "keep that BICYCLE."
line "Thanks again!"
done

View File

@ -34,8 +34,8 @@ BillPhoneGenericText:
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para $56
line $56
para "<……>"
line "<……>"
done
BillPhoneNotFullText:

View File

@ -0,0 +1,79 @@
UnknownText_0x1b6c96:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
UnknownText_0x1b6cc6:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
UnknownText_0x1b6cf6:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
UnknownText_0x1b6d26:
text "Hiya, <PLAYER>. How"
line "are you doing?"
para "Hey! It's me,"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6d57:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6d88:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6db9:
text "Oh yeah, I saw you"
line "coming out of a"
para "#MON CENTER the"
line "other day."
para "You heal your"
line "#MON regularly,"
para "don't you?"
line "I'm impressed."
para "Heh, my @"
text_ram wStringBuffer4
text_start
line "is so tough, it"
para "doesn't need to go"
line "to #MON CENTERS"
cont "often. Heheh!"
done

View File

@ -0,0 +1,163 @@
BrentRareTradeText:
text "Oh yeah, I got an"
line "extremely rare"
para "#MON in a trade"
line "a while back."
para "Do you want to"
line "know what it is?"
para "Hehe, I'm keeping"
line "it a secret!"
done
UnknownText_0x6613c:
text "Oh yeah, I took"
line "down this wild"
para "@"
text_ram wStringBuffer4
text "."
line "It wasn't rare"
para "enough to bother"
line "catching."
done
UnknownText_0x6618c:
text "Oh yeah, I saw a"
line "rare #MON about"
cont "an hour ago."
para "It was my first"
line "sighting. But I"
para "didn't have any"
line "# BALLS…"
para "Would BILL laugh"
line "at my mistakes?"
done
UnknownText_0x66214:
text "You've got time"
line "like usual, right?"
para "Feel like having a"
line "battle?"
para "It'll be a chance"
line "to see my rare"
para "#MON. It'll be"
line "worth your time!"
para "You know where--"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x662a9:
text "So that's it then."
done
UnknownText_0x662bc:
text "Did you know…?"
line "BILL's father is"
para "supposed to be a"
line "great #MANIAC."
done
UnknownText_0x662fc:
text "Did you know…?"
line "Apparently BILL's"
para "grandpa isn't a"
line "#MANIAC."
done
UnknownText_0x66335:
text "Did you know…?"
line "BILL's originally"
cont "from GOLDENROD."
done
UnknownText_0x66366:
text "Did you know…?"
line "BILL evidently"
para "lives on ROUTE 25"
line "in KANTO."
done
UnknownText_0x663a1:
text "Did you know…?"
line "ABRA was the first"
para "#MON that BILL"
line "ostensibly caught."
done
UnknownText_0x663e6:
text "Did you know…?"
line "BILL's younger"
para "sister apparently"
line "can't wink."
done
UnknownText_0x66421:
text "Did you know…?"
line "BILL supposedly"
para "hates milk and"
line "can't drink it."
done
UnknownText_0x6645f:
text "Did you know…?"
line "Evidently, BILL"
para "isn't very good at"
line "battling."
done
UnknownText_0x6649b:
text "Did you know…?"
line "BILL appears to"
para "like the lady at"
line "the FLOWER SHOP."
done
UnknownText_0x664dd:
text "Did you know…?"
line "BILL's mother is"
para "said to have been"
line "a KIMONO GIRL."
done
UnknownText_0x6651e:
text "You wanted to hear"
line "about BILL?"
para "Sorry, but I'm too"
line "busy for you."
para "I'll call when I"
line "have time."
done
UnknownText_0x66579:
text "You want to see my"
line "rare #MON."
para "Hurry over to"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -0,0 +1,78 @@
UnknownText_0x1b67e2:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
UnknownText_0x1b680e:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "day!"
done
UnknownText_0x1b6836:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "evening!"
done
UnknownText_0x1b6862:
text "Hi, <PLAY_G>, good"
line "morning!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
UnknownText_0x1b6890:
text "Hi, <PLAY_G>, good"
line "day!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
UnknownText_0x1b68ba:
text "Hi, <PLAY_G>, good"
line "evening!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
UnknownText_0x1b68e8:
text "How are your"
line "#MON doing?"
para "You know PROF.OAK,"
line "so of course your"
cont "#MON are fine!"
para "My #MON are"
line "doing well too."
para "But then, I am"
line "trying to become a"
para "#MON professor,"
line "so that shouldn't"
cont "be a big surprise."
done

View File

@ -0,0 +1,245 @@
ChadObservingWildText:
text "I recently began"
line "observing wild"
cont "@"
text_ram wStringBuffer4
text "."
para "I've been learning"
line "all sorts of new"
para "things through my"
line "observations."
para "I wish I could"
line "become a #MON"
para "researcher like"
line "PROF.OAK soon."
done
UnknownText_0x65318:
text "Oh yes, I managed"
line "to knock out a"
para "wild @"
text_ram wStringBuffer4
text " a"
line "while back."
para "Well, considering"
line "all the studying I"
para "do every day, it"
line "was inevitable."
done
UnknownText_0x65399:
text "Oh yes, I came"
line "close to catching"
para "a wild @"
text_ram wStringBuffer4
text ","
line "but it got away."
para "For the longest"
line "time, I've been"
para "wanting to observe"
line "@"
text_ram wStringBuffer4
text ". Rats…"
done
UnknownText_0x65419:
text "Want to battle?"
line "I have to battle"
para "every so often to"
line "avoid rusting out."
para "I'll be on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x65471:
text "See you later!"
done
ChadBlueGossipText:
text "Do you know BLUE?"
para "He's PROF.OAK's"
line "grandson and a"
para "former #MON"
line "LEAGUE CHAMPION!"
para "He's one super"
line "#MON trainer!"
done
ChadDaisyGossipText:
text "PROF.OAK has a"
line "granddaughter"
cont "named DAISY."
para "When she's around,"
line "even the most"
para "ferocious #MON"
line "calm right down."
done
ChadProfElmGossipText:
text "Everyone's talking"
line "about PROF.ELM."
para "He used to be an"
line "assistant to the"
cont "great PROF.OAK!"
para "That is so cool!"
line "I envy him!"
done
ChadDreamGossipText:
text "PROF.OAK's dream"
line "is to compile a"
para "comprehensive"
line "#DEX."
para "I envy you for"
line "taking part in"
cont "that project…"
done
ChadKurtGossipText:
text "Do you know KURT,"
line "the BALL creator?"
para "He and PROF.OAK go"
line "back a long way."
para "I guess great"
line "people attract one"
cont "another!"
done
ChadLeagueGossipText:
text "#MON LEAGUE is"
line "the great gather-"
cont "ing place for all"
para "trainers who wish"
line "to become CHAMP."
para "PROF.OAK acts as"
line "an advisor to the"
para "#MON LEAGUE's"
line "headquarters."
para "He really is a"
line "great man."
done
ChadRadioShowGossipText:
text "PROF.OAK'S #MON"
line "TALK is a popular"
cont "radio show, right?"
para "Did you know that"
line "he was going to"
para "turn down the show"
line "at first?"
para "But MARY's energy"
line "and persistence"
cont "wore him down."
para "So we have MARY to"
line "thank for it!"
done
ChadBattlingGossipText:
text "PROF.OAK used to"
line "be a trainer a"
cont "long time ago."
para "But rather than"
line "battling, he found"
para "#MON themselves"
line "to be interesting."
para "So he abandoned"
line "his training to"
para "focus on becoming"
line "a researcher."
done
ChadDaisyTeaGossipText:
text "PROF.OAK has a"
line "granddaughter"
cont "named DAISY."
para "She has tea every"
line "day for an hour"
para "from three in the"
line "afternoon."
para "I wish I could"
line "join her for tea"
para "and chat about"
line "PROF.OAK."
done
ChadTravelGossipText:
text "Did you know?"
line "PROF.OAK traveled"
para "all over the world"
line "when he was young."
para "While traveling,"
line "he must've learned"
para "about #MON"
line "naturally."
para "I envy him…"
line "I'd like to travel"
para "and learn about"
line "things too…"
done
UnknownText_0x65a23:
text "I'm going to study"
line "hard so PROF.OAK"
para "will make me his"
line "assistant!"
done
UnknownText_0x65a63:
text "Do you remember"
line "about our battle?"
para "The place is"
line "@"
text_ram wStringBuffer5
text "."
para "Hurry over--I'm"
line "waiting."
done

View File

@ -0,0 +1,68 @@
UnknownText_0x1b66c8:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "Hey! It's <PLAY_G>!"
done
UnknownText_0x1b66ec:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "I know!"
line "It's <PLAY_G>!"
done
UnknownText_0x1b6713:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "<PLAY_G>?"
line "What's up?"
done
UnknownText_0x1b6738:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6757:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6776:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6795:
text "My @"
text_ram wStringBuffer4
text " is"
line "so full of energy,"
para "it's a little"
line "scary."
para "How are your"
line "#MON doing?"
done

View File

@ -0,0 +1,110 @@
UnknownText_0x64f74:
text "My @"
text_ram wStringBuffer4
text " is"
line "getting prettier!"
para "I've been taking"
line "photos galore!"
done
UnknownText_0x64fb2:
text "It took only an"
line "instant to KO a"
cont "wild @"
text_ram wStringBuffer4
text "."
para "It must be because"
line "you gave me some"
para "battling tips last"
line "time."
done
UnknownText_0x6501c:
text "You know what?"
line "A wild @"
text_ram wStringBuffer4
text_start
para "got away from me"
line "again."
para "It was so close!"
line "Really, just a"
para "little bit more,"
line "and I would've…"
done
UnknownText_0x65091:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "If you're close"
line "by, let's battle!"
para "I'll be waiting"
line "for you!"
done
UnknownText_0x650e2:
text "See you!"
done
UnknownText_0x650ec:
text "You know what?"
line "I got a good gift!"
para "As I promised,"
line "it's yours!"
para "I'm sure you'd"
line "like it. Come get"
para "it! I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x65161:
text "Oh! You wanted a"
line "gift, right?"
para "I got one, but I"
line "want to keep this."
para "Can you wait a bit"
line "longer?"
done
UnknownText_0x651bf:
text "Hi! You haven't"
line "forgotten about"
para "your promise to"
line "battle me?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x6520f:
text "Hello?"
para "If you don't come"
line "get your present"
para "soon, I'll give it"
line "to someone else."
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -0,0 +1,64 @@
UnknownText_0x1b69a8:
text "Hi, <PLAY_G>?"
para "Good morning pika."
line "What's up pika?"
done
UnknownText_0x1b69d2:
text "Hi, <PLAY_G>?"
para "Good day pika,"
line "what's up pika?"
done
UnknownText_0x1b69f8:
text "Hi, <PLAY_G>?"
para "Good evening pika,"
line "what's up pika?"
done
UnknownText_0x1b6a22:
text "<PLAY_G> pika, good"
line "morning!"
para "It's @"
text_ram wStringBuffer3
text ", how"
line "pika are you?"
done
UnknownText_0x1b6a56:
text "<PLAY_G> pika, good"
line "pika day!"
para "It's @"
text_ram wStringBuffer3
text ", how"
line "pika are you?"
done
UnknownText_0x1b6a8b:
text "<PLAY_G> pika, good"
line "evening!"
para "It's @"
text_ram wStringBuffer3
text ". Were"
line "you pika awake?"
done
UnknownText_0x1b6ac2:
text "You have to hear"
line "this! My lovable"
para "@"
text_ram wStringBuffer4
text " looked"
line "at me and grinned!"
para "It must be because"
line "our hearts beat"
cont "together as one!"
done

View File

@ -0,0 +1,105 @@
DerekCheekPincherText:
text "Listen to this."
line "My @"
text_ram wStringBuffer4
text_start
para "grins happily when"
line "I pinch its cheek."
para "But it never grins"
line "for anyone else."
para "I must be special."
done
UnknownText_0x65b29:
text "Oh, and recently,"
line "my PIKACHU beat a"
cont "wild @"
text_ram wStringBuffer4
text "!"
para "A wild @"
text_ram wStringBuffer4
text ","
line "I tell you!"
para "Don't you think"
line "that's astounding?"
para "My PIKACHU is"
line "awesome!"
para "My PIKACHU is the"
line "greatest!"
done
UnknownText_0x65bc8:
text "Oh, and I saw a"
line "wild @"
text_ram wStringBuffer4
text " a"
cont "little while ago."
para "But it wasn't very"
line "cute, so I left"
para "it…"
line "#MON have to be"
para "cute. They're no"
line "good otherwise."
done
UnknownText_0x65c4e:
text "Well, let's talk"
line "again!"
done
DerekBugCatchingContestText:
text "Did you remember?"
line "The Bug-Catching"
cont "Contest is today."
para "You're going to"
line "go, aren't you?"
para "I think I'll"
line "participate with"
para "PIKACHU to show"
line "off its cuteness."
done
UnknownText_0x65cf9:
text "I'd like you to"
line "have a NUGGET."
para "My PIKACHU just"
line "loves it."
para "I'm certain your"
line "PIKACHU will love"
cont "it too!"
done
UnknownText_0x65d5c:
text "How is your"
line "PIKACHU doing?"
para "Let's get together"
line "and brag about our"
cont "PIKACHU!"
done
UnknownText_0x65da6:
text "What's wrong?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Come pick this up"
line "anytime."
done

View File

@ -0,0 +1,68 @@
UnknownText_0x1b751a:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh. Hi, <PLAY_G>!"
line "Good morning!"
done
UnknownText_0x1b7548:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAY_G>!"
line "Yahoo!"
done
UnknownText_0x1b756f:
text "Yes, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAY_G>!"
done
UnknownText_0x1b758f:
text "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Good morning!"
done
UnknownText_0x1b75ac:
text "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Working hard?"
done
UnknownText_0x1b75c9:
text "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Were you up?"
done
UnknownText_0x1b75e5:
text "Are you raising"
line "your #MON?"
para "Hey, @"
text_ram wStringBuffer3
text "'s"
line "@"
text_ram wStringBuffer4
text " is"
cont "looking good!"
done

View File

@ -0,0 +1,67 @@
UnknownText_0x6717a:
text_ram wStringBuffer3
text "'s @"
text_ram wStringBuffer4
text_start
line "is much stronger"
cont "than before!"
done
UnknownText_0x671a4:
text "And, and…"
line "I just battled and"
cont "beat @"
text_ram wStringBuffer4
text "!"
para "I've raised my"
line "#MON properly!"
done
UnknownText_0x671eb:
text "But, but…"
para "A wild @"
text_ram wStringBuffer4
text_start
line "got away from me"
para "again. It's just"
line "not fair!"
done
UnknownText_0x6722e:
text "I'm ERIN. Want to"
line "battle me again?"
para "I won't lose this"
line "time!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x67281:
text "See you. Bye-bye!"
done
ErinWorkingHardText:
text "I'm working hard"
line "to raise my"
cont "#MON!"
para "Come back for"
line "another battle!"
done
ErinComeBattleText:
text "Oh, <PLAY_G>!"
line "Come battle ERIN!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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@ -0,0 +1,72 @@
UnknownText_0x1b5270:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
UnknownText_0x1b52a5:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
done
UnknownText_0x1b52cc:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text " speaking…"
para "Hi, <PLAY_G>!"
line "Good evening!"
done
UnknownText_0x1b5301:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
UnknownText_0x1b5335:
text "Hi, <PLAY_G>!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
UnknownText_0x1b535f:
text "<PLAY_G>, good"
line "evening!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
UnknownText_0x1b5393:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text "'s"
line "doing as great as"
cont "ever."
para "Let's keep at it"
line "and become #MON"
cont "CHAMPS!"
done

View File

@ -0,0 +1,85 @@
GavenGreaterText:
text "My @"
text_ram wStringBuffer4
text_start
line "might be greater"
cont "than I imagined."
para "I doubt I'll see a"
line "@"
text_ram wStringBuffer4
text " that's"
cont "better than mine."
done
UnknownText_0x174a80:
text "Oh, and I managed"
line "to barely defeat"
para "@"
text_ram wStringBuffer4
text " the"
line "other day."
para "I've never seen a"
line "@"
text_ram wStringBuffer4
text " get"
cont "that strong…"
para "You shouldn't let"
line "your guard down,"
para "even against a"
line "#MON you're"
cont "used to seeing."
done
UnknownText_0x174b2d:
text "And a while back,"
line "I tried to catch a"
cont "wild @"
text_ram wStringBuffer4
text "."
para "But it managed to"
line "elude me."
para "One wrong decision"
line "could mean total"
para "failure… You ought"
line "to be careful too."
done
UnknownText_0x174bc5:
text "Let's battle!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Give me a shout"
line "when you're close."
done
UnknownText_0x174c0e:
text "OK, I'll talk to"
line "you soon!"
done
UnknownText_0x174c29:
text "I obsess over how"
line "to beat you."
done
UnknownText_0x174c49:
text "<PLAY_G>, why"
line "aren't you here?"
para "I'll take you down"
line "with @"
text_ram wStringBuffer5
text "!"
done

View File

@ -0,0 +1,66 @@
UnknownText_0x1b626a:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>!"
line "Good morning!"
done
UnknownText_0x1b6296:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>!"
line "Hi, how are you?"
done
UnknownText_0x1b62c5:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>!"
line "Good evening!"
done
UnknownText_0x1b62f1:
text "<PLAY_G>?"
para "It's @"
text_ram wStringBuffer3
text "."
line "Good morning!"
done
UnknownText_0x1b630e:
text "<PLAY_G>?"
para "It's @"
text_ram wStringBuffer3
text ". Is"
line "this a bad time?"
done
UnknownText_0x1b6331:
text "<PLAY_G>?"
para "It's @"
text_ram wStringBuffer3
text "."
line "Got time to chat?"
done
UnknownText_0x1b6352:
text "Are your #MON"
line "still tough?"
para "I train every day"
line "with @"
text_ram wStringBuffer4
text "."
done

View File

@ -0,0 +1,119 @@
UnknownText_0x1771fd:
text "My @"
text_ram wStringBuffer4
text " and"
line "I are getting more"
para "in sync with each"
line "other."
done
UnknownText_0x177237:
text "We battled a wild"
line "@"
text_ram wStringBuffer4
text " and"
para "managed to drop it"
line "in a close match."
para "We're getting into"
line "the groove!"
done
UnknownText_0x177297:
text "But, you know?"
para "I still haven't"
line "caught @"
text_ram wStringBuffer4
text "."
para "It's getting past"
line "frustrating…"
done
UnknownText_0x1772e2:
text "Would you be my"
line "practice partner"
cont "again sometime?"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "…Could you take it"
line "a little easier on"
cont "me next time?"
done
UnknownText_0x177361:
text "Bye! Let's chat"
line "again!"
done
UnknownText_0x177378:
text "Have you heard"
line "about TEAM ROCKET?"
para "They've taken over"
line "the RADIO TOWER in"
cont "GOLDENROD."
para "Are the people"
line "inside safe?"
done
UnknownText_0x1773e7:
text "I picked up some-"
line "thing nice today."
para "I want you to have"
line "it, so I called!"
para "You will come for"
line "it, won't you?"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
done
UnknownText_0x177465:
text "Sorry, I haven't"
line "found anything"
para "useful yet…"
line "I promise, if I"
para "find anything, you"
line "can have it!"
done
UnknownText_0x1774c1:
text "Oh, <PLAY_G>!"
line "How soon can I"
para "expect to see you"
line "for our battle?"
para "Don't forget,"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x17750e:
text "I'm getting really"
line "impatient, waiting"
para "to give you my"
line "present!"
para "Hurry over to"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -0,0 +1,59 @@
UnknownText_0x1b5073:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up,"
line "<PLAYER>?"
done
UnknownText_0x1b509b:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up"
line "<PLAYER>?"
done
UnknownText_0x1b50c2:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up"
line "<PLAYER>?"
done
UnknownText_0x1b50e9:
text "Yo, <PLAYER>!"
line "You awake?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done
UnknownText_0x1b511a:
text "Yo, <PLAYER>! You"
line "free right now?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done
UnknownText_0x1b5154:
text "Yo, <PLAYER>!"
line "Were you asleep?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done

View File

@ -0,0 +1,43 @@
UnknownText_0x1748ea:
text "Hey, I challenge"
line "you to a battle!"
para "It won't be like"
line "last time!"
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'm waiting"
para "for you. Hustle"
line "over here pronto!"
done
UnknownText_0x174962:
text "See ya!"
done
UnknownText_0x17496b:
text "We have to battle"
line "again sometime."
para "You can bet I'm"
line "going to keep"
para "challenging you"
line "till I win."
done
UnknownText_0x1749c7:
text "Hey, you'd better"
line "not have forgotten"
cont "about our battle!"
para "@"
text_ram wStringBuffer5
text "!"
para "Hustle over quick!"
line "I'm waiting!"
done

View File

@ -0,0 +1,56 @@
UnknownText_0x1b638c:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Hey, <PLAY_G>!"
done
UnknownText_0x1b63a8:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Wow, <PLAY_G>!"
done
UnknownText_0x1b63c4:
text "Hello? @"
text_ram wStringBuffer3
text_start
line "here…"
para "Yippee, <PLAY_G>!"
done
UnknownText_0x1b63e3:
text "Uh, hello."
line "<PLAY_G>?"
para "It's your pal,"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b6407:
text "Uh, hello,"
line "<PLAY_G>?"
para "It's your buddy"
line "@"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b642c:
text "Uh, hello,"
line "<PLAY_G>?"
para "It's your sidekick"
line "@"
text_ram wStringBuffer3
text "!"
done

View File

@ -0,0 +1,289 @@
UnknownText_0x64000:
text "I hate having to"
line "hang up on you!"
para "Call you later!"
done
UnknownText_0x64032:
text "<PLAY_G>, have you"
line "heard?"
para "GOLDENROD's RADIO"
line "TOWER has been"
para "taken over by TEAM"
line "ROCKET!"
para "…Um… What's TEAM"
line "ROCKET?"
done
UnknownText_0x64099:
text "<PLAY_G>, I heard!"
para "You defeated that"
line "WHITNEY?"
para "It makes me proud"
line "to be your friend!"
done
UnknownText_0x640e6:
text "Hey, I heard about"
line "you!"
para "You saved that"
line "#MON at the"
para "LIGHTHOUSE, didn't"
line "you?"
para "<PLAY_G>, I wish"
line "you'd come see me"
para "when I'm sick in"
line "bed with a cold!"
done
UnknownText_0x6416d:
text "I heard, I heard,"
line "I heard!"
para "You smashed TEAM"
line "ROCKET's hideout!"
para "You're like a"
line "movie hero, even!"
para "But um… What was"
line "TEAM ROCKET?"
done
UnknownText_0x641e8:
text "I heard, I heard,"
line "I heard!"
para "About your heroic"
line "liberation of the"
para "RADIO TOWER! You"
line "rock so hard!"
done
UnknownText_0x64247:
text "I saw, I saw!"
para "I saw you go into"
line "the DRAGON'S DEN!"
para "I'm certain you"
line "passed! Aww, no"
para "need to be modest!"
line "You can't fail!"
done
UnknownText_0x642bb:
text "Yesterday, I went"
line "out to NEW BARK"
para "TOWN. There was a"
line "lady who looked a"
para "lot like you,"
line "<PLAY_G>."
para "What? That lady"
line "was your mom?"
para "Aww, I should've"
line "introduced myself!"
para "I bet your mom's"
line "really proud of"
para "all that you've"
line "accomplished."
para "Heh, put it this"
line "way. I'd be proud"
para "if I were your"
line "mom, believe me!"
done
UnknownText_0x643d4:
text "I saw, I saw,"
line "I saw!"
para "You striding onto"
line "a ship, <PLAY_G>!"
para "I can't get over"
line "how good you look"
para "with the sea as"
line "your backdrop!"
done
UnknownText_0x64448:
text "I heard, I heard!"
para "You got a MAGNET"
line "TRAIN PASS!"
para "When I saw you"
line "departing on the"
para "ship, I felt sad"
line "that I wouldn't be"
para "able to see you"
line "for a while."
para "But since you have"
line "that PASS, you can"
para "zip back anytime!"
line "That's reassuring!"
para "What? You can FLY"
line "back anytime?"
para "What do you mean"
line "by FLY?"
done
UnknownText_0x6455b:
text "I saw, I saw!"
para "You waking up"
line "SNORLAX!"
para "I was watching you"
line "from afar, so I"
para "couldn't tell what"
line "you did exactly."
para "Did you play a"
line "flute to wake it?"
para "Wow! That's like"
line "magic!"
done
UnknownText_0x645ff:
text "I hear rumors"
line "about you all over"
cont "the place."
para "It just makes me"
line "sigh, <PLAY_G>."
para "How did you get so"
line "strong?"
para "Go for the world"
line "championship now!"
para "I'll always be"
line "cheering you on!"
done
IrwinCalledRightAwayText:
text "Hehe, I called"
line "right away!"
para "I think we can be"
line "good friends!"
done
UnknownText_0x646df:
text "I saw, I heard!"
para "You beat MORTY of"
line "ECRUTEAK GYM!"
para "Th-that's just"
line "incredible!"
para "I actually went to"
line "the GYM's entrance"
para "to cheer you on."
line "Did you know that?"
para "But everyone was"
line "floating, and"
para "there were ghosts"
line "all over! So I"
para "chickened out and"
line "took off for home…"
done
UnknownText_0x647d8:
text "<PLAY_G>, I heard!"
para "You're kicking up"
line "a mighty ruckus"
para "over in KANTO!"
line "What a glorious"
para "rampage it must"
line "be!"
para "You so rock!"
done
UnknownText_0x64846:
text "Hearing about your"
line "escapades rocks my"
para "soul!"
line "It sure does!"
done
UnknownText_0x64881:
text "I'm so glad you"
line "called!"
para "I was just about"
line "to call you too!"
para "I guess we must be"
line "a good match!"
done
UnknownText_0x648dc:
text "How are you?"
para "What are you"
line "doing?"
para "Where are you?"
para "How many BADGES do"
line "you have now?"
para "How much money"
line "have you saved?"
para "How's your mom?"
para "Have you got lots"
line "of #MON?"
para "Is it going to be"
line "sunny tomorrow?"
para "Arrgh, there's so"
line "much I want to"
para "chat about! This"
line "is going nowhere!"
done

View File

@ -0,0 +1,71 @@
UnknownText_0x1b4dc5:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Good morning,"
line "<PLAY_G>!"
done
UnknownText_0x1b4ded:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "How's it going,"
line "<PLAY_G>?"
done
UnknownText_0x1b4e16:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Good evening,"
line "<PLAY_G>!"
done
UnknownText_0x1b4e3e:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
UnknownText_0x1b4e72:
text "<PLAY_G>, howdy!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
UnknownText_0x1b4e9e:
text "<PLAY_G>, good"
line "evening!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Got a minute?"
done
UnknownText_0x1b4ecd:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text " is"
line "so curious, it's a"
para "problem. Maybe"
line "it's like me…"
done

View File

@ -0,0 +1,193 @@
JackIntelligenceText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "intelligence keeps"
para "rising. It might"
line "be smarter than"
cont "yours!"
done
JackDefeatedMonText:
text "The other day, I"
line "easily defeated a"
cont "@"
text_ram wStringBuffer4
text "."
para "I think swapping"
line "tips with you is"
cont "starting to help."
done
UnknownText_0x174165:
text "Oh, and listen."
line "I missed catching"
para "a @"
text_ram wStringBuffer4
text " by"
line "just a tiny bit."
para "If I'd been a bit"
line "more informed, I'm"
para "sure I would've"
line "caught it…"
done
UnknownText_0x1741e1:
text "Do you want to"
line "battle? I'll show"
para "you how to battle"
line "logically."
para "I'll be in"
line "@"
text_ram wStringBuffer5
text "."
para "Give me a shout if"
line "you're nearby."
done
UnknownText_0x174251:
text "See you later!"
done
JackThunderTriviaText:
text "Did you know?"
para "When it's raining,"
line "THUNDER is sure to"
cont "strike."
done
JackRolloutTriviaText:
text "Did you know…?"
para "If you use DEFENSE"
line "CURL, ROLLOUT's"
para "power goes way up"
line "past normal."
done
JackSolarbeamTriviaText:
text "Did you know…?"
para "If the sunlight is"
line "harsh, SOLARBEAM"
para "doesn't need to be"
line "charged up."
done
JackStompTriviaText:
text "Did you know…?"
para "If the opponent"
line "uses MINIMIZE,"
para "your STOMP becomes"
line "more powerful."
done
JackGustTriviaText:
text "Did you know…?"
para "If your opponent"
line "is FLYing, your"
para "GUST becomes much"
line "more powerful."
done
JackTwisterTriviaText:
text "Did you know…?"
para "If your opponent"
line "is FLYing, your"
para "TWISTER becomes"
line "more powerful."
done
JackEarthquakeTriviaText:
text "Did you know…?"
para "If your opponent"
line "uses DIG, your"
para "EARTHQUAKE becomes"
line "more powerful."
done
JackMagnitudeTriviaText:
text "Did you know…?"
para "If your opponent"
line "uses DIG, your"
para "MAGNITUDE becomes"
line "more powerful."
done
JackSandstormTriviaText:
text "Did you know…?"
para "The rock, ground"
line "and steel types"
para "can't be hurt by"
line "SANDSTORM."
done
JackSunnyDayTriviaText:
text "Did you know…?"
para "If the sunlight is"
line "harsh, water-type"
para "moves become much"
line "weaker."
done
JackRainDanceTriviaText:
text "Did you know…?"
para "When it's raining,"
line "fire-type moves"
para "become much weaker"
line "than usual."
done
UnknownText_0x1745c2:
text "My friend heard"
line "some great tips."
para "He's going to let"
line "me in on some."
para "When he tells me,"
line "I'll call right"
cont "away and tell you."
done
UnknownText_0x174638:
text "Hey, <PLAY_G>!"
para "Do you remember"
line "your promise?"
para "We have to battle"
line "soon!"
para "I'll be at"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -0,0 +1,73 @@
UnknownText_0x1b589a:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
para "Oh, <PLAYER>? You"
line "doing well?"
done
UnknownText_0x1b58c2:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
para "Oh, <PLAYER>? You"
line "doing well?"
done
UnknownText_0x1b58ea:
text "Hi, @"
text_ram wStringBuffer3
text " here!"
para "Oh, <PLAYER>? You"
line "doing well?"
done
UnknownText_0x1b5912:
text "Yo, <PLAYER>!"
line "How're you doing?"
para "This is @"
text_ram wStringBuffer3
text ","
line "got a minute?"
done
UnknownText_0x1b5948:
text "Yo, <PLAYER>! How's"
line "it going?"
para "This is @"
text_ram wStringBuffer3
text "."
line "Got a minute?"
done
UnknownText_0x1b597c:
text "Yo, <PLAYER>!"
line "How're you doing?"
para "This is @"
text_ram wStringBuffer3
text ","
line "got a minute?"
done
UnknownText_0x1b59b2:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text "'s"
line "raring to go, just"
cont "like always."
para "It's the only one"
line "I have. I'm going"
para "to become a great"
line "trainer with it!"
done

View File

@ -0,0 +1,91 @@
JoeySharperText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "looking sharper"
cont "than before!"
para "I doubt there's a"
line "#MON as cool as"
para "this guy in your"
line "party!"
done
UnknownText_0x175591:
text "Oh yeah, I took"
line "down a @"
text_ram wStringBuffer4
text_start
para "in the wild the"
line "other day."
para "It was a cakewalk."
line "Well, I guess it"
para "can't be helped,"
line "us being so tough."
done
UnknownText_0x175611:
text "Oh yeah, I saw a"
line "wild @"
text_ram wStringBuffer4
text "!"
para "I thought about"
line "going for it, but"
para "I decided to work"
line "with my one-and-"
para "only right to the"
line "extreme end."
done
UnknownText_0x175693:
text "Let's get together"
line "and battle!"
para "I promise things"
line "will be different!"
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'll be."
para "Give me a shout"
line "when you come."
done
UnknownText_0x17570a:
text "All right. Later!"
done
UnknownText_0x17571d:
text "I'm checking out"
line "@"
text_ram wStringBuffer4
text "'s moves"
para "and devising some"
line "strategies."
para "When I come up"
line "with a good one,"
cont "let's battle!"
done
UnknownText_0x175786:
text "What's keeping"
line "you, <PLAYER>!"
para "Let's get down and"
line "battle already!"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -0,0 +1,69 @@
UnknownText_0x1b55ae:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>?"
line "Good morning!"
done
UnknownText_0x1b55da:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>? Hi!"
done
UnknownText_0x1b55fc:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, <PLAY_G>?"
line "Good evening!"
done
UnknownText_0x1b5628:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b564c:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5670:
text "Oh, <PLAY_G>?"
para "Tweet! Yeah, it's"
line "me, @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5694:
text "Are your #MON"
line "still cooking?"
para "My @"
text_ram wStringBuffer4
text " has"
line "too much energy."
para "Once it takes off,"
line "it won't come back"
cont "for a while."
done

View File

@ -0,0 +1,130 @@
JoseAromaText:
text "Hey listen, my"
line "@"
text_ram wStringBuffer4
text "'s stick"
para "has this really"
line "delicious aroma."
para "That aroma gets my"
line "appetite going!"
done
UnknownText_0x174f90:
text "A while ago, my"
line "FARFETCH'D KO'd"
cont "this @"
text_ram wStringBuffer4
text "."
para "You should have"
line "seen FARFETCH'D"
para "wield that stick."
line "Amazing stuff!"
done
UnknownText_0x174ffd:
text "I ran into a wild"
line "@"
text_ram wStringBuffer4
text "…"
para "I was trying to"
line "catch it, but it"
para "took off faster"
line "than I thought it"
para "would. It was a"
line "bit disappointing."
done
UnknownText_0x17507d:
text "Want to battle"
line "again?"
para "For some reason,"
line "my FARFETCH'D is"
para "all worked up and"
line "raring to go."
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'm at."
para "Keep an eye out"
line "for me, OK?"
done
UnknownText_0x175106:
text "Be seeing you!"
done
JoseFoundSomethingText:
text "My FARFETCH'D had"
line "something pretty"
cont "in its beak."
para "Like I promised,"
line "you can have it."
para "Catch up to me on"
line "@"
text_ram wStringBuffer5
text ","
para "and I'll let you"
line "have it."
done
UnknownText_0x17519b:
text "I haven't gotten"
line "what I promised"
cont "you yet."
para "I'll call you as"
line "soon as I get it,"
para "so could you wait"
line "a little longer?"
done
UnknownText_0x17520a:
text "<PLAY_G>, could you"
line "hurry over?"
para "FARFETCH'D is"
line "agitated."
para "If you don't come"
line "soon, it might"
para "smack me with its"
line "stick!"
para "@"
text_ram wStringBuffer5
text "!"
para "Please come as"
line "soon as you can!"
done
UnknownText_0x17529c:
text "What's wrong?"
para "Don't you want"
line "this gift?"
para "Catch up to me on"
line "@"
text_ram wStringBuffer5
text ","
para "and I'll let you"
line "have it."
done

View File

@ -0,0 +1,44 @@
UnknownText_0x1b730b:
text_ram wStringBuffer3
text " here…"
para "<PLAYER>! Beautiful"
line "morning, hey?"
done
UnknownText_0x1b7331:
text_ram wStringBuffer3
text " here…"
para "<PLAYER>! Beautiful"
line "weather, hey?"
done
UnknownText_0x1b7357:
text_ram wStringBuffer3
text " here…"
para "<PLAYER>! Beautiful"
line "moonlight, hey?"
done
UnknownText_0x1b737f:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b7397:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b73af:
text "Hey, <PLAYER>!"
line "This is @"
text_ram wStringBuffer3
text "!"
done

View File

@ -0,0 +1,63 @@
UnknownText_0x66dab:
text "Anyway, we'll chat"
line "again!"
done
UnknownText_0x66dc5:
text "Are you still on"
line "your journey?"
para "I remain dedicated"
line "to my training."
para "Oooooaaarrrgh!"
done
UnknownText_0x66e17:
text "I'm in training"
line "now. I apologize,"
para "but call me back"
line "another time."
para "Oooooaaarrrgh!"
done
UnknownText_0x66e67:
text "I apologize, but I"
line "don't have time to"
para "chat while I am in"
line "training!"
para "I'll have time to"
line "chat tomorrow!"
para "Yiiihah!"
done
UnknownText_0x66ed3:
text "I plan to take a"
line "lunch break, so"
para "come see me then!"
line "Ayiiiyah!"
done
KenjiBreakText:
text "I'm taking a break"
line "on ROUTE 45!"
para "Why not drop by if"
line "you are free?"
done
UnknownText_0x66f52:
text "I rested up over"
line "my lunch break."
para "Now it's time to"
line "resume training!"
para "Oooryaah!"
done

View File

@ -0,0 +1,81 @@
UnknownText_0x1b5d9f:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "Good morning."
done
UnknownText_0x1b5dcc:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "How are you?"
done
UnknownText_0x1b5df8:
text "Hello, @"
text_ram wStringBuffer3
text_start
line "speaking."
para "Oh, <PLAY_G>."
line "Good evening."
done
UnknownText_0x1b5e25:
text "Good morning,"
line "<PLAY_G>."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
UnknownText_0x1b5e59:
text "Hi, <PLAY_G>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are things"
line "going for you?"
done
UnknownText_0x1b5e8e:
text "Good evening,"
line "<PLAY_G>."
para "This is @"
text_ram wStringBuffer3
text "."
line "Are you awake?"
done
UnknownText_0x1b5ebe:
text "I had some time,"
line "so I called you."
para "So anyway, how are"
line "your #MON?"
para "Me, I take my"
line "@"
text_ram wStringBuffer4
text " to the"
para "#MON CENTER in"
line "VIOLET every day,"
para "so it's doing just"
line "fantastic!"
para "I'm friends with"
line "the receptionist!"
done

View File

@ -0,0 +1,308 @@
UnknownText_0x175fda:
text "Oh, you have to"
line "hear this."
para "My @"
text_ram wStringBuffer4
text " is"
line "so adorable!"
para "It always wants to"
line "nuzzle me!"
done
UnknownText_0x17602d:
text "And, and! Um…"
para "We beat a wild"
line "@"
text_ram wStringBuffer4
text " with"
para "just one hit a"
line "little while ago."
para "We felt sorry for"
line "it, though."
done
UnknownText_0x176095:
text "And, and! Uh…"
para "We just saw a"
line "really gorgeous"
cont "@"
text_ram wStringBuffer4
text "."
para "But I was on the"
line "phone, so it got"
para "away. It made us"
line "really angry!"
done
UnknownText_0x17610a:
text "Hi! Do you have"
line "some free time?"
para "I've got all sorts"
line "of time. If you're"
para "free, would you"
line "like to battle?"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
para "Let me know when"
line "you get here!"
done
LizHiTaniaText:
text "Hi, TANIA. How are"
line "you? This is LIZ."
para "I'm fine, but I'm"
line "bored silly!"
para "Huh… Wrong number?"
line "Oops! Sorry!"
done
UnknownText_0x17620a:
text "OK, I'll call you"
line "later!"
done
UnknownText_0x176223:
text "Listen, listen!"
para "I was listening to"
line "the radio in the"
para "RUINS OF ALPH when"
line "an odd broadcast"
para "suddenly cut it on"
line "the regular show."
para "I wonder what it"
line "was. So strange!"
done
UnknownText_0x1762c3:
text "Listen, listen!"
para "Don't you think"
line "FALKNER of VIOLET"
para "GYM is cool and"
line "handsome?"
para "But they say his"
line "dad, who's out"
para "training on the"
line "road, is even more"
para "cool and handsome"
line "than FALKNER."
para "I wish I could"
line "meet him!"
done
UnknownText_0x17638a:
text "Listen, listen!"
para "Do you know EARL,"
line "the teacher who"
para "runs the #MON"
line "ACADEMY in VIOLET?"
para "I saw him doing"
line "pirouettes while"
para "he was running. It"
line "was wildly funny!"
done
UnknownText_0x176424:
text "Listen, listen!"
para "I collect #MON"
line "plush dolls."
para "But I can't seem"
line "to get a hold of a"
para "SURF PIKACHU DOLL."
line "None of my friends"
para "have it. It must"
line "be totally rare!"
para "You could really"
line "brag about it if"
cont "you had one."
done
UnknownText_0x1764eb:
text "Listen, listen!"
para "Do you know about"
line "MOOMOO MILK?"
para "You can buy it at"
line "MOOMOO FARM."
para "It's supposed to"
line "be good for health"
para "and beauty."
line "I really want to"
para "try some. I bet"
line "it's delicious!"
done
UnknownText_0x176599:
text "Listen, listen!"
para "There's a #MON"
line "SALON in GOLDENROD"
para "that's run by two"
line "brothers."
para "The older brother"
line "is good, but the"
para "younger one really"
line "isn't."
para "But sometimes the"
line "younger one does a"
para "better job than"
line "his brother."
para "Every time I go, I"
line "have a hard time"
para "trying to decide"
line "whom I should use…"
done
UnknownText_0x1766ac:
text "Listen, listen!"
para "GOLDENROD GYM's"
line "WHITNEY began"
para "battling only a"
line "little while ago!"
para "But the #MON"
line "LEAGUE chose her"
cont "as a GYM LEADER!"
para "I bet she must be"
line "totally talented."
done
UnknownText_0x17674f:
text "Listen, listen!"
para "Have you ever"
line "taken part in a"
para "Bug-Catching"
line "Contest at the"
cont "NATIONAL PARK?"
para "I did once, but"
line "all I could catch"
cont "was a CATERPIE."
para "But guess what!"
para "I won with that"
line "CATERPIE. Isn't"
cont "that great?"
done
UnknownText_0x176816:
text "Listen, listen!"
para "I saw a beautiful"
line "@"
text_ram wStringBuffer4
text "!"
para "I wish I could"
line "become a beautiful"
cont "@"
text_ram wStringBuffer4
text " too."
done
UnknownText_0x17686d:
text "Listen, listen!"
para "Uh… Um… Whoops!"
para "I forgot what I"
line "was going to say!"
done
UnknownText_0x1768b0:
text "Listen, listen!"
para "My @"
text_ram wStringBuffer4
text "…"
line "it… so pretty…"
para "and… giggle… so"
line "awesome… yes… but…"
para "very much… eeek!"
line "And… lovely…"
para "Just ravishing…"
line "Oh, too much!"
para "…Hug it… sleeping…"
line "That's right…"
para "pretty… sigh… So"
line "nice… Cute…"
para "…Oops! Look at the"
line "time! I chatted"
cont "too long!"
para "I'm sorry I took"
line "so much of your"
para "time!"
line "I love chatting!"
done
UnknownText_0x1769da:
text "I've got too much"
line "time on my hands!"
para "Let's battle right"
line "away!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -0,0 +1,72 @@
UnknownText_0x1b73c7:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
UnknownText_0x1b73ef:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
UnknownText_0x1b7417:
text "Yup, yup!"
line "It's @"
text_ram wStringBuffer3
text "!"
para "Hah, and here's"
line "<PLAY_G>!"
done
UnknownText_0x1b743f:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper breakfast?"
done
UnknownText_0x1b746f:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper lunch?"
done
UnknownText_0x1b749b:
text "<PLAY_G>, it's"
line "@"
text_ram wStringBuffer3
text "!"
para "Have you had a"
line "proper dinner?"
done
UnknownText_0x1b74c8:
text "Are your #MON"
line "looking good?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we're looking"
para "mighty dandy!"
line "Hahahah!"
done

View File

@ -0,0 +1,69 @@
ParryNoMatchText:
text "Nothing can match"
line "my @"
text_ram wStringBuffer4
text " now."
done
UnknownText_0x66fc0:
text "Yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
text "!"
para "That was OK, but I"
line "wanted to get it…"
done
UnknownText_0x67001:
text "And yesterday, we"
line "spotted a wild"
para "@"
text_ram wStringBuffer4
text "."
line "We were debating"
para "whether to catch"
line "it or beat it."
para "When along came"
line "another guy who"
para "caught it!"
line "How about that!"
done
UnknownText_0x67096:
text "You're thinking"
line "you'd like to"
para "battle me. Am I"
line "right or what?"
para "Yep! We'll meet on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x670eb:
text "OK, give me a call"
line "again!"
done
ParryBattleWithMeText:
text "You'll battle with"
line "me again, right?"
done
ParryHaventYouGottenToText:
text "Haven't you gotten"
line "to @"
text_ram wStringBuffer5
text "?"
para "Waiting here isn't"
line "bad, but I'd sure"
cont "like to battle!"
done

View File

@ -0,0 +1,59 @@
UnknownText_0x1b5c10:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
line "enough to state"
para "your name when you"
line "call on the phone."
done
UnknownText_0x1b5c63:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
line "enough to state"
para "your name when you"
line "call on the phone."
done
UnknownText_0x1b5cb6:
text "Yes? Ah, <PLAY_G>."
para "You're courteous"
line "enough to state"
para "your name when you"
line "call on the phone."
done
UnknownText_0x1b5d09:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5d21:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5d39:
text "Hiya, it's Uncle"
line "@"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b5d51:
text "Are you taking"
line "good care of your"
para "#MON? You have"
line "to be good to your"
cont "partners!"
done

View File

@ -0,0 +1,133 @@
RalphNeglectingKidsText:
text "I've been spending"
line "more time with my"
para "@"
text_ram wStringBuffer4
text " than I"
line "have with my kids."
para "That's a bit sad,"
line "actually."
done
UnknownText_0x175c24:
text "I just beat a wild"
line "@"
text_ram wStringBuffer4
text "."
para "I told my kid, but"
line "he scoffed that he"
para "could do the same"
line "thing easily."
para "Boy, has he gotten"
line "cocky…"
done
UnknownText_0x175c9f:
text "Yesterday a wild"
line "@"
text_ram wStringBuffer4
text " slipped"
para "away from me, in"
line "front of my kid."
para "I was feeling down"
line "about it until he"
para "shared his #"
line "BALLS with me."
para "Hahah, that sure"
line "made my day!"
done
UnknownText_0x175d40:
text "What do you say to"
line "a battle with me?"
para "Good, you're going"
line "to do it!"
para "For a kid, you're"
line "quite agreeable."
para "@"
text_ram wStringBuffer5
text " is"
line "the spot!"
done
UnknownText_0x175db7:
text "You call your mom"
line "sometimes too!"
done
UnknownText_0x175dd9:
text "Listen, I… Yowch!"
para "Uh, sorry! See,"
line "@"
text_ram wStringBuffer4
text " are"
para "biting like there"
line "is no tomorrow"
para "over here on"
line "@"
text_ram wStringBuffer5
text "!"
para "Aiyee! Ouch!"
line "One jabbed me!"
para "Heh, they're some"
line "kind of feisty!"
para "<PLAY_G>, you have"
line "to see this rare"
para "sight! Get ready"
line "to fish!"
done
UnknownText_0x175eaf:
text "Yeah, I know."
para "You're looking for"
line "rare #MON."
para "Recently, all I've"
line "been catching are"
cont "MAGIKARP, though…"
done
UnknownText_0x175f11:
text "So where are you?"
line "I'm waiting for"
para "you to show up on"
line "@"
text_ram wStringBuffer5
text "."
para "You shouldn't make"
line "your elders wait!"
done
UnknownText_0x175f70:
text "Hey, what's the"
line "matter with you?"
para "Aren't you coming"
line "over to fish for"
cont "QWILFISH?"
para "I'm on ROUTE 32,"
line "so hurry up!"
done

View File

@ -0,0 +1,72 @@
UnknownText_0x1b5702:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh. Hi, <PLAYER>."
line "What's up?"
done
UnknownText_0x1b572e:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAYER>,"
line "what's up?"
done
UnknownText_0x1b575a:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, hi, <PLAYER>,"
line "what's up?"
done
UnknownText_0x1b5786:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b57b7:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b57e8:
text "You're slow! Hurry"
line "up and answer!"
para "It's me, @"
text_ram wStringBuffer3
text "!"
done
UnknownText_0x1b5819:
text "Hey, how are your"
line "#MON doing?"
para "What? Great?"
line "I see…"
para "What? My #MON?"
para "Of course they're"
line "doing great! What"
para "kind of a question"
line "is that?"
done

View File

@ -0,0 +1,88 @@
UnknownText_0x1752f5:
text "Listen, dear…"
para "Do you recall my"
line "@"
text_ram wStringBuffer4
text "?"
para "Yes, exactly. That"
line "lovely @"
text_ram wStringBuffer4
text "."
para "Wouldn't you agree"
line "it's a perfect"
cont "match for me?"
done
UnknownText_0x17536b:
text "Have I ever faced"
line "a wild @"
text_ram wStringBuffer4
text "?"
para "You need to ask?"
para "@"
text_ram wStringBuffer4
text " I've"
line "beaten on numerous"
cont "occasions!"
done
UnknownText_0x1753c5:
text "Have I ever failed"
line "to catch a wild"
cont "#MON?"
para "You need to ask?"
para "I would never fail"
line "to catch a wild"
para "@"
text_ram wStringBuffer4
text "…"
line "Oh! Never mind!"
done
UnknownText_0x17543a:
text "We are going to"
line "battle!"
para "The place shall be"
line "@"
text_ram wStringBuffer5
text "!"
para "Don't make me"
line "wait! Got it?"
done
UnknownText_0x175488:
text "Fine, you may go."
done
UnknownText_0x17549b:
text "Don't be too proud"
line "just because you"
para "happened to beat"
line "me… "
para "It was a fluke!"
done
UnknownText_0x1754e5:
text "What are you"
line "doing?"
para "I told you that"
line "the place was"
para "@"
text_ram wStringBuffer5
text "!"
line "Don't try to run!"
done

View File

@ -0,0 +1,78 @@
UnknownText_0x1b6e7c:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good morning."
done
UnknownText_0x1b6ea6:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Hello."
done
UnknownText_0x1b6ec9:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>, good"
line "evening."
done
UnknownText_0x1b6ef3:
text "Is this <PLAY_G>?"
para "Good morning. This"
line "is @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6f1c:
text "Is this <PLAY_G>?"
para "Hi, it's @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6f37:
text "Is this <PLAY_G>?"
para "Good evening. This"
line "is @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x1b6f60:
text "Are your #MON"
line "doing well?"
para "I hope you take"
line "them to a #MON"
cont "CENTER every day."
para "Don't push them"
line "too hard."
para "My @"
text_ram wStringBuffer4
text " is"
line "cute and lively"
para "precisely because"
line "I take it to a"
para "#MON CENTER"
line "every day."
done

View File

@ -0,0 +1,137 @@
UnknownText_0x665ad:
text "My @"
text_ram wStringBuffer4
text "'s"
line "adorable, don't"
para "you think so?"
line "I always sleep"
para "with it--it's so"
line "fluffy and warm!"
done
UnknownText_0x66605:
text "Oh, and we had to"
line "battle a wild"
para "@"
text_ram wStringBuffer4
text " a while"
line "ago…"
para "My CLEFAIRY came"
line "close to fainting!"
para "Isn't that awful?"
para "I hate those nasty"
line "@"
text_ram wStringBuffer4
text "!"
done
UnknownText_0x66688:
text "Oh, and we had to"
line "battle a wild"
para "@"
text_ram wStringBuffer4
text " a while"
line "ago…"
para "My CLEFAIRY got"
line "frightened, so we"
para "ran away as fast"
line "as we could!"
para "I just can't help"
line "feeling protective"
cont "of my CLEFAIRY."
done
UnknownText_0x66730:
text "I know this might"
line "surprise you, but"
para "would you like to"
line "battle?"
para "I'll be waiting"
line "with CLEFAIRY on"
cont "@"
text_ram wStringBuffer5
text "."
done
TiffanyItsAwfulText:
text_ram wStringBuffer4
text "!"
para "It's awful."
line "My CLEFAIRY…"
para "Huh? <PLAY_G>?"
para "Oh, sorry! I was"
line "in a hurry, and I…"
para "I have to go!"
line "Bye-bye!"
done
UnknownText_0x667f7:
text "Bye-bye!"
done
UnknownText_0x66801:
text "I bought some PINK"
line "BOWS at GOLDENROD"
para "DEPT.STORE for my"
line "CLEFAIRY."
para "I got too many, so"
line "I'll give you one!"
para "Come collect it on"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x66882:
text "I love dressing up"
line "my CLEFAIRY!"
done
UnknownText_0x668a3:
text "What's wrong?"
line "Can't you visit?"
para "CLEFAIRY got tired"
line "and fell asleep."
para "I'm not sure if I"
line "can wake it up…"
para "Please hurry to"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x6691d:
text "What's wrong?"
line "Can't you visit?"
para "I'm sure this will"
line "look good on your"
cont "CLEFAIRY."
para "Please hurry to"
line "@"
text_ram wStringBuffer5
text "!"
done

View File

@ -0,0 +1,70 @@
UnknownText_0x1b60f5:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Hey, <PLAY_G>!"
done
UnknownText_0x1b611b:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "This must be"
line "<PLAY_G>."
done
UnknownText_0x1b6149:
text "Yes? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Ah, <PLAY_G>!"
done
UnknownText_0x1b616e:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "<PLAY_G>, right?"
done
UnknownText_0x1b618f:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "<PLAY_G>, what are"
line "you doing?"
done
UnknownText_0x1b61bd:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "<PLAY_G>, sorry to"
line "call you so late."
done
UnknownText_0x1b61f2:
text "How do you raise"
line "your #MON?"
para "I do all sorts"
line "of things, like"
para "leaving them in"
line "DAY-CARE and"
para "toughening them up"
line "with items."
done

View File

@ -0,0 +1,117 @@
ToddLooksCuteLikeMeText:
text "My @"
text_ram wStringBuffer4
text " is"
line "looking more and"
para "more like me. It's"
line "getting cuter!"
done
UnknownText_0x176e9c:
text "And, you know?"
para "Now we can KO"
line "@"
text_ram wStringBuffer4
text " easily."
para "I should challenge"
line "the GOLDENROD GYM."
done
UnknownText_0x176eee:
text "And, you know?"
line "We just failed to"
para "beat @"
text_ram wStringBuffer4
text " by"
line "a tiny margin."
para "I'm guessing my"
line "#MON's levels"
para "aren't high enough"
line "yet…"
done
UnknownText_0x176f60:
text "You must be a lot"
line "better now, huh?"
para "How about showing"
line "me your technique"
para "in a real battle"
line "with me?"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x176fdb:
text "See you later!"
done
UnknownText_0x176feb:
text "This is it--the"
line "one we've all been"
cont "waiting for!"
para "GOLDENROD DEPT."
line "STORE's bargain"
cont "sale is on now!"
para "Want it cheap?"
line "Want it lots?"
para "Don't miss this"
line "GOLDENROD chance!"
para "Huh? I sound like"
line "a huckster?"
para "Well, yeah. I was"
line "mimicking them…"
para "Anyway, you've got"
line "to get there as"
cont "soon as you can!"
done
UnknownText_0x1770fb:
text "I'm saving up for"
line "the next bargain"
para "sale. When's the"
line "next one?"
done
UnknownText_0x177138:
text "Where are you?"
para "Let's have our"
line "battle soon!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x17717c:
text "Haven't you gone"
line "to GOLDENROD DEPT."
para "STORE? I've scoped"
line "it out already!"
para "They had some real"
line "bargains."
para "You should get"
line "there quickly."
done

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,67 @@
UnknownText_0x1b6b39:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Oh, Good morning,"
line "<PLAY_G>."
done
UnknownText_0x1b6b65:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "That voice…"
line "<PLAY_G>, right?"
done
UnknownText_0x1b6b92:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "This must be"
line "<PLAY_G>!"
done
UnknownText_0x1b6bb9:
text "Hello!"
line "@"
text_ram wStringBuffer3
text " here…"
para "Good morning! The"
line "weather's great!"
done
UnknownText_0x1b6bef:
text "Hello!"
line "@"
text_ram wStringBuffer3
text " here…"
para "What a perfect day"
line "for fishing!"
done
UnknownText_0x1b6c23:
text "Hello!"
line "@"
text_ram wStringBuffer3
text " here…"
para "It's a great night"
line "for fishing!"
done
UnknownText_0x1b6c56:
text "How's your trip"
line "coming along?"
para "I can't complain"
line "about my fishing!"
done

View File

@ -0,0 +1,104 @@
TullyGrownText:
text "My @"
text_ram wStringBuffer4
text " has"
line "grown again."
para "It was only about"
line "so big when I"
para "caught it, but now"
line "it's way bigger."
done
UnknownText_0x65e42:
text "Oh yeah, I KO'd a"
line "wild @"
text_ram wStringBuffer4
text "."
para "It was huge, like"
line "this big even."
para "Heh, I guess you"
line "can't tell over"
cont "the phone…"
done
UnknownText_0x65eac:
text "Oh yeah, I lost a"
line "wild @"
text_ram wStringBuffer4
text "."
para "It was huge, like"
line "this big even."
para "Heh, I guess you"
line "can't tell over"
cont "the phone…"
done
UnknownText_0x65f17:
text "We should get a"
line "battle going!"
para "I'll be fishing on"
line "@"
text_ram wStringBuffer5
text "."
para "Swing by if you"
line "have the time."
done
UnknownText_0x65f6e:
text "Well, I'll be"
line "seeing you."
done
UnknownText_0x65f88:
text "I picked up a good"
line "little thing at"
cont "the water's edge."
para "Like I promised,"
line "it's yours."
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x65ff2:
text "Have I found"
line "anything good?"
para "Nope, not yet."
para "It's like fishing,"
line "you need patience."
done
UnknownText_0x66043:
text "Yup, TULLY here…"
para "<PLAY_G>? What?"
line "You're lost?"
para "Our battle will be"
line "on @"
text_ram wStringBuffer5
text "."
done
UnknownText_0x66087:
text "I've got something"
line "good for you."
para "Hustle over to"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -0,0 +1,30 @@
UnknownText_0x1b518b:
text "How are your"
line "#MON doing?"
para "My #MON are a"
line "bit too energetic."
para "@"
text_ram wStringBuffer4
text ","
line "especially."
para "Every time it"
line "spots a trainer,"
cont "it has to battle."
para "It gets to be a"
line "bit much for me!"
done
UnknownText_0x1b522b:
text "My @"
text_ram wStringBuffer4
text "'s"
line "looking tougher"
cont "than ever."
para "It looks even"
line "tougher than me!"
done

View File

@ -0,0 +1,3 @@
UnusedPhoneText:
text "Good morning."
done

View File

@ -0,0 +1,81 @@
UnknownText_0x1b7019:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
text " here!"
para "Morning, <PLAY_G>!"
para "Are you using bird"
line "#MON?"
done
UnknownText_0x1b7057:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
text " here!"
para "Hi, <PLAY_G>!"
para "Are your bird"
line "#MON flying?"
done
UnknownText_0x1b7092:
text "Yes, hello?"
line "@"
text_ram wStringBuffer3
text " here!"
para "Evening, <PLAY_G>!"
line "Are you letting"
para "your bird #MON"
line "see some action?"
done
UnknownText_0x1b70e7:
text "Good morning,"
line "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Good morning!"
done
UnknownText_0x1b7112:
text "Hi, <PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Remember me?"
done
UnknownText_0x1b7132:
text "Good evening,"
line "<PLAY_G>!"
para "It's @"
text_ram wStringBuffer3
text "!"
line "Are you free now?"
done
UnknownText_0x1b7161:
text "Are you and your"
line "#MON fine?"
para "My @"
text_ram wStringBuffer4
text_start
line "looks like it will"
para "get tough enough"
line "to face and beat"
para "the legendary bird"
line "#MON!"
done

View File

@ -0,0 +1,64 @@
VanceLiftoffText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "become tougher."
para "We've achieved"
line "liftoff!"
done
UnknownText_0x669b2:
text "We can easily beat"
line "@"
text_ram wStringBuffer4
text "!"
para "…Huh? You too?"
line "Isn't that great?"
done
UnknownText_0x669ed:
text "But get this, a"
line "wild @"
text_ram wStringBuffer4
text_start
para "just barely eluded"
line "us."
para "I wanted to FLY"
line "after it…"
done
UnknownText_0x66a3a:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "You know, where I"
line "first met you?"
para "Want to battle?"
line "I'll wait here."
done
UnknownText_0x66a93:
text "OK, bye for now!"
done
VanceLookingForwardText:
text "I'll be looking"
line "forward to our"
cont "next battle!"
done
VanceHurryHurryText:
text "Oh, <PLAY_G>!"
line "Hurry, hurry!"
para "@"
text_ram wStringBuffer5
text "!"
line "FLY over now!"
done

View File

@ -0,0 +1,77 @@
UnknownText_0x1b5a3b:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh. Hi, <PLAY_G>!"
line "Good morning!"
done
UnknownText_0x1b5a74:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh, hi, <PLAY_G>!"
done
UnknownText_0x1b5a9f:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh, hi, <PLAY_G>!"
line "Good evening!"
done
UnknownText_0x1b5ad8:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
UnknownText_0x1b5b0b:
text "<PLAY_G>, howdy!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
UnknownText_0x1b5b37:
text "Good evening,"
line "<PLAY_G>!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Were you awake?"
done
UnknownText_0x1b5b68:
text "How are your"
line "#MON doing?"
para "My #MON have"
line "too much energy to"
para "burn. It gets to"
line "be a problem."
para "Of all my #MON,"
line "@"
text_ram wStringBuffer4
text " is the"
cont "hardest to handle."
para "Working with it is"
line "exhausting."
done

View File

@ -0,0 +1,136 @@
WadeAreYouGrowingText:
text "Are your #MON"
line "growing?"
para "My #MON are"
line "growing a bit too"
para "quickly for me."
line "It's overwhelming!"
para "@"
text_ram wStringBuffer4
text "'s grow-"
line "ing especially"
para "quickly. I think"
line "it'll get tough."
done
UnknownText_0x175869:
text "Oh yeah, we KO'd a"
line "wild @"
text_ram wStringBuffer4
text_start
para "with one hit a"
line "while back."
para "It went down so"
line "easily, I felt a"
para "little sorry for"
line "the poor thing."
done
UnknownText_0x1758e4:
text "Oh yeah, a wild"
line "@"
text_ram wStringBuffer4
text " got"
para "away from me at"
line "the last second."
para "I know it's a"
line "common #MON…"
para "But it does annoy"
line "me that it got"
para "away when I almost"
line "had it."
done
UnknownText_0x175976:
text "Do you feel like a"
line "#MON battle?"
para "It won't be like"
line "last time!"
para "@"
text_ram wStringBuffer5
text "'s"
line "where I'll be."
para "Let me know when"
line "you get there."
done
UnknownText_0x1759e7:
text "See you later!"
done
WadeBugCatchingContestText:
text "The Bug-Catching"
line "Contest is at the"
para "NATIONAL PARK"
line "today."
para "Are you going,"
line "<PLAY_G>?"
para "I'm trying to make"
line "up my mind."
done
WadeFoundBerryText:
text "I found all kinds"
line "of BERRIES. If you"
para "want, I'll share"
line "some with you."
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
UnknownText_0x175abe:
text "Huh? BERRIES?"
para "Sorry, I haven't"
line "found any yet."
para "I'll call you if I"
line "find any. Will you"
cont "please wait?"
done
UnknownText_0x175b1e:
text "Let's battle"
line "already!"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Please get here as"
line "soon as you can!"
done
UnknownText_0x175b6d:
text "How come you're"
line "not here yet?"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Please get here as"
line "soon as you can!"
done

View File

@ -0,0 +1,64 @@
UnknownText_0x1b71d5:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, <PLAY_G>."
done
UnknownText_0x1b71fc:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, <PLAY_G>, is"
line "it?"
done
UnknownText_0x1b722a:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, if it isn't"
line "<PLAY_G>."
done
UnknownText_0x1b725c:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Have you got a"
line "moment?"
done
UnknownText_0x1b7283:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Can you talk now?"
done
UnknownText_0x1b72a5:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Sorry for calling"
line "so late."
done
UnknownText_0x1b72d0:
text "Have your #MON"
line "grown any?"
para "My @"
text_ram wStringBuffer4
text " has"
line "grown quite a bit."
done

View File

@ -0,0 +1,103 @@
WiltonGrownText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "grown impressive!"
para "My fishing skills"
line "have improved too!"
done
UnknownText_0x66b3e:
text "We beat a wild"
line "@"
text_ram wStringBuffer4
text "…"
para "You know, I have"
line "more fun fishing"
para "than beating wild"
line "#MON."
done
UnknownText_0x66b8f:
text "But a while back,"
line "we came this close"
para "to landing a wild"
line "@"
text_ram wStringBuffer4
text "."
para "I tell you, it was"
line "huge. Believe me."
done
UnknownText_0x66bf3:
text "I'm fishing on"
line "@"
text_ram wStringBuffer5
text ","
para "but nothing's"
line "biting today."
para "Help me while my"
line "time away, come"
cont "over for a battle."
done
UnknownText_0x66c58:
text "All right, later."
done
UnknownText_0x66c6b:
text "I snagged an item"
line "while fishing."
para "Come pick it up on"
line "@"
text_ram wStringBuffer5
text "."
done
WiltonHaventFoundAnythingText:
text "Nah, I haven't"
line "found anything"
para "that's worth your"
line "time."
para "You have to have"
line "patience."
done
WiltonNotBitingText:
text "Sigh…"
line "They're not biting"
para "like before on"
line "@"
text_ram wStringBuffer5
text "…"
para "You have to come"
line "for a battle!"
done
WiltonWantThisText:
text "Don't you want"
line "this item?"
para "Hah? You don't"
line "know where?"
para "@"
text_ram wStringBuffer5
text "…"
line "Just head from"
para "MAHOGANY toward"
line "BLACKTHORN!"
done

View File

@ -219,8 +219,8 @@ ContestResults_ReadyToJudgeText:
line "the #MON you've"
cont "caught."
para $56
line $56
para "<……>"
line "<……>"
para "We have chosen the"
line "winners!"

View File

@ -2,7 +2,8 @@
These are known bugs and glitches in the original Pokémon Crystal game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.
Fixes are written in the `diff` format. If you're familiar with git, this should look farmiliar:
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
```diff
this is some code
-delete red - lines

View File

@ -5376,14 +5376,14 @@ MoveSelectionScreen:
.skip_inc
ld [wMenuCursorY], a
ld a, $1
ld a, 1
ld [wMenuCursorX], a
ld a, [wNumMoves]
inc a
ld [w2DMenuNumRows], a
ld a, $1
ld a, 1
ld [w2DMenuNumCols], a
ld c, $2c
ld c, STATICMENU_ENABLE_LEFT_RIGHT | STATICMENU_ENABLE_START | STATICMENU_WRAP
ld a, [wMoveSelectionMenuType]
dec a
ld b, D_DOWN | D_UP | A_BUTTON

View File

@ -1,698 +0,0 @@
JackTriviaScript:
random 11
ifequal 0, .Thunder
ifequal 1, .Rollout
ifequal 2, .Solarbeam
ifequal 3, .Stomp
ifequal 4, .Gust
ifequal 5, .Twister
ifequal 6, .Earthquake
ifequal 7, .Magnitude
ifequal 8, .Sandstorm
ifequal 9, .SunnyDay
ifequal 10, .RainDance
.Thunder:
farwritetext JackThunderTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Rollout:
farwritetext JackRolloutTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Solarbeam:
farwritetext JackSolarbeamTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Stomp:
farwritetext JackStompTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Gust:
farwritetext JackGustTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Twister:
farwritetext JackTwisterTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Earthquake:
farwritetext JackEarthquakeTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Magnitude:
farwritetext JackMagnitudeTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Sandstorm:
farwritetext JackSandstormTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.SunnyDay:
farwritetext JackSunnyDayTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.RainDance:
farwritetext JackRainDanceTriviaText
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa06da:
random 10
ifequal 0, .RuinsOfAlph
ifequal 1, .Falkner
ifequal 2, .Earl
ifequal 3, .SurfPikachu
ifequal 4, .MooMooMilk
ifequal 5, .Salon
ifequal 6, .Whitney
ifequal 7, .BugCatchingContest
ifequal 8, .BeautifulMon
ifequal 9, .Forgot
.RuinsOfAlph:
farwritetext UnknownText_0x176223
buttonsound
jump PhoneScript_HangupText_Female
.Falkner:
farwritetext UnknownText_0x1762c3
buttonsound
jump PhoneScript_HangupText_Female
.Earl:
farwritetext UnknownText_0x17638a
buttonsound
jump PhoneScript_HangupText_Female
.SurfPikachu:
farwritetext UnknownText_0x176424
buttonsound
jump PhoneScript_HangupText_Female
.MooMooMilk:
farwritetext UnknownText_0x1764eb
buttonsound
jump PhoneScript_HangupText_Female
.Salon:
farwritetext UnknownText_0x176599
buttonsound
jump PhoneScript_HangupText_Female
.Whitney:
farwritetext UnknownText_0x1766ac
buttonsound
jump PhoneScript_HangupText_Female
.BugCatchingContest:
farwritetext UnknownText_0x17674f
buttonsound
jump PhoneScript_HangupText_Female
.BeautifulMon:
farwritetext UnknownText_0x176816
buttonsound
jump PhoneScript_HangupText_Female
.Forgot:
farwritetext UnknownText_0x17686d
buttonsound
jump PhoneScript_HangupText_Female
ChadOakGossipScript:
random 10
ifequal 0, .Blue
ifequal 1, .Daisy
ifequal 2, .ProfElm
ifequal 3, .Dream
ifequal 4, .Kurt
ifequal 5, .League
ifequal 6, .RadioShow
ifequal 7, .Battling
ifequal 8, .DaisyTea
ifequal 9, .Traveled
.Blue:
farwritetext ChadBlueGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Daisy:
farwritetext ChadDaisyGossipText
buttonsound
jump PhoneScript_HangupText_Male
.ProfElm:
farwritetext ChadProfElmGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Dream:
farwritetext ChadDreamGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Kurt:
farwritetext ChadKurtGossipText
buttonsound
jump PhoneScript_HangupText_Male
.League:
farwritetext ChadLeagueGossipText
buttonsound
jump PhoneScript_HangupText_Male
.RadioShow:
farwritetext ChadRadioShowGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Battling:
farwritetext ChadBattlingGossipText
buttonsound
jump PhoneScript_HangupText_Male
.DaisyTea:
farwritetext ChadDaisyTeaGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Traveled:
farwritetext ChadTravelGossipText
buttonsound
jump PhoneScript_HangupText_Male
BrentBillTriviaScript:
random 10
ifequal 0, .Father
ifequal 1, .Grandpa
ifequal 2, .Goldenrod
ifequal 3, .Route25
ifequal 4, .Abra
ifequal 5, .Sister
ifequal 6, .Milk
ifequal 7, .Battling
ifequal 8, .FlowerShop
ifequal 9, .KimonoGirl
.Father:
farwritetext UnknownText_0x662bc
buttonsound
jump PhoneScript_HangupText_Male
.Grandpa:
farwritetext UnknownText_0x662fc
buttonsound
jump PhoneScript_HangupText_Male
.Goldenrod:
farwritetext UnknownText_0x66335
buttonsound
jump PhoneScript_HangupText_Male
.Route25:
farwritetext UnknownText_0x66366
buttonsound
jump PhoneScript_HangupText_Male
.Abra:
farwritetext UnknownText_0x663a1
buttonsound
jump PhoneScript_HangupText_Male
.Sister:
farwritetext UnknownText_0x663e6
buttonsound
jump PhoneScript_HangupText_Male
.Milk:
farwritetext UnknownText_0x66421
buttonsound
jump PhoneScript_HangupText_Male
.Battling:
farwritetext UnknownText_0x6645f
buttonsound
jump PhoneScript_HangupText_Male
.FlowerShop:
farwritetext UnknownText_0x6649b
buttonsound
jump PhoneScript_HangupText_Male
.KimonoGirl:
farwritetext UnknownText_0x664dd
buttonsound
jump PhoneScript_HangupText_Male
IrwinRumorScript:
checkevent EVENT_OPENED_MT_SILVER
iftrue .MtSilver
checkevent EVENT_FOUGHT_SNORLAX
iftrue .Snorlax
checkevent EVENT_GOT_PASS_FROM_COPYCAT
iftrue .TrainPass
checkflag ENGINE_MARSHBADGE
iftrue .MarshBadge
checkflag ENGINE_FLYPOINT_VERMILION
iftrue .VermilionCity
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .EliteFour
checkflag ENGINE_RISINGBADGE
iftrue .RisingBadge
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .RadioTower
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .RocketHideout
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue .JasmineReturned
checkflag ENGINE_FOGBADGE
iftrue .FogBadge
checkflag ENGINE_PLAINBADGE
iftrue .PlainBadge
farwritetext IrwinCalledRightAwayText
buttonsound
jump PhoneScript_HangupText_Male
.PlainBadge:
farwritetext UnknownText_0x64099
buttonsound
jump PhoneScript_HangupText_Male
.JasmineReturned:
farwritetext UnknownText_0x640e6
buttonsound
jump PhoneScript_HangupText_Male
.RocketHideout:
farwritetext UnknownText_0x6416d
buttonsound
jump PhoneScript_HangupText_Male
.RadioTower:
farwritetext UnknownText_0x641e8
buttonsound
jump PhoneScript_HangupText_Male
.RisingBadge:
farwritetext UnknownText_0x64247
buttonsound
jump PhoneScript_HangupText_Male
.EliteFour:
farwritetext UnknownText_0x642bb
buttonsound
jump PhoneScript_HangupText_Male
.VermilionCity:
farwritetext UnknownText_0x643d4
buttonsound
jump PhoneScript_HangupText_Male
.TrainPass:
farwritetext UnknownText_0x64448
buttonsound
jump PhoneScript_HangupText_Male
.Snorlax:
farwritetext UnknownText_0x6455b
buttonsound
jump PhoneScript_HangupText_Male
.MtSilver:
farwritetext UnknownText_0x645ff
buttonsound
jump PhoneScript_HangupText_Male
.FogBadge:
farwritetext UnknownText_0x646df
buttonsound
jump PhoneScript_HangupText_Male
.MarshBadge:
farwritetext UnknownText_0x647d8
buttonsound
jump PhoneScript_HangupText_Male
JackPhoneTips:
farwritetext UnknownText_0x1745c2
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0900:
farwritetext UnknownText_0x17485b
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0908:
farwritetext UnknownText_0x17496b
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0910:
farwritetext UnknownText_0x174c29
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0918:
farwritetext UnknownText_0x174ec5
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0920:
farwritetext UnknownText_0x17519b
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0928:
farwritetext UnknownText_0x17549b
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0930:
farwritetext UnknownText_0x17571d
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0938:
farwritetext UnknownText_0x175abe
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0940:
farwritetext UnknownText_0x175eaf
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0948:
farwritetext UnknownText_0x1768b0
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0950:
farwritetext UnknownText_0x176d32
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0958:
farwritetext UnknownText_0x1770fb
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0960:
farwritetext UnknownText_0x177465
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0968:
farwritetext UnknownText_0x64bc6
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0970:
farwritetext UnknownText_0x64e90
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0978:
farwritetext UnknownText_0x65161
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0980:
farwritetext UnknownText_0x65a23
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0988:
farwritetext UnknownText_0x65d5c
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0990:
farwritetext UnknownText_0x65ff2
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0998:
farwritetext UnknownText_0x6651e
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa09a0:
farwritetext UnknownText_0x66882
buttonsound
jump PhoneScript_HangupText_Female
VanceLookingForward:
farwritetext VanceLookingForwardText
buttonsound
jump PhoneScript_HangupText_Male
WiltonHaventFoundAnything:
farwritetext WiltonHaventFoundAnythingText
buttonsound
jump PhoneScript_HangupText_Male
ParryBattleWithMe:
farwritetext ParryBattleWithMeText
buttonsound
jump PhoneScript_HangupText_Male
ErinWorkingHardScript:
farwritetext ErinWorkingHardText
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa09c8:
random 3
ifequal 0, UnknownScript_0xa09d6
ifequal 1, UnknownScript_0xa09de
ifequal 2, UnknownScript_0xa09e6
UnknownScript_0xa09d6:
farwritetext UnknownText_0x64846
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa09de:
farwritetext UnknownText_0x64881
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa09e6:
farwritetext UnknownText_0x648dc
buttonsound
jump PhoneScript_HangupText_Male
KenjiAnswerPhoneScript:
checkcode VAR_KENJI_BREAK
ifequal 2, .Training
ifequal 1, .OnBreak
farwritetext UnknownText_0x66e17
buttonsound
jump PhoneScript_HangupText_Male
.Training:
farwritetext UnknownText_0x66e67
buttonsound
jump PhoneScript_HangupText_Male
.OnBreak:
checktime MORN
iftrue .Morning
checktime NITE
iftrue .Night
setevent EVENT_KENJI_ON_BREAK
farwritetext KenjiBreakText
buttonsound
jump PhoneScript_HangupText_Male
.Morning:
farwritetext UnknownText_0x66ed3
buttonsound
jump PhoneScript_HangupText_Male
.Night:
farwritetext UnknownText_0x66f52
buttonsound
jump PhoneScript_HangupText_Male
JackWantsBattleScript:
farwritetext UnknownText_0x174638
end
HueyWantsBattleScript:
farwritetext UnknownText_0x1749c7
end
UnknownScript_0xa0a37:
farwritetext UnknownText_0x174c49
end
BethBattleReminderScript:
farwritetext BethForgetDealText
end
UnknownScript_0xa0a41:
farwritetext UnknownText_0x17520a
end
UnknownScript_0xa0a46:
farwritetext UnknownText_0x1754e5
end
UnknownScript_0xa0a4b:
farwritetext UnknownText_0x175786
end
UnknownScript_0xa0a50:
farwritetext UnknownText_0x175b1e
end
UnknownScript_0xa0a55:
farwritetext UnknownText_0x175f11
end
UnknownScript_0xa0a5a:
farwritetext UnknownText_0x1769da
end
UnknownScript_0xa0a5f:
farwritetext UnknownText_0x176d85
end
UnknownScript_0xa0a64:
farwritetext UnknownText_0x177138
end
UnknownScript_0xa0a69:
farwritetext UnknownText_0x1774c1
end
UnknownScript_0xa0a6e:
farwritetext UnknownText_0x64c13
end
UnknownScript_0xa0a73:
farwritetext UnknownText_0x64ed4
end
UnknownScript_0xa0a78:
farwritetext UnknownText_0x651bf
end
UnknownScript_0xa0a7d:
farwritetext UnknownText_0x65a63
end
UnknownScript_0xa0a82:
farwritetext UnknownText_0x66043
end
UnknownScript_0xa0a87:
farwritetext UnknownText_0x66579
end
UnknownScript_0xa0a8c:
farwritetext UnknownText_0x668a3
end
VanceHurryHurry:
farwritetext VanceHurryHurryText
end
WiltonNotBiting:
farwritetext WiltonNotBitingText
end
ParryHaventYouGottenTo:
farwritetext ParryHaventYouGottenToText
end
ErinComeBattleScript:
farwritetext ErinComeBattleText
end
UnknownScript_0xa0aa5:
farwritetext UnknownText_0x174895
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0aad:
farwritetext UnknownText_0x17529c
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0ab5:
farwritetext UnknownText_0x175b6d
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0abd:
farwritetext UnknownText_0x17750e
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0ac5:
farwritetext UnknownText_0x64f1a
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0acd:
farwritetext UnknownText_0x6520f
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0ad5:
farwritetext UnknownText_0x65da6
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0add:
farwritetext UnknownText_0x66087
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0ae5:
farwritetext UnknownText_0x6691d
buttonsound
jump PhoneScript_HangupText_Female
WiltonWantThis:
farwritetext WiltonWantThisText
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0af5:
farwritetext UnknownText_0x175f70
end
UnknownScript_0xa0afa:
farwritetext UnknownText_0x176dd1
end
UnknownScript_0xa0aff:
farwritetext UnknownText_0x64c5a
end
UnknownScript_0xa0b04:
farwritetext UnknownText_0x17717c
end
BikeShopPhoneScript:
farwritetext UnknownText_0x174000
clearflag ENGINE_BIKE_SHOP_CALL_ENABLED
specialphonecall SPECIALCALL_NONE
end

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@ -0,0 +1,60 @@
AlanPhoneCalleeScript:
trainertotext SCHOOLBOY, ALAN1, MEM_BUFFER_0
checkflag ENGINE_ALAN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
iftrue .NotWednesday
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue .FireStone
checkcode VAR_WEEKDAY
ifnotequal WEDNESDAY, .NotWednesday
checktime DAY
iftrue AlanWednesdayDay
.NotWednesday:
farjump UnknownScript_0xa0970
.WantsBattle:
landmarktotext ROUTE_36, MEM_BUFFER_2
farjump UnknownScript_0xa0a73
.FireStone:
landmarktotext ROUTE_36, MEM_BUFFER_2
farjump UnknownScript_0xa0ac5
AlanPhoneCallerScript:
trainertotext SCHOOLBOY, ALAN1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ALAN
iftrue .Generic
checkflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
iftrue .Generic
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue .Generic
farscall PhoneScript_Random3
ifequal 0, AlanWantsBattle
checkevent EVENT_ALAN_GAVE_FIRE_STONE
iftrue .FireStone
farscall PhoneScript_Random2
ifequal 0, AlanHasFireStone
.FireStone:
farscall PhoneScript_Random11
ifequal 0, AlanHasFireStone
.Generic:
farjump Phone_GenericCall_Male
AlanWednesdayDay:
setflag ENGINE_ALAN_WEDNESDAY_AFTERNOON
AlanWantsBattle:
landmarktotext ROUTE_36, MEM_BUFFER_2
setflag ENGINE_ALAN
farjump PhoneScript_WantsToBattle_Male
AlanHasFireStone:
setflag ENGINE_ALAN_HAS_FIRE_STONE
landmarktotext ROUTE_36, MEM_BUFFER_2
farjump PhoneScript_FoundItem_Male

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@ -0,0 +1,61 @@
AnthonyPhoneCalleeScript:
trainertotext HIKER, ANTHONY2, MEM_BUFFER_0
checkflag ENGINE_ANTHONY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ANTHONY_FRIDAY_NIGHT
iftrue .NotFriday
checkcode VAR_WEEKDAY
ifnotequal FRIDAY, .NotFriday
checktime NITE
iftrue AnthonyFridayNight
.NotFriday:
checkflag ENGINE_DUNSPARCE_SWARM
iftrue .AlreadySwarming
farjump UnknownScript_0xa0950
.WantsBattle:
landmarktotext ROUTE_33, MEM_BUFFER_2
farjump UnknownScript_0xa0a5f
.AlreadySwarming:
landmarktotext ROUTE_33, MEM_BUFFER_2
farjump UnknownScript_0xa0afa
AnthonyPhoneCallerScript:
trainertotext HIKER, ANTHONY2, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .TriesSwarm
checkflag ENGINE_ANTHONY
iftrue .TriesSwarm
checkflag ENGINE_ANTHONY_FRIDAY_NIGHT
iftrue .TriesSwarm
farscall PhoneScript_Random2
ifequal 0, AnthonyWantsBattle
.TriesSwarm:
farscall PhoneScript_Random5
ifequal 0, AnthonyTriesDunsparceSwarm
farjump Phone_GenericCall_Male
AnthonyFridayNight:
setflag ENGINE_ANTHONY_FRIDAY_NIGHT
AnthonyWantsBattle:
landmarktotext ROUTE_33, MEM_BUFFER_2
setflag ENGINE_ANTHONY
farjump PhoneScript_WantsToBattle_Male
AnthonyTriesDunsparceSwarm:
checkflag ENGINE_DUNSPARCE_SWARM
iftrue .Generic
setflag ENGINE_DUNSPARCE_SWARM
pokenamemem DUNSPARCE, MEM_BUFFER_1
swarm SWARM_DUNSPARCE, DARK_CAVE_VIOLET_ENTRANCE
landmarktotext DARK_CAVE, MEM_BUFFER_2
farjump UnknownScript_0xa05de
.Generic:
farjump Phone_GenericCall_Male

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@ -0,0 +1,64 @@
ArniePhoneCalleeScript:
trainertotext BUG_CATCHER, ARNIE1, MEM_BUFFER_0
checkflag ENGINE_ARNIE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ARNIE_TUESDAY_MORNING
iftrue .NotTuesday
checkcode VAR_WEEKDAY
ifnotequal TUESDAY, .NotTuesday
checktime MORN
iftrue ArnieTuesdayMorning
.NotTuesday:
checkflag ENGINE_YANMA_SWARM
iftrue .AlreadySwarming
farjump UnknownScript_0xa0968
.WantsBattle:
landmarktotext ROUTE_35, MEM_BUFFER_2
farjump UnknownScript_0xa0a6e
.AlreadySwarming:
landmarktotext ROUTE_35, MEM_BUFFER_2
farjump UnknownScript_0xa0aff
ArniePhoneCallerScript:
trainertotext BUG_CATCHER, ARNIE1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ARNIE
iftrue .Swarm
checkflag ENGINE_ARNIE_TUESDAY_MORNING
iftrue .Swarm
farscall PhoneScript_Random2
ifequal 0, ArnieWantsBattle
.Swarm:
farscall PhoneScript_Random5
ifequal 0, ArnieYanmaSwarm
farscall PhoneScript_Random3
ifequal 0, ArnieFoundRare
farjump Phone_GenericCall_Male
ArnieTuesdayMorning:
setflag ENGINE_ARNIE_TUESDAY_MORNING
ArnieWantsBattle:
landmarktotext ROUTE_35, MEM_BUFFER_2
setflag ENGINE_ARNIE
farjump PhoneScript_WantsToBattle_Male
ArnieYanmaSwarm: ; start swarm
checkflag ENGINE_YANMA_SWARM
iftrue ArnieYanmaAlreadySwarming
setflag ENGINE_YANMA_SWARM
pokenamemem YANMA, MEM_BUFFER_1
swarm SWARM_YANMA, ROUTE_35
landmarktotext ROUTE_35, MEM_BUFFER_2
farjump UnknownScript_0xa05ce
ArnieFoundRare:
farjump Phone_CheckIfUnseenRare_Male
ArnieYanmaAlreadySwarming:
farjump Phone_GenericCall_Male

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@ -0,0 +1,39 @@
BethPhoneCalleeScript:
trainertotext COOLTRAINERF, BETH1, MEM_BUFFER_0
checkflag ENGINE_BETH
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BETH_FRIDAY_AFTERNOON
iftrue .NotFriday
checkcode VAR_WEEKDAY
ifnotequal FRIDAY, .NotFriday
checktime DAY
iftrue BethFridayAfternoon
.NotFriday:
farjump UnknownScript_0xa0918
.WantsBattle:
landmarktotext ROUTE_26, MEM_BUFFER_2
farjump BethBattleReminderScript
BethPhoneCallerScript:
trainertotext COOLTRAINERF, BETH1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_BETH
iftrue .Generic
checkflag ENGINE_BETH_FRIDAY_AFTERNOON
iftrue .Generic
farscall PhoneScript_Random2
ifequal 0, BethWantsBattle
.Generic:
farjump Phone_GenericCall_Female
BethFridayAfternoon:
setflag ENGINE_BETH_FRIDAY_AFTERNOON
BethWantsBattle:
landmarktotext ROUTE_26, MEM_BUFFER_2
setflag ENGINE_BETH
farjump PhoneScript_WantsToBattle_Female

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@ -0,0 +1,26 @@
BeverlyPhoneCalleeScript:
trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
farjump UnknownScript_0xa0900
.HasNugget:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
farjump UnknownScript_0xa0aa5
BeverlyPhoneCallerScript:
trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_BEVERLY_HAS_NUGGET
iftrue .HasNugget
farscall PhoneScript_Random4
ifequal 0, .FoundNugget
.HasNugget:
farjump Phone_GenericCall_Female
.FoundNugget:
setflag ENGINE_BEVERLY_HAS_NUGGET
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
farjump PhoneScript_FoundItem_Female

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@ -0,0 +1,5 @@
BikeShopPhoneCallerScript:
farwritetext UnknownText_0x174000
clearflag ENGINE_BIKE_SHOP_CALL_ENABLED
specialphonecall SPECIALCALL_NONE
end

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@ -0,0 +1,41 @@
BillPhoneCalleeScript:
checktime DAY
iftrue .daygreet
checktime NITE
iftrue .nitegreet
farwritetext BillPhoneMornGreetingText
buttonsound
jump .main
.daygreet
farwritetext BillPhoneDayGreetingText
buttonsound
jump .main
.nitegreet
farwritetext BillPhoneNiteGreetingText
buttonsound
jump .main
.main
farwritetext BillPhoneGenericText
buttonsound
checkcode VAR_BOXSPACE
vartomem MEM_BUFFER_0
ifequal 0, .full
ifless PARTY_LENGTH, .nearlyfull
farwritetext BillPhoneNotFullText
end
.nearlyfull
farwritetext BillPhoneNearlyFullText
end
.full
farwritetext BillPhoneFullText
end
BillPhoneCallerScript:
farwritetext BillPhoneNewlyFullText
waitbutton
end

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@ -0,0 +1,44 @@
BrentPhoneCalleeScript:
trainertotext POKEMANIAC, BRENT1, MEM_BUFFER_0
checkflag ENGINE_BRENT
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_BRENT_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime MORN
iftrue BrentMondayMorning
.NotMonday:
farjump UnknownScript_0xa0998
.WantsBattle:
landmarktotext ROUTE_43, MEM_BUFFER_2
farjump UnknownScript_0xa0a87
BrentPhoneCallerScript:
trainertotext POKEMANIAC, BRENT1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, BrentBillTrivia
checkflag ENGINE_BRENT
iftrue .Generic
checkflag ENGINE_BRENT_MONDAY_MORNING
iftrue .Generic
farscall PhoneScript_Random2
ifequal 0, BrentWantsBattle
.Generic:
farjump Phone_GenericCall_Male
BrentMondayMorning:
setflag ENGINE_BRENT_MONDAY_MORNING
BrentWantsBattle:
landmarktotext ROUTE_43, MEM_BUFFER_2
setflag ENGINE_BRENT
farjump PhoneScript_WantsToBattle_Male
BrentBillTrivia:
farjump BrentBillTriviaScript

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@ -0,0 +1,62 @@
BrentBillTriviaScript:
random 10
ifequal 0, .Father
ifequal 1, .Grandpa
ifequal 2, .Goldenrod
ifequal 3, .Route25
ifequal 4, .Abra
ifequal 5, .Sister
ifequal 6, .Milk
ifequal 7, .Battling
ifequal 8, .FlowerShop
ifequal 9, .KimonoGirl
.Father:
farwritetext UnknownText_0x662bc
buttonsound
jump PhoneScript_HangupText_Male
.Grandpa:
farwritetext UnknownText_0x662fc
buttonsound
jump PhoneScript_HangupText_Male
.Goldenrod:
farwritetext UnknownText_0x66335
buttonsound
jump PhoneScript_HangupText_Male
.Route25:
farwritetext UnknownText_0x66366
buttonsound
jump PhoneScript_HangupText_Male
.Abra:
farwritetext UnknownText_0x663a1
buttonsound
jump PhoneScript_HangupText_Male
.Sister:
farwritetext UnknownText_0x663e6
buttonsound
jump PhoneScript_HangupText_Male
.Milk:
farwritetext UnknownText_0x66421
buttonsound
jump PhoneScript_HangupText_Male
.Battling:
farwritetext UnknownText_0x6645f
buttonsound
jump PhoneScript_HangupText_Male
.FlowerShop:
farwritetext UnknownText_0x6649b
buttonsound
jump PhoneScript_HangupText_Male
.KimonoGirl:
farwritetext UnknownText_0x664dd
buttonsound
jump PhoneScript_HangupText_Male

View File

@ -1,4 +1,4 @@
BuenaPhoneScript1:
BuenaPhoneCalleeScript:
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue BuenaPhoneScript_Rocket
checkcode VAR_HOUR
@ -6,7 +6,7 @@ BuenaPhoneScript1:
scall BuenaPhoneScript_CheckTimeOfDay1
jump BuenaPhoneScript_Random1
BuenaPhoneScript2:
BuenaPhoneCallerScript:
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue BuenaPhoneScript_Rocket
scall BuenaPhoneScript_CheckTimeOfDay2

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@ -0,0 +1,49 @@
ChadPhoneCalleeScript:
trainertotext SCHOOLBOY, CHAD1, MEM_BUFFER_0
checkflag ENGINE_CHAD
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_CHAD_FRIDAY_MORNING
iftrue .NotFriday
checkcode VAR_WEEKDAY
ifnotequal FRIDAY, .NotFriday
checktime MORN
iftrue ChadFridayMorning
.NotFriday:
farjump UnknownScript_0xa0980
.WantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
farjump UnknownScript_0xa0a7d
ChadPhoneCallerScript:
trainertotext SCHOOLBOY, CHAD1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, ChadOakGossip
checkflag ENGINE_CHAD
iftrue .Generic
checkflag ENGINE_CHAD_FRIDAY_MORNING
iftrue .Generic
farscall PhoneScript_Random2
ifequal 0, ChadWantsBattle
.Generic:
farscall PhoneScript_Random3
ifequal 0, ChadFoundRare
farjump Phone_GenericCall_Male
ChadFridayMorning:
setflag ENGINE_CHAD_FRIDAY_MORNING
ChadWantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
setflag ENGINE_CHAD
farjump PhoneScript_WantsToBattle_Male
ChadFoundRare:
farjump Phone_CheckIfUnseenRare_Male
ChadOakGossip:
farjump ChadOakGossipScript

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@ -0,0 +1,62 @@
ChadOakGossipScript:
random 10
ifequal 0, .Blue
ifequal 1, .Daisy
ifequal 2, .ProfElm
ifequal 3, .Dream
ifequal 4, .Kurt
ifequal 5, .League
ifequal 6, .RadioShow
ifequal 7, .Battling
ifequal 8, .DaisyTea
ifequal 9, .Traveled
.Blue:
farwritetext ChadBlueGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Daisy:
farwritetext ChadDaisyGossipText
buttonsound
jump PhoneScript_HangupText_Male
.ProfElm:
farwritetext ChadProfElmGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Dream:
farwritetext ChadDreamGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Kurt:
farwritetext ChadKurtGossipText
buttonsound
jump PhoneScript_HangupText_Male
.League:
farwritetext ChadLeagueGossipText
buttonsound
jump PhoneScript_HangupText_Male
.RadioShow:
farwritetext ChadRadioShowGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Battling:
farwritetext ChadBattlingGossipText
buttonsound
jump PhoneScript_HangupText_Male
.DaisyTea:
farwritetext ChadDaisyTeaGossipText
buttonsound
jump PhoneScript_HangupText_Male
.Traveled:
farwritetext ChadTravelGossipText
buttonsound
jump PhoneScript_HangupText_Male

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@ -0,0 +1,65 @@
DanaPhoneCalleeScript:
trainertotext LASS, DANA1, MEM_BUFFER_0
checkflag ENGINE_DANA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_DANA_THURSDAY_NIGHT
iftrue .NotThursday
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue .HasThunderstone
checkcode VAR_WEEKDAY
ifnotequal THURSDAY, .NotThursday
checktime NITE
iftrue DanaThursdayNight
.NotThursday:
farjump UnknownScript_0xa0978
.WantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
farjump UnknownScript_0xa0a78
.HasThunderstone:
landmarktotext ROUTE_38, MEM_BUFFER_2
farjump UnknownScript_0xa0acd
DanaPhoneCallerScript:
trainertotext LASS, DANA1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_DANA
iftrue .Generic
checkflag ENGINE_DANA_THURSDAY_NIGHT
iftrue .Generic
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue .Generic
farscall PhoneScript_Random3
ifequal 0, DanaWantsBattle
checkevent EVENT_DANA_GAVE_THUNDERSTONE
iftrue .Thunderstone
farscall PhoneScript_Random2
ifequal 0, DanaHasThunderstone
.Thunderstone:
farscall PhoneScript_Random11
ifequal 0, DanaHasThunderstone
.Generic:
farscall PhoneScript_Random3
ifequal 0, DanaFoundRare
farjump Phone_GenericCall_Female
DanaThursdayNight:
setflag ENGINE_DANA_THURSDAY_NIGHT
DanaWantsBattle:
landmarktotext ROUTE_38, MEM_BUFFER_2
setflag ENGINE_DANA
farjump PhoneScript_WantsToBattle_Female
DanaFoundRare:
farjump Phone_CheckIfUnseenRare_Female
DanaHasThunderstone:
setflag ENGINE_DANA_HAS_THUNDERSTONE
landmarktotext ROUTE_38, MEM_BUFFER_2
farjump PhoneScript_FoundItem_Female

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DerekPhoneCalleeScript:
trainertotext POKEFANM, DEREK1, MEM_BUFFER_0
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_DEREK_HAS_NUGGET
iftrue .Nugget
farscall PhoneScript_Random2
ifequal 0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
ifequal TUESDAY, .ContestToday
ifequal THURSDAY, .ContestToday
ifequal SATURDAY, .ContestToday
.NoContest:
farjump UnknownScript_0xa0988
.ContestToday:
farjump PhoneScript_BugCatchingContest
.Nugget:
landmarktotext ROUTE_39, MEM_BUFFER_2
farjump UnknownScript_0xa0ad5
DerekPhoneCallerScript:
trainertotext POKEFANM, DEREK1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, .NoContest
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue .NoContest
checkcode VAR_WEEKDAY
ifequal TUESDAY, .ContestToday
ifequal THURSDAY, .ContestToday
ifequal SATURDAY, .ContestToday
.NoContest:
farscall PhoneScript_Random4
ifequal 0, .Nugget
farjump Phone_GenericCall_Male
.ContestToday:
farjump PhoneScript_BugCatchingContest
.Nugget:
setflag ENGINE_DEREK_HAS_NUGGET
landmarktotext ROUTE_39, MEM_BUFFER_2
farjump PhoneScript_FoundItem_Male

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ElmPhoneCalleeScript:
checkcode VAR_SPECIALPHONECALL
ifequal SPECIALCALL_POKERUS, .pokerus
checkevent EVENT_SHOWED_TOGEPI_TO_ELM
iftrue .discovery
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iffalse .next
checkevent EVENT_TOGEPI_HATCHED
iftrue .egghatched
.next
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iftrue .eggunhatched
checkevent EVENT_ELMS_AIDE_IN_LAB
iftrue .assistant
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue .checkingegg
checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
iftrue .stolen
checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
iftrue .sawmrpokemon
farwritetext ElmPhoneStartText
end
.sawmrpokemon
farwritetext ElmPhoneSawMrPokemonText
end
.stolen
farwritetext ElmPhonePokemonStolenText
end
.checkingegg
farwritetext ElmPhoneCheckingEggText
end
.assistant
farwritetext ElmPhoneAssistantText
end
.eggunhatched
farwritetext ElmPhoneEggUnhatchedText
end
.egghatched
farwritetext ElmPhoneEggHatchedText
setevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
end
.discovery
random 2
ifequal 0, .nextdiscovery
farwritetext ElmPhoneDiscovery1Text
end
.nextdiscovery
farwritetext ElmPhoneDiscovery2Text
end
.pokerus
farwritetext ElmPhonePokerusText
specialphonecall SPECIALCALL_NONE
end
ElmPhoneCallerScript:
checkcode VAR_SPECIALPHONECALL
ifequal SPECIALCALL_ROBBED, .disaster
ifequal SPECIALCALL_ASSISTANT, .assistant
ifequal SPECIALCALL_WEIRDBROADCAST, .rocket
ifequal SPECIALCALL_SSTICKET, .gift
ifequal SPECIALCALL_MASTERBALL, .gift
farwritetext ElmPhonePokerusText
specialphonecall SPECIALCALL_NONE
end
.disaster
farwritetext ElmPhoneDisasterText
specialphonecall SPECIALCALL_NONE
setevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
end
.assistant
farwritetext ElmPhoneEggAssistantText
specialphonecall SPECIALCALL_NONE
clearevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER
setevent EVENT_ELMS_AIDE_IN_LAB
end
.rocket
farwritetext ElmPhoneRocketText
specialphonecall SPECIALCALL_NONE
end
.gift
farwritetext ElmPhoneGiftText
specialphonecall SPECIALCALL_NONE
end
.unused
farwritetext ElmPhoneUnusedText
specialphonecall SPECIALCALL_NONE
end

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ErinPhoneCalleeScript:
trainertotext PICNICKER, ERIN1, MEM_BUFFER_0
checkflag ENGINE_ERIN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_ERIN_SATURDAY_NIGHT
iftrue .NotSaturday
checkcode VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checktime NITE
iftrue ErinSaturdayNight
.NotSaturday:
farjump ErinWorkingHardScript
.WantsBattle:
landmarktotext ROUTE_46, MEM_BUFFER_2
farjump ErinComeBattleScript
ErinPhoneCallerScript:
trainertotext PICNICKER, ERIN1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_ERIN
iftrue .GenericCall
checkflag ENGINE_ERIN_SATURDAY_NIGHT
iftrue .GenericCall
farscall PhoneScript_Random3
ifequal 0, ErinWantsBattle
ifequal 1, ErinWantsBattle
.GenericCall:
farjump Phone_GenericCall_Female
ErinSaturdayNight:
setflag ENGINE_ERIN_SATURDAY_NIGHT
ErinWantsBattle:
landmarktotext ROUTE_46, MEM_BUFFER_2
setflag ENGINE_ERIN
farjump PhoneScript_WantsToBattle_Female

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GavenPhoneCalleeScript:
trainertotext COOLTRAINERM, GAVEN3, MEM_BUFFER_0
checkflag ENGINE_GAVEN
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_GAVEN_THURSDAY_MORNING
iftrue .NotThursday
checkcode VAR_WEEKDAY
ifnotequal THURSDAY, .NotThursday
checktime MORN
iftrue GavenThursdayMorning
.NotThursday:
farjump UnknownScript_0xa0910
.WantsBattle:
landmarktotext ROUTE_26, MEM_BUFFER_2
farjump UnknownScript_0xa0a37
GavenPhoneCallerScript:
trainertotext COOLTRAINERM, GAVEN3, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_GAVEN
iftrue .WaitingForBattle
checkflag ENGINE_GAVEN_THURSDAY_MORNING
iftrue .WaitingForBattle
farscall PhoneScript_Random2
ifequal 0, GavenWantsRematch
.WaitingForBattle:
farscall PhoneScript_Random3
ifequal 0, GavenFoundRare
farjump Phone_GenericCall_Male
GavenThursdayMorning:
setflag ENGINE_GAVEN_THURSDAY_MORNING
GavenWantsRematch:
landmarktotext ROUTE_26, MEM_BUFFER_2
setflag ENGINE_GAVEN
farjump PhoneScript_WantsToBattle_Male
GavenFoundRare:
farjump Phone_CheckIfUnseenRare_Male

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GinaPhoneCalleeScript:
trainertotext PICNICKER, GINA1, MEM_BUFFER_0
checkflag ENGINE_GINA
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Female
checkflag ENGINE_GINA_SUNDAY_AFTERNOON
iftrue .NotSunday
checkflag ENGINE_GINA_HAS_LEAF_STONE
iftrue .HasLeafStone
checkcode VAR_WEEKDAY
ifnotequal SUNDAY, .NotSunday
checktime DAY
iftrue GinaSundayDay
.NotSunday:
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
farjump UnknownScript_0xa0960
.Rockets:
farjump UnknownScript_0xa05c6
.WantsBattle:
landmarktotext ROUTE_34, MEM_BUFFER_2
farjump UnknownScript_0xa0a69
.HasLeafStone:
landmarktotext ROUTE_34, MEM_BUFFER_2
farjump UnknownScript_0xa0abd
GinaPhoneCallerScript:
trainertotext PICNICKER, GINA1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Female
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue GinaRockets
checkflag ENGINE_GINA
iftrue .Generic
checkflag ENGINE_GINA_SUNDAY_AFTERNOON
iftrue .Generic
checkflag ENGINE_GINA_HAS_LEAF_STONE
iftrue .Generic
checkevent EVENT_GINA_GAVE_LEAF_STONE
iftrue .GaveLeafStone
farscall PhoneScript_Random2
ifequal 0, GinaHasLeafStone
.GaveLeafStone:
farscall PhoneScript_Random11
ifequal 0, GinaHasLeafStone
checkflag ENGINE_FLYPOINT_GOLDENROD
iffalse .Generic
farscall PhoneScript_Random3
ifequal 0, GinaWantsBattle
.Generic:
farjump Phone_GenericCall_Female
GinaSundayDay:
setflag ENGINE_GINA_SUNDAY_AFTERNOON
GinaWantsBattle:
landmarktotext ROUTE_34, MEM_BUFFER_2
setflag ENGINE_GINA
farjump PhoneScript_WantsToBattle_Female
GinaRockets:
farjump UnknownScript_0xa05c6
GinaHasLeafStone:
setflag ENGINE_GINA_HAS_LEAF_STONE
landmarktotext ROUTE_34, MEM_BUFFER_2
farjump PhoneScript_FoundItem_Female

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JackPhoneTips:
farwritetext UnknownText_0x1745c2
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0900:
farwritetext UnknownText_0x17485b
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0908:
farwritetext UnknownText_0x17496b
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0910:
farwritetext UnknownText_0x174c29
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0918:
farwritetext UnknownText_0x174ec5
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0920:
farwritetext UnknownText_0x17519b
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0928:
farwritetext UnknownText_0x17549b
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0930:
farwritetext UnknownText_0x17571d
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0938:
farwritetext UnknownText_0x175abe
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0940:
farwritetext UnknownText_0x175eaf
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0948:
farwritetext UnknownText_0x1768b0
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0950:
farwritetext UnknownText_0x176d32
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0958:
farwritetext UnknownText_0x1770fb
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0960:
farwritetext UnknownText_0x177465
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0968:
farwritetext UnknownText_0x64bc6
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0970:
farwritetext UnknownText_0x64e90
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0978:
farwritetext UnknownText_0x65161
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0980:
farwritetext UnknownText_0x65a23
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0988:
farwritetext UnknownText_0x65d5c
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0990:
farwritetext UnknownText_0x65ff2
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0998:
farwritetext UnknownText_0x6651e
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa09a0:
farwritetext UnknownText_0x66882
buttonsound
jump PhoneScript_HangupText_Female
VanceLookingForward:
farwritetext VanceLookingForwardText
buttonsound
jump PhoneScript_HangupText_Male
WiltonHaventFoundAnything:
farwritetext WiltonHaventFoundAnythingText
buttonsound
jump PhoneScript_HangupText_Male
ParryBattleWithMe:
farwritetext ParryBattleWithMeText
buttonsound
jump PhoneScript_HangupText_Male
ErinWorkingHardScript:
farwritetext ErinWorkingHardText
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa09c8:
random 3
ifequal 0, UnknownScript_0xa09d6
ifequal 1, UnknownScript_0xa09de
ifequal 2, UnknownScript_0xa09e6
UnknownScript_0xa09d6:
farwritetext UnknownText_0x64846
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa09de:
farwritetext UnknownText_0x64881
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa09e6:
farwritetext UnknownText_0x648dc
buttonsound
jump PhoneScript_HangupText_Male
KenjiAnswerPhoneScript:
checkcode VAR_KENJI_BREAK
ifequal 2, .Training
ifequal 1, .OnBreak
farwritetext UnknownText_0x66e17
buttonsound
jump PhoneScript_HangupText_Male
.Training:
farwritetext UnknownText_0x66e67
buttonsound
jump PhoneScript_HangupText_Male
.OnBreak:
checktime MORN
iftrue .Morning
checktime NITE
iftrue .Night
setevent EVENT_KENJI_ON_BREAK
farwritetext KenjiBreakText
buttonsound
jump PhoneScript_HangupText_Male
.Morning:
farwritetext UnknownText_0x66ed3
buttonsound
jump PhoneScript_HangupText_Male
.Night:
farwritetext UnknownText_0x66f52
buttonsound
jump PhoneScript_HangupText_Male

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UnknownScript_0xa0aa5:
farwritetext UnknownText_0x174895
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0aad:
farwritetext UnknownText_0x17529c
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0ab5:
farwritetext UnknownText_0x175b6d
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0abd:
farwritetext UnknownText_0x17750e
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0ac5:
farwritetext UnknownText_0x64f1a
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0acd:
farwritetext UnknownText_0x6520f
buttonsound
jump PhoneScript_HangupText_Female
UnknownScript_0xa0ad5:
farwritetext UnknownText_0x65da6
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0add:
farwritetext UnknownText_0x66087
buttonsound
jump PhoneScript_HangupText_Male
UnknownScript_0xa0ae5:
farwritetext UnknownText_0x6691d
buttonsound
jump PhoneScript_HangupText_Female
WiltonWantThis:
farwritetext WiltonWantThisText
buttonsound
jump PhoneScript_HangupText_Male

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HueyPhoneCalleeScript:
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
checkflag ENGINE_HUEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_HUEY_WEDNESDAY_NIGHT
iftrue .NotWednesday
checkcode VAR_WEEKDAY
ifnotequal WEDNESDAY, .NotWednesday
checktime NITE
iftrue HueyWednesdayNight
.NotWednesday:
special RandomPhoneMon
farjump UnknownScript_0xa0908
.WantsBattle:
landmarktotext LIGHTHOUSE, MEM_BUFFER_2
farjump HueyWantsBattleScript
HueyPhoneCallerScript:
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_HUEY
iftrue .Flavor
checkflag ENGINE_HUEY_WEDNESDAY_NIGHT
iftrue .Flavor
farscall PhoneScript_Random3
ifequal 0, HueyWantsBattle
ifequal 1, HueyWantsBattle
.Flavor:
farjump PhoneScript_MonFlavorText
HueyWednesdayNight:
setflag ENGINE_HUEY_WEDNESDAY_NIGHT
HueyWantsBattle:
landmarktotext LIGHTHOUSE, MEM_BUFFER_2
setflag ENGINE_HUEY
farjump PhoneScript_WantsToBattle_Male

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IrwinPhoneCalleeScript:
trainertotext JUGGLER, IRWIN1, MEM_BUFFER_0
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
farjump UnknownScript_0xa09c8
.Rockets:
farjump IrwinRocketRumor
IrwinPhoneCallerScript:
trainertotext JUGGLER, IRWIN1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
farjump IrwinRumorScript
.Rockets:
farjump IrwinRocketRumor

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IrwinRumorScript:
checkevent EVENT_OPENED_MT_SILVER
iftrue .MtSilver
checkevent EVENT_FOUGHT_SNORLAX
iftrue .Snorlax
checkevent EVENT_GOT_PASS_FROM_COPYCAT
iftrue .TrainPass
checkflag ENGINE_MARSHBADGE
iftrue .MarshBadge
checkflag ENGINE_FLYPOINT_VERMILION
iftrue .VermilionCity
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .EliteFour
checkflag ENGINE_RISINGBADGE
iftrue .RisingBadge
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .RadioTower
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .RocketHideout
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue .JasmineReturned
checkflag ENGINE_FOGBADGE
iftrue .FogBadge
checkflag ENGINE_PLAINBADGE
iftrue .PlainBadge
farwritetext IrwinCalledRightAwayText
buttonsound
jump PhoneScript_HangupText_Male
.PlainBadge:
farwritetext UnknownText_0x64099
buttonsound
jump PhoneScript_HangupText_Male
.JasmineReturned:
farwritetext UnknownText_0x640e6
buttonsound
jump PhoneScript_HangupText_Male
.RocketHideout:
farwritetext UnknownText_0x6416d
buttonsound
jump PhoneScript_HangupText_Male
.RadioTower:
farwritetext UnknownText_0x641e8
buttonsound
jump PhoneScript_HangupText_Male
.RisingBadge:
farwritetext UnknownText_0x64247
buttonsound
jump PhoneScript_HangupText_Male
.EliteFour:
farwritetext UnknownText_0x642bb
buttonsound
jump PhoneScript_HangupText_Male
.VermilionCity:
farwritetext UnknownText_0x643d4
buttonsound
jump PhoneScript_HangupText_Male
.TrainPass:
farwritetext UnknownText_0x64448
buttonsound
jump PhoneScript_HangupText_Male
.Snorlax:
farwritetext UnknownText_0x6455b
buttonsound
jump PhoneScript_HangupText_Male
.MtSilver:
farwritetext UnknownText_0x645ff
buttonsound
jump PhoneScript_HangupText_Male
.FogBadge:
farwritetext UnknownText_0x646df
buttonsound
jump PhoneScript_HangupText_Male
.MarshBadge:
farwritetext UnknownText_0x647d8
buttonsound
jump PhoneScript_HangupText_Male

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JackPhoneCalleeScript:
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
checkflag ENGINE_JACK
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime MORN
iftrue JackMondayMorning
.NotMonday:
farjump JackPhoneTips
.WantsBattle:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
farjump JackWantsBattleScript
JackPhoneCallerScript:
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, JackBattleTrivia
checkflag ENGINE_JACK
iftrue .WaitingForBattle
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .WaitingForBattle
farscall PhoneScript_Random2
ifequal 0, JackWantsToBattle
.WaitingForBattle:
farscall PhoneScript_Random3
ifequal 0, JackFindsRare
farjump Phone_GenericCall_Male
JackMondayMorning:
setflag ENGINE_JACK_MONDAY_MORNING
JackWantsToBattle:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
setflag ENGINE_JACK
farjump PhoneScript_WantsToBattle_Male
JackFindsRare:
farjump Phone_CheckIfUnseenRare_Male
JackBattleTrivia:
farjump JackTriviaScript

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JackTriviaScript:
random 11
ifequal 0, .Thunder
ifequal 1, .Rollout
ifequal 2, .Solarbeam
ifequal 3, .Stomp
ifequal 4, .Gust
ifequal 5, .Twister
ifequal 6, .Earthquake
ifequal 7, .Magnitude
ifequal 8, .Sandstorm
ifequal 9, .SunnyDay
ifequal 10, .RainDance
.Thunder:
farwritetext JackThunderTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Rollout:
farwritetext JackRolloutTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Solarbeam:
farwritetext JackSolarbeamTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Stomp:
farwritetext JackStompTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Gust:
farwritetext JackGustTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Twister:
farwritetext JackTwisterTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Earthquake:
farwritetext JackEarthquakeTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Magnitude:
farwritetext JackMagnitudeTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.Sandstorm:
farwritetext JackSandstormTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.SunnyDay:
farwritetext JackSunnyDayTriviaText
buttonsound
jump PhoneScript_HangupText_Male
.RainDance:
farwritetext JackRainDanceTriviaText
buttonsound
jump PhoneScript_HangupText_Male

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JoeyPhoneCalleeScript:
trainertotext YOUNGSTER, JOEY1, MEM_BUFFER_0
checkflag ENGINE_JOEY
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JOEY_MONDAY_AFTERNOON
iftrue .NotMonday
checkcode VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime DAY
iftrue JoeyMondayAfternoon
.NotMonday:
special RandomPhoneMon
farjump UnknownScript_0xa0930
.WantsBattle:
landmarktotext ROUTE_30, MEM_BUFFER_2
farjump UnknownScript_0xa0a4b
JoeyPhoneCallerScript:
trainertotext YOUNGSTER, JOEY1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_JOEY
iftrue .Generic
checkflag ENGINE_JOEY_MONDAY_AFTERNOON
iftrue .Generic
farscall PhoneScript_Random3
ifequal 0, JoeyWantsBattle
ifequal 1, JoeyWantsBattle
.Generic:
farjump Phone_GenericCall_Male
JoeyMondayAfternoon:
setflag ENGINE_JOEY_MONDAY_AFTERNOON
JoeyWantsBattle:
landmarktotext ROUTE_30, MEM_BUFFER_2
setflag ENGINE_JOEY
farjump PhoneScript_WantsToBattle_Male

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JosePhoneCalleeScript:
trainertotext BIRD_KEEPER, JOSE2, MEM_BUFFER_0
checkflag ENGINE_JOSE
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JOSE_SATURDAY_NIGHT
iftrue .NotSaturday
checkflag ENGINE_JOSE_HAS_STAR_PIECE
iftrue .HasItem
checkcode VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checktime NITE
iftrue JoseSaturdayNight
.NotSaturday:
farjump UnknownScript_0xa0920
.WantsBattle:
landmarktotext ROUTE_27, MEM_BUFFER_2
farjump UnknownScript_0xa0a41
.HasItem:
landmarktotext ROUTE_27, MEM_BUFFER_2
farjump UnknownScript_0xa0a41
JosePhoneCallerScript:
trainertotext BIRD_KEEPER, JOSE2, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
checkflag ENGINE_JOSE
iftrue .Generic
checkflag ENGINE_JOSE_SATURDAY_NIGHT
iftrue .Generic
checkflag ENGINE_JOSE_HAS_STAR_PIECE
iftrue .Generic
farscall PhoneScript_Random3
ifequal 0, JoseWantsBattle
farscall PhoneScript_Random3
ifequal 0, JoseHasStarPiece
.Generic:
farscall PhoneScript_Random3
ifequal 0, JoseFoundRare
farjump Phone_GenericCall_Male
JoseSaturdayNight:
setflag ENGINE_JOSE_SATURDAY_NIGHT
JoseWantsBattle:
landmarktotext ROUTE_27, MEM_BUFFER_2
setflag ENGINE_JOSE
farjump PhoneScript_WantsToBattle_Male
JoseFoundRare:
farjump Phone_CheckIfUnseenRare_Male
JoseHasStarPiece:
setflag ENGINE_JOSE_HAS_STAR_PIECE
landmarktotext ROUTE_27, MEM_BUFFER_2
farjump PhoneScript_FoundItem_Male

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KenjiPhoneCalleeScript:
trainertotext BLACKBELT_T, KENJI3, MEM_BUFFER_0
farscall PhoneScript_AnswerPhone_Male
farjump KenjiAnswerPhoneScript
KenjiPhoneCallerScript:
trainertotext BLACKBELT_T, KENJI3, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
farjump KenjiCallingPhoneScript

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