diff --git a/docs/develop/index.md b/docs/develop/index.md index 706175139..765b5c547 100755 --- a/docs/develop/index.md +++ b/docs/develop/index.md @@ -82,20 +82,35 @@ - **wDieRoll** - **wSpacesLeft** -- Addresses within *wCurMapData* ~ *wCurMapDataEnd*: preserved on save. Includes: +- Addresses within *wCurMapData* ~ *wCurMapDataEnd*: preserved on save. Initialized when entering a level, and updated accordingly throughout the level. Includes: - **wCurTurn** - **wCurSpace** + - **wCurLevelCoins** + - **wCurLevelExp** - **wCurSpaceStruct**: - **wCurSpaceXCoord** - **wCurSpaceYCoord** - **wCurSpaceEffect** for non-branch spaces, or **wCurSpaceBranchStructPtr** (two bytes) for branch spaces - **wCurSpaceNextSpace** for non-branch spaces +- Addresses within *wPlayerData* ~ *wPlayerDataEnd*: preserved on save. Includes: + - **wUnlockedLevels**: flag array that tracks progression regarding which levels have been unlocked. + - **wUnlockedTechniques**: flag array that tracks progression regarding which techniques have been unlocked. + - These addresses share memory region with string buffers from *wStringBuffer3* onwards. They are placed in memory in the following order. -- **wTempSpaceStruct**: Temporary scope. Same structure as *wCurSpaceStruct* -- **wTempSpaceBranchStruct**: Temporary scope. The structure is four bytes for next space for each direction (R/L/U/D; -1 if unavailable direction) followed by four bytes for required techniques for each direction (R/L/U/D) -- **wViewMapModeRange**, **wViewMapModeDisplacementY**, **wViewMapModeDisplacementX**: Temporary scope during a Vew Map mode session. -- **wBeforeViewMapYCoord**, **wBeforeViewMapXCoord**, **wBeforeViewMapMapGroup**, **wBeforeViewMapMapNumber**: Temporary scope during a Vew Map mode session. Used to preserve previous player state. + - **wTempSpaceStruct**: Temporary scope. Same structure as *wCurSpaceStruct* + - **wTempSpaceBranchStruct**: Temporary scope. The structure is four bytes for next space for each direction (R/L/U/D; -1 if unavailable direction) followed by four bytes for required techniques for each direction (R/L/U/D) + - **wViewMapModeRange**, **wViewMapModeDisplacementY**, **wViewMapModeDisplacementX**: Temporary scope during a Vew Map mode session. + - **wBeforeViewMapYCoord**, **wBeforeViewMapXCoord**, **wBeforeViewMapMapGroup**, **wBeforeViewMapMapNumber**: Temporary scope during a Vew Map mode session. Used to preserve previous player state. + +- Addresses for talker events: + - *wSeenTrainer** addresses have been repurposed as **wSeenTrainerOrTalker*** + - **wSeenTrainerOrTalkerIsTalker**: added right before *wSeenTrainerOrTalker**. + - **wTempTalker** ~ **wTempTalkerEnd**: allocated to the same address space as *wTempTrainer*. Same scope as *wTempTrainer*, but for talker events. + +- Address spaces for backing up the map state (disabled spaces and map objects). Located outside of WRAM banks 0 and 1. + - **wDisabledSpacesBackups**: preserved on save to **sDisabledSpacesBackups**. + - **wMapObjectsBackups**: preserved on save to **sMapObjectsBackups**. ### Overworld workflow