mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
parent
4c239a6f65
commit
41d5ea0482
@ -3,23 +3,23 @@ rsreset
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DEF OBJECT_SPRITE rb ; 00
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DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
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DEF OBJECT_SPRITE_TILE rb ; 02
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DEF OBJECT_MOVEMENTTYPE rb ; 03
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DEF OBJECT_MOVEMENT_TYPE rb ; 03
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DEF OBJECT_FLAGS1 rb ; 04
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DEF OBJECT_FLAGS2 rb ; 05
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DEF OBJECT_PALETTE rb ; 06
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DEF OBJECT_DIRECTION_WALKING rb ; 07
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DEF OBJECT_FACING rb ; 08
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DEF OBJECT_WALKING rb ; 07
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DEF OBJECT_DIRECTION rb ; 08
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DEF OBJECT_STEP_TYPE rb ; 09
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DEF OBJECT_STEP_DURATION rb ; 0a
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DEF OBJECT_ACTION rb ; 0b
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DEF OBJECT_STEP_FRAME rb ; 0c
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DEF OBJECT_FACING_STEP rb ; 0d
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DEF OBJECT_NEXT_TILE rb ; 0e
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DEF OBJECT_STANDING_TILE rb ; 0f
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DEF OBJECT_NEXT_MAP_X rb ; 10
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DEF OBJECT_NEXT_MAP_Y rb ; 11
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DEF OBJECT_MAP_X rb ; 12
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DEF OBJECT_MAP_Y rb ; 13
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DEF OBJECT_FACING rb ; 0d
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DEF OBJECT_TILE rb ; 0e
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DEF OBJECT_LAST_TILE rb ; 0f
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DEF OBJECT_MAP_X rb ; 10
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DEF OBJECT_MAP_Y rb ; 11
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DEF OBJECT_LAST_MAP_X rb ; 12
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DEF OBJECT_LAST_MAP_Y rb ; 13
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DEF OBJECT_INIT_X rb ; 14
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DEF OBJECT_INIT_Y rb ; 15
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DEF OBJECT_RADIUS rb ; 16
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@ -27,17 +27,17 @@ DEF OBJECT_SPRITE_X rb ; 17
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DEF OBJECT_SPRITE_Y rb ; 18
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DEF OBJECT_SPRITE_X_OFFSET rb ; 19
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DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a
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DEF OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b
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DEF OBJECT_1C rb ; 1c
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DEF OBJECT_MOVEMENT_INDEX rb ; 1b
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DEF OBJECT_STEP_INDEX rb ; 1c
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DEF OBJECT_1D rb ; 1d
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DEF OBJECT_1E rb ; 1e
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DEF OBJECT_1F rb ; 1f
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DEF OBJECT_JUMP_HEIGHT rb ; 1f
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DEF OBJECT_RANGE rb ; 20
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rb_skip 7
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DEF OBJECT_LENGTH EQU _RS
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DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
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; object_struct OBJECT_FACING values
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; object_struct OBJECT_DIRECTION values
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DEF OW_DOWN EQU DOWN << 2
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DEF OW_UP EQU UP << 2
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DEF OW_LEFT EQU LEFT << 2
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@ -145,13 +145,14 @@ DEF NUM_BGEVENTS EQU const_value
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DEF NUM_OBJECT_TYPES EQU const_value
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; command queue members
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DEF CMDQUEUE_TYPE EQU 0
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DEF CMDQUEUE_ADDR EQU 1
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DEF CMDQUEUE_02 EQU 2
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DEF CMDQUEUE_03 EQU 3
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DEF CMDQUEUE_04 EQU 4
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DEF CMDQUEUE_05 EQU 5
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DEF CMDQUEUE_ENTRY_SIZE EQU 6
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rsreset
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DEF CMDQUEUE_TYPE rb
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DEF CMDQUEUE_ADDR rb
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DEF CMDQUEUE_02 rb
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DEF CMDQUEUE_03 rb
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DEF CMDQUEUE_04 rb
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DEF CMDQUEUE_JUMPTABLE_INDEX rb
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DEF CMDQUEUE_ENTRY_SIZE EQU _RS
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DEF CMDQUEUE_CAPACITY EQU 4
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; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)
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@ -2074,7 +2074,7 @@ If `[wWalkingDirection]` is `STANDING` (`$FF`), this will check `[.EdgeWarps + $
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ld d, 0
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ld hl, .EdgeWarps
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add hl, de
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ld a, [wPlayerStandingTile]
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ld a, [wPlayerTile]
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cp [hl]
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jr nz, .not_warp
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@ -234,12 +234,12 @@ Cut_SpawnLeaf:
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Cut_GetLeafSpawnCoords:
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ld de, 0
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ld a, [wMetatileStandingX]
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ld a, [wPlayerMetatileX]
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bit 0, a
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jr z, .left_side
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set 0, e
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.left_side
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ld a, [wMetatileStandingY]
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ld a, [wPlayerMetatileY]
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bit 0, a
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jr z, .top_side
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set 1, e
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@ -686,7 +686,7 @@ Script_UsedWaterfall:
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.CheckContinueWaterfall:
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xor a
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ld [wScriptVar], a
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ld a, [wPlayerStandingTile]
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ld a, [wPlayerTile]
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call CheckWaterfallTile
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ret z
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farcall StubbedTrainerRankings_Waterfall
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@ -1693,7 +1693,7 @@ BikeFunction:
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jr .nope
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.ok
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call GetPlayerStandingTile
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call GetPlayerTile
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and $f ; lo nybble only
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jr nz, .nope ; not FLOOR_TILE
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xor a
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@ -135,7 +135,7 @@ HandleQueuedCommand:
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dba CmdQueue_Type4
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CmdQueues_AnonJumptable:
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ld hl, CMDQUEUE_05
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ld hl, CMDQUEUE_JUMPTABLE_INDEX
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add hl, bc
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ld a, [hl]
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pop hl
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@ -143,13 +143,13 @@ CmdQueues_AnonJumptable:
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ret
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CmdQueues_IncAnonJumptableIndex:
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ld hl, CMDQUEUE_05
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ld hl, CMDQUEUE_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ret
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CmdQueues_DecAnonJumptableIndex:
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ld hl, CMDQUEUE_05
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ld hl, CMDQUEUE_JUMPTABLE_INDEX
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add hl, bc
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dec [hl]
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ret
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@ -241,7 +241,7 @@ CmdQueue_Type3:
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.PlayerNotFacingDown:
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ld a, $7f
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ld [wd173], a
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ld hl, CMDQUEUE_05
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ld hl, CMDQUEUE_JUMPTABLE_INDEX
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add hl, bc
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ld [hl], 0
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ret
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@ -266,19 +266,19 @@ CmdQueue_StoneTable:
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and a
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jr z, .next
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ld hl, OBJECT_MOVEMENTTYPE
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ld hl, OBJECT_MOVEMENT_TYPE
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add hl, de
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ld a, [hl]
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cp SPRITEMOVEDATA_STRENGTH_BOULDER
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jr nz, .next
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ld hl, OBJECT_NEXT_TILE
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ld hl, OBJECT_TILE
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add hl, de
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ld a, [hl]
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call CheckPitTile
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jr nz, .next
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, de
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ld a, [hl]
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cp STANDING
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@ -349,7 +349,7 @@ CheckTileEvent:
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ret
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.warp_tile
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ld a, [wPlayerStandingTile]
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ld a, [wPlayerTile]
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call CheckPitTile
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jr nz, .not_pit
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ld a, PLAYEREVENT_FALL
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@ -1191,7 +1191,7 @@ CanUseSweetScent::
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jr nc, .no
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.ice_check
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ld a, [wPlayerStandingTile]
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ld a, [wPlayerTile]
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call CheckIceTile
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jr z, .no
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scf
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@ -1262,7 +1262,7 @@ ChooseWildEncounter_BugContest::
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ret
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TryWildEncounter_BugContest:
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ld a, [wPlayerStandingTile]
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ld a, [wPlayerTile]
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call CheckSuperTallGrassTile
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ld b, 40 percent
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jr z, .ok
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@ -1,13 +1,13 @@
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_LoadMapPart::
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ld hl, wSurroundingTiles
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ld a, [wMetatileStandingY]
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ld a, [wPlayerMetatileY]
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and a
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jr z, .top_row
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ld bc, SURROUNDING_WIDTH * 2
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add hl, bc
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.top_row
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ld a, [wMetatileStandingX]
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ld a, [wPlayerMetatileX]
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and a
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jr z, .left_column
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inc hl
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@ -22,7 +22,7 @@ ObjectActionPairPointers:
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assert_table_length NUM_OBJECT_ACTIONS
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SetFacingStanding:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], STANDING
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ret
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@ -30,13 +30,13 @@ SetFacingStanding:
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SetFacingCurrent:
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call GetSpriteDirection
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or FACING_STEP_DOWN_0 ; useless
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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SetFacingStandAction:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld a, [hl]
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and 1
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@ -64,7 +64,7 @@ SetFacingStepAction:
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call GetSpriteDirection
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or FACING_STEP_DOWN_0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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@ -90,7 +90,7 @@ SetFacingSkyfall:
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call GetSpriteDirection
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or FACING_STEP_DOWN_0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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@ -115,18 +115,18 @@ SetFacingBumpAction:
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call GetSpriteDirection
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or FACING_STEP_DOWN_0 ; useless
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or d
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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SetFacingCounterclockwiseSpin:
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call CounterclockwiseSpinAction
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ld hl, OBJECT_FACING
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ld hl, OBJECT_DIRECTION
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add hl, bc
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ld a, [hl]
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or FACING_STEP_DOWN_0 ; useless
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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@ -169,7 +169,7 @@ CounterclockwiseSpinAction:
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ld hl, .facings
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add hl, de
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ld a, [hl]
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ld hl, OBJECT_FACING
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ld hl, OBJECT_DIRECTION
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add hl, bc
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ld [hl], a
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ret
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@ -185,25 +185,25 @@ SetFacingFish:
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rrca
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rrca
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add FACING_FISH_DOWN
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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SetFacingShadow:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], FACING_SHADOW
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ret
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SetFacingEmote:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], FACING_EMOTE
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ret
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SetFacingBigDollSym:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], FACING_BIG_DOLL_SYM
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ret
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@ -217,13 +217,13 @@ SetFacingBounce:
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ld [hl], a
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and %00001000
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jr z, SetFacingFreezeBounce
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], FACING_STEP_UP_0
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ret
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SetFacingFreezeBounce:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], FACING_STEP_DOWN_0
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ret
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@ -238,13 +238,13 @@ SetFacingWeirdTree:
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rrca
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rrca
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add FACING_WEIRD_TREE_0
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], a
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ret
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SetFacingBigDollAsym:
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], FACING_BIG_DOLL_ASYM
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ret
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@ -259,7 +259,7 @@ SetFacingBigDoll:
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ld d, FACING_BIG_DOLL_ASYM ; asymmetric
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.ok
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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ld [hl], d
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ret
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@ -270,7 +270,7 @@ SetFacingBoulderDust:
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inc [hl]
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ld a, [hl]
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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and 2
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ld a, FACING_BOULDER_DUST_1
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@ -286,7 +286,7 @@ SetFacingGrassShake:
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add hl, bc
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inc [hl]
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ld a, [hl]
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ld hl, OBJECT_FACING_STEP
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ld hl, OBJECT_FACING
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add hl, bc
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and 4
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ld a, FACING_GRASS_1
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File diff suppressed because it is too large
Load Diff
@ -134,7 +134,7 @@ Movement_step_dig:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, bc
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ld [hl], STANDING
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ret
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@ -150,7 +150,7 @@ Movement_return_dig:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], a
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, bc
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ld [hl], STANDING
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ld hl, OBJECT_STEP_TYPE
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@ -190,18 +190,18 @@ Movement_fish_cast_rod:
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ret
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Movement_step_loop:
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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ld hl, OBJECT_MOVEMENT_INDEX
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add hl, bc
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ld [hl], $0
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jp ContinueReadingMovement
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Movement_step_end:
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call RestoreDefaultMovement
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ld hl, OBJECT_MOVEMENTTYPE
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ld hl, OBJECT_MOVEMENT_TYPE
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add hl, bc
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ld [hl], a
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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ld hl, OBJECT_MOVEMENT_INDEX
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add hl, bc
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ld [hl], $0
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@ -215,11 +215,11 @@ Movement_step_end:
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Movement_48:
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call RestoreDefaultMovement
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ld hl, OBJECT_MOVEMENTTYPE
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ld hl, OBJECT_MOVEMENT_TYPE
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add hl, bc
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ld [hl], a
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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ld hl, OBJECT_MOVEMENT_INDEX
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add hl, bc
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ld [hl], $0
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@ -314,7 +314,7 @@ Movement_step_sleep_common:
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add hl, bc
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ld [hl], OBJECT_ACTION_STAND
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, bc
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ld [hl], STANDING
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ret
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@ -333,7 +333,7 @@ Movement_step_bump:
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add hl, bc
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ld [hl], OBJECT_ACTION_BUMP
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, bc
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ld [hl], STANDING
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ret
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@ -352,7 +352,7 @@ Movement_tree_shake:
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add hl, bc
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ld [hl], OBJECT_ACTION_WEIRD_TREE
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, bc
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ld [hl], STANDING
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ret
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@ -426,7 +426,7 @@ Movement_turn_head_right:
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jr TurnHead
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TurnHead:
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ld hl, OBJECT_FACING
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ld hl, OBJECT_DIRECTION
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add hl, bc
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ld [hl], a
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@ -434,7 +434,7 @@ TurnHead:
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add hl, bc
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ld [hl], OBJECT_ACTION_STAND
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ld hl, OBJECT_DIRECTION_WALKING
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ld hl, OBJECT_WALKING
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add hl, bc
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ld [hl], STANDING
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ret
|
||||
@ -668,7 +668,7 @@ NormalStep:
|
||||
add hl, bc
|
||||
ld [hl], OBJECT_ACTION_STEP
|
||||
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
ld hl, OBJECT_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call CheckSuperTallGrassTile
|
||||
@ -747,7 +747,7 @@ SlideStep:
|
||||
|
||||
JumpStep:
|
||||
call InitStep
|
||||
ld hl, OBJECT_1F
|
||||
ld hl, OBJECT_JUMP_HEIGHT
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
|
||||
|
@ -60,17 +60,17 @@ CanObjectMoveInDirection:
|
||||
WillObjectBumpIntoWater:
|
||||
call CanObjectLeaveTile
|
||||
ret c
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld hl, OBJECT_PALETTE
|
||||
add hl, bc
|
||||
bit OAM_PRIORITY, [hl]
|
||||
jp nz, WillObjectRemainOnWater
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
ld hl, OBJECT_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, a
|
||||
@ -83,7 +83,7 @@ WillObjectBumpIntoWater:
|
||||
WillObjectBumpIntoLand:
|
||||
call CanObjectLeaveTile
|
||||
ret c
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
ld hl, OBJECT_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetTileCollision
|
||||
@ -93,13 +93,13 @@ WillObjectBumpIntoLand:
|
||||
ret
|
||||
|
||||
WillObjectBumpIntoTile:
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
ld hl, OBJECT_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetSideWallDirectionMask
|
||||
ret nc
|
||||
push af
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
ld hl, OBJECT_WALKING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
maskbits NUM_DIRECTIONS
|
||||
@ -120,13 +120,13 @@ WillObjectBumpIntoTile:
|
||||
db LEFT_MASK ; RIGHT
|
||||
|
||||
CanObjectLeaveTile:
|
||||
ld hl, OBJECT_STANDING_TILE
|
||||
ld hl, OBJECT_LAST_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetSideWallDirectionMask
|
||||
ret nc
|
||||
push af
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
ld hl, OBJECT_WALKING
|
||||
add hl, bc
|
||||
maskbits NUM_DIRECTIONS
|
||||
ld e, a
|
||||
@ -177,7 +177,7 @@ GetSideWallDirectionMask:
|
||||
db DOWN_MASK | LEFT_MASK ; COLL_UP_LEFT_WALL/BUOY
|
||||
|
||||
WillObjectRemainOnWater:
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
ld hl, OBJECT_WALKING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
maskbits NUM_DIRECTIONS
|
||||
@ -233,14 +233,14 @@ CheckFacingObject::
|
||||
call CheckCounterTile
|
||||
jr nz, .not_counter
|
||||
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
sub d
|
||||
cpl
|
||||
inc a
|
||||
add d
|
||||
ld d, a
|
||||
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
sub e
|
||||
cpl
|
||||
inc a
|
||||
@ -253,7 +253,7 @@ CheckFacingObject::
|
||||
ldh [hMapObjectIndex], a
|
||||
call IsNPCAtCoord
|
||||
ret nc
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
ld hl, OBJECT_WALKING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
@ -266,10 +266,10 @@ CheckFacingObject::
|
||||
ret
|
||||
|
||||
WillObjectBumpIntoSomeoneElse:
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
jr IsNPCAtCoord
|
||||
@ -282,10 +282,10 @@ IsObjectFacingSomeoneElse: ; unreferenced
|
||||
ret
|
||||
|
||||
.GetFacingCoords:
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
call GetSpriteDirection
|
||||
@ -333,12 +333,12 @@ IsNPCAtCoord:
|
||||
jr .continue
|
||||
|
||||
.not_big
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
jr nz, .check_current_coords
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp e
|
||||
@ -352,12 +352,12 @@ IsNPCAtCoord:
|
||||
jr nz, .yes
|
||||
|
||||
.check_current_coords
|
||||
ld hl, OBJECT_MAP_X
|
||||
ld hl, OBJECT_LAST_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
jr nz, .next
|
||||
ld hl, OBJECT_MAP_Y
|
||||
ld hl, OBJECT_LAST_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp e
|
||||
@ -402,7 +402,7 @@ HasObjectReachedMovementLimit:
|
||||
ld a, [hl]
|
||||
add e
|
||||
ld e, a
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
@ -427,7 +427,7 @@ HasObjectReachedMovementLimit:
|
||||
ld a, [hl]
|
||||
add e
|
||||
ld e, a
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
@ -444,7 +444,7 @@ HasObjectReachedMovementLimit:
|
||||
ret
|
||||
|
||||
IsObjectMovingOffEdgeOfScreen:
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [wXCoord]
|
||||
cp [hl]
|
||||
@ -455,7 +455,7 @@ IsObjectMovingOffEdgeOfScreen:
|
||||
jr c, .yes
|
||||
|
||||
.check_y
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [wYCoord]
|
||||
cp [hl]
|
||||
@ -474,9 +474,9 @@ IsObjectMovingOffEdgeOfScreen:
|
||||
ret
|
||||
|
||||
IsNPCAtPlayerCoord: ; unreferenced
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
ld d, a
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
ld e, a
|
||||
ld bc, wObjectStructs
|
||||
xor a
|
||||
@ -485,7 +485,7 @@ IsNPCAtPlayerCoord: ; unreferenced
|
||||
call DoesObjectHaveASprite
|
||||
jr z, .next
|
||||
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
ld hl, OBJECT_MOVEMENT_TYPE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp SPRITEMOVEDATA_BIGDOLLSYM
|
||||
@ -495,12 +495,12 @@ IsNPCAtPlayerCoord: ; unreferenced
|
||||
jr .next
|
||||
|
||||
.not_big
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp e
|
||||
jr nz, .check_current_coords
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
@ -511,12 +511,12 @@ IsNPCAtPlayerCoord: ; unreferenced
|
||||
jr .yes
|
||||
|
||||
.check_current_coords
|
||||
ld hl, OBJECT_MAP_Y
|
||||
ld hl, OBJECT_LAST_MAP_Y
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp e
|
||||
jr nz, .next
|
||||
ld hl, OBJECT_MAP_X
|
||||
ld hl, OBJECT_LAST_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp d
|
||||
@ -540,14 +540,14 @@ IsNPCAtPlayerCoord: ; unreferenced
|
||||
ret
|
||||
|
||||
WillObjectIntersectBigObject:
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, d
|
||||
sub [hl]
|
||||
jr c, .nope
|
||||
cp 2 ; big doll width
|
||||
jr nc, .nope
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, e
|
||||
sub [hl]
|
||||
|
@ -114,7 +114,7 @@ DoPlayerMovement::
|
||||
; Tiles such as waterfalls and warps move the player
|
||||
; in a given direction, overriding input.
|
||||
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
ld c, a
|
||||
call CheckWhirlpoolTile
|
||||
jr c, .not_whirlpool
|
||||
@ -270,7 +270,7 @@ DoPlayerMovement::
|
||||
cp 2
|
||||
jr z, .bump
|
||||
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
call CheckIceTile
|
||||
jr nc, .ice
|
||||
|
||||
@ -352,7 +352,7 @@ DoPlayerMovement::
|
||||
ret
|
||||
|
||||
.TryJump:
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
ld e, a
|
||||
and $f0
|
||||
cp HI_NYBBLE_LEDGES
|
||||
@ -398,7 +398,7 @@ DoPlayerMovement::
|
||||
ld d, 0
|
||||
ld hl, .EdgeWarps
|
||||
add hl, de
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
cp [hl]
|
||||
jr nz, .not_warp
|
||||
|
||||
@ -603,7 +603,7 @@ ENDM
|
||||
|
||||
.action_table:
|
||||
.action_table_1
|
||||
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerStandingTile
|
||||
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTile
|
||||
.action_table_1_end
|
||||
player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight
|
||||
player_action LEFT, FACE_LEFT, -1, 0, wTileLeft
|
||||
@ -617,13 +617,13 @@ ENDM
|
||||
ld a, 0
|
||||
ldh [hMapObjectIndex], a
|
||||
; Load the next X coordinate into d
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
ld d, a
|
||||
ld a, [wWalkingX]
|
||||
add d
|
||||
ld d, a
|
||||
; Load the next Y coordinate into e
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
ld e, a
|
||||
ld a, [wWalkingY]
|
||||
add e
|
||||
@ -651,7 +651,7 @@ ENDM
|
||||
bit BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
|
||||
jr z, .not_boulder
|
||||
|
||||
ld hl, OBJECT_DIRECTION_WALKING
|
||||
ld hl, OBJECT_WALKING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp STANDING
|
||||
@ -788,7 +788,7 @@ CheckStandingOnIce::
|
||||
jr z, .not_ice
|
||||
cp $f0
|
||||
jr z, .not_ice
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
call CheckIceTile
|
||||
jr nc, .yep
|
||||
ld a, [wPlayerState]
|
||||
|
@ -87,10 +87,10 @@ WriteObjectXY::
|
||||
call CheckObjectVisibility
|
||||
ret c
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ldh a, [hMapObjectIndex]
|
||||
@ -103,7 +103,7 @@ RefreshPlayerCoords:
|
||||
ld a, [wXCoord]
|
||||
add 4
|
||||
ld d, a
|
||||
ld hl, wPlayerStandingMapX
|
||||
ld hl, wPlayerMapX
|
||||
sub [hl]
|
||||
ld [hl], d
|
||||
ld hl, wMapObjects + MAPOBJECT_X_COORD
|
||||
@ -114,7 +114,7 @@ RefreshPlayerCoords:
|
||||
ld a, [wYCoord]
|
||||
add 4
|
||||
ld e, a
|
||||
ld hl, wPlayerStandingMapY
|
||||
ld hl, wPlayerMapY
|
||||
sub [hl]
|
||||
ld [hl], e
|
||||
ld hl, wMapObjects + MAPOBJECT_Y_COORD
|
||||
@ -447,7 +447,7 @@ CopyTempObjectToObjectStruct:
|
||||
add hl, de
|
||||
ld [hl], STEP_TYPE_RESET
|
||||
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, de
|
||||
ld [hl], STANDING
|
||||
|
||||
@ -467,7 +467,7 @@ CopyTempObjectToObjectStruct:
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
@ -486,7 +486,7 @@ CopyTempObjectToObjectStruct:
|
||||
ld hl, OBJECT_INIT_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, wXCoord
|
||||
@ -557,19 +557,19 @@ TrainerWalkToPlayer:
|
||||
call GetObjectStruct
|
||||
|
||||
; get last talked coords, load to bc
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
|
||||
; get player coords, load to de
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
ld d, a
|
||||
@ -618,15 +618,15 @@ FollowNotExact::
|
||||
ret c
|
||||
|
||||
; object 2 is now in bc, object 1 is now in de
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp b
|
||||
@ -640,7 +640,7 @@ FollowNotExact::
|
||||
jr .continue
|
||||
|
||||
.same_x
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp c
|
||||
@ -653,7 +653,7 @@ FollowNotExact::
|
||||
dec c
|
||||
|
||||
.continue
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld [hl], b
|
||||
ld a, b
|
||||
@ -666,7 +666,7 @@ FollowNotExact::
|
||||
ld hl, OBJECT_SPRITE_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld [hl], c
|
||||
ld a, c
|
||||
@ -683,7 +683,7 @@ FollowNotExact::
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
ld hl, OBJECT_MOVEMENT_TYPE
|
||||
add hl, de
|
||||
ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
@ -721,10 +721,10 @@ GetRelativeFacing::
|
||||
; load the coordinates of object d into bc
|
||||
ld a, d
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
@ -732,10 +732,10 @@ GetRelativeFacing::
|
||||
; load the coordinates of object e into de
|
||||
ld a, e
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
pop bc
|
||||
@ -813,15 +813,15 @@ QueueFollowerFirstStep:
|
||||
.QueueFirstStep:
|
||||
ld a, [wObjectFollow_Leader]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld a, [wObjectFollow_Follower]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, bc
|
||||
ld a, d
|
||||
cp [hl]
|
||||
@ -837,7 +837,7 @@ QueueFollowerFirstStep:
|
||||
ret
|
||||
|
||||
.check_y
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, e
|
||||
cp [hl]
|
||||
|
@ -158,7 +158,7 @@ UpdateOverworldMap:
|
||||
or HIGH(vBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
.not_overflowed
|
||||
ld hl, wMetatileStandingY
|
||||
ld hl, wPlayerMetatileY
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
cp 2 ; was 1
|
||||
@ -189,7 +189,7 @@ UpdateOverworldMap:
|
||||
or HIGH(vBGMap0)
|
||||
ld [wBGMapAnchor + 1], a
|
||||
.not_underflowed
|
||||
ld hl, wMetatileStandingY
|
||||
ld hl, wPlayerMetatileY
|
||||
dec [hl]
|
||||
ld a, [hl]
|
||||
cp -1 ; was 0
|
||||
@ -221,7 +221,7 @@ UpdateOverworldMap:
|
||||
and $1f
|
||||
or d
|
||||
ld [wBGMapAnchor], a
|
||||
ld hl, wMetatileStandingX
|
||||
ld hl, wPlayerMetatileX
|
||||
dec [hl]
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
@ -250,7 +250,7 @@ UpdateOverworldMap:
|
||||
and $1f
|
||||
or d
|
||||
ld [wBGMapAnchor], a
|
||||
ld hl, wMetatileStandingX
|
||||
ld hl, wPlayerMetatileX
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
cp 2
|
||||
|
@ -1,6 +1,6 @@
|
||||
CheckWarpCollision::
|
||||
; Is this tile a warp?
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
cp COLL_PIT
|
||||
jr z, .warp
|
||||
cp COLL_PIT_68
|
||||
@ -18,7 +18,7 @@ CheckWarpCollision::
|
||||
CheckDirectionalWarp::
|
||||
; If this is a directional warp, clear carry (press the designated button to warp).
|
||||
; Else, set carry (immediate warp).
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
cp COLL_WARP_CARPET_DOWN
|
||||
jr z, .directional
|
||||
cp COLL_WARP_CARPET_LEFT
|
||||
@ -37,7 +37,7 @@ CheckDirectionalWarp::
|
||||
CheckWarpFacingDown:
|
||||
ld de, 1
|
||||
ld hl, .blocks
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
call IsInArray
|
||||
ret
|
||||
|
||||
@ -54,7 +54,7 @@ CheckWarpFacingDown:
|
||||
db -1
|
||||
|
||||
CheckGrassCollision::
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
ld hl, .blocks
|
||||
ld de, 1
|
||||
call IsInArray
|
||||
@ -90,7 +90,7 @@ CheckCutCollision:
|
||||
db -1
|
||||
|
||||
GetWarpSFX::
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
ld de, SFX_ENTER_DOOR
|
||||
cp COLL_DOOR
|
||||
ret z
|
||||
|
@ -346,7 +346,7 @@ CheckMovingOffEdgeOfMap::
|
||||
ret
|
||||
|
||||
.down
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
sub 4
|
||||
ld b, a
|
||||
ld a, [wMapHeight]
|
||||
@ -357,7 +357,7 @@ CheckMovingOffEdgeOfMap::
|
||||
ret
|
||||
|
||||
.up
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
sub 4
|
||||
cp -1
|
||||
jr z, .ok
|
||||
@ -365,7 +365,7 @@ CheckMovingOffEdgeOfMap::
|
||||
ret
|
||||
|
||||
.left
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
sub 4
|
||||
cp -1
|
||||
jr z, .ok
|
||||
@ -373,7 +373,7 @@ CheckMovingOffEdgeOfMap::
|
||||
ret
|
||||
|
||||
.right
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
sub 4
|
||||
ld b, a
|
||||
ld a, [wMapWidth]
|
||||
@ -425,8 +425,8 @@ GetMapScreenCoords::
|
||||
ld [wOverworldMapAnchor + 1], a
|
||||
ld a, [wYCoord]
|
||||
and 1
|
||||
ld [wMetatileStandingY], a
|
||||
ld [wPlayerMetatileY], a
|
||||
ld a, [wXCoord]
|
||||
and 1
|
||||
ld [wMetatileStandingX], a
|
||||
ld [wPlayerMetatileX], a
|
||||
ret
|
||||
|
28
home/map.asm
28
home/map.asm
@ -246,10 +246,10 @@ GetDestinationWarpNumber::
|
||||
ret
|
||||
|
||||
.GetDestinationWarpNumber:
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
sub 4
|
||||
ld e, a
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
sub 4
|
||||
ld d, a
|
||||
ld a, [wCurMapWarpCount]
|
||||
@ -1514,16 +1514,16 @@ GetMovementPermissions::
|
||||
call .LeftRight
|
||||
call .UpDown
|
||||
; get coords of current tile
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
ld d, a
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
ld e, a
|
||||
call GetCoordTile
|
||||
ld [wPlayerStandingTile], a
|
||||
ld [wPlayerTile], a
|
||||
call .CheckHiNybble
|
||||
ret nz
|
||||
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
and 7
|
||||
ld hl, .MovementPermissionsData
|
||||
add l
|
||||
@ -1548,9 +1548,9 @@ GetMovementPermissions::
|
||||
db UP_MASK | LEFT_MASK
|
||||
|
||||
.UpDown:
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
ld d, a
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
ld e, a
|
||||
|
||||
push de
|
||||
@ -1567,9 +1567,9 @@ GetMovementPermissions::
|
||||
ret
|
||||
|
||||
.LeftRight:
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
ld d, a
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
ld e, a
|
||||
|
||||
push de
|
||||
@ -1688,10 +1688,10 @@ GetFacingTileCoord::
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
add d
|
||||
ld d, a
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
add e
|
||||
ld e, a
|
||||
ld a, [hl]
|
||||
@ -1861,10 +1861,10 @@ CheckCurrentMapCoordEvents::
|
||||
call CheckScenes
|
||||
ld b, a
|
||||
; Load your current coordinates into de. This will be used to check if your position is in the coord event table for the current map.
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
sub 4
|
||||
ld d, a
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
sub 4
|
||||
ld e, a
|
||||
|
||||
|
@ -71,14 +71,14 @@ DoesSpriteHaveFacings::
|
||||
pop de
|
||||
ret
|
||||
|
||||
GetPlayerStandingTile::
|
||||
ld a, [wPlayerStandingTile]
|
||||
GetPlayerTile::
|
||||
ld a, [wPlayerTile]
|
||||
call GetTileCollision
|
||||
ld b, a
|
||||
ret
|
||||
|
||||
CheckOnWater::
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
call GetTileCollision
|
||||
sub WATER_TILE
|
||||
ret z
|
||||
@ -189,7 +189,7 @@ CheckWaterfallTile::
|
||||
ret
|
||||
|
||||
CheckStandingOnEntrance::
|
||||
ld a, [wPlayerStandingTile]
|
||||
ld a, [wPlayerTile]
|
||||
cp COLL_DOOR
|
||||
ret z
|
||||
cp COLL_DOOR_79
|
||||
@ -404,7 +404,7 @@ LoadMovementDataPointer::
|
||||
call CheckObjectVisibility
|
||||
ret c
|
||||
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
ld hl, OBJECT_MOVEMENT_TYPE
|
||||
add hl, bc
|
||||
ld [hl], SPRITEMOVEDATA_SCRIPTED
|
||||
|
||||
@ -447,7 +447,7 @@ FindFirstEmptyObjectStruct::
|
||||
ret
|
||||
|
||||
GetSpriteMovementFunction::
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
ld hl, OBJECT_MOVEMENT_TYPE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp NUM_SPRITEMOVEDATA
|
||||
@ -500,7 +500,7 @@ CopySpriteMovementData::
|
||||
ret
|
||||
|
||||
.CopyData:
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
ld hl, OBJECT_MOVEMENT_TYPE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
@ -520,7 +520,7 @@ endr
|
||||
rlca
|
||||
rlca
|
||||
maskbits NUM_DIRECTIONS, 2
|
||||
ld hl, OBJECT_FACING
|
||||
ld hl, OBJECT_DIRECTION
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
||||
@ -549,16 +549,16 @@ endr
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
_GetMovementByte::
|
||||
_GetMovementIndex::
|
||||
; Switch to the movement data bank
|
||||
ldh a, [hROMBank]
|
||||
push af
|
||||
ld a, [hli]
|
||||
rst Bankswitch
|
||||
; Load the current script byte as given by OBJECT_MOVEMENT_BYTE_INDEX, and increment OBJECT_MOVEMENT_BYTE_INDEX
|
||||
; Load the current script byte as given by OBJECT_MOVEMENT_INDEX, and increment OBJECT_MOVEMENT_INDEX
|
||||
ld a, [hli]
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
|
||||
ld hl, OBJECT_MOVEMENT_INDEX
|
||||
add hl, bc
|
||||
add [hl]
|
||||
ld e, a
|
||||
@ -611,7 +611,7 @@ DoesObjectHaveASprite::
|
||||
SetSpriteDirection::
|
||||
; preserves other flags
|
||||
push af
|
||||
ld hl, OBJECT_FACING
|
||||
ld hl, OBJECT_DIRECTION
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and %11110011
|
||||
@ -623,7 +623,7 @@ SetSpriteDirection::
|
||||
ret
|
||||
|
||||
GetSpriteDirection::
|
||||
ld hl, OBJECT_FACING
|
||||
ld hl, OBJECT_DIRECTION
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
maskbits NUM_DIRECTIONS, 2
|
||||
|
@ -38,10 +38,10 @@ HandleStoneQueue::
|
||||
.IsObjectOnWarp:
|
||||
push de
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
ld hl, OBJECT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
ld hl, OBJECT_MAP_Y
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
|
||||
|
@ -138,19 +138,19 @@ FacingPlayerDistance::
|
||||
; Return carry if the sprite at bc is facing the player,
|
||||
; its distance in d, and its direction in e.
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_X ; x
|
||||
ld hl, OBJECT_MAP_X ; x
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_Y ; y
|
||||
ld hl, OBJECT_MAP_Y ; y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
cp d
|
||||
jr z, .CheckY
|
||||
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
cp e
|
||||
jr z, .CheckX
|
||||
|
||||
@ -158,7 +158,7 @@ FacingPlayerDistance::
|
||||
ret
|
||||
|
||||
.CheckY:
|
||||
ld a, [wPlayerStandingMapY]
|
||||
ld a, [wPlayerMapY]
|
||||
sub e
|
||||
jr z, .NotFacing
|
||||
jr nc, .Above
|
||||
@ -176,7 +176,7 @@ FacingPlayerDistance::
|
||||
jr .CheckFacing
|
||||
|
||||
.CheckX:
|
||||
ld a, [wPlayerStandingMapX]
|
||||
ld a, [wPlayerMapX]
|
||||
sub d
|
||||
jr z, .NotFacing
|
||||
jr nc, .Left
|
||||
|
@ -1,7 +1,7 @@
|
||||
INCLUDE "macros/asserts.asm"
|
||||
INCLUDE "macros/const.asm"
|
||||
INCLUDE "macros/predef.asm"
|
||||
INCLUDE "macros/rst.asm"
|
||||
INCLUDE "macros/farcall.asm"
|
||||
INCLUDE "macros/data.asm"
|
||||
INCLUDE "macros/code.asm"
|
||||
INCLUDE "macros/gfx.asm"
|
||||
|
@ -1,3 +1,5 @@
|
||||
; Coordinate macros
|
||||
|
||||
DEF hlcoord EQUS "coord hl,"
|
||||
DEF bccoord EQUS "coord bc,"
|
||||
DEF decoord EQUS "coord de,"
|
||||
|
@ -1,3 +1,5 @@
|
||||
; Far calls to another bank
|
||||
|
||||
MACRO farcall ; bank, address
|
||||
ld a, BANK(\1)
|
||||
ld hl, \1
|
@ -1,3 +1,5 @@
|
||||
; Graphics macros
|
||||
|
||||
MACRO assert_valid_rgb
|
||||
rept _NARG
|
||||
assert 0 <= (\1) && (\1) <= 31, "RGB channel must be 0-31"
|
||||
|
@ -2,7 +2,7 @@
|
||||
; Allows porting scripts with as few edits as possible.
|
||||
; Legacy support not in this file can be found by looking for the keyword: "LEGACY"
|
||||
|
||||
; macros/rst.asm
|
||||
; macros/farcall.asm
|
||||
DEF callba EQUS "farcall"
|
||||
DEF callab EQUS "callfar"
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
; Predef function calls
|
||||
|
||||
MACRO lda_predef
|
||||
; Some functions load the predef id
|
||||
; without immediately calling Predef.
|
||||
|
@ -1,4 +1,4 @@
|
||||
; Used in wram.asm
|
||||
; Structures in RAM
|
||||
|
||||
MACRO flag_array
|
||||
ds ((\1) + 7) / 8
|
||||
@ -294,26 +294,26 @@ MACRO object_struct
|
||||
\1StepType:: db
|
||||
\1StepDuration:: db
|
||||
\1Action:: db
|
||||
\1ObjectStepFrame:: db
|
||||
\1StepFrame:: db
|
||||
\1Facing:: db
|
||||
\1StandingTile:: db ; collision
|
||||
\1LastTile:: db ; collision
|
||||
\1StandingMapX:: db
|
||||
\1StandingMapY:: db
|
||||
\1Tile:: db
|
||||
\1LastTile:: db
|
||||
\1MapX:: db
|
||||
\1MapY:: db
|
||||
\1LastMapX:: db
|
||||
\1LastMapY:: db
|
||||
\1ObjectInitX:: db
|
||||
\1ObjectInitY:: db
|
||||
\1InitX:: db
|
||||
\1InitY:: db
|
||||
\1Radius:: db
|
||||
\1SpriteX:: db
|
||||
\1SpriteY:: db
|
||||
\1SpriteXOffset:: db
|
||||
\1SpriteYOffset:: db
|
||||
\1MovementByteIndex:: db
|
||||
\1Field1c:: ds 1
|
||||
\1MovementIndex:: db
|
||||
\1StepIndex:: db
|
||||
\1Field1d:: ds 1
|
||||
\1Field1e:: ds 1
|
||||
\1Field1f:: ds 1
|
||||
\1JumpHeight:: db
|
||||
\1Range:: db
|
||||
ds 7
|
||||
\1StructEnd::
|
||||
|
@ -1,3 +1,5 @@
|
||||
; Virtual Console macros
|
||||
|
||||
MACRO vc_hook
|
||||
if DEF(_CRYSTAL11_VC)
|
||||
.VC_\1::
|
||||
|
@ -160,7 +160,7 @@ wIndexedMovement2Pointer:: dw
|
||||
|
||||
ds 2
|
||||
|
||||
wMovementByteWasControlSwitch:: db
|
||||
wContinueReadingMovement:: db
|
||||
|
||||
UNION
|
||||
wObjectPriorities:: ds NUM_OBJECT_STRUCTS
|
||||
@ -2381,8 +2381,8 @@ wd173:: db ; related to command queue type 3
|
||||
ENDU
|
||||
|
||||
wOverworldMapAnchor:: dw
|
||||
wMetatileStandingY:: db
|
||||
wMetatileStandingX:: db
|
||||
wPlayerMetatileY:: db
|
||||
wPlayerMetatileX:: db
|
||||
|
||||
wMapPartial::
|
||||
wMapAttributesBank:: db
|
||||
|
Loading…
Reference in New Issue
Block a user