Rename the object_struct field labels and constants (#1005)

Fixes #990
This commit is contained in:
Rangi
2022-09-12 09:15:44 -04:00
committed by GitHub
parent 4c239a6f65
commit 41d5ea0482
30 changed files with 442 additions and 431 deletions

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@ -1,43 +1,43 @@
; object_struct members (see macros/ram.asm) ; object_struct members (see macros/ram.asm)
rsreset rsreset
DEF OBJECT_SPRITE rb ; 00 DEF OBJECT_SPRITE rb ; 00
DEF OBJECT_MAP_OBJECT_INDEX rb ; 01 DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
DEF OBJECT_SPRITE_TILE rb ; 02 DEF OBJECT_SPRITE_TILE rb ; 02
DEF OBJECT_MOVEMENTTYPE rb ; 03 DEF OBJECT_MOVEMENT_TYPE rb ; 03
DEF OBJECT_FLAGS1 rb ; 04 DEF OBJECT_FLAGS1 rb ; 04
DEF OBJECT_FLAGS2 rb ; 05 DEF OBJECT_FLAGS2 rb ; 05
DEF OBJECT_PALETTE rb ; 06 DEF OBJECT_PALETTE rb ; 06
DEF OBJECT_DIRECTION_WALKING rb ; 07 DEF OBJECT_WALKING rb ; 07
DEF OBJECT_FACING rb ; 08 DEF OBJECT_DIRECTION rb ; 08
DEF OBJECT_STEP_TYPE rb ; 09 DEF OBJECT_STEP_TYPE rb ; 09
DEF OBJECT_STEP_DURATION rb ; 0a DEF OBJECT_STEP_DURATION rb ; 0a
DEF OBJECT_ACTION rb ; 0b DEF OBJECT_ACTION rb ; 0b
DEF OBJECT_STEP_FRAME rb ; 0c DEF OBJECT_STEP_FRAME rb ; 0c
DEF OBJECT_FACING_STEP rb ; 0d DEF OBJECT_FACING rb ; 0d
DEF OBJECT_NEXT_TILE rb ; 0e DEF OBJECT_TILE rb ; 0e
DEF OBJECT_STANDING_TILE rb ; 0f DEF OBJECT_LAST_TILE rb ; 0f
DEF OBJECT_NEXT_MAP_X rb ; 10 DEF OBJECT_MAP_X rb ; 10
DEF OBJECT_NEXT_MAP_Y rb ; 11 DEF OBJECT_MAP_Y rb ; 11
DEF OBJECT_MAP_X rb ; 12 DEF OBJECT_LAST_MAP_X rb ; 12
DEF OBJECT_MAP_Y rb ; 13 DEF OBJECT_LAST_MAP_Y rb ; 13
DEF OBJECT_INIT_X rb ; 14 DEF OBJECT_INIT_X rb ; 14
DEF OBJECT_INIT_Y rb ; 15 DEF OBJECT_INIT_Y rb ; 15
DEF OBJECT_RADIUS rb ; 16 DEF OBJECT_RADIUS rb ; 16
DEF OBJECT_SPRITE_X rb ; 17 DEF OBJECT_SPRITE_X rb ; 17
DEF OBJECT_SPRITE_Y rb ; 18 DEF OBJECT_SPRITE_Y rb ; 18
DEF OBJECT_SPRITE_X_OFFSET rb ; 19 DEF OBJECT_SPRITE_X_OFFSET rb ; 19
DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a
DEF OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b DEF OBJECT_MOVEMENT_INDEX rb ; 1b
DEF OBJECT_1C rb ; 1c DEF OBJECT_STEP_INDEX rb ; 1c
DEF OBJECT_1D rb ; 1d DEF OBJECT_1D rb ; 1d
DEF OBJECT_1E rb ; 1e DEF OBJECT_1E rb ; 1e
DEF OBJECT_1F rb ; 1f DEF OBJECT_JUMP_HEIGHT rb ; 1f
DEF OBJECT_RANGE rb ; 20 DEF OBJECT_RANGE rb ; 20
rb_skip 7 rb_skip 7
DEF OBJECT_LENGTH EQU _RS DEF OBJECT_LENGTH EQU _RS
DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
; object_struct OBJECT_FACING values ; object_struct OBJECT_DIRECTION values
DEF OW_DOWN EQU DOWN << 2 DEF OW_DOWN EQU DOWN << 2
DEF OW_UP EQU UP << 2 DEF OW_UP EQU UP << 2
DEF OW_LEFT EQU LEFT << 2 DEF OW_LEFT EQU LEFT << 2

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@ -145,13 +145,14 @@ DEF NUM_BGEVENTS EQU const_value
DEF NUM_OBJECT_TYPES EQU const_value DEF NUM_OBJECT_TYPES EQU const_value
; command queue members ; command queue members
DEF CMDQUEUE_TYPE EQU 0 rsreset
DEF CMDQUEUE_ADDR EQU 1 DEF CMDQUEUE_TYPE rb
DEF CMDQUEUE_02 EQU 2 DEF CMDQUEUE_ADDR rb
DEF CMDQUEUE_03 EQU 3 DEF CMDQUEUE_02 rb
DEF CMDQUEUE_04 EQU 4 DEF CMDQUEUE_03 rb
DEF CMDQUEUE_05 EQU 5 DEF CMDQUEUE_04 rb
DEF CMDQUEUE_ENTRY_SIZE EQU 6 DEF CMDQUEUE_JUMPTABLE_INDEX rb
DEF CMDQUEUE_ENTRY_SIZE EQU _RS
DEF CMDQUEUE_CAPACITY EQU 4 DEF CMDQUEUE_CAPACITY EQU 4
; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm) ; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)

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@ -2074,7 +2074,7 @@ If `[wWalkingDirection]` is `STANDING` (`$FF`), this will check `[.EdgeWarps + $
ld d, 0 ld d, 0
ld hl, .EdgeWarps ld hl, .EdgeWarps
add hl, de add hl, de
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
cp [hl] cp [hl]
jr nz, .not_warp jr nz, .not_warp

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@ -234,12 +234,12 @@ Cut_SpawnLeaf:
Cut_GetLeafSpawnCoords: Cut_GetLeafSpawnCoords:
ld de, 0 ld de, 0
ld a, [wMetatileStandingX] ld a, [wPlayerMetatileX]
bit 0, a bit 0, a
jr z, .left_side jr z, .left_side
set 0, e set 0, e
.left_side .left_side
ld a, [wMetatileStandingY] ld a, [wPlayerMetatileY]
bit 0, a bit 0, a
jr z, .top_side jr z, .top_side
set 1, e set 1, e

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@ -686,7 +686,7 @@ Script_UsedWaterfall:
.CheckContinueWaterfall: .CheckContinueWaterfall:
xor a xor a
ld [wScriptVar], a ld [wScriptVar], a
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call CheckWaterfallTile call CheckWaterfallTile
ret z ret z
farcall StubbedTrainerRankings_Waterfall farcall StubbedTrainerRankings_Waterfall
@ -1693,7 +1693,7 @@ BikeFunction:
jr .nope jr .nope
.ok .ok
call GetPlayerStandingTile call GetPlayerTile
and $f ; lo nybble only and $f ; lo nybble only
jr nz, .nope ; not FLOOR_TILE jr nz, .nope ; not FLOOR_TILE
xor a xor a

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@ -135,7 +135,7 @@ HandleQueuedCommand:
dba CmdQueue_Type4 dba CmdQueue_Type4
CmdQueues_AnonJumptable: CmdQueues_AnonJumptable:
ld hl, CMDQUEUE_05 ld hl, CMDQUEUE_JUMPTABLE_INDEX
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
pop hl pop hl
@ -143,13 +143,13 @@ CmdQueues_AnonJumptable:
ret ret
CmdQueues_IncAnonJumptableIndex: CmdQueues_IncAnonJumptableIndex:
ld hl, CMDQUEUE_05 ld hl, CMDQUEUE_JUMPTABLE_INDEX
add hl, bc add hl, bc
inc [hl] inc [hl]
ret ret
CmdQueues_DecAnonJumptableIndex: CmdQueues_DecAnonJumptableIndex:
ld hl, CMDQUEUE_05 ld hl, CMDQUEUE_JUMPTABLE_INDEX
add hl, bc add hl, bc
dec [hl] dec [hl]
ret ret
@ -241,7 +241,7 @@ CmdQueue_Type3:
.PlayerNotFacingDown: .PlayerNotFacingDown:
ld a, $7f ld a, $7f
ld [wd173], a ld [wd173], a
ld hl, CMDQUEUE_05 ld hl, CMDQUEUE_JUMPTABLE_INDEX
add hl, bc add hl, bc
ld [hl], 0 ld [hl], 0
ret ret
@ -266,19 +266,19 @@ CmdQueue_StoneTable:
and a and a
jr z, .next jr z, .next
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, de add hl, de
ld a, [hl] ld a, [hl]
cp SPRITEMOVEDATA_STRENGTH_BOULDER cp SPRITEMOVEDATA_STRENGTH_BOULDER
jr nz, .next jr nz, .next
ld hl, OBJECT_NEXT_TILE ld hl, OBJECT_TILE
add hl, de add hl, de
ld a, [hl] ld a, [hl]
call CheckPitTile call CheckPitTile
jr nz, .next jr nz, .next
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, de add hl, de
ld a, [hl] ld a, [hl]
cp STANDING cp STANDING

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@ -349,7 +349,7 @@ CheckTileEvent:
ret ret
.warp_tile .warp_tile
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call CheckPitTile call CheckPitTile
jr nz, .not_pit jr nz, .not_pit
ld a, PLAYEREVENT_FALL ld a, PLAYEREVENT_FALL
@ -1191,7 +1191,7 @@ CanUseSweetScent::
jr nc, .no jr nc, .no
.ice_check .ice_check
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call CheckIceTile call CheckIceTile
jr z, .no jr z, .no
scf scf
@ -1262,7 +1262,7 @@ ChooseWildEncounter_BugContest::
ret ret
TryWildEncounter_BugContest: TryWildEncounter_BugContest:
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call CheckSuperTallGrassTile call CheckSuperTallGrassTile
ld b, 40 percent ld b, 40 percent
jr z, .ok jr z, .ok

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@ -1,13 +1,13 @@
_LoadMapPart:: _LoadMapPart::
ld hl, wSurroundingTiles ld hl, wSurroundingTiles
ld a, [wMetatileStandingY] ld a, [wPlayerMetatileY]
and a and a
jr z, .top_row jr z, .top_row
ld bc, SURROUNDING_WIDTH * 2 ld bc, SURROUNDING_WIDTH * 2
add hl, bc add hl, bc
.top_row .top_row
ld a, [wMetatileStandingX] ld a, [wPlayerMetatileX]
and a and a
jr z, .left_column jr z, .left_column
inc hl inc hl

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@ -22,7 +22,7 @@ ObjectActionPairPointers:
assert_table_length NUM_OBJECT_ACTIONS assert_table_length NUM_OBJECT_ACTIONS
SetFacingStanding: SetFacingStanding:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ret ret
@ -30,13 +30,13 @@ SetFacingStanding:
SetFacingCurrent: SetFacingCurrent:
call GetSpriteDirection call GetSpriteDirection
or FACING_STEP_DOWN_0 ; useless or FACING_STEP_DOWN_0 ; useless
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
SetFacingStandAction: SetFacingStandAction:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and 1 and 1
@ -64,7 +64,7 @@ SetFacingStepAction:
call GetSpriteDirection call GetSpriteDirection
or FACING_STEP_DOWN_0 ; useless or FACING_STEP_DOWN_0 ; useless
or d or d
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
@ -90,7 +90,7 @@ SetFacingSkyfall:
call GetSpriteDirection call GetSpriteDirection
or FACING_STEP_DOWN_0 ; useless or FACING_STEP_DOWN_0 ; useless
or d or d
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
@ -115,18 +115,18 @@ SetFacingBumpAction:
call GetSpriteDirection call GetSpriteDirection
or FACING_STEP_DOWN_0 ; useless or FACING_STEP_DOWN_0 ; useless
or d or d
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
SetFacingCounterclockwiseSpin: SetFacingCounterclockwiseSpin:
call CounterclockwiseSpinAction call CounterclockwiseSpinAction
ld hl, OBJECT_FACING ld hl, OBJECT_DIRECTION
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
or FACING_STEP_DOWN_0 ; useless or FACING_STEP_DOWN_0 ; useless
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
@ -169,7 +169,7 @@ CounterclockwiseSpinAction:
ld hl, .facings ld hl, .facings
add hl, de add hl, de
ld a, [hl] ld a, [hl]
ld hl, OBJECT_FACING ld hl, OBJECT_DIRECTION
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
@ -185,25 +185,25 @@ SetFacingFish:
rrca rrca
rrca rrca
add FACING_FISH_DOWN add FACING_FISH_DOWN
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
SetFacingShadow: SetFacingShadow:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], FACING_SHADOW ld [hl], FACING_SHADOW
ret ret
SetFacingEmote: SetFacingEmote:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], FACING_EMOTE ld [hl], FACING_EMOTE
ret ret
SetFacingBigDollSym: SetFacingBigDollSym:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], FACING_BIG_DOLL_SYM ld [hl], FACING_BIG_DOLL_SYM
ret ret
@ -217,13 +217,13 @@ SetFacingBounce:
ld [hl], a ld [hl], a
and %00001000 and %00001000
jr z, SetFacingFreezeBounce jr z, SetFacingFreezeBounce
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], FACING_STEP_UP_0 ld [hl], FACING_STEP_UP_0
ret ret
SetFacingFreezeBounce: SetFacingFreezeBounce:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], FACING_STEP_DOWN_0 ld [hl], FACING_STEP_DOWN_0
ret ret
@ -238,13 +238,13 @@ SetFacingWeirdTree:
rrca rrca
rrca rrca
add FACING_WEIRD_TREE_0 add FACING_WEIRD_TREE_0
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ret ret
SetFacingBigDollAsym: SetFacingBigDollAsym:
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], FACING_BIG_DOLL_ASYM ld [hl], FACING_BIG_DOLL_ASYM
ret ret
@ -259,7 +259,7 @@ SetFacingBigDoll:
ld d, FACING_BIG_DOLL_ASYM ; asymmetric ld d, FACING_BIG_DOLL_ASYM ; asymmetric
.ok .ok
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
ld [hl], d ld [hl], d
ret ret
@ -270,7 +270,7 @@ SetFacingBoulderDust:
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
and 2 and 2
ld a, FACING_BOULDER_DUST_1 ld a, FACING_BOULDER_DUST_1
@ -286,7 +286,7 @@ SetFacingGrassShake:
add hl, bc add hl, bc
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, bc add hl, bc
and 4 and 4
ld a, FACING_GRASS_1 ld a, FACING_GRASS_1

File diff suppressed because it is too large Load Diff

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@ -134,7 +134,7 @@ Movement_step_dig:
ld hl, OBJECT_STEP_TYPE ld hl, OBJECT_STEP_TYPE
add hl, bc add hl, bc
ld [hl], STEP_TYPE_SLEEP ld [hl], STEP_TYPE_SLEEP
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ret ret
@ -150,7 +150,7 @@ Movement_return_dig:
ld hl, OBJECT_STEP_DURATION ld hl, OBJECT_STEP_DURATION
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE ld hl, OBJECT_STEP_TYPE
@ -190,18 +190,18 @@ Movement_fish_cast_rod:
ret ret
Movement_step_loop: Movement_step_loop:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX ld hl, OBJECT_MOVEMENT_INDEX
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
jp ContinueReadingMovement jp ContinueReadingMovement
Movement_step_end: Movement_step_end:
call RestoreDefaultMovement call RestoreDefaultMovement
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, OBJECT_MOVEMENT_BYTE_INDEX ld hl, OBJECT_MOVEMENT_INDEX
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
@ -215,11 +215,11 @@ Movement_step_end:
Movement_48: Movement_48:
call RestoreDefaultMovement call RestoreDefaultMovement
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, bc add hl, bc
ld [hl], a ld [hl], a
ld hl, OBJECT_MOVEMENT_BYTE_INDEX ld hl, OBJECT_MOVEMENT_INDEX
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0
@ -314,7 +314,7 @@ Movement_step_sleep_common:
add hl, bc add hl, bc
ld [hl], OBJECT_ACTION_STAND ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ret ret
@ -333,7 +333,7 @@ Movement_step_bump:
add hl, bc add hl, bc
ld [hl], OBJECT_ACTION_BUMP ld [hl], OBJECT_ACTION_BUMP
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ret ret
@ -352,7 +352,7 @@ Movement_tree_shake:
add hl, bc add hl, bc
ld [hl], OBJECT_ACTION_WEIRD_TREE ld [hl], OBJECT_ACTION_WEIRD_TREE
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ret ret
@ -426,7 +426,7 @@ Movement_turn_head_right:
jr TurnHead jr TurnHead
TurnHead: TurnHead:
ld hl, OBJECT_FACING ld hl, OBJECT_DIRECTION
add hl, bc add hl, bc
ld [hl], a ld [hl], a
@ -434,7 +434,7 @@ TurnHead:
add hl, bc add hl, bc
ld [hl], OBJECT_ACTION_STAND ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld [hl], STANDING ld [hl], STANDING
ret ret
@ -668,7 +668,7 @@ NormalStep:
add hl, bc add hl, bc
ld [hl], OBJECT_ACTION_STEP ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_NEXT_TILE ld hl, OBJECT_TILE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call CheckSuperTallGrassTile call CheckSuperTallGrassTile
@ -747,7 +747,7 @@ SlideStep:
JumpStep: JumpStep:
call InitStep call InitStep
ld hl, OBJECT_1F ld hl, OBJECT_JUMP_HEIGHT
add hl, bc add hl, bc
ld [hl], $0 ld [hl], $0

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@ -60,17 +60,17 @@ CanObjectMoveInDirection:
WillObjectBumpIntoWater: WillObjectBumpIntoWater:
call CanObjectLeaveTile call CanObjectLeaveTile
ret c ret c
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld hl, OBJECT_PALETTE ld hl, OBJECT_PALETTE
add hl, bc add hl, bc
bit OAM_PRIORITY, [hl] bit OAM_PRIORITY, [hl]
jp nz, WillObjectRemainOnWater jp nz, WillObjectRemainOnWater
ld hl, OBJECT_NEXT_TILE ld hl, OBJECT_TILE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld d, a ld d, a
@ -83,7 +83,7 @@ WillObjectBumpIntoWater:
WillObjectBumpIntoLand: WillObjectBumpIntoLand:
call CanObjectLeaveTile call CanObjectLeaveTile
ret c ret c
ld hl, OBJECT_NEXT_TILE ld hl, OBJECT_TILE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call GetTileCollision call GetTileCollision
@ -93,13 +93,13 @@ WillObjectBumpIntoLand:
ret ret
WillObjectBumpIntoTile: WillObjectBumpIntoTile:
ld hl, OBJECT_NEXT_TILE ld hl, OBJECT_TILE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call GetSideWallDirectionMask call GetSideWallDirectionMask
ret nc ret nc
push af push af
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
maskbits NUM_DIRECTIONS maskbits NUM_DIRECTIONS
@ -120,13 +120,13 @@ WillObjectBumpIntoTile:
db LEFT_MASK ; RIGHT db LEFT_MASK ; RIGHT
CanObjectLeaveTile: CanObjectLeaveTile:
ld hl, OBJECT_STANDING_TILE ld hl, OBJECT_LAST_TILE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
call GetSideWallDirectionMask call GetSideWallDirectionMask
ret nc ret nc
push af push af
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
maskbits NUM_DIRECTIONS maskbits NUM_DIRECTIONS
ld e, a ld e, a
@ -177,7 +177,7 @@ GetSideWallDirectionMask:
db DOWN_MASK | LEFT_MASK ; COLL_UP_LEFT_WALL/BUOY db DOWN_MASK | LEFT_MASK ; COLL_UP_LEFT_WALL/BUOY
WillObjectRemainOnWater: WillObjectRemainOnWater:
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
maskbits NUM_DIRECTIONS maskbits NUM_DIRECTIONS
@ -233,14 +233,14 @@ CheckFacingObject::
call CheckCounterTile call CheckCounterTile
jr nz, .not_counter jr nz, .not_counter
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
sub d sub d
cpl cpl
inc a inc a
add d add d
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
sub e sub e
cpl cpl
inc a inc a
@ -253,7 +253,7 @@ CheckFacingObject::
ldh [hMapObjectIndex], a ldh [hMapObjectIndex], a
call IsNPCAtCoord call IsNPCAtCoord
ret nc ret nc
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp STANDING cp STANDING
@ -266,10 +266,10 @@ CheckFacingObject::
ret ret
WillObjectBumpIntoSomeoneElse: WillObjectBumpIntoSomeoneElse:
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
jr IsNPCAtCoord jr IsNPCAtCoord
@ -282,10 +282,10 @@ IsObjectFacingSomeoneElse: ; unreferenced
ret ret
.GetFacingCoords: .GetFacingCoords:
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
call GetSpriteDirection call GetSpriteDirection
@ -333,12 +333,12 @@ IsNPCAtCoord:
jr .continue jr .continue
.not_big .not_big
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp d cp d
jr nz, .check_current_coords jr nz, .check_current_coords
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp e cp e
@ -352,12 +352,12 @@ IsNPCAtCoord:
jr nz, .yes jr nz, .yes
.check_current_coords .check_current_coords
ld hl, OBJECT_MAP_X ld hl, OBJECT_LAST_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp d cp d
jr nz, .next jr nz, .next
ld hl, OBJECT_MAP_Y ld hl, OBJECT_LAST_MAP_Y
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp e cp e
@ -402,7 +402,7 @@ HasObjectReachedMovementLimit:
ld a, [hl] ld a, [hl]
add e add e
ld e, a ld e, a
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp d cp d
@ -427,7 +427,7 @@ HasObjectReachedMovementLimit:
ld a, [hl] ld a, [hl]
add e add e
ld e, a ld e, a
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp d cp d
@ -444,7 +444,7 @@ HasObjectReachedMovementLimit:
ret ret
IsObjectMovingOffEdgeOfScreen: IsObjectMovingOffEdgeOfScreen:
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [wXCoord] ld a, [wXCoord]
cp [hl] cp [hl]
@ -455,7 +455,7 @@ IsObjectMovingOffEdgeOfScreen:
jr c, .yes jr c, .yes
.check_y .check_y
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld a, [wYCoord] ld a, [wYCoord]
cp [hl] cp [hl]
@ -474,9 +474,9 @@ IsObjectMovingOffEdgeOfScreen:
ret ret
IsNPCAtPlayerCoord: ; unreferenced IsNPCAtPlayerCoord: ; unreferenced
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
ld e, a ld e, a
ld bc, wObjectStructs ld bc, wObjectStructs
xor a xor a
@ -485,7 +485,7 @@ IsNPCAtPlayerCoord: ; unreferenced
call DoesObjectHaveASprite call DoesObjectHaveASprite
jr z, .next jr z, .next
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp SPRITEMOVEDATA_BIGDOLLSYM cp SPRITEMOVEDATA_BIGDOLLSYM
@ -495,12 +495,12 @@ IsNPCAtPlayerCoord: ; unreferenced
jr .next jr .next
.not_big .not_big
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp e cp e
jr nz, .check_current_coords jr nz, .check_current_coords
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp d cp d
@ -511,12 +511,12 @@ IsNPCAtPlayerCoord: ; unreferenced
jr .yes jr .yes
.check_current_coords .check_current_coords
ld hl, OBJECT_MAP_Y ld hl, OBJECT_LAST_MAP_Y
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp e cp e
jr nz, .next jr nz, .next
ld hl, OBJECT_MAP_X ld hl, OBJECT_LAST_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp d cp d
@ -540,14 +540,14 @@ IsNPCAtPlayerCoord: ; unreferenced
ret ret
WillObjectIntersectBigObject: WillObjectIntersectBigObject:
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, d ld a, d
sub [hl] sub [hl]
jr c, .nope jr c, .nope
cp 2 ; big doll width cp 2 ; big doll width
jr nc, .nope jr nc, .nope
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld a, e ld a, e
sub [hl] sub [hl]

View File

@ -114,7 +114,7 @@ DoPlayerMovement::
; Tiles such as waterfalls and warps move the player ; Tiles such as waterfalls and warps move the player
; in a given direction, overriding input. ; in a given direction, overriding input.
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
ld c, a ld c, a
call CheckWhirlpoolTile call CheckWhirlpoolTile
jr c, .not_whirlpool jr c, .not_whirlpool
@ -270,7 +270,7 @@ DoPlayerMovement::
cp 2 cp 2
jr z, .bump jr z, .bump
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call CheckIceTile call CheckIceTile
jr nc, .ice jr nc, .ice
@ -352,7 +352,7 @@ DoPlayerMovement::
ret ret
.TryJump: .TryJump:
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
ld e, a ld e, a
and $f0 and $f0
cp HI_NYBBLE_LEDGES cp HI_NYBBLE_LEDGES
@ -398,7 +398,7 @@ DoPlayerMovement::
ld d, 0 ld d, 0
ld hl, .EdgeWarps ld hl, .EdgeWarps
add hl, de add hl, de
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
cp [hl] cp [hl]
jr nz, .not_warp jr nz, .not_warp
@ -603,7 +603,7 @@ ENDM
.action_table: .action_table:
.action_table_1 .action_table_1
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerStandingTile player_action STANDING, FACE_CURRENT, 0, 0, wPlayerTile
.action_table_1_end .action_table_1_end
player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight
player_action LEFT, FACE_LEFT, -1, 0, wTileLeft player_action LEFT, FACE_LEFT, -1, 0, wTileLeft
@ -617,13 +617,13 @@ ENDM
ld a, 0 ld a, 0
ldh [hMapObjectIndex], a ldh [hMapObjectIndex], a
; Load the next X coordinate into d ; Load the next X coordinate into d
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
ld d, a ld d, a
ld a, [wWalkingX] ld a, [wWalkingX]
add d add d
ld d, a ld d, a
; Load the next Y coordinate into e ; Load the next Y coordinate into e
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
ld e, a ld e, a
ld a, [wWalkingY] ld a, [wWalkingY]
add e add e
@ -651,7 +651,7 @@ ENDM
bit BIKEFLAGS_STRENGTH_ACTIVE_F, [hl] bit BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
jr z, .not_boulder jr z, .not_boulder
ld hl, OBJECT_DIRECTION_WALKING ld hl, OBJECT_WALKING
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp STANDING cp STANDING
@ -788,7 +788,7 @@ CheckStandingOnIce::
jr z, .not_ice jr z, .not_ice
cp $f0 cp $f0
jr z, .not_ice jr z, .not_ice
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call CheckIceTile call CheckIceTile
jr nc, .yep jr nc, .yep
ld a, [wPlayerState] ld a, [wPlayerState]

View File

@ -87,10 +87,10 @@ WriteObjectXY::
call CheckObjectVisibility call CheckObjectVisibility
ret c ret c
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ldh a, [hMapObjectIndex] ldh a, [hMapObjectIndex]
@ -103,7 +103,7 @@ RefreshPlayerCoords:
ld a, [wXCoord] ld a, [wXCoord]
add 4 add 4
ld d, a ld d, a
ld hl, wPlayerStandingMapX ld hl, wPlayerMapX
sub [hl] sub [hl]
ld [hl], d ld [hl], d
ld hl, wMapObjects + MAPOBJECT_X_COORD ld hl, wMapObjects + MAPOBJECT_X_COORD
@ -114,7 +114,7 @@ RefreshPlayerCoords:
ld a, [wYCoord] ld a, [wYCoord]
add 4 add 4
ld e, a ld e, a
ld hl, wPlayerStandingMapY ld hl, wPlayerMapY
sub [hl] sub [hl]
ld [hl], e ld [hl], e
ld hl, wMapObjects + MAPOBJECT_Y_COORD ld hl, wMapObjects + MAPOBJECT_Y_COORD
@ -447,7 +447,7 @@ CopyTempObjectToObjectStruct:
add hl, de add hl, de
ld [hl], STEP_TYPE_RESET ld [hl], STEP_TYPE_RESET
ld hl, OBJECT_FACING_STEP ld hl, OBJECT_FACING
add hl, de add hl, de
ld [hl], STANDING ld [hl], STANDING
@ -467,7 +467,7 @@ CopyTempObjectToObjectStruct:
add hl, de add hl, de
ld [hl], a ld [hl], a
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, de add hl, de
ld [hl], a ld [hl], a
@ -486,7 +486,7 @@ CopyTempObjectToObjectStruct:
ld hl, OBJECT_INIT_X ld hl, OBJECT_INIT_X
add hl, de add hl, de
ld [hl], a ld [hl], a
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, de add hl, de
ld [hl], a ld [hl], a
ld hl, wXCoord ld hl, wXCoord
@ -557,19 +557,19 @@ TrainerWalkToPlayer:
call GetObjectStruct call GetObjectStruct
; get last talked coords, load to bc ; get last talked coords, load to bc
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld c, [hl] ld c, [hl]
ld b, a ld b, a
; get player coords, load to de ; get player coords, load to de
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, de add hl, de
ld a, [hl] ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, de add hl, de
ld e, [hl] ld e, [hl]
ld d, a ld d, a
@ -618,15 +618,15 @@ FollowNotExact::
ret c ret c
; object 2 is now in bc, object 1 is now in de ; object 2 is now in bc, object 1 is now in de
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld c, [hl] ld c, [hl]
ld b, a ld b, a
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, de add hl, de
ld a, [hl] ld a, [hl]
cp b cp b
@ -640,7 +640,7 @@ FollowNotExact::
jr .continue jr .continue
.same_x .same_x
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, de add hl, de
ld a, [hl] ld a, [hl]
cp c cp c
@ -653,7 +653,7 @@ FollowNotExact::
dec c dec c
.continue .continue
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, de add hl, de
ld [hl], b ld [hl], b
ld a, b ld a, b
@ -666,7 +666,7 @@ FollowNotExact::
ld hl, OBJECT_SPRITE_X ld hl, OBJECT_SPRITE_X
add hl, de add hl, de
ld [hl], a ld [hl], a
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, de add hl, de
ld [hl], c ld [hl], c
ld a, c ld a, c
@ -683,7 +683,7 @@ FollowNotExact::
ld hl, OBJECT_RANGE ld hl, OBJECT_RANGE
add hl, de add hl, de
ld [hl], a ld [hl], a
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, de add hl, de
ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
ld hl, OBJECT_STEP_TYPE ld hl, OBJECT_STEP_TYPE
@ -721,10 +721,10 @@ GetRelativeFacing::
; load the coordinates of object d into bc ; load the coordinates of object d into bc
ld a, d ld a, d
call GetObjectStruct call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld c, [hl] ld c, [hl]
ld b, a ld b, a
@ -732,10 +732,10 @@ GetRelativeFacing::
; load the coordinates of object e into de ; load the coordinates of object e into de
ld a, e ld a, e
call GetObjectStruct call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
pop bc pop bc
@ -813,15 +813,15 @@ QueueFollowerFirstStep:
.QueueFirstStep: .QueueFirstStep:
ld a, [wObjectFollow_Leader] ld a, [wObjectFollow_Leader]
call GetObjectStruct call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld d, [hl] ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld e, [hl] ld e, [hl]
ld a, [wObjectFollow_Follower] ld a, [wObjectFollow_Follower]
call GetObjectStruct call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, bc add hl, bc
ld a, d ld a, d
cp [hl] cp [hl]
@ -837,7 +837,7 @@ QueueFollowerFirstStep:
ret ret
.check_y .check_y
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, bc add hl, bc
ld a, e ld a, e
cp [hl] cp [hl]

View File

@ -158,7 +158,7 @@ UpdateOverworldMap:
or HIGH(vBGMap0) or HIGH(vBGMap0)
ld [wBGMapAnchor + 1], a ld [wBGMapAnchor + 1], a
.not_overflowed .not_overflowed
ld hl, wMetatileStandingY ld hl, wPlayerMetatileY
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
cp 2 ; was 1 cp 2 ; was 1
@ -189,7 +189,7 @@ UpdateOverworldMap:
or HIGH(vBGMap0) or HIGH(vBGMap0)
ld [wBGMapAnchor + 1], a ld [wBGMapAnchor + 1], a
.not_underflowed .not_underflowed
ld hl, wMetatileStandingY ld hl, wPlayerMetatileY
dec [hl] dec [hl]
ld a, [hl] ld a, [hl]
cp -1 ; was 0 cp -1 ; was 0
@ -221,7 +221,7 @@ UpdateOverworldMap:
and $1f and $1f
or d or d
ld [wBGMapAnchor], a ld [wBGMapAnchor], a
ld hl, wMetatileStandingX ld hl, wPlayerMetatileX
dec [hl] dec [hl]
ld a, [hl] ld a, [hl]
cp -1 cp -1
@ -250,7 +250,7 @@ UpdateOverworldMap:
and $1f and $1f
or d or d
ld [wBGMapAnchor], a ld [wBGMapAnchor], a
ld hl, wMetatileStandingX ld hl, wPlayerMetatileX
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
cp 2 cp 2

View File

@ -1,6 +1,6 @@
CheckWarpCollision:: CheckWarpCollision::
; Is this tile a warp? ; Is this tile a warp?
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
cp COLL_PIT cp COLL_PIT
jr z, .warp jr z, .warp
cp COLL_PIT_68 cp COLL_PIT_68
@ -18,7 +18,7 @@ CheckWarpCollision::
CheckDirectionalWarp:: CheckDirectionalWarp::
; If this is a directional warp, clear carry (press the designated button to warp). ; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp). ; Else, set carry (immediate warp).
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
cp COLL_WARP_CARPET_DOWN cp COLL_WARP_CARPET_DOWN
jr z, .directional jr z, .directional
cp COLL_WARP_CARPET_LEFT cp COLL_WARP_CARPET_LEFT
@ -37,7 +37,7 @@ CheckDirectionalWarp::
CheckWarpFacingDown: CheckWarpFacingDown:
ld de, 1 ld de, 1
ld hl, .blocks ld hl, .blocks
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call IsInArray call IsInArray
ret ret
@ -54,7 +54,7 @@ CheckWarpFacingDown:
db -1 db -1
CheckGrassCollision:: CheckGrassCollision::
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
ld hl, .blocks ld hl, .blocks
ld de, 1 ld de, 1
call IsInArray call IsInArray
@ -90,7 +90,7 @@ CheckCutCollision:
db -1 db -1
GetWarpSFX:: GetWarpSFX::
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
ld de, SFX_ENTER_DOOR ld de, SFX_ENTER_DOOR
cp COLL_DOOR cp COLL_DOOR
ret z ret z

View File

@ -346,7 +346,7 @@ CheckMovingOffEdgeOfMap::
ret ret
.down .down
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
sub 4 sub 4
ld b, a ld b, a
ld a, [wMapHeight] ld a, [wMapHeight]
@ -357,7 +357,7 @@ CheckMovingOffEdgeOfMap::
ret ret
.up .up
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
sub 4 sub 4
cp -1 cp -1
jr z, .ok jr z, .ok
@ -365,7 +365,7 @@ CheckMovingOffEdgeOfMap::
ret ret
.left .left
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
sub 4 sub 4
cp -1 cp -1
jr z, .ok jr z, .ok
@ -373,7 +373,7 @@ CheckMovingOffEdgeOfMap::
ret ret
.right .right
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
sub 4 sub 4
ld b, a ld b, a
ld a, [wMapWidth] ld a, [wMapWidth]
@ -425,8 +425,8 @@ GetMapScreenCoords::
ld [wOverworldMapAnchor + 1], a ld [wOverworldMapAnchor + 1], a
ld a, [wYCoord] ld a, [wYCoord]
and 1 and 1
ld [wMetatileStandingY], a ld [wPlayerMetatileY], a
ld a, [wXCoord] ld a, [wXCoord]
and 1 and 1
ld [wMetatileStandingX], a ld [wPlayerMetatileX], a
ret ret

View File

@ -246,10 +246,10 @@ GetDestinationWarpNumber::
ret ret
.GetDestinationWarpNumber: .GetDestinationWarpNumber:
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
sub 4 sub 4
ld e, a ld e, a
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
sub 4 sub 4
ld d, a ld d, a
ld a, [wCurMapWarpCount] ld a, [wCurMapWarpCount]
@ -1514,16 +1514,16 @@ GetMovementPermissions::
call .LeftRight call .LeftRight
call .UpDown call .UpDown
; get coords of current tile ; get coords of current tile
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
ld e, a ld e, a
call GetCoordTile call GetCoordTile
ld [wPlayerStandingTile], a ld [wPlayerTile], a
call .CheckHiNybble call .CheckHiNybble
ret nz ret nz
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
and 7 and 7
ld hl, .MovementPermissionsData ld hl, .MovementPermissionsData
add l add l
@ -1548,9 +1548,9 @@ GetMovementPermissions::
db UP_MASK | LEFT_MASK db UP_MASK | LEFT_MASK
.UpDown: .UpDown:
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
ld e, a ld e, a
push de push de
@ -1567,9 +1567,9 @@ GetMovementPermissions::
ret ret
.LeftRight: .LeftRight:
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
ld e, a ld e, a
push de push de
@ -1688,10 +1688,10 @@ GetFacingTileCoord::
ld h, [hl] ld h, [hl]
ld l, a ld l, a
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
add d add d
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
add e add e
ld e, a ld e, a
ld a, [hl] ld a, [hl]
@ -1861,10 +1861,10 @@ CheckCurrentMapCoordEvents::
call CheckScenes call CheckScenes
ld b, a ld b, a
; Load your current coordinates into de. This will be used to check if your position is in the coord event table for the current map. ; Load your current coordinates into de. This will be used to check if your position is in the coord event table for the current map.
ld a, [wPlayerStandingMapX] ld a, [wPlayerMapX]
sub 4 sub 4
ld d, a ld d, a
ld a, [wPlayerStandingMapY] ld a, [wPlayerMapY]
sub 4 sub 4
ld e, a ld e, a

View File

@ -71,14 +71,14 @@ DoesSpriteHaveFacings::
pop de pop de
ret ret
GetPlayerStandingTile:: GetPlayerTile::
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call GetTileCollision call GetTileCollision
ld b, a ld b, a
ret ret
CheckOnWater:: CheckOnWater::
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
call GetTileCollision call GetTileCollision
sub WATER_TILE sub WATER_TILE
ret z ret z
@ -189,7 +189,7 @@ CheckWaterfallTile::
ret ret
CheckStandingOnEntrance:: CheckStandingOnEntrance::
ld a, [wPlayerStandingTile] ld a, [wPlayerTile]
cp COLL_DOOR cp COLL_DOOR
ret z ret z
cp COLL_DOOR_79 cp COLL_DOOR_79
@ -404,7 +404,7 @@ LoadMovementDataPointer::
call CheckObjectVisibility call CheckObjectVisibility
ret c ret c
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, bc add hl, bc
ld [hl], SPRITEMOVEDATA_SCRIPTED ld [hl], SPRITEMOVEDATA_SCRIPTED
@ -447,7 +447,7 @@ FindFirstEmptyObjectStruct::
ret ret
GetSpriteMovementFunction:: GetSpriteMovementFunction::
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
cp NUM_SPRITEMOVEDATA cp NUM_SPRITEMOVEDATA
@ -500,7 +500,7 @@ CopySpriteMovementData::
ret ret
.CopyData: .CopyData:
ld hl, OBJECT_MOVEMENTTYPE ld hl, OBJECT_MOVEMENT_TYPE
add hl, de add hl, de
ld [hl], a ld [hl], a
@ -520,7 +520,7 @@ endr
rlca rlca
rlca rlca
maskbits NUM_DIRECTIONS, 2 maskbits NUM_DIRECTIONS, 2
ld hl, OBJECT_FACING ld hl, OBJECT_DIRECTION
add hl, de add hl, de
ld [hl], a ld [hl], a
@ -549,16 +549,16 @@ endr
ld [hl], a ld [hl], a
ret ret
_GetMovementByte:: _GetMovementIndex::
; Switch to the movement data bank ; Switch to the movement data bank
ldh a, [hROMBank] ldh a, [hROMBank]
push af push af
ld a, [hli] ld a, [hli]
rst Bankswitch rst Bankswitch
; Load the current script byte as given by OBJECT_MOVEMENT_BYTE_INDEX, and increment OBJECT_MOVEMENT_BYTE_INDEX ; Load the current script byte as given by OBJECT_MOVEMENT_INDEX, and increment OBJECT_MOVEMENT_INDEX
ld a, [hli] ld a, [hli]
ld d, [hl] ld d, [hl]
ld hl, OBJECT_MOVEMENT_BYTE_INDEX ld hl, OBJECT_MOVEMENT_INDEX
add hl, bc add hl, bc
add [hl] add [hl]
ld e, a ld e, a
@ -611,7 +611,7 @@ DoesObjectHaveASprite::
SetSpriteDirection:: SetSpriteDirection::
; preserves other flags ; preserves other flags
push af push af
ld hl, OBJECT_FACING ld hl, OBJECT_DIRECTION
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
and %11110011 and %11110011
@ -623,7 +623,7 @@ SetSpriteDirection::
ret ret
GetSpriteDirection:: GetSpriteDirection::
ld hl, OBJECT_FACING ld hl, OBJECT_DIRECTION
add hl, bc add hl, bc
ld a, [hl] ld a, [hl]
maskbits NUM_DIRECTIONS, 2 maskbits NUM_DIRECTIONS, 2

View File

@ -38,10 +38,10 @@ HandleStoneQueue::
.IsObjectOnWarp: .IsObjectOnWarp:
push de push de
ld hl, OBJECT_NEXT_MAP_X ld hl, OBJECT_MAP_X
add hl, de add hl, de
ld a, [hl] ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y ld hl, OBJECT_MAP_Y
add hl, de add hl, de
ld e, [hl] ld e, [hl]

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