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Use constants for PartyAttr in move_effects/thief.asm
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@ -96,7 +96,7 @@ BattleCommand_Thief:
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jp StdBattleTextbox
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jp StdBattleTextbox
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.playeritem
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.playeritem
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ld a, 1
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ld a, MON_ITEM
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call BattlePartyAttr
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call BattlePartyAttr
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ld d, h
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ld d, h
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ld e, l
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ld e, l
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@ -104,7 +104,7 @@ BattleCommand_Thief:
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ret
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ret
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.enemyitem
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.enemyitem
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ld a, 1
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ld a, MON_ITEM
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call OTPartyAttr
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call OTPartyAttr
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ld d, h
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ld d, h
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ld e, l
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ld e, l
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