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Level selection menu: fix trophy palettes not being faded out when spawning to level (#12)
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@@ -195,7 +195,7 @@ LevelSelectionMenu::
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ret
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.EnterLevelFadeOut:
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ld b, RGBFADE_TO_WHITE_6BGP_3OBP
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ld b, RGBFADE_TO_WHITE_6BGP_7OBP
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jp DoRGBFadeEffect
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.exit
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