Clarify naming of SFX_GET_EGG_* pointers

In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.

SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
This commit is contained in:
Ryan Tandy
2019-09-23 10:03:19 -07:00
parent abee217ce0
commit 3fc2ba41f7
5 changed files with 15 additions and 20 deletions

View File

@@ -422,7 +422,7 @@ DayCareManOutside:
call DayCare_InitBreeding
ld hl, .GotEggText
call PrintText
ld de, SFX_GET_EGG_FROM_DAY_CARE_LADY
ld de, SFX_GET_EGG
call PlaySFX
ld c, 120
call DelayFrames

View File

@@ -1778,7 +1778,7 @@ ReceiveItemScript:
ReceiveTogepiEggScript:
waitsfx
farwritetext ReceivedItemText
playsound SFX_GET_EGG_FROM_DAY_CARE_LADY
playsound SFX_GET_EGG
waitsfx
end