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Comments help find map_data.asm
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@ -1,5 +1,5 @@
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map_data: MACRO
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map_data: MACRO
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;\1: map label
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;\1: map name
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;\2: map id
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;\2: map id
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;\3: border block
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;\3: border block
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;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
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;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
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@ -17,7 +17,7 @@ ENDM
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connection: MACRO
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connection: MACRO
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if "\1" == "north"
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if "\1" == "north"
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;\2: map id
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\3: map name (eventually will be rolled into map id)
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;\4: x
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;\4: x
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;\5: offset?
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;\5: offset?
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;\6: strip length
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;\6: strip length
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@ -34,7 +34,7 @@ endc
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if "\1" == "south"
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if "\1" == "south"
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;\2: map id
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\3: map name (eventually will be rolled into map id)
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;\4: x
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;\4: x
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;\5: offset?
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;\5: offset?
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;\6: strip length
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;\6: strip length
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@ -51,7 +51,7 @@ endc
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if "\1" == "west"
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if "\1" == "west"
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;\2: map id
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\3: map name (eventually will be rolled into map id)
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;\4: y
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;\4: y
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;\5: offset?
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;\5: offset?
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;\6: strip length
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;\6: strip length
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@ -68,7 +68,7 @@ endc
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if "\1" == "east"
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if "\1" == "east"
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;\2: map id
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\3: map name (eventually will be rolled into map id)
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;\4: y
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;\4: y
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;\5: offset?
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;\5: offset?
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;\6: strip length
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;\6: strip length
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@ -1,5 +1,5 @@
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map_def: MACRO
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map_def: MACRO
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;\1: map label
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;\1: map name: for the MapData pointer (see data/maps/map_data.asm)
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;\2: tileset: a TILESET_* constant
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;\2: tileset: a TILESET_* constant
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;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON
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;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON
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;\4: location: from constants/landmark_constants.asm
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;\4: location: from constants/landmark_constants.asm
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