Events and some WRAM cleanup

This commit is contained in:
PikalaxALT
2015-12-18 20:07:09 -05:00
parent d644406f61
commit 3d36f1a837
60 changed files with 752 additions and 724 deletions

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@@ -575,7 +575,7 @@ GetHeritableMoves: ; 17197
ld a, [wBreedMon2Species]
cp DITTO
jr z, .ditto2
ld a, [wDittoInDaycare]
ld a, [wBreedMotherOrNonDitto]
and a
ret z
ld hl, wBreedMon1Moves
@@ -633,7 +633,7 @@ GetBreedmonMovePointer: ; 1720b
ld a, [wBreedMon2Species]
cp DITTO
jr z, .ditto
ld a, [wDittoInDaycare]
ld a, [wBreedMotherOrNonDitto]
and a
ret z

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@@ -95,7 +95,7 @@ RestartClock: ; 20021 (8:4021)
ld [StringBuffer2 + 2], a
xor a
ld [StringBuffer2 + 3], a
call Function677
call InitTime
call .PrintTime
ld hl, .Text_ClockReset
call PrintText

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@@ -80,7 +80,7 @@ Copyright_GFPresents: ; e4579
callba ClearSpriteAnims
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_03
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
call _InitSpriteAnimStruct
ld hl, $7
add hl, bc

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@@ -6,7 +6,7 @@ InitDecorations: ; 26751 (9:6751)
ret
_KrisDecorationMenu: ; 0x2675c
ld a, [wcf76]
ld a, [wWhichIndexSet]
push af
ld hl, .MenuDataHeader
call LoadMenuDataHeader
@@ -30,7 +30,7 @@ _KrisDecorationMenu: ; 0x2675c
.exit_menu
call ExitMenu
pop af
ld [wcf76], a
ld [wWhichIndexSet], a
ld a, [Buffer5]
ld c, a
ret
@@ -74,7 +74,7 @@ _KrisDecorationMenu: ; 0x2675c
.FindCategoriesWithOwnedDecos: ; 26806
xor a
ld [wcf76], a
ld [wWhichIndexSet], a
call .ClearStringBuffer2
call .FindOwndDecos
ld a, 7
@@ -374,7 +374,7 @@ PopulateDecoCategoryMenu: ; 2695b
cp 8
jr nc, .beyond_eight
xor a
ld [wcf76], a
ld [wWhichIndexSet], a
ld hl, .NonscrollingMenuDataHeader
call LoadMenuDataHeader
call DoNthMenu

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@@ -4,7 +4,7 @@ LearnMove: ; 6508
ld hl, PartyMonNicknames
call GetNick
ld hl, StringBuffer1
ld de, wd050_MonNick
ld de, wMonOrItemNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes

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@@ -12,7 +12,7 @@ MainMenu: ; 49cdc
ld hl, GameTimerPause
res 0, [hl]
call Function49da4
ld [wcf76], a
ld [wWhichIndexSet], a
call Function49e09
ld hl, MenuDataHeader_0x49d14
call LoadMenuDataHeader

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@@ -70,10 +70,10 @@ BargainShop: ; 15a84
Pharmacist: ; 15aae
call FarReadMart
call LoadStandardMenuDataHeader
ld hl, UnknownText_0x15e90
ld hl, Text_Pharmacist_Intro
call MartTextBox
call BuyMenu
ld hl, UnknownText_0x15eae
ld hl, Text_Pharmacist_ComeAgain
call MartTextBox
ret
; 15ac4
@@ -493,7 +493,7 @@ BuyMenuLoop: ; 15cef
.useless_pointer
call MartAskPurchaseQuantity
jr c, .cancel
call Function15d97
call MartConfirmPurchase
jr c, .cancel
ld de, Money
ld bc, hMoneyTemp
@@ -551,7 +551,7 @@ StandardMartAskPurchaseQuantity:
ret
; 15d97
Function15d97: ; 15d97
MartConfirmPurchase: ; 15d97
predef PartyMonItemName
ld a, MARTTEXT_COSTS_THIS_MUCH
call LoadBuyMenuText
@@ -764,7 +764,7 @@ Text_BargainShop_ComeAgain: ; 0x15e8b
db "@"
; 0x15e90
UnknownText_0x15e90: ; 0x15e90
Text_Pharmacist_Intro: ; 0x15e90
; What's up? Need some medicine?
text_jump UnknownText_0x1c4e5f
db "@"
@@ -800,7 +800,7 @@ Text_Pharmacy_InsufficientFunds: ; 0x15ea9
db "@"
; 0x15eae
UnknownText_0x15eae: ; 0x15eae
Text_Pharmacist_ComeAgain: ; 0x15eae
; All right. See you around.
text_jump UnknownText_0x1c4ef6
db "@"
@@ -810,36 +810,35 @@ UnknownText_0x15eae: ; 0x15eae
SellMenu: ; 15eb3
call DisableSpriteUpdates
callba DepositSellInitPackBuffers
.asm_15ebc
.loop
callba DepositSellPack
ld a, [wcf66]
and a
jp z, Function15ece
call Function15ee0
jr .asm_15ebc
; 15ece
jp z, .quit
call .TryToSellItem
jr .loop
Function15ece: ; 15ece
call Function2b74
.quit
call ReturnToMapWithSpeechTextbox
and a
ret
; 15ed3
Function15ed3: ; unreferenced
ld hl, UnknownText_0x15edb
.NothingToSell: ; unreferenced
ld hl, .NothingToSellText
call MenuTextBoxBackup
and a
ret
; 15edb
UnknownText_0x15edb: ; 0x15edb
.NothingToSellText: ; 0x15edb
; You don't have anything to sell.
text_jump UnknownText_0x1c4f12
db "@"
; 0x15ee0
Function15ee0: ; 15ee0
.TryToSellItem: ; 15ee0
callba CheckItemMenu
ld a, [wItemAttributeParamBuffer]
ld hl, .jumptable

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@@ -243,7 +243,7 @@ Function8e97d: ; 8e97d (23:697d)
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_00
ld [hl], SPRITE_ANIM_SEQ_NULL
ret
Function8e99a: ; 8e99a (23:699a)
@@ -371,7 +371,7 @@ FreezeMonIcons: ; 8ea4a
jr z, .next
cp d
jr z, .loadwithtwo
ld a, SPRITE_ANIM_SEQ_00
ld a, SPRITE_ANIM_SEQ_NULL
jr .ok
.loadwithtwo

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@@ -1,7 +1,7 @@
_NamingScreen: ; 0x116b7
call DisableSpriteUpdates
call NamingScreen
call Function2b74
call ReturnToMapWithSpeechTextbox
ret
; 0x116c1
@@ -174,7 +174,7 @@ Function117f5: ; 117f5 (4:57f5)
ld [hli], a
ld [hl], a
depixel 4, 4, 4, 0
ld a, SPRITE_ANIM_INDEX_0A
ld a, SPRITE_ANIM_INDEX_WALK_CYCLE
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
@@ -220,7 +220,7 @@ Function11847: ; 11847 (4:5847)
ld [hli], a
ld [hl], a
pop de
ld b, SPRITE_ANIM_INDEX_0A
ld b, SPRITE_ANIM_INDEX_WALK_CYCLE
ld a, d
cp $7a
jr nz, .asm_11873

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@@ -88,7 +88,7 @@ NPCTrade:: ; fcba8
ld [wcf64], a
pop af
ld [wJumptableIndex], a
call Function2b74
call ReturnToMapWithSpeechTextbox
ret
; fcc23
@@ -399,7 +399,7 @@ GetTradeMonNames: ; fce1b
ld a, [hl]
call GetTradeMonName
ld de, wd050
ld de, wMonOrItemNameBuffer
call CopyTradeName
ld hl, StringBuffer1

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@@ -633,7 +633,7 @@ GiveItem: ; 103fd
push af
call GetCurNick
ld hl, StringBuffer1
ld de, wd050_MonNick
ld de, wMonOrItemNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes
call TryGiveItemToPartymon

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@@ -8,7 +8,7 @@ SelectMonFromParty: ; 50000
call SetPalettes
call DelayFrame
call PartyMenuSelect
call Function2b74
call ReturnToMapWithSpeechTextbox
ret
; 5001d
@@ -25,7 +25,7 @@ SelectTradeOrDaycareMon: ; 5001d
call SetPalettes
call DelayFrame
call PartyMenuSelect
call Function2b74
call ReturnToMapWithSpeechTextbox
ret
; 5003f

View File

@@ -274,7 +274,7 @@ endr
push hl
call LoadCallerScript
pop hl
ld de, wd048
ld de, wPhoneScriptPointer
ld a, [hli]
ld [de], a
inc de
@@ -442,7 +442,7 @@ WrongNumber: ; 90233
Script_ReceivePhoneCall: ; 0x90241
refreshscreen $0
callasm RingTwice_StartCall
ptcall wd048
ptcall wPhoneScriptPointer
waitbutton
callasm HangUp
closetext

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@@ -12,7 +12,7 @@ PokemonCenterPC: ; 1559a
xor a
ld [hBGMapMode], a
call .ChooseWhichPCListToUse
ld [wcf76], a
ld [wWhichIndexSet], a
call DoNthMenu
jr c, .shutdown
ld a, [MenuSelection]
@@ -208,7 +208,7 @@ UnknownText_0x156ff: ; 0x156ff
_PlayersPC: ; 15704
ld a, b
ld [wcf76], a
ld [wWhichIndexSet], a
ld hl, UnknownText_0x157cc
call PC_DisplayTextWaitMenu
call Function15715

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@@ -673,7 +673,7 @@ Function9102f: ; 9102f (24:502f)
Function9106a: ; 9106a
push af
depixel 0, 0
ld b, SPRITE_ANIM_INDEX_0A
ld b, SPRITE_ANIM_INDEX_WALK_CYCLE
ld a, [PlayerGender]
bit 0, a
jr z, .asm_91079
@@ -709,7 +709,7 @@ Function91098: ; 91098
ld [hl], $4
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_00
ld [hl], SPRITE_ANIM_SEQ_NULL
pop af
push bc
call Function910d4
@@ -2781,7 +2781,7 @@ TownMapMon: ; 91f7b
ld [hl], $8
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_00
ld [hl], SPRITE_ANIM_SEQ_NULL
ret
; 91fa6
@@ -2808,7 +2808,7 @@ TownMapPlayerIcon: ; 91fa6
; Animation/palette
depixel 0, 0
ld b, SPRITE_ANIM_INDEX_0A ; Male
ld b, SPRITE_ANIM_INDEX_WALK_CYCLE ; Male
ld a, [PlayerGender]
bit 0, a
jr z, .got_gender

View File

@@ -274,7 +274,7 @@ endr
ld [CurPartySpecies], a
call GetPokemonName
ld hl, StringBuffer1
ld de, wOaksPkmnTalkPkmnNameBuffer
ld de, wMonOrItemNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes
; Now that we've chosen our wild Pokemon,

View File

@@ -163,7 +163,7 @@ Function140ae: ; 140ae
ret
; 140ed
Function140ed:: ; 140ed
_InitTime:: ; 140ed
call GetClock
call FixDays
ld hl, hRTCSeconds

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@@ -877,7 +877,7 @@ endr
Script_scripttalkafter: ; 97125
; script command 0x65
ld hl, wd04b
ld hl, wScriptAfterPointer
ld a, [hli]
ld h, [hl]
ld l, a

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@@ -16,18 +16,18 @@ endr
.Jumptable: ; 8d25b (23:525b)
jumptable_start
jumptable .zero ; null
jumptable .Null ; null
jumptable .one ; bouncing mon icon
jumptable .two ; bouncing mon icon, selected
jumptable .three ; bouncing mon icon, menu open
jumptable .four
jumptable .five
jumptable .six ; Game Freak logo
jumptable .GameFreakLogo ; Game Freak logo
jumptable .seven
jumptable .eight
jumptable .nine ; Something to do with slots
jumptable .ten ; Something to do with slots
jumptable .eleven ; Something to do with slots
jumptable .SlotsGolem ; Something to do with slots
jumptable .SlotsChansey ; Something to do with slots
jumptable .SlotsChanseyEgg ; Something to do with slots
jumptable .twelve ; blinking cursor
jumptable .thirteen
jumptable .fourteen
@@ -35,12 +35,12 @@ endr
jumptable .sixteen
jumptable .seventeen
jumptable .eighteen
jumptable .nineteen ; finish egg hatching animation
jumptable .twenty ; radio tuning knob
jumptable .EggShell ; finish egg hatching animation
jumptable .RadioTuningKnob ; radio tuning knob
jumptable .twentyone ; cut grass leaves
jumptable .twentytwo ; flying sprite
jumptable .twentythree ; flying leaves
jumptable .twentyfour
jumptable .FlyFrom ; flying sprite
jumptable .FlyLeaf ; flying leaves
jumptable .FlyTo ; fly to
jumptable .twentyfive
jumptable .twentysix
jumptable .twentyseven
@@ -53,7 +53,7 @@ endr
jumptable .thirtyfour ; intro suicune facing away from us
.zero: ; 8d2a1 (23:52a1)
.Null: ; 8d2a1 (23:52a1)
ret
.one: ; 8d2a2 (23:52a2)
@@ -94,13 +94,13 @@ endr
add hl, bc
ld a, d
and $10 ; bit 4
jr z, .load_zero
jr z, .load_Null
ld a, e
and a
jr z, .load_minus_two
cp $1
jr z, .load_minus_one
.load_zero
.load_Null
xor a
ld [hl], a
ret
@@ -140,11 +140,11 @@ endr
; 8d306 (23:5306)
; Anonymous jumptable (see .anonymous_jumptable)
dw .four_zero
dw .four_Null
dw .four_one
; 8d30a
.four_zero: ; 8d30a
.four_Null: ; 8d30a
call .IncrementSpriteAnimStruct0B
ld hl, SPRITEANIMSTRUCT_INDEX
@@ -227,7 +227,7 @@ endr
callab Function120c1
ret
.six: ; 8d37a (23:537a)
.GameFreakLogo: ; 8d37a (23:537a)
callab GameFreakLogoJumper
ret
@@ -359,11 +359,11 @@ endr
call DeinitializeSprite
ret
.nine: ; 8d422 (23:5422)
.SlotsGolem: ; 8d422 (23:5422)
callab SlotMachine_AnimateGolem
ret
.ten: ; 8d429 (23:5429)
.SlotsChansey: ; 8d429 (23:5429)
callab Slots_AnimateChansey
ld hl, wcf64
ld a, [hl]
@@ -374,7 +374,7 @@ endr
call _ReinitSpriteAnimFrame
ret
.eleven: ; 8d43e (23:543e)
.SlotsChanseyEgg: ; 8d43e (23:543e)
ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
@@ -425,7 +425,7 @@ endr
; 8d487 (23:5487)
; Anonymous jumptable (see .anonymous_jumptable)
dw .sixteen_zero
dw .sixteen_Null
dw .sixteen_one
dw .sixteen_two
dw .sixteen_three
@@ -433,7 +433,7 @@ endr
dw .sixteen_five
; 8d493
.sixteen_zero: ; 8d493
.sixteen_Null: ; 8d493
ld a, $14
call _ReinitSpriteAnimFrame
@@ -573,12 +573,12 @@ endr
callab Function29676
ret
.nineteen: ; 8d54a (23:554a)
.EggShell: ; 8d54a (23:554a)
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
cp $80
jr nc, .finish_nineteen
jr nc, .finish_EggShell
ld d, a
add $8
ld [hl], a
@@ -606,11 +606,11 @@ endr
ld [hl], a
ret
.finish_nineteen
.finish_EggShell
call DeinitializeSprite
ret
.twenty: ; 8d578 (23:5578)
.RadioTuningKnob: ; 8d578 (23:5578)
callab AnimateTuningKnob
ret
@@ -653,7 +653,7 @@ endr
ld [hl], a
ret
.twentytwo: ; 8d5b0 (23:55b0)
.FlyFrom: ; 8d5b0 (23:55b0)
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
@@ -678,10 +678,10 @@ endr
ld a, [hl]
ld d, a
cp $40
jr nc, .asm_8d5d3
jr nc, .skip
add $8
ld [hl], a
.asm_8d5d3
.skip
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld a, [hl]
@@ -693,12 +693,12 @@ endr
ld [hl], a
ret
.twentythree: ; 8d5e2 (23:55e2)
.FlyLeaf: ; 8d5e2 (23:55e2)
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $b8
jr nc, .asm_8d603
cp -9 * 8
jr nc, .delete_leaf
rept 2
inc [hl]
endr
@@ -706,8 +706,8 @@ endr
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
ld d, $40
ld d, $40
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
@@ -718,15 +718,16 @@ endr
add hl, bc
ld [hl], a
ret
.asm_8d603
.delete_leaf
call DeinitializeSprite
ret
.twentyfour: ; 8d607 (23:5607)
.FlyTo: ; 8d607 (23:5607)
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
cp $54
cp 10 * 8 + 4
ret z
ld hl, SPRITEANIMSTRUCT_YCOORD

View File

@@ -561,48 +561,48 @@ SpriteAnimSeqData: ; 8d1c4
db SPRITE_ANIM_FRAMESET_01, SPRITE_ANIM_SEQ_01, $00 ; 00
db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00 ; 01
db SPRITE_ANIM_FRAMESET_08, SPRITE_ANIM_SEQ_05, $05 ; 02
db SPRITE_ANIM_FRAMESET_0A, SPRITE_ANIM_SEQ_06, $00 ; 03
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; 03
db SPRITE_ANIM_FRAMESET_0B, SPRITE_ANIM_SEQ_07, $06 ; 04
db SPRITE_ANIM_FRAMESET_0C, SPRITE_ANIM_SEQ_08, $06 ; 05
db SPRITE_ANIM_FRAMESET_SLOT_GOLEM, SPRITE_ANIM_SEQ_SLOT_GOLEM, $07 ; 06 slots golem
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; 07 slots chansey
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; 08 slots egg
db SPRITE_ANIM_FRAMESET_08, SPRITE_ANIM_SEQ_0C, $05 ; 09
db SPRITE_ANIM_FRAMESET_11, SPRITE_ANIM_SEQ_00, $00 ; 0a flying sprite
db SPRITE_ANIM_FRAMESET_WALK_CYCLE, SPRITE_ANIM_SEQ_NULL, $00 ; 0a walk cycle
db SPRITE_ANIM_FRAMESET_12, SPRITE_ANIM_SEQ_0D, $08 ; 0b
db SPRITE_ANIM_FRAMESET_12, SPRITE_ANIM_SEQ_0E, $08 ; 0c
db SPRITE_ANIM_FRAMESET_12, SPRITE_ANIM_SEQ_0F, $08 ; 0d
db SPRITE_ANIM_FRAMESET_13, SPRITE_ANIM_SEQ_10, $00 ; 0e
db SPRITE_ANIM_FRAMESET_15, SPRITE_ANIM_SEQ_00, $00 ; 0f
db SPRITE_ANIM_FRAMESET_15, SPRITE_ANIM_SEQ_NULL, $00 ; 0f
db SPRITE_ANIM_FRAMESET_16, SPRITE_ANIM_SEQ_11, $00 ; 10
db SPRITE_ANIM_FRAMESET_17, SPRITE_ANIM_SEQ_12, $00 ; 11
db SPRITE_ANIM_FRAMESET_18, SPRITE_ANIM_SEQ_12, $00 ; 12
db SPRITE_ANIM_FRAMESET_19, SPRITE_ANIM_SEQ_13, $00 ; 13
db SPRITE_ANIM_FRAMESET_1A, SPRITE_ANIM_SEQ_14, $00 ; 14 radio tuning knob
db SPRITE_ANIM_FRAMESET_1B, SPRITE_ANIM_SEQ_00, $00 ; 15
db SPRITE_ANIM_FRAMESET_1D, SPRITE_ANIM_SEQ_15, $00 ; 16 leaves when cutting down a tree
db SPRITE_ANIM_FRAMESET_1E, SPRITE_ANIM_SEQ_00, $00 ; 17
db SPRITE_ANIM_FRAMESET_1D, SPRITE_ANIM_SEQ_17, $00 ; 18 flying leaves
db SPRITE_ANIM_FRAMESET_1F, SPRITE_ANIM_SEQ_00, $00 ; 19
db SPRITE_ANIM_FRAMESET_1B, SPRITE_ANIM_SEQ_NULL, $00 ; 15
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_15, $00 ; 16 leaves when cutting down a tree
db SPRITE_ANIM_FRAMESET_1E, SPRITE_ANIM_SEQ_NULL, $00 ; 17
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; 18 flying leaves
db SPRITE_ANIM_FRAMESET_1F, SPRITE_ANIM_SEQ_NULL, $00 ; 19
db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00 ; 1a
db SPRITE_ANIM_FRAMESET_25, SPRITE_ANIM_SEQ_00, $00 ; 1b headbutt
db SPRITE_ANIM_FRAMESET_25, SPRITE_ANIM_SEQ_NULL, $00 ; 1b headbutt
db SPRITE_ANIM_FRAMESET_20, SPRITE_ANIM_SEQ_13, $00 ; 1c
db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00 ; 1d
db SPRITE_ANIM_FRAMESET_2D, SPRITE_ANIM_SEQ_00, $00 ; 1e
db SPRITE_ANIM_FRAMESET_2E, SPRITE_ANIM_SEQ_00, $00 ; 1f
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_00, $00 ; 20
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_00, $00 ; 21
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_00, $00 ; 22
db SPRITE_ANIM_FRAMESET_2D, SPRITE_ANIM_SEQ_NULL, $00 ; 1e
db SPRITE_ANIM_FRAMESET_2E, SPRITE_ANIM_SEQ_NULL, $00 ; 1f
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00 ; 20
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00 ; 21
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00 ; 22
db SPRITE_ANIM_FRAMESET_32, SPRITE_ANIM_SEQ_1B, $00 ; 23
db SPRITE_ANIM_FRAMESET_33, SPRITE_ANIM_SEQ_1C, $00 ; 24
db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_00, $00 ; 25
db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_NULL, $00 ; 25
db SPRITE_ANIM_FRAMESET_35, SPRITE_ANIM_SEQ_1D, $00 ; 26
db SPRITE_ANIM_FRAMESET_37, SPRITE_ANIM_SEQ_1E, $00 ; 27
db SPRITE_ANIM_FRAMESET_38, SPRITE_ANIM_SEQ_1E, $00 ; 28
db SPRITE_ANIM_FRAMESET_39, SPRITE_ANIM_SEQ_20, $00 ; 29 intro unown
db SPRITE_ANIM_FRAMESET_3F, SPRITE_ANIM_SEQ_21, $00 ; 2a
db SPRITE_ANIM_FRAMESET_3E, SPRITE_ANIM_SEQ_22, $00 ; 2b
db SPRITE_ANIM_FRAMESET_40, SPRITE_ANIM_SEQ_00, $00 ; 2c
db SPRITE_ANIM_FRAMESET_40, SPRITE_ANIM_SEQ_NULL, $00 ; 2c
; 8d24b
INCLUDE "engine/sprite_anims.asm" ; DoAnimFrame

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