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give/takeitem *, 1: the 1 is optional
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@@ -39,4 +39,8 @@ const_value SET 1
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const ANIM_GFX_WAVE
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const ANIM_GFX_AEROBLAST
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LEN_2BPP_TILE EQU 16
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LEN_1BPP_TILE EQU 8
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TILES_PER_FRAME EQU 6
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TILESIZE EQU $10
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@@ -587,7 +587,10 @@ OW_RIGHT EQU RIGHT << 2
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const EMOTE_BOLT ; 5
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const EMOTE_SLEEP ; 6
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const EMOTE_FISH ; 7
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const EMOTE_ROD ; 8 - add directional constant
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const EMOTE_08 ; 8
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const EMOTE_09 ; 9
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const EMOTE_0A ; 10
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const EMOTE_0B ; 11
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EMOTE_MEM EQU -1
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const_def
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@@ -164,7 +164,3 @@ HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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NUM_MON_SUBMENU_ITEMS EQU 8
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LEN_2BPP_TILE EQU 16
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LEN_1BPP_TILE EQU 8
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TILES_PER_FRAME EQU 6
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@@ -170,6 +170,16 @@ const_value SET 1
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const STANDING_SPRITE
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const STILL_SPRITE
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; sprite header fields
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const_def
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const SPRITEHEADER_ADDR_LO
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const SPRITEHEADER_ADDR_HI
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const SPRITEHEADER_SIZE
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const SPRITEHEADER_BANK
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const SPRITEHEADER_TYPE
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const SPRITEHEADER_PALETTE
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NUM_SPRITEHEADER_FIELDS EQU const_value
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; sprite palettes
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const_def
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const PAL_OW_RED
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@@ -252,3 +262,5 @@ const_value SET 1
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const SPRITEMOVEFN_19
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const SPRITEMOVEFN_1A
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const SPRITEMOVEFN_1B
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MAX_OUTDOOR_SPRITES EQU 23
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