Enumerate various constants

This commit is contained in:
PikalaxALT 2015-07-13 01:37:11 -04:00
parent 249bad9551
commit 3a9f537f8a
8 changed files with 581 additions and 553 deletions

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@ -5,32 +5,35 @@ NUM_MOVES EQU 4
REST_TURNS EQU 2 REST_TURNS EQU 2
ATTACK EQU 0 const_def
DEFENSE EQU 1 const ATTACK
SPEED EQU 2 const DEFENSE
SP_ATTACK EQU 3 const SPEED
SP_DEFENSE EQU 4 const SP_ATTACK
ACCURACY EQU 5 const SP_DEFENSE
EVASION EQU 6 const ACCURACY
const EVASION
; move struct ; move struct
MOVE_LENGTH EQU 7 const_def
MOVE_ANIM EQU 0 const MOVE_ANIM
MOVE_EFFECT EQU 1 const MOVE_EFFECT
MOVE_POWER EQU 2 const MOVE_POWER
MOVE_TYPE EQU 3 const MOVE_TYPE
MOVE_ACC EQU 4 const MOVE_ACC
MOVE_PP EQU 5 const MOVE_PP
MOVE_CHANCE EQU 6 const MOVE_CHANCE
const MOVE_LENGTH
; stat constants ; stat constants
NUM_STATS EQU 6 const_value SET 1
STAT_HP EQU 1 const STAT_HP
STAT_ATK EQU 2 const STAT_ATK
STAT_DEF EQU 3 const STAT_DEF
STAT_SPD EQU 4 const STAT_SPD
STAT_SATK EQU 5 const STAT_SATK
STAT_SDEF EQU 6 const STAT_SDEF
NUM_STATS EQU const_value
STAT_MIN_NORMAL EQU 5 STAT_MIN_NORMAL EQU 5
STAT_MIN_HP EQU 10 STAT_MIN_HP EQU 10
@ -39,263 +42,276 @@ ATKDEFDV_SHINY EQU $EA
SPDSPCDV_SHINY EQU $AA SPDSPCDV_SHINY EQU $AA
; battle classes ; battle classes
WILD_BATTLE EQU 1 const_value SET 1
TRAINER_BATTLE EQU 2 const WILD_BATTLE
const TRAINER_BATTLE
; battle types ; battle types
BATTLETYPE_NORMAL EQU $00 const_def
BATTLETYPE_CANLOSE EQU $01 const BATTLETYPE_NORMAL
BATTLETYPE_TUTORIAL EQU $03 const BATTLETYPE_CANLOSE
BATTLETYPE_FISH EQU $04 const BATTLETYPE_DEBUG
BATTLETYPE_ROAMING EQU $05 const BATTLETYPE_TUTORIAL
BATTLETYPE_CONTEST EQU $06 const BATTLETYPE_FISH
BATTLETYPE_SHINY EQU $07 const BATTLETYPE_ROAMING
BATTLETYPE_TREE EQU $08 const BATTLETYPE_CONTEST
BATTLETYPE_TRAP EQU $09 const BATTLETYPE_SHINY
BATTLETYPE_FORCEITEM EQU $0a const BATTLETYPE_TREE
BATTLETYPE_CELEBI EQU $0b const BATTLETYPE_TRAP
BATTLETYPE_SUICUNE EQU $0c const BATTLETYPE_FORCEITEM
const BATTLETYPE_CELEBI
const BATTLETYPE_SUICUNE
; battle variables ; battle variables
BATTLE_VARS_SUBSTATUS1 EQU 0 const_def
BATTLE_VARS_SUBSTATUS2 EQU 1 const BATTLE_VARS_SUBSTATUS1
BATTLE_VARS_SUBSTATUS3 EQU 2 const BATTLE_VARS_SUBSTATUS2
BATTLE_VARS_SUBSTATUS4 EQU 3 const BATTLE_VARS_SUBSTATUS3
BATTLE_VARS_SUBSTATUS5 EQU 4 const BATTLE_VARS_SUBSTATUS4
BATTLE_VARS_SUBSTATUS1_OPP EQU 5 const BATTLE_VARS_SUBSTATUS5
BATTLE_VARS_SUBSTATUS2_OPP EQU 6 const BATTLE_VARS_SUBSTATUS1_OPP
BATTLE_VARS_SUBSTATUS3_OPP EQU 7 const BATTLE_VARS_SUBSTATUS2_OPP
BATTLE_VARS_SUBSTATUS4_OPP EQU 8 const BATTLE_VARS_SUBSTATUS3_OPP
BATTLE_VARS_SUBSTATUS5_OPP EQU 9 const BATTLE_VARS_SUBSTATUS4_OPP
BATTLE_VARS_STATUS EQU 10 const BATTLE_VARS_SUBSTATUS5_OPP
BATTLE_VARS_STATUS_OPP EQU 11 const BATTLE_VARS_STATUS
BATTLE_VARS_MOVE_ANIM EQU 12 const BATTLE_VARS_STATUS_OPP
BATTLE_VARS_MOVE_EFFECT EQU 13 const BATTLE_VARS_MOVE_ANIM
BATTLE_VARS_MOVE_POWER EQU 14 const BATTLE_VARS_MOVE_EFFECT
BATTLE_VARS_MOVE_TYPE EQU 15 const BATTLE_VARS_MOVE_POWER
BATTLE_VARS_MOVE EQU 16 const BATTLE_VARS_MOVE_TYPE
BATTLE_VARS_LAST_COUNTER_MOVE EQU 17 const BATTLE_VARS_MOVE
BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18 const BATTLE_VARS_LAST_COUNTER_MOVE
BATTLE_VARS_LAST_MOVE EQU 19 const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
BATTLE_VARS_LAST_MOVE_OPP EQU 20 const BATTLE_VARS_LAST_MOVE
const BATTLE_VARS_LAST_MOVE_OPP
; status ; status
SLP EQU 7 ; 7 turns const_value SET 3
PSN EQU 3 const PSN
BRN EQU 4 const BRN
FRZ EQU 5 const FRZ
PAR EQU 6 const PAR
const SLP ; 7 turns
; substatus ; substatus
SUBSTATUS_IN_LOVE EQU 7 enum_start 7, -1
SUBSTATUS_ROLLOUT EQU 6 enum SUBSTATUS_IN_LOVE
SUBSTATUS_ENDURE EQU 5 enum SUBSTATUS_ROLLOUT
SUBSTATUS_PERISH EQU 4 enum SUBSTATUS_ENDURE
SUBSTATUS_IDENTIFIED EQU 3 enum SUBSTATUS_PERISH
SUBSTATUS_PROTECT EQU 2 enum SUBSTATUS_IDENTIFIED
SUBSTATUS_CURSE EQU 1 enum SUBSTATUS_PROTECT
SUBSTATUS_NIGHTMARE EQU 0 enum SUBSTATUS_CURSE
enum SUBSTATUS_NIGHTMARE
SUBSTATUS_CURLED EQU 0 SUBSTATUS_CURLED EQU 0
SUBSTATUS_CONFUSED EQU 7 enum_start 7, -1
SUBSTATUS_FLYING EQU 6 enum SUBSTATUS_CONFUSED
SUBSTATUS_UNDERGROUND EQU 5 enum SUBSTATUS_FLYING
SUBSTATUS_CHARGED EQU 4 enum SUBSTATUS_UNDERGROUND
SUBSTATUS_FLINCHED EQU 3 enum SUBSTATUS_CHARGED
SUBSTATUS_IN_LOOP EQU 2 enum SUBSTATUS_FLINCHED
SUBSTATUS_RAMPAGE EQU 1 enum SUBSTATUS_IN_LOOP
SUBSTATUS_BIDE EQU 0 enum SUBSTATUS_RAMPAGE
enum SUBSTATUS_BIDE
SUBSTATUS_LEECH_SEED EQU 7 enum_start 7, -1
SUBSTATUS_RAGE EQU 6 enum SUBSTATUS_LEECH_SEED
SUBSTATUS_RECHARGE EQU 5 enum SUBSTATUS_RAGE
SUBSTATUS_SUBSTITUTE EQU 4 enum SUBSTATUS_RECHARGE
; EQU 3 enum SUBSTATUS_SUBSTITUTE
SUBSTATUS_FOCUS_ENERGY EQU 2 enum SUBSTATUS_UNKNOWN_1
SUBSTATUS_MIST EQU 1 enum SUBSTATUS_FOCUS_ENERGY
SUBSTATUS_X_ACCURACY EQU 0 enum SUBSTATUS_MIST
enum SUBSTATUS_X_ACCURACY
SUBSTATUS_CANT_RUN EQU 7 enum_start 7, -1
SUBSTATUS_DESTINY_BOND EQU 6 enum SUBSTATUS_CANT_RUN
SUBSTATUS_LOCK_ON EQU 5 enum SUBSTATUS_DESTINY_BOND
SUBSTATUS_ENCORED EQU 4 enum SUBSTATUS_LOCK_ON
SUBSTATUS_TRANSFORMED EQU 3 enum SUBSTATUS_ENCORED
; EQU 2 enum SUBSTATUS_TRANSFORMED
; EQU 1 enum SUBSTATUS_UNKNOWN_2
SUBSTATUS_TOXIC EQU 0 enum SUBSTATUS_UNKNOWN_3
enum SUBSTATUS_TOXIC
; environmental ; environmental
SCREENS_REFLECT EQU 4 enum_start 4, -1
SCREENS_LIGHT_SCREEN EQU 3 enum SCREENS_REFLECT
SCREENS_SAFEGUARD EQU 2 enum SCREENS_LIGHT_SCREEN
SCREENS_SPIKES EQU 0 enum SCREENS_SAFEGUARD
enum SCREENS_UNUSED
enum SCREENS_SPIKES
; weather ; weather
WEATHER_NONE EQU 0 const_def
WEATHER_RAIN EQU 1 const WEATHER_NONE
WEATHER_SUN EQU 2 const WEATHER_RAIN
WEATHER_SANDSTORM EQU 3 const WEATHER_SUN
WEATHER_RAIN_END EQU 4 const WEATHER_SANDSTORM
WEATHER_SUN_END EQU 5 const WEATHER_RAIN_END
WEATHER_SANDSTORM_END EQU 6 const WEATHER_SUN_END
const WEATHER_SANDSTORM_END
; move effects ; move effects
EFFECT_NORMAL_HIT EQU $00 const_def
EFFECT_SLEEP EQU $01 const EFFECT_NORMAL_HIT
EFFECT_POISON_HIT EQU $02 const EFFECT_SLEEP
EFFECT_LEECH_HIT EQU $03 const EFFECT_POISON_HIT
EFFECT_BURN_HIT EQU $04 const EFFECT_LEECH_HIT
EFFECT_FREEZE_HIT EQU $05 const EFFECT_BURN_HIT
EFFECT_PARALYZE_HIT EQU $06 const EFFECT_FREEZE_HIT
EFFECT_EXPLOSION EQU $07 const EFFECT_PARALYZE_HIT
EFFECT_DREAM_EATER EQU $08 const EFFECT_EXPLOSION
EFFECT_MIRROR_MOVE EQU $09 const EFFECT_DREAM_EATER
EFFECT_ATTACK_UP EQU $0a const EFFECT_MIRROR_MOVE
EFFECT_DEFENSE_UP EQU $0b const EFFECT_ATTACK_UP
EFFECT_SPEED_UP EQU $0c const EFFECT_DEFENSE_UP
EFFECT_SP_ATK_UP EQU $0d const EFFECT_SPEED_UP
EFFECT_SP_DEF_UP EQU $0e const EFFECT_SP_ATK_UP
EFFECT_ACCURACY_UP EQU $0f const EFFECT_SP_DEF_UP
EFFECT_EVASION_UP EQU $10 const EFFECT_ACCURACY_UP
EFFECT_ALWAYS_HIT EQU $11 const EFFECT_EVASION_UP
EFFECT_ATTACK_DOWN EQU $12 const EFFECT_ALWAYS_HIT
EFFECT_DEFENSE_DOWN EQU $13 const EFFECT_ATTACK_DOWN
EFFECT_SPEED_DOWN EQU $14 const EFFECT_DEFENSE_DOWN
EFFECT_SP_ATK_DOWN EQU $15 const EFFECT_SPEED_DOWN
EFFECT_SP_DEF_DOWN EQU $16 const EFFECT_SP_ATK_DOWN
EFFECT_ACCURACY_DOWN EQU $17 const EFFECT_SP_DEF_DOWN
EFFECT_EVASION_DOWN EQU $18 const EFFECT_ACCURACY_DOWN
EFFECT_HAZE EQU $19 const EFFECT_EVASION_DOWN
EFFECT_BIDE EQU $1a const EFFECT_HAZE
EFFECT_RAMPAGE EQU $1b const EFFECT_BIDE
EFFECT_WHIRLWIND EQU $1c const EFFECT_RAMPAGE
EFFECT_MULTI_HIT EQU $1d const EFFECT_WHIRLWIND
EFFECT_CONVERSION EQU $1e const EFFECT_MULTI_HIT
EFFECT_FLINCH_HIT EQU $1f const EFFECT_CONVERSION
EFFECT_HEAL EQU $20 const EFFECT_FLINCH_HIT
EFFECT_TOXIC EQU $21 const EFFECT_HEAL
EFFECT_PAY_DAY EQU $22 const EFFECT_TOXIC
EFFECT_LIGHT_SCREEN EQU $23 const EFFECT_PAY_DAY
EFFECT_TRI_ATTACK EQU $24 const EFFECT_LIGHT_SCREEN
EFFECT_UNUSED_25 EQU $25 ; unused const EFFECT_TRI_ATTACK
EFFECT_OHKO EQU $26 const EFFECT_UNUSED_25
EFFECT_RAZOR_WIND EQU $27 const EFFECT_OHKO
EFFECT_SUPER_FANG EQU $28 const EFFECT_RAZOR_WIND
EFFECT_STATIC_DAMAGE EQU $29 const EFFECT_SUPER_FANG
EFFECT_BIND EQU $2a const EFFECT_STATIC_DAMAGE
EFFECT_UNUSED_2B EQU $2b ; unused const EFFECT_BIND
EFFECT_DOUBLE_HIT EQU $2c const EFFECT_UNUSED_2B
EFFECT_JUMP_KICK EQU $2d const EFFECT_DOUBLE_HIT
EFFECT_MIST EQU $2e const EFFECT_JUMP_KICK
EFFECT_FOCUS_ENERGY EQU $2f const EFFECT_MIST
EFFECT_RECOIL_HIT EQU $30 const EFFECT_FOCUS_ENERGY
EFFECT_CONFUSE EQU $31 const EFFECT_RECOIL_HIT
EFFECT_ATTACK_UP_2 EQU $32 const EFFECT_CONFUSE
EFFECT_DEFENSE_UP_2 EQU $33 const EFFECT_ATTACK_UP_2
EFFECT_SPEED_UP_2 EQU $34 const EFFECT_DEFENSE_UP_2
EFFECT_SP_ATK_UP_2 EQU $35 const EFFECT_SPEED_UP_2
EFFECT_SP_DEF_UP_2 EQU $36 const EFFECT_SP_ATK_UP_2
EFFECT_ACCURACY_UP_2 EQU $37 const EFFECT_SP_DEF_UP_2
EFFECT_EVASION_UP_2 EQU $38 const EFFECT_ACCURACY_UP_2
EFFECT_TRANSFORM EQU $39 const EFFECT_EVASION_UP_2
EFFECT_ATTACK_DOWN_2 EQU $3a const EFFECT_TRANSFORM
EFFECT_DEFENSE_DOWN_2 EQU $3b const EFFECT_ATTACK_DOWN_2
EFFECT_SPEED_DOWN_2 EQU $3c const EFFECT_DEFENSE_DOWN_2
EFFECT_SP_ATK_DOWN_2 EQU $3d const EFFECT_SPEED_DOWN_2
EFFECT_SP_DEF_DOWN_2 EQU $3e const EFFECT_SP_ATK_DOWN_2
EFFECT_ACCURACY_DOWN_2 EQU $3f const EFFECT_SP_DEF_DOWN_2
EFFECT_EVASION_DOWN_2 EQU $40 const EFFECT_ACCURACY_DOWN_2
EFFECT_REFLECT EQU $41 const EFFECT_EVASION_DOWN_2
EFFECT_POISON EQU $42 const EFFECT_REFLECT
EFFECT_PARALYZE EQU $43 const EFFECT_POISON
EFFECT_ATTACK_DOWN_HIT EQU $44 const EFFECT_PARALYZE
EFFECT_DEFENSE_DOWN_HIT EQU $45 const EFFECT_ATTACK_DOWN_HIT
EFFECT_SPEED_DOWN_HIT EQU $46 const EFFECT_DEFENSE_DOWN_HIT
EFFECT_SP_ATK_DOWN_HIT EQU $47 const EFFECT_SPEED_DOWN_HIT
EFFECT_SP_DEF_DOWN_HIT EQU $48 const EFFECT_SP_ATK_DOWN_HIT
EFFECT_ACCURACY_DOWN_HIT EQU $49 const EFFECT_SP_DEF_DOWN_HIT
EFFECT_EVASION_DOWN_HIT EQU $4a const EFFECT_ACCURACY_DOWN_HIT
EFFECT_SKY_ATTACK EQU $4b const EFFECT_EVASION_DOWN_HIT
EFFECT_CONFUSE_HIT EQU $4c const EFFECT_SKY_ATTACK
EFFECT_TWINEEDLE EQU $4d const EFFECT_CONFUSE_HIT
EFFECT_UNUSED_4E EQU $4e ; unused const EFFECT_TWINEEDLE
EFFECT_SUBSTITUTE EQU $4f const EFFECT_UNUSED_4E
EFFECT_HYPER_BEAM EQU $50 const EFFECT_SUBSTITUTE
EFFECT_RAGE EQU $51 const EFFECT_HYPER_BEAM
EFFECT_MIMIC EQU $52 const EFFECT_RAGE
EFFECT_METRONOME EQU $53 const EFFECT_MIMIC
EFFECT_LEECH_SEED EQU $54 const EFFECT_METRONOME
EFFECT_SPLASH EQU $55 const EFFECT_LEECH_SEED
EFFECT_DISABLE EQU $56 const EFFECT_SPLASH
EFFECT_LEVEL_DAMAGE EQU $57 const EFFECT_DISABLE
EFFECT_PSYWAVE EQU $58 const EFFECT_LEVEL_DAMAGE
EFFECT_COUNTER EQU $59 const EFFECT_PSYWAVE
EFFECT_ENCORE EQU $5a const EFFECT_COUNTER
EFFECT_PAIN_SPLIT EQU $5b const EFFECT_ENCORE
EFFECT_SNORE EQU $5c const EFFECT_PAIN_SPLIT
EFFECT_CONVERSION2 EQU $5d const EFFECT_SNORE
EFFECT_LOCK_ON EQU $5e const EFFECT_CONVERSION2
EFFECT_SKETCH EQU $5f const EFFECT_LOCK_ON
EFFECT_DEFROST_OPPONENT EQU $60 const EFFECT_SKETCH
EFFECT_SLEEP_TALK EQU $61 const EFFECT_DEFROST_OPPONENT
EFFECT_DESTINY_BOND EQU $62 const EFFECT_SLEEP_TALK
EFFECT_REVERSAL EQU $63 const EFFECT_DESTINY_BOND
EFFECT_SPITE EQU $64 const EFFECT_REVERSAL
EFFECT_FALSE_SWIPE EQU $65 const EFFECT_SPITE
EFFECT_HEAL_BELL EQU $66 const EFFECT_FALSE_SWIPE
EFFECT_PRIORITY_HIT EQU $67 const EFFECT_HEAL_BELL
EFFECT_TRIPLE_KICK EQU $68 const EFFECT_PRIORITY_HIT
EFFECT_THIEF EQU $69 const EFFECT_TRIPLE_KICK
EFFECT_MEAN_LOOK EQU $6a const EFFECT_THIEF
EFFECT_NIGHTMARE EQU $6b const EFFECT_MEAN_LOOK
EFFECT_FLAME_WHEEL EQU $6c const EFFECT_NIGHTMARE
EFFECT_CURSE EQU $6d const EFFECT_FLAME_WHEEL
EFFECT_UNUSED_6E EQU $6e ; unused const EFFECT_CURSE
EFFECT_PROTECT EQU $6f const EFFECT_UNUSED_6E
EFFECT_SPIKES EQU $70 const EFFECT_PROTECT
EFFECT_FORESIGHT EQU $71 const EFFECT_SPIKES
EFFECT_PERISH_SONG EQU $72 const EFFECT_FORESIGHT
EFFECT_SANDSTORM EQU $73 const EFFECT_PERISH_SONG
EFFECT_ENDURE EQU $74 const EFFECT_SANDSTORM
EFFECT_ROLLOUT EQU $75 const EFFECT_ENDURE
EFFECT_SWAGGER EQU $76 const EFFECT_ROLLOUT
EFFECT_FURY_CUTTER EQU $77 const EFFECT_SWAGGER
EFFECT_ATTRACT EQU $78 const EFFECT_FURY_CUTTER
EFFECT_RETURN EQU $79 const EFFECT_ATTRACT
EFFECT_PRESENT EQU $7a const EFFECT_RETURN
EFFECT_FRUSTRATION EQU $7b const EFFECT_PRESENT
EFFECT_SAFEGUARD EQU $7c const EFFECT_FRUSTRATION
EFFECT_SACRED_FIRE EQU $7d const EFFECT_SAFEGUARD
EFFECT_MAGNITUDE EQU $7e const EFFECT_SACRED_FIRE
EFFECT_BATON_PASS EQU $7f const EFFECT_MAGNITUDE
EFFECT_PURSUIT EQU $80 const EFFECT_BATON_PASS
EFFECT_RAPID_SPIN EQU $81 const EFFECT_PURSUIT
EFFECT_UNUSED_82 EQU $82 ; unused const EFFECT_RAPID_SPIN
EFFECT_UNUSED_83 EQU $83 ; unused const EFFECT_UNUSED_82
EFFECT_MORNING_SUN EQU $84 const EFFECT_UNUSED_83
EFFECT_SYNTHESIS EQU $85 const EFFECT_MORNING_SUN
EFFECT_MOONLIGHT EQU $86 const EFFECT_SYNTHESIS
EFFECT_HIDDEN_POWER EQU $87 const EFFECT_MOONLIGHT
EFFECT_RAIN_DANCE EQU $88 const EFFECT_HIDDEN_POWER
EFFECT_SUNNY_DAY EQU $89 const EFFECT_RAIN_DANCE
EFFECT_STEEL_WING EQU $8a const EFFECT_SUNNY_DAY
EFFECT_METAL_CLAW EQU $8b const EFFECT_STEEL_WING
EFFECT_ANCIENTPOWER EQU $8c const EFFECT_METAL_CLAW
EFFECT_FAKE_OUT EQU $8d const EFFECT_ANCIENTPOWER
EFFECT_BELLY_DRUM EQU $8e const EFFECT_FAKE_OUT
EFFECT_PSYCH_UP EQU $8f const EFFECT_BELLY_DRUM
EFFECT_MIRROR_COAT EQU $90 const EFFECT_PSYCH_UP
EFFECT_SKULL_BASH EQU $91 const EFFECT_MIRROR_COAT
EFFECT_TWISTER EQU $92 const EFFECT_SKULL_BASH
EFFECT_EARTHQUAKE EQU $93 const EFFECT_TWISTER
EFFECT_FUTURE_SIGHT EQU $94 const EFFECT_EARTHQUAKE
EFFECT_GUST EQU $95 const EFFECT_FUTURE_SIGHT
EFFECT_STOMP EQU $96 const EFFECT_GUST
EFFECT_SOLARBEAM EQU $97 const EFFECT_STOMP
EFFECT_THUNDER EQU $98 const EFFECT_SOLARBEAM
EFFECT_TELEPORT EQU $99 const EFFECT_THUNDER
EFFECT_BEAT_UP EQU $9a const EFFECT_TELEPORT
EFFECT_FLY EQU $9b const EFFECT_BEAT_UP
EFFECT_DEFENSE_CURL EQU $9c const EFFECT_FLY
const EFFECT_DEFENSE_CURL

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@ -1,4 +1,4 @@
const_value = 1 const_value SET 1
const ANIM_GFX_HIT const ANIM_GFX_HIT
const ANIM_GFX_CUT const ANIM_GFX_CUT
const ANIM_GFX_FIRE const ANIM_GFX_FIRE

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@ -291,7 +291,7 @@ CANT_TOSS EQU 1 << 7
const HELD_7 const HELD_7
const HELD_CLEANSE_TAG const HELD_CLEANSE_TAG
const_value = 10 const_value SET 10
const HELD_HEAL_POISON const HELD_HEAL_POISON
const HELD_HEAL_FREEZE const HELD_HEAL_FREEZE
const HELD_HEAL_BURN const HELD_HEAL_BURN
@ -300,7 +300,7 @@ const_value = 10
const HELD_HEAL_STATUS const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION const HELD_HEAL_CONFUSION
const_value = 20 const_value SET 20
const HELD_PREVENT_POISON const HELD_PREVENT_POISON
const HELD_PREVENT_BURN const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE const HELD_PREVENT_FREEZE
@ -308,7 +308,7 @@ const_value = 20
const HELD_PREVENT_PARALYZE const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE const HELD_PREVENT_CONFUSE
const_value = 30 const_value SET 30
const HELD_30 const HELD_30
const HELD_ATTACK_UP const HELD_ATTACK_UP
const HELD_DEFENSE_UP const HELD_DEFENSE_UP
@ -318,12 +318,12 @@ const_value = 30
const HELD_ACCURACY_UP const HELD_ACCURACY_UP
const HELD_EVASION_UP const HELD_EVASION_UP
const_value = 40 const_value SET 40
const HELD_40 const HELD_40
const HELD_41 const HELD_41
const HELD_METAL_POWDER const HELD_METAL_POWDER
const_value = 50 const_value SET 50
const HELD_NORMAL_BOOST const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST const HELD_FLYING_BOOST
@ -342,7 +342,7 @@ const_value = 50
const HELD_DARK_BOOST const HELD_DARK_BOOST
const HELD_STEEL_BOOST const HELD_STEEL_BOOST
const_value = 70 const_value SET 70
const HELD_CATCH_CHANCE const HELD_CATCH_CHANCE
const HELD_71 const HELD_71
const HELD_ESCAPE const HELD_ESCAPE

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@ -576,7 +576,7 @@ MAP_N_A EQU -1
const SPRITE_ENTEI const SPRITE_ENTEI
const SPRITE_RAIKOU const SPRITE_RAIKOU
const SPRITE_STANDING_YOUNGSTER const SPRITE_STANDING_YOUNGSTER
const_value = $80 const_value SET $80
SPRITE_POKEMON EQU const_value SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN const SPRITE_UNOWN
const SPRITE_GEODUDE const SPRITE_GEODUDE
@ -614,11 +614,11 @@ SPRITE_POKEMON EQU const_value
const SPRITE_LUGIA const SPRITE_LUGIA
const SPRITE_HO_OH const SPRITE_HO_OH
const_value = $e0 const_value SET $e0
const SPRITE_DAYCARE_MON_1 const SPRITE_DAYCARE_MON_1
const SPRITE_DAYCARE_MON_2 const SPRITE_DAYCARE_MON_2
const_value = $f0 const_value SET $f0
SPRITE_VARS EQU const_value SPRITE_VARS EQU const_value
const SPRITE_CONSOLE const SPRITE_CONSOLE
const SPRITE_DOLL_1 const SPRITE_DOLL_1
@ -635,7 +635,7 @@ SPRITE_VARS EQU const_value
const SPRITE_JANINE_IMPERSONATOR const SPRITE_JANINE_IMPERSONATOR
; sprite types ; sprite types
const_value = 1 const_value SET 1
const WALKING_SPRITE const WALKING_SPRITE
const STANDING_SPRITE const STANDING_SPRITE
const STILL_SPRITE const STILL_SPRITE
@ -652,7 +652,7 @@ const_value = 1
const PAL_OW_ROCK const PAL_OW_ROCK
; permissions ; permissions
const_value = 1 const_value SET 1
const TOWN const TOWN
const ROUTE const ROUTE
const INDOOR const INDOOR

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@ -1,4 +1,3 @@
NUM_POKEMON EQU 251
const_value set 1 const_value set 1
const BULBASAUR const BULBASAUR
@ -253,4 +252,8 @@ const_value set 1
const HO_OH const HO_OH
const CELEBI const CELEBI
const_value SET const_value + -1
NUM_POKEMON EQU const_value
EGG EQU 253 EGG EQU 253

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@ -1,75 +1,80 @@
; growth rate ; growth rate
MEDIUM_FAST EQU 0 const_def
MEDIUM_SLOW EQU 3 const MEDIUM_FAST
SLOW EQU 4 const SLIGHTLY_FAST
FAST EQU 5 const SLIGHTLY_SLOW
const MEDIUM_SLOW
const SLOW
const FAST
; egg group constants ; egg group constants
const_value SET 1
MONSTER EQU $01 const MONSTER
AMPHIBIAN EQU $02 const AMPHIBIAN
INSECT EQU $03 const INSECT
AVIAN EQU $04 const AVIAN
FIELD EQU $05 const FIELD
FAIRY EQU $06 const FAIRY
PLANT EQU $07 const PLANT
HUMANSHAPE EQU $08 const HUMANSHAPE
INVERTEBRATE EQU $09 const INVERTEBRATE
INANIMATE EQU $0A const INANIMATE
AMORPHOUS EQU $0B const AMORPHOUS
FISH EQU $0C const FISH
LADIES_MAN EQU $0D const LADIES_MAN
REPTILE EQU $0E const REPTILE
NO_EGGS EQU $0F const NO_EGGS
; menu sprites ; menu sprites
ICON_POLIWAG EQU $01 const_value SET 1
ICON_JIGGLYPUFF EQU $02 const ICON_POLIWAG
ICON_DIGLETT EQU $03 const ICON_JIGGLYPUFF
ICON_PIKACHU EQU $04 const ICON_DIGLETT
ICON_STARYU EQU $05 const ICON_PIKACHU
ICON_FISH EQU $06 const ICON_STARYU
ICON_BIRD EQU $07 const ICON_FISH
ICON_MONSTER EQU $08 const ICON_BIRD
ICON_CLEFAIRY EQU $09 const ICON_MONSTER
ICON_ODDISH EQU $0a const ICON_CLEFAIRY
ICON_BUG EQU $0b const ICON_ODDISH
ICON_GHOST EQU $0c const ICON_BUG
ICON_LAPRAS EQU $0d const ICON_GHOST
ICON_HUMANSHAPE EQU $0e const ICON_LAPRAS
ICON_FOX EQU $0f const ICON_HUMANSHAPE
ICON_EQUINE EQU $10 const ICON_FOX
ICON_SHELL EQU $11 const ICON_EQUINE
ICON_BLOB EQU $12 const ICON_SHELL
ICON_SERPENT EQU $13 const ICON_BLOB
ICON_VOLTORB EQU $14 const ICON_SERPENT
ICON_SQUIRTLE EQU $15 const ICON_VOLTORB
ICON_BULBASAUR EQU $16 const ICON_SQUIRTLE
ICON_CHARMANDER EQU $17 const ICON_BULBASAUR
ICON_CATERPILLAR EQU $18 const ICON_CHARMANDER
ICON_UNOWN EQU $19 const ICON_CATERPILLAR
ICON_GEODUDE EQU $1a const ICON_UNOWN
ICON_FIGHTER EQU $1b const ICON_GEODUDE
ICON_EGG EQU $1c const ICON_FIGHTER
ICON_JELLYFISH EQU $1d const ICON_EGG
ICON_MOTH EQU $1e const ICON_JELLYFISH
ICON_BAT EQU $1f const ICON_MOTH
ICON_SNORLAX EQU $20 const ICON_BAT
ICON_HO_OH EQU $21 const ICON_SNORLAX
ICON_LUGIA EQU $22 const ICON_HO_OH
ICON_GYARADOS EQU $23 const ICON_LUGIA
ICON_SLOWPOKE EQU $24 const ICON_GYARADOS
ICON_SUDOWOODO EQU $25 const ICON_SLOWPOKE
ICON_BIGMON EQU $26 const ICON_SUDOWOODO
const ICON_BIGMON
; evolution types ; evolution types
EVOLVE_LEVEL EQU 1 const_value SET 1
EVOLVE_ITEM EQU 2 const EVOLVE_LEVEL
EVOLVE_TRADE EQU 3 const EVOLVE_ITEM
EVOLVE_HAPPINESS EQU 4 const EVOLVE_TRADE
EVOLVE_STAT EQU 5 const EVOLVE_HAPPINESS
const EVOLVE_STAT
BASE_HAPPINESS EQU 70 BASE_HAPPINESS EQU 70
@ -77,12 +82,14 @@ FRIEND_BALL_HAPPINESS EQU 200
; happiness evolution triggers ; happiness evolution triggers
HAPPINESS_TO_EVOLVE EQU 220 HAPPINESS_TO_EVOLVE EQU 220
TR_ANYTIME EQU 1 const_value SET 1
TR_MORNDAY EQU 2 const TR_ANYTIME
TR_NITE EQU 3 const TR_MORNDAY
const TR_NITE
; stat evolution triggers ; stat evolution triggers
ATK_GT_DEF EQU 1 const_value SET 1
ATK_LT_DEF EQU 2 const ATK_GT_DEF
ATK_EQ_DEF EQU 3 const ATK_LT_DEF
const ATK_EQ_DEF

View File

@ -1,208 +1,210 @@
SFX_DEX_FANFARE_50_79 EQU $00 const_def
SFX_ITEM EQU $01
SFX_CAUGHT_MON EQU $02
SFX_POKEBALLS_PLACED_ON_TABLE EQU $03
SFX_POTION EQU $04
SFX_FULL_HEAL EQU $05
SFX_MENU EQU $06
SFX_READ_TEXT EQU $07
SFX_READ_TEXT_2 EQU $08
SFX_DEX_FANFARE_20_49 EQU $09
SFX_DEX_FANFARE_80_109 EQU $0a
SFX_POISON EQU $0b
SFX_GOT_SAFARI_BALLS EQU $0c
SFX_BOOT_PC EQU $0d
SFX_SHUT_DOWN_PC EQU $0e
SFX_CHOOSE_PC_OPTION EQU $0f
SFX_ESCAPE_ROPE EQU $10
SFX_PUSH_BUTTON EQU $11
SFX_SECOND_PART_OF_ITEMFINDER EQU $12
SFX_WARP_TO EQU $13
SFX_WARP_FROM EQU $14
SFX_CHANGE_DEX_MODE EQU $15
SFX_JUMP_OVER_LEDGE EQU $16
SFX_GRASS_RUSTLE EQU $17
SFX_FLY EQU $18
SFX_WRONG EQU $19
SFX_SQUEAK EQU $1a
SFX_STRENGTH EQU $1b
SFX_BOAT EQU $1c
SFX_WALL_OPEN EQU $1d
SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e
SFX_ENTER_DOOR EQU $1f
SFX_SWITCH_POKEMON EQU $20
SFX_TALLY EQU $21
SFX_TRANSACTION EQU $22
SFX_EXIT_BUILDING EQU $23
SFX_BUMP EQU $24
SFX_SAVE EQU $25
SFX_POKEFLUTE EQU $26
SFX_ELEVATOR_END EQU $27
SFX_THROW_BALL EQU $28
SFX_BALL_POOF EQU $29
SFX_UNKNOWN_2A EQU $2a
SFX_RUN EQU $2b
SFX_SLOT_MACHINE_START EQU $2c
SFX_FANFARE EQU $2d
SFX_PECK EQU $2e
SFX_KINESIS EQU $2f
SFX_LICK EQU $30
SFX_POUND EQU $31
SFX_MOVE_PUZZLE_PIECE EQU $32
SFX_COMET_PUNCH EQU $33
SFX_MEGA_PUNCH EQU $34
SFX_SCRATCH EQU $35
SFX_VICEGRIP EQU $36
SFX_RAZOR_WIND EQU $37
SFX_CUT EQU $38
SFX_WING_ATTACK EQU $39
SFX_WHIRLWIND EQU $3a
SFX_BIND EQU $3b
SFX_VINE_WHIP EQU $3c
SFX_DOUBLE_KICK EQU $3d
SFX_MEGA_KICK EQU $3e
SFX_HEADBUTT EQU $3f
SFX_HORN_ATTACK EQU $40
SFX_TACKLE EQU $41
SFX_POISON_STING EQU $42
SFX_POWDER EQU $43
SFX_DOUBLESLAP EQU $44
SFX_BITE EQU $45
SFX_JUMP_KICK EQU $46
SFX_STOMP EQU $47
SFX_TAIL_WHIP EQU $48
SFX_KARATE_CHOP EQU $49
SFX_SUBMISSION EQU $4a
SFX_WATER_GUN EQU $4b
SFX_SWORDS_DANCE EQU $4c
SFX_THUNDER EQU $4d
SFX_SUPERSONIC EQU $4e
SFX_LEER EQU $4f
SFX_EMBER EQU $50
SFX_BUBBLEBEAM EQU $51
SFX_HYDRO_PUMP EQU $52
SFX_SURF EQU $53
SFX_PSYBEAM EQU $54
SFX_CHARGE EQU $55
SFX_THUNDERSHOCK EQU $56
SFX_PSYCHIC EQU $57
SFX_SCREECH EQU $58
SFX_BONE_CLUB EQU $59
SFX_SHARPEN EQU $5a
SFX_EGG_BOMB EQU $5b
SFX_SING EQU $5c
SFX_HYPER_BEAM EQU $5d
SFX_SHINE EQU $5e
SFX_UNKNOWN_5F EQU $5f
SFX_UNKNOWN_60 EQU $60
SFX_UNKNOWN_61 EQU $61
SFX_UNKNOWN_62 EQU $62
SFX_UNKNOWN_63 EQU $63
SFX_BURN EQU $64
SFX_TITLE_SCREEN_ENTRANCE EQU $65
SFX_UNKNOWN_66 EQU $66
SFX_GET_COIN_FROM_SLOTS EQU $67
SFX_PAY_DAY EQU $68
SFX_METRONOME EQU $69
SFX_CALL EQU $6a
SFX_HANG_UP EQU $6b
SFX_NO_SIGNAL EQU $6c
SFX_SANDSTORM EQU $6d
SFX_ELEVATOR EQU $6e
SFX_PROTECT EQU $6f
SFX_SKETCH EQU $70
SFX_RAIN_DANCE EQU $71
SFX_AEROBLAST EQU $72
SFX_SPARK EQU $73
SFX_CURSE EQU $74
SFX_RAGE EQU $75
SFX_THIEF EQU $76
SFX_THIEF_2 EQU $77
SFX_SPIDER_WEB EQU $78
SFX_MIND_READER EQU $79
SFX_NIGHTMARE EQU $7a
SFX_SNORE EQU $7b
SFX_SWEET_KISS EQU $7c
SFX_SWEET_KISS_2 EQU $7d
SFX_BELLY_DRUM EQU $7e
SFX_UNKNOWN_7F EQU $7f
SFX_SLUDGE_BOMB EQU $80
SFX_FORESIGHT EQU $81
SFX_SPITE EQU $82
SFX_OUTRAGE EQU $83
SFX_PERISH_SONG EQU $84
SFX_GIGA_DRAIN EQU $85
SFX_ATTRACT EQU $86
SFX_KINESIS_2 EQU $87
SFX_ZAP_CANNON EQU $88
SFX_MEAN_LOOK EQU $89
SFX_HEAL_BELL EQU $8a
SFX_RETURN EQU $8b
SFX_EXP_BAR EQU $8c
SFX_MILK_DRINK EQU $8d
SFX_PRESENT EQU $8e
SFX_MORNING_SUN EQU $8f
SFX_LEVEL_UP EQU $90
SFX_KEY_ITEM EQU $91
SFX_FANFARE_2 EQU $92
SFX_REGISTER_PHONE_NUMBER EQU $93
SFX_3RD_PLACE EQU $94
SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95
SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96
SFX_MOVE_DELETED EQU $97
SFX_2ND_PLACE EQU $98
SFX_1ST_PLACE EQU $99
SFX_CHOOSE_A_CARD EQU $9a
SFX_GET_TM EQU $9b
SFX_GET_BADGE EQU $9c
SFX_QUIT_SLOTS EQU $9d
SFX_EGG_CRACK EQU $9e
SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f
SFX_DEX_FANFARE_140_169 EQU $a0
SFX_DEX_FANFARE_170_199 EQU $a1
SFX_DEX_FANFARE_200_229 EQU $a2
SFX_DEX_FANFARE_230_PLUS EQU $a3
SFX_EVOLVED EQU $a4
SFX_MASTER_BALL EQU $a5
SFX_EGG_HATCH EQU $a6
SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7
SFX_GS_INTRO_POKEMON_APPEARS EQU $a8
SFX_FLASH EQU $a9
SFX_GAME_FREAK_LOGO_GS EQU $aa
SFX_NOT_VERY_EFFECTIVE EQU $ab
SFX_DAMAGE EQU $ac
SFX_SUPER_EFFECTIVE EQU $ad
SFX_BALL_BOUNCE EQU $ae
SFX_MOONLIGHT EQU $af
SFX_ENCORE EQU $b0
SFX_BEAT_UP EQU $b1
SFX_BATON_PASS EQU $b2
SFX_BALL_WIGGLE EQU $b3
SFX_SWEET_SCENT EQU $b4
SFX_SWEET_SCENT_2 EQU $b5
SFX_HIT_END_OF_EXP_BAR EQU $b6
SFX_GIVE_TRADEMON EQU $b7
SFX_GET_TRADEMON EQU $b8
SFX_TRAIN_ARRIVED EQU $b9
SFX_STOP_SLOT EQU $ba
SFX_2_BOOPS EQU $bb
SFX_GLASS_TING EQU $bc
SFX_GLASS_TING_2 EQU $bd
SFX_INTRO_UNOWN_1 EQU $be const SFX_DEX_FANFARE_50_79
SFX_INTRO_UNOWN_2 EQU $bf const SFX_ITEM
SFX_INTRO_UNOWN_3 EQU $c0 const SFX_CAUGHT_MON
SFX_DITTO_POP_UP EQU $c1 const SFX_POKEBALLS_PLACED_ON_TABLE
SFX_DITTO_TRANSFORM EQU $c2 const SFX_POTION
SFX_INTRO_SUICUNE_1 EQU $c3 const SFX_FULL_HEAL
SFX_INTRO_PICHU EQU $c4 const SFX_MENU
SFX_INTRO_SUICUNE_2 EQU $c5 const SFX_READ_TEXT
SFX_INTRO_SUICUNE_3 EQU $c6 const SFX_READ_TEXT_2
SFX_DITTO_BOUNCE EQU $c7 const SFX_DEX_FANFARE_20_49
SFX_INTRO_SUICUNE_4 EQU $c8 const SFX_DEX_FANFARE_80_109
SFX_GAME_FREAK_PRESENTS EQU $c9 const SFX_POISON
SFX_TINGLE EQU $ca const SFX_GOT_SAFARI_BALLS
SFX_UNKNOWN_CB EQU $cb const SFX_BOOT_PC
SFX_TWO_PC_BEEPS EQU $cc const SFX_SHUT_DOWN_PC
SFX_4_NOTE_DITTY EQU $cd const SFX_CHOOSE_PC_OPTION
SFX_TWINKLE EQU $ce const SFX_ESCAPE_ROPE
const SFX_PUSH_BUTTON
const SFX_SECOND_PART_OF_ITEMFINDER
const SFX_WARP_TO
const SFX_WARP_FROM
const SFX_CHANGE_DEX_MODE
const SFX_JUMP_OVER_LEDGE
const SFX_GRASS_RUSTLE
const SFX_FLY
const SFX_WRONG
const SFX_SQUEAK
const SFX_STRENGTH
const SFX_BOAT
const SFX_WALL_OPEN
const SFX_PLACE_PUZZLE_PIECE_DOWN
const SFX_ENTER_DOOR
const SFX_SWITCH_POKEMON
const SFX_TALLY
const SFX_TRANSACTION
const SFX_EXIT_BUILDING
const SFX_BUMP
const SFX_SAVE
const SFX_POKEFLUTE
const SFX_ELEVATOR_END
const SFX_THROW_BALL
const SFX_BALL_POOF
const SFX_UNKNOWN_2A
const SFX_RUN
const SFX_SLOT_MACHINE_START
const SFX_FANFARE
const SFX_PECK
const SFX_KINESIS
const SFX_LICK
const SFX_POUND
const SFX_MOVE_PUZZLE_PIECE
const SFX_COMET_PUNCH
const SFX_MEGA_PUNCH
const SFX_SCRATCH
const SFX_VICEGRIP
const SFX_RAZOR_WIND
const SFX_CUT
const SFX_WING_ATTACK
const SFX_WHIRLWIND
const SFX_BIND
const SFX_VINE_WHIP
const SFX_DOUBLE_KICK
const SFX_MEGA_KICK
const SFX_HEADBUTT
const SFX_HORN_ATTACK
const SFX_TACKLE
const SFX_POISON_STING
const SFX_POWDER
const SFX_DOUBLESLAP
const SFX_BITE
const SFX_JUMP_KICK
const SFX_STOMP
const SFX_TAIL_WHIP
const SFX_KARATE_CHOP
const SFX_SUBMISSION
const SFX_WATER_GUN
const SFX_SWORDS_DANCE
const SFX_THUNDER
const SFX_SUPERSONIC
const SFX_LEER
const SFX_EMBER
const SFX_BUBBLEBEAM
const SFX_HYDRO_PUMP
const SFX_SURF
const SFX_PSYBEAM
const SFX_CHARGE
const SFX_THUNDERSHOCK
const SFX_PSYCHIC
const SFX_SCREECH
const SFX_BONE_CLUB
const SFX_SHARPEN
const SFX_EGG_BOMB
const SFX_SING
const SFX_HYPER_BEAM
const SFX_SHINE
const SFX_UNKNOWN_5F
const SFX_UNKNOWN_60
const SFX_UNKNOWN_61
const SFX_UNKNOWN_62
const SFX_UNKNOWN_63
const SFX_BURN
const SFX_TITLE_SCREEN_ENTRANCE
const SFX_UNKNOWN_66
const SFX_GET_COIN_FROM_SLOTS
const SFX_PAY_DAY
const SFX_METRONOME
const SFX_CALL
const SFX_HANG_UP
const SFX_NO_SIGNAL
const SFX_SANDSTORM
const SFX_ELEVATOR
const SFX_PROTECT
const SFX_SKETCH
const SFX_RAIN_DANCE
const SFX_AEROBLAST
const SFX_SPARK
const SFX_CURSE
const SFX_RAGE
const SFX_THIEF
const SFX_THIEF_2
const SFX_SPIDER_WEB
const SFX_MIND_READER
const SFX_NIGHTMARE
const SFX_SNORE
const SFX_SWEET_KISS
const SFX_SWEET_KISS_2
const SFX_BELLY_DRUM
const SFX_UNKNOWN_7F
const SFX_SLUDGE_BOMB
const SFX_FORESIGHT
const SFX_SPITE
const SFX_OUTRAGE
const SFX_PERISH_SONG
const SFX_GIGA_DRAIN
const SFX_ATTRACT
const SFX_KINESIS_2
const SFX_ZAP_CANNON
const SFX_MEAN_LOOK
const SFX_HEAL_BELL
const SFX_RETURN
const SFX_EXP_BAR
const SFX_MILK_DRINK
const SFX_PRESENT
const SFX_MORNING_SUN
const SFX_LEVEL_UP
const SFX_KEY_ITEM
const SFX_FANFARE_2
const SFX_REGISTER_PHONE_NUMBER
const SFX_3RD_PLACE
const SFX_GET_EGG_FROM_DAYCARE_MAN
const SFX_GET_EGG_FROM_DAYCARE_LADY
const SFX_MOVE_DELETED
const SFX_2ND_PLACE
const SFX_1ST_PLACE
const SFX_CHOOSE_A_CARD
const SFX_GET_TM
const SFX_GET_BADGE
const SFX_QUIT_SLOTS
const SFX_EGG_CRACK
const SFX_DEX_FANFARE_LESS_THAN_20
const SFX_DEX_FANFARE_140_169
const SFX_DEX_FANFARE_170_199
const SFX_DEX_FANFARE_200_229
const SFX_DEX_FANFARE_230_PLUS
const SFX_EVOLVED
const SFX_MASTER_BALL
const SFX_EGG_HATCH
const SFX_GS_INTRO_CHARIZARD_FIREBALL
const SFX_GS_INTRO_POKEMON_APPEARS
const SFX_FLASH
const SFX_GAME_FREAK_LOGO_GS
const SFX_NOT_VERY_EFFECTIVE
const SFX_DAMAGE
const SFX_SUPER_EFFECTIVE
const SFX_BALL_BOUNCE
const SFX_MOONLIGHT
const SFX_ENCORE
const SFX_BEAT_UP
const SFX_BATON_PASS
const SFX_BALL_WIGGLE
const SFX_SWEET_SCENT
const SFX_SWEET_SCENT_2
const SFX_HIT_END_OF_EXP_BAR
const SFX_GIVE_TRADEMON
const SFX_GET_TRADEMON
const SFX_TRAIN_ARRIVED
const SFX_STOP_SLOT
const SFX_2_BOOPS
const SFX_GLASS_TING
const SFX_GLASS_TING_2
const SFX_INTRO_UNOWN_1
const SFX_INTRO_UNOWN_2
const SFX_INTRO_UNOWN_3
const SFX_DITTO_POP_UP
const SFX_DITTO_TRANSFORM
const SFX_INTRO_SUICUNE_1
const SFX_INTRO_PICHU
const SFX_INTRO_SUICUNE_2
const SFX_INTRO_SUICUNE_3
const SFX_DITTO_BOUNCE
const SFX_INTRO_SUICUNE_4
const SFX_GAME_FREAK_PRESENTS
const SFX_TINGLE
const SFX_UNKNOWN_CB
const SFX_TWO_PC_BEEPS
const SFX_4_NOTE_DITTY
const SFX_TWINKLE

View File

@ -50503,8 +50503,8 @@ growth_rate: MACRO
ENDM ENDM
growth_rate 1, 1, 0, 0, 0 ; Medium Fast growth_rate 1, 1, 0, 0, 0 ; Medium Fast
growth_rate 3, 4, 10, 0, 30 growth_rate 3, 4, 10, 0, 30 ; Slightly Fast
growth_rate 3, 4, 20, 0, 70 growth_rate 3, 4, 20, 0, 70 ; Slightly Slow
growth_rate 6, 5, -15, 100, 140 ; Medium Slow growth_rate 6, 5, -15, 100, 140 ; Medium Slow
growth_rate 4, 5, 0, 0, 0 ; Fast growth_rate 4, 5, 0, 0, 0 ; Fast
growth_rate 5, 4, 0, 0, 0 ; Slow growth_rate 5, 4, 0, 0, 0 ; Slow