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Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35)
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@@ -82,7 +82,8 @@
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- **wDieRoll**
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- **wSpacesLeft**
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- Addresses within *wCurMapData* ~ *wCurMapDataEnd*: preserved on save. Initialized when entering a level, and updated accordingly throughout the level. Includes:
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- Addresses within *wCurMapData* ~ *wCurMapDataEnd*: preserved on save. Initialized when entering a level (in StartMap), and updated accordingly throughout the level. Includes:
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- **wCurLevel**: this one is not initialized in StartMap, but in LevelSelectionMenu, and stays static during the level.
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- **wCurTurn**
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- **wCurSpace**
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- **wCurLevelCoins**
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@@ -95,6 +96,7 @@
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- Addresses within *wPlayerData* ~ *wPlayerDataEnd*: preserved on save. Includes:
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- **wUnlockedLevels**: flag array that tracks progression regarding which levels have been unlocked.
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- **wClearedLevelsStage<N>**: flag array that tracks progression regarding which levels have been cleared. Each level can have up to four clearable endings (N).
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- **wUnlockedTechniques**: flag array that tracks progression regarding which techniques have been unlocked.
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- **wCurOverworldMiscPal**
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