Finish new connection macro

Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block

Right now it's an icky mix of both and I'm not really sure what to make
of it.
This commit is contained in:
mid-kid 2018-11-10 14:27:46 +01:00
parent abb9454307
commit 375963349a
2 changed files with 61 additions and 64 deletions

View File

@ -17,81 +17,78 @@ CURRENT_MAP_HEIGHT = \2_HEIGHT
ENDM
; Connections go in order: north, south, west, east
_connection: MACRO
;\1: direction
;\2: map name
;\3: map id
;\4: x offset for east/west, y offset for north/south
;\5: distance offset?
;\6: strip length
if "\1" == "north"
map_id \3
dw \2_Blocks + \3_WIDTH * (\3_HEIGHT - 3) + \5
dw wOverworldMapBlocks + \4 + 3
db \6
db \3_WIDTH
db \3_HEIGHT * 2 - 1
db (\4 - \5) * -2
dw wOverworldMapBlocks + \3_HEIGHT * (\3_WIDTH + 6) + 1
elif "\1" == "south"
map_id \3
dw \2_Blocks + \5
dw wOverworldMapBlocks + (CURRENT_MAP_HEIGHT + 3) * (CURRENT_MAP_WIDTH + 6) + \4 + 3
db \6
db \3_WIDTH
db 0
db (\4 - \5) * -2
dw wOverworldMapBlocks + \3_WIDTH + 7
elif "\1" == "west"
map_id \3
dw \2_Blocks + (\3_WIDTH * \5) + \3_WIDTH - 3
dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * (\4 + 3)
db \6
db \3_WIDTH
db (\4 - \5) * -2
db \3_WIDTH * 2 - 1
dw wOverworldMapBlocks + \3_WIDTH * 2 + 6
elif "\1" == "east"
map_id \3
dw \2_Blocks + (\3_WIDTH * \5)
dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * (\4 + 3 + 1) - 3
db \6
db \3_WIDTH
db (\4 - \5) * -2
db 0
dw wOverworldMapBlocks + \3_WIDTH + 7
endc
ENDM
connection: MACRO
;\1: direction
;\2: map name
;\3: map id
;\4: x offset for east/west, y offset for north/south
;\4: x offset for east/west, y offset for north/south, of the target map
; relative to the current map.
if (\4) < -3
_f = -3
_s = -((\4) + 3)
else
_f = (\4)
; Figure out target and source offsets
; Target meaning the offset where the tiles will be placed
; Source meaning the offset where the tiles are fetched from
_s = 0
_t = (\4) + 3
if _t < 0
_s = -_t
_t = 0
endc
; Figure out whether we're using the width or the height as maximum size
_st = 0
_ss = 0
if ("\1" == "north") || ("\1" == "south")
if ((\4) + \3_WIDTH) > (CURRENT_MAP_WIDTH + 3)
_l = CURRENT_MAP_WIDTH + 3 - (\4) - _s
else
_l = \3_WIDTH - _s
endc
_st = \3_WIDTH
_ss = CURRENT_MAP_WIDTH
elif ("\1" == "west") || ("\1" == "east")
if ((\4) + \3_HEIGHT) > (CURRENT_MAP_HEIGHT + 3)
_l = CURRENT_MAP_HEIGHT + 3 - (\4) - _s
else
_l = \3_HEIGHT - _s
endc
_st = \3_HEIGHT
_ss = CURRENT_MAP_HEIGHT
endc
_connection \1, \2, \3, _f, _s, _l
; Figure out the length of the strip to connect
if ((\4) + _st) > (_ss + 3)
_l = _ss + 3 - (\4) - _s
else
_l = _st - _s
endc
if "\1" == "north"
map_id \3
dw \2_Blocks + \3_WIDTH * (\3_HEIGHT + -3) + _s
dw wOverworldMapBlocks + _t
db _l
db \3_WIDTH
db \3_HEIGHT * 2 - 1
db (\4) * -2
dw wOverworldMapBlocks + (\3_WIDTH + 6) * \3_HEIGHT + 1
elif "\1" == "south"
map_id \3
dw \2_Blocks + _s
dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _t
db _l
db \3_WIDTH
db 0
db (\4) * -2
dw wOverworldMapBlocks + \3_WIDTH + 7
elif "\1" == "west"
map_id \3
dw \2_Blocks + (\3_WIDTH * _s) + \3_WIDTH + -3
dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * _t
db _l
db \3_WIDTH
db (\4) * -2
db \3_WIDTH * 2 - 1
dw wOverworldMapBlocks + (\3_WIDTH + 6) * 2 + -6
elif "\1" == "east"
map_id \3
dw \2_Blocks + (\3_WIDTH * _s)
dw wOverworldMapBlocks + (CURRENT_MAP_WIDTH + 6) * _t + CURRENT_MAP_WIDTH + 3
db _l
db \3_WIDTH
db (\4) * -2
db 0
dw wOverworldMapBlocks + \3_WIDTH + 7
endc
ENDM

View File

@ -18,7 +18,7 @@ InitCommandQueue:
EnterMapConnection:
; Return carry if a connection has been entered.
ld a, [wPlayerStepDirection]
and a
and a ; DOWN
jp z, .south
cp UP
jp z, .north