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Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted. Ideally, we'd either have one of two situations: - A single set of calculations based on values depending on the direction of the connection - A bunch of "generic" calculations done before applying simple modifiers to them in the final `if` block Right now it's an icky mix of both and I'm not really sure what to make of it.
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@@ -18,7 +18,7 @@ InitCommandQueue:
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EnterMapConnection:
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; Return carry if a connection has been entered.
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ld a, [wPlayerStepDirection]
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and a
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and a ; DOWN
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jp z, .south
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cp UP
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jp z, .north
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