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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Revise some constant definitions
This commit is contained in:
parent
52bcd78290
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3684296583
@ -1,4 +1,5 @@
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FrequencyTable:
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table_width 2, FrequencyTable
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dw 0 ; __
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dw $f82c ; C_
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dw $f89d ; C#
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@ -12,6 +13,7 @@ FrequencyTable:
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dw $fb58 ; A_
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dw $fb9b ; A#
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dw $fbda ; B_
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assert_table_length NUM_NOTES + 1
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dw $fc16 ; C_
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dw $fc4e ; C#
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dw $fc83 ; D_
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@ -24,3 +26,4 @@ FrequencyTable:
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dw $fdac ; A_
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dw $fdcd ; A#
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dw $fded ; B_
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assert_table_length NUM_NOTES * 2 + 1
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@ -13,6 +13,7 @@
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const A_ ; a
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const A# ; b
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const B_ ; c
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NUM_NOTES EQU const_value - 1
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; channel
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; ChannelPointers indexes (see audio/engine.asm)
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@ -41,15 +41,15 @@ BASE_AI_SWITCH_SCORE EQU 10
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NUM_LEVEL_STATS EQU const_value
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; move struct members (see data/moves/moves.asm)
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const_def
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const MOVE_ANIM ; 0
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const MOVE_EFFECT ; 1
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const MOVE_POWER ; 2
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const MOVE_TYPE ; 3
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const MOVE_ACC ; 4
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const MOVE_PP ; 5
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const MOVE_CHANCE ; 6
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MOVE_LENGTH EQU const_value
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rsreset
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MOVE_ANIM rb ; 0
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MOVE_EFFECT rb ; 1
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MOVE_POWER rb ; 2
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MOVE_TYPE rb ; 3
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MOVE_ACC rb ; 4
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MOVE_PP rb ; 5
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MOVE_CHANCE rb ; 6
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MOVE_LENGTH EQU _RS
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; stat constants
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; indexes for:
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@ -97,7 +97,7 @@ SPDSPCDV_SHINY EQU $AA
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const BATTLETYPE_CELEBI
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const BATTLETYPE_SUICUNE
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; BattleVarPairs indexes (see home/battle.asm)
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; BattleVarPairs indexes (see home/battle_vars.asm)
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const_def
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const BATTLE_VARS_SUBSTATUS1
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const BATTLE_VARS_SUBSTATUS2
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@ -122,7 +122,7 @@ SPDSPCDV_SHINY EQU $AA
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const BATTLE_VARS_LAST_MOVE_OPP
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NUM_BATTLE_VARS EQU const_value
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; BattleVarLocations indexes (see home/battle.asm)
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; BattleVarLocations indexes (see home/battle_vars.asm)
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const_def
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const PLAYER_SUBSTATUS_1
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const ENEMY_SUBSTATUS_1
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@ -28,7 +28,7 @@ EXP_BAR_LENGTH EQU 8 ; tiles
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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; GetHPPal return values (see home.asm)
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; GetHPPal return values (see home/tilemap.asm)
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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@ -1,5 +1,6 @@
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; Graciously aped from:
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; http://nocash.emubase.de/pandocs.htm
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; Graciously derived from:
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; https://gbdev.io/pandocs/
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; https://github.com/gbdev/hardware.inc
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; http://gameboy.mongenel.com/dmg/asmmemmap.html
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; memory map
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@ -1,7 +1,7 @@
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; Landmarks indexes (see data/maps/landmarks.asm)
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const_def
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; Johto landmarks
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const LANDMARK_SPECIAL ; 00
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; Johto landmarks
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const LANDMARK_NEW_BARK_TOWN ; 01
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const LANDMARK_ROUTE_29 ; 02
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const LANDMARK_CHERRYGROVE_CITY ; 03
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@ -18,6 +18,7 @@ MAP_FISHGROUP rb ; 8
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MAP_LENGTH EQU _RS
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; map environments (wEnvironment)
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; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
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const_def 1
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const TOWN
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const ROUTE
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@ -26,6 +27,7 @@ MAP_LENGTH EQU _RS
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const ENVIRONMENT_5
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const GATE
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const DUNGEON
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NUM_ENVIRONMENTS EQU const_value - 1
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; map palettes (wEnvironment)
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const_def
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@ -13,6 +13,7 @@
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const MAPSETUP_SUBMENU ; fa
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const MAPSETUP_BADWARP ; fb
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const MAPSETUP_FLY ; fc
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NUM_MAPSETUP_SCRIPTS EQU const_value - $f1
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; callback types
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const_def 1
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@ -1,7 +1,6 @@
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; song ids
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; Music indexes (see audio/music_pointers.asm)
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const_def
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const MUSIC_NONE ; 00
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const MUSIC_TITLE ; 01
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const MUSIC_ROUTE_1 ; 02
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@ -95,7 +94,6 @@
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const MUSIC_LAKE_OF_RAGE_ROCKET_RADIO ; 5a
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const MUSIC_PRINTER ; 5b
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const MUSIC_POST_CREDITS ; 5c
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; new to Crystal
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const MUSIC_CLAIR ; 5d
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const MUSIC_MOBILE_ADAPTER_MENU ; 5e
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@ -1,4 +1,4 @@
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; npctrade struct members (see data/events/npc_trades.asm)
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; npctrade struct members (see data/events/npc_trades.asm)
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rsreset
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NPCTRADE_DIALOG rb
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NPCTRADE_GIVEMON rb
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@ -55,20 +55,18 @@ NUM_SPECIALCALLS EQU const_value - 1
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SPECIALCALL_SIZE EQU 6
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; phone struct members
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const_def
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const PHONE_CONTACT_TRAINER_CLASS
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const PHONE_CONTACT_TRAINER_NUMBER
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const PHONE_CONTACT_MAP_GROUP
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const PHONE_CONTACT_MAP_NUMBER
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const PHONE_CONTACT_SCRIPT1_TIME
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const PHONE_CONTACT_SCRIPT1_BANK
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const PHONE_CONTACT_SCRIPT1_ADDR
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const_skip ; high PHONE_CONTACT_SCRIPT1_ADDR byte
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const PHONE_CONTACT_SCRIPT2_TIME
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const PHONE_CONTACT_SCRIPT2_BANK
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const PHONE_CONTACT_SCRIPT2_ADDR
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const_skip ; high PHONE_CONTACT_SCRIPT2_ADDR byte
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PHONE_CONTACT_SIZE EQU const_value
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rsreset
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PHONE_CONTACT_TRAINER_CLASS rb
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PHONE_CONTACT_TRAINER_NUMBER rb
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PHONE_CONTACT_MAP_GROUP rb
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PHONE_CONTACT_MAP_NUMBER rb
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PHONE_CONTACT_SCRIPT1_TIME rb
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PHONE_CONTACT_SCRIPT1_BANK rb
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PHONE_CONTACT_SCRIPT1_ADDR rw
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PHONE_CONTACT_SCRIPT2_TIME rb
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PHONE_CONTACT_SCRIPT2_BANK rb
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PHONE_CONTACT_SCRIPT2_ADDR rw
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PHONE_CONTACT_SIZE EQU _RS
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; maximum number of pokegear contacts
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CONTACT_LIST_SIZE EQU 10
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@ -96,7 +96,7 @@ NUM_RADIO_CHANNELS EQU const_value
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const POKEDEX_SHOW_8 ; 57
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NUM_RADIO_SEGMENTS EQU const_value
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; PlayRadio.StationPointers indexes (see engine/pokegear/pokegear.asm)
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; PlayRadioStationPointers indexes (see engine/pokegear/pokegear.asm)
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const_def
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const MAPRADIO_POKEMON_CHANNEL
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const MAPRADIO_OAKS_POKEMON_TALK
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@ -107,6 +107,7 @@ NUM_RADIO_SEGMENTS EQU const_value
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const MAPRADIO_PLACES_PEOPLE
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const MAPRADIO_LETS_ALL_SING
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const MAPRADIO_ROCKET
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NUM_MAP_RADIO_STATIONS EQU const_value
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; These tables in engine/pokegear/radio.asm are all sized to a power of 2
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; so there's no need for a rejection sampling loop
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@ -1,4 +1,5 @@
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; GetSGBLayout arguments (see engine/gfx/cgb_layouts.asm and engine/gfx/sgb_layouts.asm)
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; CGBLayoutJumptable indexes (see engine/gfx/cgb_layouts.asm)
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; SGBLayoutJumptable indexes (see engine/gfx/sgb_layouts.asm)
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const_def
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const SCGB_BATTLE_GRAYSCALE
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const SCGB_BATTLE_COLORS
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@ -31,6 +32,7 @@
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const SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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const SCGB_MYSTERY_GIFT
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const SCGB_1E
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NUM_SCGB_LAYOUTS EQU const_value
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SCGB_PARTY_MENU_HP_BARS EQU $fc
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SCGB_DEFAULT EQU $ff
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@ -1,4 +1,4 @@
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; person constants
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; object constants
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PLAYER EQU 0
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LAST_TALKED EQU -2
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@ -1,6 +1,5 @@
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; SFX indexes (see audio/sfx_pointers.asm)
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const_def
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const SFX_DEX_FANFARE_50_79 ; 00
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const SFX_ITEM ; 01
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const SFX_CAUGHT_MON ; 02
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@ -189,7 +188,6 @@
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const SFX_TRAIN_ARRIVED ; b9
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const SFX_STOP_SLOT ; ba
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const SFX_2_BOOPS ; bb
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; new to Crystal
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const SFX_GLASS_TING ; bc
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const SFX_GLASS_TING_2 ; bd
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@ -210,5 +208,4 @@
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const SFX_TWO_PC_BEEPS ; cc
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const SFX_4_NOTE_DITTY ; cd
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const SFX_TWINKLE ; ce
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NUM_SFX EQU const_value
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@ -1,12 +1,11 @@
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; overworld_sprite struct members (see data/sprites.asm)
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const_def
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const SPRITEDATA_ADDR ; 0
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const_skip ; high SPRITEDATA_ADDR byte
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const SPRITEDATA_SIZE ; 2
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const SPRITEDATA_BANK ; 3
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const SPRITEDATA_TYPE ; 4
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const SPRITEDATA_PALETTE ; 5
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NUM_SPRITEDATA_FIELDS EQU const_value
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; overworld_sprite struct members (see data/sprites/sprites.asm)
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rsreset
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SPRITEDATA_ADDR rw ; 0
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SPRITEDATA_SIZE rb ; 2
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SPRITEDATA_BANK rb ; 3
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SPRITEDATA_TYPE rb ; 4
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SPRITEDATA_PALETTE rb ; 5
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NUM_SPRITEDATA_FIELDS EQU _RS
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; sprite types
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const_def 1
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@ -30,6 +30,9 @@ TEXTBOX_INNERX EQU TEXTBOX_X + 1
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TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
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TEXTBOX_INNERY EQU TEXTBOX_Y + 2
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; see gfx/frames/*.png
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TEXTBOX_FRAME_TILES EQU 6
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; PrintNum bit flags
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const_def 5
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const PRINTNUM_MONEY_F ; 5
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@ -1,13 +1,11 @@
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; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
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const_def
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const TRNATTR_ITEM1 ; 0
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const TRNATTR_ITEM2 ; 1
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const TRNATTR_BASEMONEY ; 2
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const TRNATTR_AI_MOVE_WEIGHTS ; 3
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const_skip ; high TRNATTR_AI_MOVE_WEIGHTS byte
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const TRNATTR_AI_ITEM_SWITCH ; 5
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const_skip ; high TRNATTR_AI_ITEM_SWITCH byte
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NUM_TRAINER_ATTRIBUTES EQU const_value
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rsreset
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TRNATTR_ITEM1 rb ; 0
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TRNATTR_ITEM2 rb ; 1
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TRNATTR_BASEMONEY rb ; 2
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TRNATTR_AI_MOVE_WEIGHTS rw ; 3
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TRNATTR_AI_ITEM_SWITCH rw ; 5
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NUM_TRAINER_ATTRIBUTES EQU _RS
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; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
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; AIScoringPointers indexes (see engine/battle/ai/move.asm)
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@ -1,5 +1,6 @@
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EnvironmentColorsPointers:
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; entries correspond to environment constants (see constants/map_data_constants.asm)
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table_width 2, EnvironmentColorsPointers
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dw .OutdoorColors ; unused
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dw .OutdoorColors ; TOWN
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dw .OutdoorColors ; ROUTE
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@ -8,6 +9,7 @@ EnvironmentColorsPointers:
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dw .Env5Colors ; ENVIRONMENT_5
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dw .IndoorColors ; GATE
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dw .DungeonColors ; DUNGEON
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assert_table_length NUM_ENVIRONMENTS + 1
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; Valid indices: $00 - $29 (see gfx/tilesets/bg_tiles.pal)
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.OutdoorColors:
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@ -1,5 +1,6 @@
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MapSetupScripts:
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; entries correspond to MAPSETUP_* constants (see constants/map_setup_constants.asm)
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table_width 2, MapSetupScripts
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dw MapSetupScript_Warp
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dw MapSetupScript_Continue
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dw MapSetupScript_ReloadMap
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@ -12,6 +13,7 @@ MapSetupScripts:
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dw MapSetupScript_Submenu
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dw MapSetupScript_BadWarp
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dw MapSetupScript_Fly
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assert_table_length NUM_MAPSETUP_SCRIPTS
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; valid commands are listed in MapSetupCommands (see data/maps/setup_script_pointers.asm)
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mapsetup: MACRO
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@ -17,7 +17,7 @@ LoadSGBLayoutCGB:
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ld l, a
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ld h, 0
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add hl, hl
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ld de, .Jumptable
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ld de, CGBLayoutJumptable
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add hl, de
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ld a, [hli]
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ld h, [hl]
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@ -28,7 +28,8 @@ LoadSGBLayoutCGB:
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.done:
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ret
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.Jumptable:
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CGBLayoutJumptable:
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table_width 2, CGBLayoutJumptable
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dw _CGB_BattleGrayscale
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dw _CGB_BattleColors
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dw _CGB_PokegearPals
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@ -60,6 +61,7 @@ LoadSGBLayoutCGB:
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dw _CGB_TrainerOrMonFrontpicPals
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dw _CGB_MysteryGift
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dw _CGB_Unused1E
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assert_table_length NUM_SCGB_LAYOUTS
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_CGB_BattleGrayscale:
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ld hl, PalPacket_BattleGrayscale + 1
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@ -74,13 +74,13 @@ _LoadFontsBattleExtra::
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LoadFrame:
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ld a, [wTextboxFrame]
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maskbits NUM_FRAMES
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ld bc, 6 * LEN_1BPP_TILE
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ld bc, TEXTBOX_FRAME_TILES * LEN_1BPP_TILE
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ld hl, Frames
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call AddNTimes
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ld d, h
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ld e, l
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ld hl, vTiles2 tile "┌" ; $79
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lb bc, BANK(Frames), 6 ; "┌" to "┘"
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lb bc, BANK(Frames), TEXTBOX_FRAME_TILES ; "┌" to "┘"
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call Get1bppViaHDMA
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ld hl, vTiles2 tile " " ; $7f
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ld de, TextboxSpaceGFX
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@ -12,7 +12,7 @@ LoadSGBLayout:
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ld l, a
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ld h, 0
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add hl, hl
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ld de, .Jumptable
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ld de, SGBLayoutJumptable
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add hl, de
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ld a, [hli]
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ld h, [hl]
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@ -21,7 +21,8 @@ LoadSGBLayout:
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push de
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jp hl
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.Jumptable:
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SGBLayoutJumptable:
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table_width 2, SGBLayoutJumptable
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dw .SGB_BattleGrayscale
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dw .SGB_BattleColors
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dw .SGB_PokegearPals
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@ -53,6 +54,7 @@ LoadSGBLayout:
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dw .SGB_TrainerOrMonFrontpicPals
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dw .SGB_MysteryGift
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dw .SGB_Unused1E
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assert_table_length NUM_SCGB_LAYOUTS
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.SGB_BattleGrayscale:
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ld hl, PalPacket_BattleGrayscale
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@ -1956,7 +1956,7 @@ PlayRadio:
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.PlayStation:
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ld a, ENTER_MAP_MUSIC
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ld [wPokegearRadioMusicPlaying], a
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ld hl, .StationPointers
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ld hl, PlayRadioStationPointers
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ld d, 0
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add hl, de
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add hl, de
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@ -1983,9 +1983,10 @@ PlayRadio:
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call WaitBGMap
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ret
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.StationPointers:
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PlayRadioStationPointers:
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; entries correspond to MAPRADIO_* constants
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dw .OakOrPnP
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table_width 2, PlayRadioStationPointers
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dw LoadStation_PokemonChannel
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dw LoadStation_OaksPokemonTalk
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dw LoadStation_PokedexShow
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dw LoadStation_PokemonMusic
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@ -1994,8 +1995,9 @@ PlayRadio:
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dw LoadStation_PlacesAndPeople
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dw LoadStation_LetsAllSing
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dw LoadStation_RocketRadio
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assert_table_length NUM_MAP_RADIO_STATIONS
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.OakOrPnP:
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LoadStation_PokemonChannel:
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call IsInJohto
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and a
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jr nz, .kanto
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@ -2005,7 +2007,7 @@ PlayRadio:
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jp z, LoadStation_PokedexShow
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jp LoadStation_OaksPokemonTalk
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.kanto
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.kanto:
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jp LoadStation_PlacesAndPeople
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PokegearMap:
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@ -61,5 +61,4 @@ INCBIN "gfx/frames/map_entry_sign.2bpp"
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FontsExtra2_UpArrowGFX:
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INCBIN "gfx/font/up_arrow.2bpp"
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Footprints:
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INCLUDE "gfx/footprints.asm"
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@ -7,8 +7,8 @@
|
||||
footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
|
||||
footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
|
||||
|
||||
Footprints:
|
||||
; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
|
||||
|
||||
table_width LEN_1BPP_TILE * 4, Footprints
|
||||
|
||||
; 001-008 top halves
|
||||
|
@ -1,5 +1,4 @@
|
||||
GetBattleVar::
|
||||
; Preserves hl.
|
||||
push hl
|
||||
call GetBattleVarAddr
|
||||
pop hl
|
||||
@ -8,7 +7,6 @@ GetBattleVar::
|
||||
GetBattleVarAddr::
|
||||
; Get variable from pair a, depending on whose turn it is.
|
||||
; There are 21 variable pairs.
|
||||
|
||||
push bc
|
||||
|
||||
ld hl, BattleVarPairs
|
||||
|
Loading…
Reference in New Issue
Block a user