RGBDS syntax updates (#905)

New MACRO and DEF syntax
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vulcandth 2022-06-06 16:25:42 -05:00 committed by GitHub
parent a4d346cc8c
commit 3648afda16
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179 changed files with 2546 additions and 2545 deletions

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@ -79,19 +79,19 @@ hPascalCase: ; hram
PascalCase: ; rom PascalCase: ; rom
; Some constants are also prefixed ; Some constants are also prefixed
rBGP EQU $ff47 ; hardware register DEF rBGP EQU $ff47 ; hardware register
; Most other constants should be upper case ; Most other constants should be upper case
UPPER_CASE EQU 1 DEF UPPER_CASE EQU 1
; Long lists of constants should be aligned ; Long lists of constants should be aligned
SHORT_CONSTANT EQU 1 DEF SHORT_CONSTANT EQU 1
LONGER_CONSTANT EQU 2 DEF LONGER_CONSTANT EQU 2
PRETTY_LONG_CONSTANT EQU 3 DEF PRETTY_LONG_CONSTANT EQU 3
TINY EQU 4 DEF TINY EQU 4
BUT_ONLY_RELATED_CONSTANTS EQU 5 DEF BUT_ONLY_RELATED_CONSTANTS EQU 5
``` ```
@ -103,12 +103,12 @@ BUT_ONLY_RELATED_CONSTANTS EQU 5
SECTION "section", ROMX SECTION "section", ROMX
INCLUDE "filename" INCLUDE "filename"
INCBIN "filename" INCBIN "filename"
my_macro: MACRO MACRO my_macro
nop nop
ENDM ENDM
TEST EQUS "test" DEF TEST EQUS "test"
PURGE TEST PURGE TEST
TEST EQU 2 DEF TEST EQU 2
; data macros should be lowercase ; data macros should be lowercase
db 1 db 1
@ -135,7 +135,7 @@ endr
```asm ```asm
when_in_doubt_lowercase: MACRO MACRO when_in_doubt_lowercase
; only shift if it's required or more readable ; only shift if it's required or more readable
@ -158,7 +158,7 @@ endr
ENDM ENDM
UPPER_CASE_IS_OK_SOMETIMES: MACRO MACRO UPPER_CASE_IS_OK_SOMETIMES
; but I can't think of any examples besides ACRONYMS ; but I can't think of any examples besides ACRONYMS

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@ -13,7 +13,7 @@
const A_ ; a const A_ ; a
const A# ; b const A# ; b
const B_ ; c const B_ ; c
NUM_NOTES EQU const_value - 1 DEF NUM_NOTES EQU const_value - 1
; channel ; channel
; ChannelPointers indexes (see audio/engine.asm) ; ChannelPointers indexes (see audio/engine.asm)
@ -22,60 +22,60 @@ NUM_NOTES EQU const_value - 1
const CHAN2 ; 1 const CHAN2 ; 1
const CHAN3 ; 2 const CHAN3 ; 2
const CHAN4 ; 3 const CHAN4 ; 3
NUM_MUSIC_CHANS EQU const_value DEF NUM_MUSIC_CHANS EQU const_value
const CHAN5 ; 4 const CHAN5 ; 4
const CHAN6 ; 5 const CHAN6 ; 5
const CHAN7 ; 6 const CHAN7 ; 6
const CHAN8 ; 7 const CHAN8 ; 7
NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
NUM_CHANNELS EQU const_value DEF NUM_CHANNELS EQU const_value
; channel_struct members (see macros/wram.asm) ; channel_struct members (see macros/wram.asm)
rsreset rsreset
CHANNEL_MUSIC_ID rw DEF CHANNEL_MUSIC_ID rw
CHANNEL_MUSIC_BANK rb DEF CHANNEL_MUSIC_BANK rb
CHANNEL_FLAGS1 rb DEF CHANNEL_FLAGS1 rb
CHANNEL_FLAGS2 rb DEF CHANNEL_FLAGS2 rb
CHANNEL_FLAGS3 rb DEF CHANNEL_FLAGS3 rb
CHANNEL_MUSIC_ADDRESS rw DEF CHANNEL_MUSIC_ADDRESS rw
CHANNEL_LAST_MUSIC_ADDRESS rw DEF CHANNEL_LAST_MUSIC_ADDRESS rw
rb_skip 2 rb_skip 2
CHANNEL_NOTE_FLAGS rb DEF CHANNEL_NOTE_FLAGS rb
CHANNEL_CONDITION rb DEF CHANNEL_CONDITION rb
CHANNEL_DUTY_CYCLE rb DEF CHANNEL_DUTY_CYCLE rb
CHANNEL_VOLUME_ENVELOPE rb DEF CHANNEL_VOLUME_ENVELOPE rb
CHANNEL_FREQUENCY rw DEF CHANNEL_FREQUENCY rw
CHANNEL_PITCH rb DEF CHANNEL_PITCH rb
CHANNEL_OCTAVE rb DEF CHANNEL_OCTAVE rb
CHANNEL_TRANSPOSITION rb DEF CHANNEL_TRANSPOSITION rb
CHANNEL_NOTE_DURATION rb DEF CHANNEL_NOTE_DURATION rb
CHANNEL_FIELD16 rb DEF CHANNEL_FIELD16 rb
rb_skip rb_skip
CHANNEL_LOOP_COUNT rb DEF CHANNEL_LOOP_COUNT rb
CHANNEL_TEMPO rw DEF CHANNEL_TEMPO rw
CHANNEL_TRACKS rb DEF CHANNEL_TRACKS rb
CHANNEL_DUTY_CYCLE_PATTERN rb DEF CHANNEL_DUTY_CYCLE_PATTERN rb
CHANNEL_VIBRATO_DELAY_COUNT rb DEF CHANNEL_VIBRATO_DELAY_COUNT rb
CHANNEL_VIBRATO_DELAY rb DEF CHANNEL_VIBRATO_DELAY rb
CHANNEL_VIBRATO_EXTENT rb DEF CHANNEL_VIBRATO_EXTENT rb
CHANNEL_VIBRATO_RATE rb DEF CHANNEL_VIBRATO_RATE rb
CHANNEL_PITCH_SLIDE_TARGET rw DEF CHANNEL_PITCH_SLIDE_TARGET rw
CHANNEL_PITCH_SLIDE_AMOUNT rb DEF CHANNEL_PITCH_SLIDE_AMOUNT rb
CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb DEF CHANNEL_PITCH_SLIDE_AMOUNT_FRACTION rb
CHANNEL_FIELD25 rb DEF CHANNEL_FIELD25 rb
rb_skip rb_skip
CHANNEL_PITCH_OFFSET rw DEF CHANNEL_PITCH_OFFSET rw
CHANNEL_FIELD29 rb DEF CHANNEL_FIELD29 rb
CHANNEL_FIELD2A rw DEF CHANNEL_FIELD2A rw
CHANNEL_FIELD2C rb DEF CHANNEL_FIELD2C rb
CHANNEL_NOTE_LENGTH rb DEF CHANNEL_NOTE_LENGTH rb
CHANNEL_FIELD2E rb DEF CHANNEL_FIELD2E rb
CHANNEL_FIELD2F rb DEF CHANNEL_FIELD2F rb
CHANNEL_FIELD30 rb DEF CHANNEL_FIELD30 rb
rb_skip rb_skip
CHANNEL_STRUCT_LENGTH EQU _RS DEF CHANNEL_STRUCT_LENGTH EQU _RS
NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7 DEF NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
; Flags1 ; Flags1
const_def const_def
@ -113,22 +113,22 @@ NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7
const NOTE_VIBRATO_OVERRIDE ; 6 const NOTE_VIBRATO_OVERRIDE ; 6
; wVolume ; wVolume
VOLUME_SO1_F EQU 3 DEF VOLUME_SO1_F EQU 3
VOLUME_SO2_F EQU 7 DEF VOLUME_SO2_F EQU 7
VOLUME_SO1_LEVEL EQU %00000111 DEF VOLUME_SO1_LEVEL EQU %00000111
VOLUME_SO2_LEVEL EQU %01110000 DEF VOLUME_SO2_LEVEL EQU %01110000
MAX_VOLUME EQU $77 DEF MAX_VOLUME EQU $77
; wSoundInput ; wSoundInput
SOUND_INPUT_CH1_F EQU 0 DEF SOUND_INPUT_CH1_F EQU 0
SOUND_INPUT_CH2_F EQU 1 DEF SOUND_INPUT_CH2_F EQU 1
SOUND_INPUT_CH3_F EQU 2 DEF SOUND_INPUT_CH3_F EQU 2
SOUND_INPUT_CH4_F EQU 3 DEF SOUND_INPUT_CH4_F EQU 3
SOUND_INPUT_GLOBAL_F EQU 7 DEF SOUND_INPUT_GLOBAL_F EQU 7
; wLowHealthAlarm ; wLowHealthAlarm
DANGER_PITCH_F EQU 4 DEF DANGER_PITCH_F EQU 4
DANGER_ON_F EQU 7 DEF DANGER_ON_F EQU 7
; wMusicFade ; wMusicFade
MUSIC_FADE_IN_F EQU 7 DEF MUSIC_FADE_IN_F EQU 7

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@ -1,32 +1,32 @@
; battle_anim_struct members (see macros/wram.asm) ; battle_anim_struct members (see macros/wram.asm)
rsreset rsreset
BATTLEANIMSTRUCT_INDEX rb DEF BATTLEANIMSTRUCT_INDEX rb
BATTLEANIMSTRUCT_OAMFLAGS rb DEF BATTLEANIMSTRUCT_OAMFLAGS rb
BATTLEANIMSTRUCT_FIX_Y rb DEF BATTLEANIMSTRUCT_FIX_Y rb
BATTLEANIMSTRUCT_FRAMESET_ID rb DEF BATTLEANIMSTRUCT_FRAMESET_ID rb
BATTLEANIMSTRUCT_FUNCTION rb DEF BATTLEANIMSTRUCT_FUNCTION rb
BATTLEANIMSTRUCT_PALETTE rb DEF BATTLEANIMSTRUCT_PALETTE rb
BATTLEANIMSTRUCT_TILEID rb DEF BATTLEANIMSTRUCT_TILEID rb
BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
BATTLEANIMSTRUCT_XCOORD rb DEF BATTLEANIMSTRUCT_XCOORD rb
BATTLEANIMSTRUCT_YCOORD rb DEF BATTLEANIMSTRUCT_YCOORD rb
BATTLEANIMSTRUCT_XOFFSET rb DEF BATTLEANIMSTRUCT_XOFFSET rb
BATTLEANIMSTRUCT_YOFFSET rb DEF BATTLEANIMSTRUCT_YOFFSET rb
BATTLEANIMSTRUCT_PARAM rb DEF BATTLEANIMSTRUCT_PARAM rb
BATTLEANIMSTRUCT_DURATION rb DEF BATTLEANIMSTRUCT_DURATION rb
BATTLEANIMSTRUCT_FRAME rb DEF BATTLEANIMSTRUCT_FRAME rb
BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb
BATTLEANIMSTRUCT_VAR1 rb DEF BATTLEANIMSTRUCT_VAR1 rb
BATTLEANIMSTRUCT_VAR2 rb DEF BATTLEANIMSTRUCT_VAR2 rb
rb_skip 7 rb_skip 7
BATTLEANIMSTRUCT_LENGTH EQU _RS DEF BATTLEANIMSTRUCT_LENGTH EQU _RS
NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects DEF NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
; wBattleAnimTileDict size (see wram.asm) ; wBattleAnimTileDict size (see wram.asm)
NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5 DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
; Start tile for battle animation graphics ; Start tile for battle animation graphics
BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
; BattleAnimObjects indexes (see data/battle_anims/objects.asm) ; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def const_def
@ -218,7 +218,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_OBJ_PLAYERHEAD_1ROW const ANIM_OBJ_PLAYERHEAD_1ROW
const ANIM_OBJ_ENEMYFEET_2ROW const ANIM_OBJ_ENEMYFEET_2ROW
const ANIM_OBJ_PLAYERHEAD_2ROW const ANIM_OBJ_PLAYERHEAD_2ROW
NUM_ANIM_OBJS EQU const_value DEF NUM_ANIM_OBJS EQU const_value
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm) ; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def const_def
@ -302,7 +302,7 @@ NUM_ANIM_OBJS EQU const_value
const BATTLEANIMFUNC_ANCIENT_POWER const BATTLEANIMFUNC_ANCIENT_POWER
const BATTLEANIMFUNC_ROCK_SMASH const BATTLEANIMFUNC_ROCK_SMASH
const BATTLEANIMFUNC_COTTON const BATTLEANIMFUNC_COTTON
NUM_BATTLEANIMFUNCS EQU const_value DEF NUM_BATTLEANIMFUNCS EQU const_value
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm) ; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def const_def
@ -491,7 +491,7 @@ NUM_BATTLEANIMFUNCS EQU const_value
const BATTLEANIMFRAMESET_B6 const BATTLEANIMFRAMESET_B6
const BATTLEANIMFRAMESET_B7 const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8 const BATTLEANIMFRAMESET_B8
NUM_BATTLEANIMFRAMESETS EQU const_value DEF NUM_BATTLEANIMFRAMESETS EQU const_value
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm) ; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
const_def const_def
@ -711,7 +711,7 @@ NUM_BATTLEANIMFRAMESETS EQU const_value
const BATTLEANIMOAMSET_D5 const BATTLEANIMOAMSET_D5
const BATTLEANIMOAMSET_D6 const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7 const BATTLEANIMOAMSET_D7
NUM_BATTLEANIMOAMSETS EQU const_value DEF NUM_BATTLEANIMOAMSETS EQU const_value
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm) ; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_def 1 const_def 1
@ -768,7 +768,7 @@ NUM_BATTLEANIMOAMSETS EQU const_value
const ANIM_BG_VIBRATE_MON const ANIM_BG_VIBRATE_MON
const ANIM_BG_WOBBLE_PLAYER const ANIM_BG_WOBBLE_PLAYER
const ANIM_BG_WOBBLE_SCREEN const ANIM_BG_WOBBLE_SCREEN
NUM_ANIM_BGS EQU const_value - 1 DEF NUM_ANIM_BGS EQU const_value - 1
; wBattleAnimTileDict keys (see wram.asm) ; wBattleAnimTileDict keys (see wram.asm)
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm) ; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
@ -814,16 +814,16 @@ NUM_ANIM_BGS EQU const_value - 1
const ANIM_GFX_AEROBLAST const ANIM_GFX_AEROBLAST
const ANIM_GFX_PLAYERHEAD const ANIM_GFX_PLAYERHEAD
const ANIM_GFX_ENEMYFEET const ANIM_GFX_ENEMYFEET
NUM_ANIM_GFX EQU const_value - 1 DEF NUM_ANIM_GFX EQU const_value - 1
; battle_bg_effect struct members (see macros/wram.asm) ; battle_bg_effect struct members (see macros/wram.asm)
rsreset rsreset
BG_EFFECT_STRUCT_FUNCTION rb DEF BG_EFFECT_STRUCT_FUNCTION rb
BG_EFFECT_STRUCT_JT_INDEX rb DEF BG_EFFECT_STRUCT_JT_INDEX rb
BG_EFFECT_STRUCT_BATTLE_TURN rb DEF BG_EFFECT_STRUCT_BATTLE_TURN rb
BG_EFFECT_STRUCT_PARAM rb DEF BG_EFFECT_STRUCT_PARAM rb
BG_EFFECT_STRUCT_LENGTH EQU _RS DEF BG_EFFECT_STRUCT_LENGTH EQU _RS
NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
; anim_bgeffect battle turn values for some effects ; anim_bgeffect battle turn values for some effects
const_def const_def

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@ -1,31 +1,31 @@
; significant level values ; significant level values
MAX_LEVEL EQU 100 DEF MAX_LEVEL EQU 100
MIN_LEVEL EQU 2 DEF MIN_LEVEL EQU 2
EGG_LEVEL EQU 5 DEF EGG_LEVEL EQU 5
; maximum moves known per mon ; maximum moves known per mon
NUM_MOVES EQU 4 DEF NUM_MOVES EQU 4
; significant stat values ; significant stat values
BASE_STAT_LEVEL EQU 7 DEF BASE_STAT_LEVEL EQU 7
MAX_STAT_LEVEL EQU 13 DEF MAX_STAT_LEVEL EQU 13
; turns that sleep lasts ; turns that sleep lasts
REST_SLEEP_TURNS EQU 2 DEF REST_SLEEP_TURNS EQU 2
TREEMON_SLEEP_TURNS EQU 7 DEF TREEMON_SLEEP_TURNS EQU 7
; default move priority ; default move priority
BASE_PRIORITY EQU 1 DEF BASE_PRIORITY EQU 1
; type effectiveness factors, scaled by 10 ; type effectiveness factors, scaled by 10
SUPER_EFFECTIVE EQU 20 DEF SUPER_EFFECTIVE EQU 20
MORE_EFFECTIVE EQU 15 DEF MORE_EFFECTIVE EQU 15
EFFECTIVE EQU 10 DEF EFFECTIVE EQU 10
NOT_VERY_EFFECTIVE EQU 05 DEF NOT_VERY_EFFECTIVE EQU 05
NO_EFFECT EQU 00 DEF NO_EFFECT EQU 00
; enemy AI behavior ; enemy AI behavior
BASE_AI_SWITCH_SCORE EQU 10 DEF BASE_AI_SWITCH_SCORE EQU 10
; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm) ; wPlayerStatLevels and wEnemyStatLevels indexes (see wram.asm)
; GetStatName arguments (see data/battle/stat_names.asm) ; GetStatName arguments (see data/battle/stat_names.asm)
@ -38,18 +38,18 @@ BASE_AI_SWITCH_SCORE EQU 10
const ACCURACY const ACCURACY
const EVASION const EVASION
const ABILITY ; used for BattleCommand_Curse const ABILITY ; used for BattleCommand_Curse
NUM_LEVEL_STATS EQU const_value DEF NUM_LEVEL_STATS EQU const_value
; move struct members (see data/moves/moves.asm) ; move struct members (see data/moves/moves.asm)
rsreset rsreset
MOVE_ANIM rb ; 0 DEF MOVE_ANIM rb ; 0
MOVE_EFFECT rb ; 1 DEF MOVE_EFFECT rb ; 1
MOVE_POWER rb ; 2 DEF MOVE_POWER rb ; 2
MOVE_TYPE rb ; 3 DEF MOVE_TYPE rb ; 3
MOVE_ACC rb ; 4 DEF MOVE_ACC rb ; 4
MOVE_PP rb ; 5 DEF MOVE_PP rb ; 5
MOVE_CHANCE rb ; 6 DEF MOVE_CHANCE rb ; 6
MOVE_LENGTH EQU _RS DEF MOVE_LENGTH EQU _RS
; stat constants ; stat constants
; indexes for: ; indexes for:
@ -61,20 +61,20 @@ MOVE_LENGTH EQU _RS
const STAT_DEF const STAT_DEF
const STAT_SPD const STAT_SPD
const STAT_SATK const STAT_SATK
NUM_EXP_STATS EQU const_value - 1 DEF NUM_EXP_STATS EQU const_value - 1
const STAT_SDEF const STAT_SDEF
NUM_STATS EQU const_value - 1 DEF NUM_STATS EQU const_value - 1
NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP DEF NUM_BATTLE_STATS EQU NUM_STATS - 1 ; don't count HP
; stat formula constants ; stat formula constants
STAT_MIN_NORMAL EQU 5 DEF STAT_MIN_NORMAL EQU 5
STAT_MIN_HP EQU 10 DEF STAT_MIN_HP EQU 10
MAX_STAT_VALUE EQU 999 DEF MAX_STAT_VALUE EQU 999
; shiny dvs ; shiny dvs
ATKDEFDV_SHINY EQU $EA DEF ATKDEFDV_SHINY EQU $EA
SPDSPCDV_SHINY EQU $AA DEF SPDSPCDV_SHINY EQU $AA
; battle classes (wBattleMode values) ; battle classes (wBattleMode values)
const_def 1 const_def 1
@ -120,7 +120,7 @@ SPDSPCDV_SHINY EQU $AA
const BATTLE_VARS_LAST_COUNTER_MOVE_OPP const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
const BATTLE_VARS_LAST_MOVE const BATTLE_VARS_LAST_MOVE
const BATTLE_VARS_LAST_MOVE_OPP const BATTLE_VARS_LAST_MOVE_OPP
NUM_BATTLE_VARS EQU const_value DEF NUM_BATTLE_VARS EQU const_value
; BattleVarLocations indexes (see home/battle_vars.asm) ; BattleVarLocations indexes (see home/battle_vars.asm)
const_def const_def
@ -151,17 +151,17 @@ NUM_BATTLE_VARS EQU const_value
const PLAYER_LAST_MOVE const PLAYER_LAST_MOVE
const ENEMY_LAST_MOVE const ENEMY_LAST_MOVE
assert const_value % 2 == 0 assert const_value % 2 == 0
NUM_BATTLE_VAR_LOCATION_PAIRS EQU const_value / 2 DEF NUM_BATTLE_VAR_LOCATION_PAIRS EQU const_value / 2
; status condition bit flags ; status condition bit flags
SLP EQU %111 ; 0-7 turns DEF SLP EQU %111 ; 0-7 turns
const_def 3 const_def 3
const PSN const PSN
const BRN const BRN
const FRZ const FRZ
const PAR const PAR
ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP DEF ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
; wPlayerSubStatus1 or wEnemySubStatus1 bit flags ; wPlayerSubStatus1 or wEnemySubStatus1 bit flags
const_def const_def
@ -260,10 +260,10 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
const LOSE const LOSE
const DRAW const DRAW
BATTLERESULT_CAUGHT_CELEBI EQU 6 DEF BATTLERESULT_CAUGHT_CELEBI EQU 6
BATTLERESULT_BOX_FULL EQU 7 DEF BATTLERESULT_BOX_FULL EQU 7
BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_CAUGHT_CELEBI) | (1 << BATTLERESULT_BOX_FULL) DEF BATTLERESULT_BITMASK EQU (1 << BATTLERESULT_CAUGHT_CELEBI) | (1 << BATTLERESULT_BOX_FULL)
; link_battle_record struct ; link_battle_record struct
LINK_BATTLE_RECORD_LENGTH EQU 2 + (NAME_LENGTH - 1) + 2 * 3 DEF LINK_BATTLE_RECORD_LENGTH EQU 2 + (NAME_LENGTH - 1) + 2 * 3
NUM_LINK_BATTLE_RECORDS EQU 5 DEF NUM_LINK_BATTLE_RECORDS EQU 5

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@ -1,11 +1,11 @@
BATTLETOWER_PARTY_LENGTH EQU 3 DEF BATTLETOWER_PARTY_LENGTH EQU 3
BATTLETOWER_STREAK_LENGTH EQU 7 DEF BATTLETOWER_STREAK_LENGTH EQU 7
BATTLETOWER_NUM_UNIQUE_MON EQU 21 DEF BATTLETOWER_NUM_UNIQUE_MON EQU 21
BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70 DEF BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24 DEF BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0 DEF BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm) ; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
const_def const_def
@ -44,7 +44,7 @@ BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAME
; BattleTowerAction return values ; BattleTowerAction return values
; - from BATTLETOWERACTION_CHECKMOBILEEVENT ; - from BATTLETOWERACTION_CHECKMOBILEEVENT
MOBILE_EVENT_OBJECT_GS_BALL EQU $b DEF MOBILE_EVENT_OBJECT_GS_BALL EQU $b
; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm) ; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
const_def 1 const_def 1

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@ -1,129 +1,129 @@
; collision permissions (see data/collision/collision_permissions.asm) ; collision permissions (see data/collision/collision_permissions.asm)
LAND_TILE EQU $00 DEF LAND_TILE EQU $00
WATER_TILE EQU $01 DEF WATER_TILE EQU $01
WALL_TILE EQU $0f DEF WALL_TILE EQU $0f
TALK EQU $10 DEF TALK EQU $10
; collision data types (see data/tilesets/*_collision.asm) ; collision data types (see data/tilesets/*_collision.asm)
; TileCollisionTable indexes (see data/collision/collision_permissions.asm) ; TileCollisionTable indexes (see data/collision/collision_permissions.asm)
COLL_FLOOR EQU $00 DEF COLL_FLOOR EQU $00
COLL_01 EQU $01 ; garbage DEF COLL_01 EQU $01 ; garbage
COLL_03 EQU $03 ; garbage DEF COLL_03 EQU $03 ; garbage
COLL_04 EQU $04 ; garbage DEF COLL_04 EQU $04 ; garbage
COLL_WALL EQU $07 DEF COLL_WALL EQU $07
COLL_CUT_08 EQU $08 ; unused DEF COLL_CUT_08 EQU $08 ; unused
COLL_TALL_GRASS_10 EQU $10 ; unused DEF COLL_TALL_GRASS_10 EQU $10 ; unused
COLL_CUT_TREE EQU $12 DEF COLL_CUT_TREE EQU $12
COLL_LONG_GRASS EQU $14 DEF COLL_LONG_GRASS EQU $14
COLL_HEADBUTT_TREE EQU $15 DEF COLL_HEADBUTT_TREE EQU $15
COLL_TALL_GRASS EQU $18 DEF COLL_TALL_GRASS EQU $18
COLL_CUT_TREE_1A EQU $1a ; unused DEF COLL_CUT_TREE_1A EQU $1a ; unused
COLL_LONG_GRASS_1C EQU $1c ; unused DEF COLL_LONG_GRASS_1C EQU $1c ; unused
COLL_HEADBUTT_TREE_1D EQU $1d ; unused DEF COLL_HEADBUTT_TREE_1D EQU $1d ; unused
COLL_WATER_21 EQU $21 ; unused DEF COLL_WATER_21 EQU $21 ; unused
COLL_ICE EQU $23 DEF COLL_ICE EQU $23
COLL_WHIRLPOOL EQU $24 DEF COLL_WHIRLPOOL EQU $24
COLL_BUOY EQU $27 DEF COLL_BUOY EQU $27
COLL_CUT_28 EQU $28 ; garbage DEF COLL_CUT_28 EQU $28 ; garbage
COLL_WATER EQU $29 DEF COLL_WATER EQU $29
COLL_ICE_2B EQU $2b ; unused DEF COLL_ICE_2B EQU $2b ; unused
COLL_WHIRLPOOL_2C EQU $2c ; unused DEF COLL_WHIRLPOOL_2C EQU $2c ; unused
COLL_WATERFALL_RIGHT EQU $30 ; unused DEF COLL_WATERFALL_RIGHT EQU $30 ; unused
COLL_WATERFALL_LEFT EQU $31 ; unused DEF COLL_WATERFALL_LEFT EQU $31 ; unused
COLL_WATERFALL_UP EQU $32 ; unused DEF COLL_WATERFALL_UP EQU $32 ; unused
COLL_WATERFALL EQU $33 DEF COLL_WATERFALL EQU $33
COLL_CURRENT_RIGHT EQU $38 ; unused DEF COLL_CURRENT_RIGHT EQU $38 ; unused
COLL_CURRENT_LEFT EQU $39 ; unused DEF COLL_CURRENT_LEFT EQU $39 ; unused
COLL_CURRENT_UP EQU $3a ; unused DEF COLL_CURRENT_UP EQU $3a ; unused
COLL_CURRENT_DOWN EQU $3b ; unused DEF COLL_CURRENT_DOWN EQU $3b ; unused
COLL_BRAKE EQU $40 ; unused DEF COLL_BRAKE EQU $40 ; unused
COLL_WALK_RIGHT EQU $41 ; unused DEF COLL_WALK_RIGHT EQU $41 ; unused
COLL_WALK_LEFT EQU $42 ; unused DEF COLL_WALK_LEFT EQU $42 ; unused
COLL_WALK_UP EQU $43 ; unused DEF COLL_WALK_UP EQU $43 ; unused
COLL_WALK_DOWN EQU $44 ; unused DEF COLL_WALK_DOWN EQU $44 ; unused
COLL_BRAKE_45 EQU $45 ; garbage DEF COLL_BRAKE_45 EQU $45 ; garbage
COLL_BRAKE_46 EQU $46 ; unused DEF COLL_BRAKE_46 EQU $46 ; unused
COLL_BRAKE_47 EQU $47 ; unused DEF COLL_BRAKE_47 EQU $47 ; unused
COLL_GRASS_48 EQU $48 ; unused DEF COLL_GRASS_48 EQU $48 ; unused
COLL_GRASS_49 EQU $49 ; unused DEF COLL_GRASS_49 EQU $49 ; unused
COLL_GRASS_4A EQU $4a ; garbage DEF COLL_GRASS_4A EQU $4a ; garbage
COLL_GRASS_4B EQU $4b ; garbage DEF COLL_GRASS_4B EQU $4b ; garbage
COLL_GRASS_4C EQU $4c ; unused DEF COLL_GRASS_4C EQU $4c ; unused
COLL_WALK_RIGHT_ALT EQU $50 ; unused DEF COLL_WALK_RIGHT_ALT EQU $50 ; unused
COLL_WALK_LEFT_ALT EQU $51 ; unused DEF COLL_WALK_LEFT_ALT EQU $51 ; unused
COLL_WALK_UP_ALT EQU $52 ; unused DEF COLL_WALK_UP_ALT EQU $52 ; unused
COLL_WALK_DOWN_ALT EQU $53 ; unused DEF COLL_WALK_DOWN_ALT EQU $53 ; unused
COLL_BRAKE_ALT EQU $54 ; unused DEF COLL_BRAKE_ALT EQU $54 ; unused
COLL_BRAKE_55 EQU $55 ; unused DEF COLL_BRAKE_55 EQU $55 ; unused
COLL_BRAKE_56 EQU $56 ; unused DEF COLL_BRAKE_56 EQU $56 ; unused
COLL_BRAKE_57 EQU $57 ; unused DEF COLL_BRAKE_57 EQU $57 ; unused
COLL_5B EQU $5b ; garbage DEF COLL_5B EQU $5b ; garbage
COLL_PIT EQU $60 DEF COLL_PIT EQU $60
COLL_VIRTUAL_BOY EQU $61 ; garbage DEF COLL_VIRTUAL_BOY EQU $61 ; garbage
COLL_64 EQU $64 ; garbage DEF COLL_64 EQU $64 ; garbage
COLL_65 EQU $65 ; garbage DEF COLL_65 EQU $65 ; garbage
COLL_PIT_68 EQU $68 ; unused DEF COLL_PIT_68 EQU $68 ; unused
COLL_WARP_CARPET_DOWN EQU $70 DEF COLL_WARP_CARPET_DOWN EQU $70
COLL_DOOR EQU $71 DEF COLL_DOOR EQU $71
COLL_LADDER EQU $72 DEF COLL_LADDER EQU $72
COLL_STAIRCASE_73 EQU $73 ; unused DEF COLL_STAIRCASE_73 EQU $73 ; unused
COLL_CAVE_74 EQU $74 ; unused DEF COLL_CAVE_74 EQU $74 ; unused
COLL_DOOR_75 EQU $75 ; unused DEF COLL_DOOR_75 EQU $75 ; unused
COLL_WARP_CARPET_LEFT EQU $76 DEF COLL_WARP_CARPET_LEFT EQU $76
COLL_WARP_77 EQU $77 ; unused DEF COLL_WARP_77 EQU $77 ; unused
COLL_WARP_CARPET_UP EQU $78 DEF COLL_WARP_CARPET_UP EQU $78
COLL_DOOR_79 EQU $79 ; unused DEF COLL_DOOR_79 EQU $79 ; unused
COLL_STAIRCASE EQU $7a DEF COLL_STAIRCASE EQU $7a
COLL_CAVE EQU $7b DEF COLL_CAVE EQU $7b
COLL_WARP_PANEL EQU $7c DEF COLL_WARP_PANEL EQU $7c
COLL_DOOR_7D EQU $7d ; unused DEF COLL_DOOR_7D EQU $7d ; unused
COLL_WARP_CARPET_RIGHT EQU $7e DEF COLL_WARP_CARPET_RIGHT EQU $7e
COLL_WARP_7F EQU $7f ; unused DEF COLL_WARP_7F EQU $7f ; unused
COLL_COUNTER EQU $90 DEF COLL_COUNTER EQU $90
COLL_BOOKSHELF EQU $91 DEF COLL_BOOKSHELF EQU $91
COLL_PC EQU $93 DEF COLL_PC EQU $93
COLL_RADIO EQU $94 DEF COLL_RADIO EQU $94
COLL_TOWN_MAP EQU $95 DEF COLL_TOWN_MAP EQU $95
COLL_MART_SHELF EQU $96 DEF COLL_MART_SHELF EQU $96
COLL_TV EQU $97 DEF COLL_TV EQU $97
COLL_COUNTER_98 EQU $98 ; unused DEF COLL_COUNTER_98 EQU $98 ; unused
COLL_9C EQU $9c ; garbage DEF COLL_9C EQU $9c ; garbage
COLL_WINDOW EQU $9d DEF COLL_WINDOW EQU $9d
COLL_INCENSE_BURNER EQU $9f DEF COLL_INCENSE_BURNER EQU $9f
COLL_HOP_RIGHT EQU $a0 DEF COLL_HOP_RIGHT EQU $a0
COLL_HOP_LEFT EQU $a1 DEF COLL_HOP_LEFT EQU $a1
COLL_HOP_UP EQU $a2 ; unused DEF COLL_HOP_UP EQU $a2 ; unused
COLL_HOP_DOWN EQU $a3 DEF COLL_HOP_DOWN EQU $a3
COLL_HOP_DOWN_RIGHT EQU $a4 DEF COLL_HOP_DOWN_RIGHT EQU $a4
COLL_HOP_DOWN_LEFT EQU $a5 DEF COLL_HOP_DOWN_LEFT EQU $a5
COLL_HOP_UP_RIGHT EQU $a6 ; unused DEF COLL_HOP_UP_RIGHT EQU $a6 ; unused
COLL_HOP_UP_LEFT EQU $a7 ; unused DEF COLL_HOP_UP_LEFT EQU $a7 ; unused
COLL_RIGHT_WALL EQU $b0 DEF COLL_RIGHT_WALL EQU $b0
COLL_LEFT_WALL EQU $b1 DEF COLL_LEFT_WALL EQU $b1
COLL_UP_WALL EQU $b2 DEF COLL_UP_WALL EQU $b2
COLL_DOWN_WALL EQU $b3 ; unused DEF COLL_DOWN_WALL EQU $b3 ; unused
COLL_DOWN_RIGHT_WALL EQU $b4 ; unused DEF COLL_DOWN_RIGHT_WALL EQU $b4 ; unused
COLL_DOWN_LEFT_WALL EQU $b5 ; unused DEF COLL_DOWN_LEFT_WALL EQU $b5 ; unused
COLL_UP_RIGHT_WALL EQU $b6 ; unused DEF COLL_UP_RIGHT_WALL EQU $b6 ; unused
COLL_UP_LEFT_WALL EQU $b7 ; unused DEF COLL_UP_LEFT_WALL EQU $b7 ; unused
COLL_RIGHT_BUOY EQU $c0 ; unused DEF COLL_RIGHT_BUOY EQU $c0 ; unused
COLL_LEFT_BUOY EQU $c1 ; unused DEF COLL_LEFT_BUOY EQU $c1 ; unused
COLL_UP_BUOY EQU $c2 ; unused DEF COLL_UP_BUOY EQU $c2 ; unused
COLL_DOWN_BUOY EQU $c3 ; unused DEF COLL_DOWN_BUOY EQU $c3 ; unused
COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused DEF COLL_DOWN_RIGHT_BUOY EQU $c4 ; unused
COLL_DOWN_LEFT_BUOY EQU $c5 ; unused DEF COLL_DOWN_LEFT_BUOY EQU $c5 ; unused
COLL_UP_RIGHT_BUOY EQU $c6 ; unused DEF COLL_UP_RIGHT_BUOY EQU $c6 ; unused
COLL_UP_LEFT_BUOY EQU $c7 ; unused DEF COLL_UP_LEFT_BUOY EQU $c7 ; unused
COLL_FF EQU $ff ; garbage DEF COLL_FF EQU $ff ; garbage
; collision data type nybbles ; collision data type nybbles
LO_NYBBLE_GRASS EQU $07 DEF LO_NYBBLE_GRASS EQU $07
HI_NYBBLE_TALL_GRASS EQU $10 DEF HI_NYBBLE_TALL_GRASS EQU $10
HI_NYBBLE_WATER EQU $20 DEF HI_NYBBLE_WATER EQU $20
HI_NYBBLE_CURRENT EQU $30 DEF HI_NYBBLE_CURRENT EQU $30
HI_NYBBLE_WALK EQU $40 DEF HI_NYBBLE_WALK EQU $40
HI_NYBBLE_WALK_ALT EQU $50 DEF HI_NYBBLE_WALK_ALT EQU $50
HI_NYBBLE_WARPS EQU $70 DEF HI_NYBBLE_WARPS EQU $70
HI_NYBBLE_LEDGES EQU $a0 DEF HI_NYBBLE_LEDGES EQU $a0
HI_NYBBLE_SIDE_WALLS EQU $b0 DEF HI_NYBBLE_SIDE_WALLS EQU $b0
HI_NYBBLE_SIDE_BUOYS EQU $c0 DEF HI_NYBBLE_SIDE_BUOYS EQU $c0

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@ -103,7 +103,7 @@
const US_COORDINATION const US_COORDINATION
const TEXT_TRANSLATION const TEXT_TRANSLATION
const PAAD_TESTING const PAAD_TESTING
NUM_CREDITS_STRINGS EQU const_value DEF NUM_CREDITS_STRINGS EQU const_value
; CreditsScript indexes (see data/credits_script.asm) ; CreditsScript indexes (see data/credits_script.asm)
const_def -1, -1 const_def -1, -1

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@ -73,4 +73,4 @@
const CRY_DUNSPARCE const CRY_DUNSPARCE
const CRY_DONPHAN const CRY_DONPHAN
NUM_CRIES EQU const_value DEF NUM_CRIES EQU const_value

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@ -1,11 +1,11 @@
; decoration attributes ; decoration attributes
rsreset rsreset
DECOATTR_TYPE rb DEF DECOATTR_TYPE rb
DECOATTR_NAME rb DEF DECOATTR_NAME rb
DECOATTR_ACTION rb DEF DECOATTR_ACTION rb
DECOATTR_EVENT_FLAG rw DEF DECOATTR_EVENT_FLAG rw
DECOATTR_SPRITE rb DEF DECOATTR_SPRITE rb
DECOATTR_STRUCT_LENGTH EQU _RS DEF DECOATTR_STRUCT_LENGTH EQU _RS
; decoration types ; decoration types
const_def 1 const_def 1
@ -15,7 +15,7 @@ DECOATTR_STRUCT_LENGTH EQU _RS
const DECO_POSTER const DECO_POSTER
const DECO_DOLL const DECO_DOLL
const DECO_BIGDOLL const DECO_BIGDOLL
NUM_DECO_TYPES EQU const_value - 1 DEF NUM_DECO_TYPES EQU const_value - 1
; DecorationNames indexes (see data/decorations/names.asm) ; DecorationNames indexes (see data/decorations/names.asm)
const_def const_def
@ -45,7 +45,7 @@ NUM_DECO_TYPES EQU const_value - 1
const BLUE_CARPET const BLUE_CARPET
const YELLOW_CARPET const YELLOW_CARPET
const GREEN_CARPET const GREEN_CARPET
NUM_DECO_NAMES EQU const_value DEF NUM_DECO_NAMES EQU const_value
; DoDecorationAction2.DecoActions indexes (see engine/overworld/decorations.asm) ; DoDecorationAction2.DecoActions indexes (see engine/overworld/decorations.asm)
const_def 1 const_def 1
@ -63,14 +63,14 @@ NUM_DECO_NAMES EQU const_value
const PUT_AWAY_BIG_DOLL const PUT_AWAY_BIG_DOLL
const SET_UP_DOLL const SET_UP_DOLL
const PUT_AWAY_DOLL const PUT_AWAY_DOLL
NUM_DECO_ACTIONS EQU const_value - 1 DEF NUM_DECO_ACTIONS EQU const_value - 1
__deco_value__ = 0 DEF __deco_value__ = 0
deco: MACRO MACRO deco
const DECO_\1 const DECO_\1
DECOFLAG_\1 EQU __deco_value__ DEF DECOFLAG_\1 EQU __deco_value__
__deco_value__ += 1 DEF __deco_value__ += 1
ENDM ENDM
; decorations: ; decorations:
@ -134,8 +134,8 @@ ENDM
deco GEODUDE_DOLL deco GEODUDE_DOLL
deco MACHOP_DOLL deco MACHOP_DOLL
deco TENTACOOL_DOLL deco TENTACOOL_DOLL
NUM_NON_TROPHY_DECOS EQU __deco_value__ DEF NUM_NON_TROPHY_DECOS EQU __deco_value__
deco GOLD_TROPHY_DOLL deco GOLD_TROPHY_DOLL
deco SILVER_TROPHY_DOLL deco SILVER_TROPHY_DOLL
NUM_DECOS EQU __deco_value__ DEF NUM_DECOS EQU __deco_value__
NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS DEF NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS

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@ -187,4 +187,4 @@
; wSwarmFlags ; wSwarmFlags
const ENGINE_DUNSPARCE_SWARM const ENGINE_DUNSPARCE_SWARM
const ENGINE_YANMA_SWARM const ENGINE_YANMA_SWARM
NUM_ENGINE_FLAGS EQU const_value DEF NUM_ENGINE_FLAGS EQU const_value

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@ -1459,4 +1459,4 @@
; Unused: next 48 events ; Unused: next 48 events
const_next 2048 const_next 2048
NUM_EVENTS EQU const_value ; 800 DEF NUM_EVENTS EQU const_value ; 800

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@ -1,48 +1,48 @@
TILE_WIDTH EQU 8 ; pixels DEF TILE_WIDTH EQU 8 ; pixels
LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
NUM_PAL_COLORS EQU 4 DEF NUM_PAL_COLORS EQU 4
PAL_COLOR_SIZE EQU 2 DEF PAL_COLOR_SIZE EQU 2
PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff DEF PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff
SCREEN_WIDTH EQU 20 ; tiles DEF SCREEN_WIDTH EQU 20 ; tiles
SCREEN_HEIGHT EQU 18 ; tiles DEF SCREEN_HEIGHT EQU 18 ; tiles
SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
BG_MAP_WIDTH EQU 32 ; tiles DEF BG_MAP_WIDTH EQU 32 ; tiles
BG_MAP_HEIGHT EQU 32 ; tiles DEF BG_MAP_HEIGHT EQU 32 ; tiles
METATILE_WIDTH EQU 4 ; tiles DEF METATILE_WIDTH EQU 4 ; tiles
SCREEN_META_WIDTH EQU 6 ; metatiles DEF SCREEN_META_WIDTH EQU 6 ; metatiles
SCREEN_META_HEIGHT EQU 5 ; metatiles DEF SCREEN_META_HEIGHT EQU 5 ; metatiles
SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles DEF SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles
SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles DEF SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles
MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles DEF MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles
HP_BAR_LENGTH EQU 6 ; tiles DEF HP_BAR_LENGTH EQU 6 ; tiles
EXP_BAR_LENGTH EQU 8 ; tiles DEF EXP_BAR_LENGTH EQU 8 ; tiles
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels DEF HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels DEF EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
; GetHPPal return values (see home/tilemap.asm) ; GetHPPal return values (see home/tilemap.asm)
HP_GREEN EQU 0 DEF HP_GREEN EQU 0
HP_YELLOW EQU 1 DEF HP_YELLOW EQU 1
HP_RED EQU 2 DEF HP_RED EQU 2
; sprite_oam_struct members (see macros/wram.asm) ; sprite_oam_struct members (see macros/wram.asm)
rsreset rsreset
SPRITEOAMSTRUCT_YCOORD rb ; 0 DEF SPRITEOAMSTRUCT_YCOORD rb ; 0
SPRITEOAMSTRUCT_XCOORD rb ; 1 DEF SPRITEOAMSTRUCT_XCOORD rb ; 1
SPRITEOAMSTRUCT_TILE_ID rb ; 2 DEF SPRITEOAMSTRUCT_TILE_ID rb ; 2
SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3 DEF SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
SPRITEOAMSTRUCT_LENGTH EQU _RS DEF SPRITEOAMSTRUCT_LENGTH EQU _RS
NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM DEF NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
; PokeAnims indexes (see engine/gfx/pic_animation.asm) ; PokeAnims indexes (see engine/gfx/pic_animation.asm)
const_def const_def

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@ -4,165 +4,165 @@
; http://gameboy.mongenel.com/dmg/asmmemmap.html ; http://gameboy.mongenel.com/dmg/asmmemmap.html
; memory map ; memory map
VRAM_Begin EQU $8000 DEF VRAM_Begin EQU $8000
VRAM_End EQU $a000 DEF VRAM_End EQU $a000
SRAM_Begin EQU $a000 DEF SRAM_Begin EQU $a000
SRAM_End EQU $c000 DEF SRAM_End EQU $c000
WRAM0_Begin EQU $c000 DEF WRAM0_Begin EQU $c000
WRAM0_End EQU $d000 DEF WRAM0_End EQU $d000
WRAM1_Begin EQU $d000 DEF WRAM1_Begin EQU $d000
WRAM1_End EQU $e000 DEF WRAM1_End EQU $e000
; hardware registers $ff00-$ff80 (see below) ; hardware registers $ff00-$ff80 (see below)
HRAM_Begin EQU $ff80 DEF HRAM_Begin EQU $ff80
HRAM_End EQU $ffff DEF HRAM_End EQU $ffff
; MBC3 ; MBC3
MBC3SRamEnable EQU $0000 DEF MBC3SRamEnable EQU $0000
MBC3RomBank EQU $2000 DEF MBC3RomBank EQU $2000
MBC3SRamBank EQU $4000 DEF MBC3SRamBank EQU $4000
MBC3LatchClock EQU $6000 DEF MBC3LatchClock EQU $6000
MBC3RTC EQU $a000 DEF MBC3RTC EQU $a000
SRAM_DISABLE EQU $00 DEF SRAM_DISABLE EQU $00
SRAM_ENABLE EQU $0a DEF SRAM_ENABLE EQU $0a
NUM_SRAM_BANKS EQU 4 DEF NUM_SRAM_BANKS EQU 4
RTC_S EQU $08 ; Seconds 0-59 (0-3Bh) DEF RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
RTC_M EQU $09 ; Minutes 0-59 (0-3Bh) DEF RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
RTC_H EQU $0a ; Hours 0-23 (0-17h) DEF RTC_H EQU $0a ; Hours 0-23 (0-17h)
RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh) DEF RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag DEF RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
; Bit 0 Most significant bit of Day Counter (Bit 8) ; Bit 0 Most significant bit of Day Counter (Bit 8)
; Bit 6 Halt (0=Active, 1=Stop Timer) ; Bit 6 Halt (0=Active, 1=Stop Timer)
; Bit 7 Day Counter Carry Bit (1=Counter Overflow) ; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
; interrupt flags ; interrupt flags
VBLANK EQU 0 DEF VBLANK EQU 0
LCD_STAT EQU 1 DEF LCD_STAT EQU 1
TIMER EQU 2 DEF TIMER EQU 2
SERIAL EQU 3 DEF SERIAL EQU 3
JOYPAD EQU 4 DEF JOYPAD EQU 4
IE_DEFAULT EQU (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK) DEF IE_DEFAULT EQU (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
; OAM attribute flags ; OAM attribute flags
OAM_TILE_BANK EQU 3 DEF OAM_TILE_BANK EQU 3
OAM_OBP_NUM EQU 4 ; non CGB Mode Only DEF OAM_OBP_NUM EQU 4 ; non CGB Mode Only
OAM_X_FLIP EQU 5 DEF OAM_X_FLIP EQU 5
OAM_Y_FLIP EQU 6 DEF OAM_Y_FLIP EQU 6
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3) DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; BG Map attribute flags ; BG Map attribute flags
PALETTE_MASK EQU %111 DEF PALETTE_MASK EQU %111
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08 DEF VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
OBP_NUM EQU 1 << OAM_OBP_NUM ; $10 DEF OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
X_FLIP EQU 1 << OAM_X_FLIP ; $20 DEF X_FLIP EQU 1 << OAM_X_FLIP ; $20
Y_FLIP EQU 1 << OAM_Y_FLIP ; $40 DEF Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
PRIORITY EQU 1 << OAM_PRIORITY ; $80 DEF PRIORITY EQU 1 << OAM_PRIORITY ; $80
; Hardware registers ; Hardware registers
rJOYP EQU $ff00 ; Joypad (R/W) DEF rJOYP EQU $ff00 ; Joypad (R/W)
rSB EQU $ff01 ; Serial transfer data (R/W) DEF rSB EQU $ff01 ; Serial transfer data (R/W)
rSC EQU $ff02 ; Serial Transfer Control (R/W) DEF rSC EQU $ff02 ; Serial Transfer Control (R/W)
rSC_ON EQU 7 DEF rSC_ON EQU 7
rSC_CGB EQU 1 DEF rSC_CGB EQU 1
rSC_CLOCK EQU 0 DEF rSC_CLOCK EQU 0
rDIV EQU $ff04 ; Divider Register (R/W) DEF rDIV EQU $ff04 ; Divider Register (R/W)
rTIMA EQU $ff05 ; Timer counter (R/W) DEF rTIMA EQU $ff05 ; Timer counter (R/W)
rTMA EQU $ff06 ; Timer Modulo (R/W) DEF rTMA EQU $ff06 ; Timer Modulo (R/W)
rTAC EQU $ff07 ; Timer Control (R/W) DEF rTAC EQU $ff07 ; Timer Control (R/W)
rTAC_ON EQU 2 DEF rTAC_ON EQU 2
rTAC_4096_HZ EQU %00 DEF rTAC_4096_HZ EQU %00
rTAC_262144_HZ EQU %01 DEF rTAC_262144_HZ EQU %01
rTAC_65536_HZ EQU %10 DEF rTAC_65536_HZ EQU %10
rTAC_16384_HZ EQU %11 DEF rTAC_16384_HZ EQU %11
rIF EQU $ff0f ; Interrupt Flag (R/W) DEF rIF EQU $ff0f ; Interrupt Flag (R/W)
rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W) DEF rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W) DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W) DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only) DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W) DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W) DEF rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W) DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W) DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W) DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W) DEF rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W) DEF rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
rNR31 EQU $ff1b ; Channel 3 Sound Length DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
rNR32 EQU $ff1c ; Channel 3 Select output level (R/W) DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W) DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W) DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W) DEF rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W) DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W) DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W) DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W) DEF rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Inital (R/W)
rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W) DEF rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W) DEF rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
rNR52 EQU $ff26 ; Sound on/off DEF rNR52 EQU $ff26 ; Sound on/off
rWave_0 EQU $ff30 DEF rWave_0 EQU $ff30
rWave_1 EQU $ff31 DEF rWave_1 EQU $ff31
rWave_2 EQU $ff32 DEF rWave_2 EQU $ff32
rWave_3 EQU $ff33 DEF rWave_3 EQU $ff33
rWave_4 EQU $ff34 DEF rWave_4 EQU $ff34
rWave_5 EQU $ff35 DEF rWave_5 EQU $ff35
rWave_6 EQU $ff36 DEF rWave_6 EQU $ff36
rWave_7 EQU $ff37 DEF rWave_7 EQU $ff37
rWave_8 EQU $ff38 DEF rWave_8 EQU $ff38
rWave_9 EQU $ff39 DEF rWave_9 EQU $ff39
rWave_a EQU $ff3a DEF rWave_a EQU $ff3a
rWave_b EQU $ff3b DEF rWave_b EQU $ff3b
rWave_c EQU $ff3c DEF rWave_c EQU $ff3c
rWave_d EQU $ff3d DEF rWave_d EQU $ff3d
rWave_e EQU $ff3e DEF rWave_e EQU $ff3e
rWave_f EQU $ff3f DEF rWave_f EQU $ff3f
rLCDC EQU $ff40 ; LCD Control (R/W) DEF rLCDC EQU $ff40 ; LCD Control (R/W)
rLCDC_BG_PRIORITY EQU 0 ; 0=Off, 1=On DEF rLCDC_BG_PRIORITY EQU 0 ; 0=Off, 1=On
rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On DEF rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On
rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16 DEF rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16
rLCDC_BG_TILEMAP EQU 3 ; 0=9800-9BFF, 1=9C00-9FFF DEF rLCDC_BG_TILEMAP EQU 3 ; 0=9800-9BFF, 1=9C00-9FFF
rLCDC_TILE_DATA EQU 4 ; 0=8800-97FF, 1=8000-8FFF DEF rLCDC_TILE_DATA EQU 4 ; 0=8800-97FF, 1=8000-8FFF
rLCDC_WINDOW_ENABLE EQU 5 ; 0=Off, 1=On DEF rLCDC_WINDOW_ENABLE EQU 5 ; 0=Off, 1=On
rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF DEF rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF
rLCDC_ENABLE EQU 7 ; 0=Off, 1=On DEF rLCDC_ENABLE EQU 7 ; 0=Off, 1=On
LCDC_DEFAULT EQU (1 << rLCDC_ENABLE) | (1 << rLCDC_WINDOW_TILEMAP) | (1 << rLCDC_WINDOW_ENABLE) | (1 << rLCDC_SPRITES_ENABLE) | (1 << rLCDC_BG_PRIORITY) DEF LCDC_DEFAULT EQU (1 << rLCDC_ENABLE) | (1 << rLCDC_WINDOW_TILEMAP) | (1 << rLCDC_WINDOW_ENABLE) | (1 << rLCDC_SPRITES_ENABLE) | (1 << rLCDC_BG_PRIORITY)
rSTAT EQU $ff41 ; LCDC Status (R/W) DEF rSTAT EQU $ff41 ; LCDC Status (R/W)
rSCY EQU $ff42 ; Scroll Y (R/W) DEF rSCY EQU $ff42 ; Scroll Y (R/W)
rSCX EQU $ff43 ; Scroll X (R/W) DEF rSCX EQU $ff43 ; Scroll X (R/W)
rLY EQU $ff44 ; LCDC Y-Coordinate (R) DEF rLY EQU $ff44 ; LCDC Y-Coordinate (R)
LY_VBLANK EQU 144 DEF LY_VBLANK EQU 144
rLYC EQU $ff45 ; LY Compare (R/W) DEF rLYC EQU $ff45 ; LY Compare (R/W)
rDMA EQU $ff46 ; DMA Transfer and Start Address (W) DEF rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only DEF rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only DEF rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only DEF rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
rWY EQU $ff4a ; Window Y Position (R/W) DEF rWY EQU $ff4a ; Window Y Position (R/W)
rWX EQU $ff4b ; Window X Position minus 7 (R/W) DEF rWX EQU $ff4b ; Window X Position minus 7 (R/W)
rLCDMODE EQU $ff4c DEF rLCDMODE EQU $ff4c
rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch DEF rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank DEF rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
rBLCK EQU $ff50 DEF rBLCK EQU $ff50
rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High DEF rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low DEF rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High DEF rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low DEF rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start DEF rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port DEF rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
rRP_LED_ON EQU 0 DEF rRP_LED_ON EQU 0
rRP_RECEIVING EQU 1 DEF rRP_RECEIVING EQU 1
rRP_ENABLE_READ_MASK EQU %11000000 DEF rRP_ENABLE_READ_MASK EQU %11000000
rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index DEF rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
rBGPI_AUTO_INCREMENT EQU 7 ; increment rBGPI after write to rBGPD DEF rBGPI_AUTO_INCREMENT EQU 7 ; increment rBGPI after write to rBGPD
rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data DEF rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index DEF rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
rOBPI_AUTO_INCREMENT EQU 7 ; increment rOBPI after write to rOBPD DEF rOBPI_AUTO_INCREMENT EQU 7 ; increment rOBPI after write to rOBPD
rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data DEF rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only DEF rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank DEF rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write) DEF rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write) DEF rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only DEF rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write) DEF rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only) DEF rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only) DEF rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
rIE EQU $ffff ; Interrupt Enable (R/W) DEF rIE EQU $ffff ; Interrupt Enable (R/W)

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@ -39,7 +39,7 @@
const ICON_SLOWPOKE const ICON_SLOWPOKE
const ICON_SUDOWOODO const ICON_SUDOWOODO
const ICON_BIGMON const ICON_BIGMON
NUM_ICONS EQU const_value - 1 DEF NUM_ICONS EQU const_value - 1
; LoadMenuMonIcon.Jumptable indexes (see engine/gfx/mon_icons.asm) ; LoadMenuMonIcon.Jumptable indexes (see engine/gfx/mon_icons.asm)
const_def const_def

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@ -9,18 +9,18 @@
const D_UP_F ; 6 const D_UP_F ; 6
const D_DOWN_F ; 7 const D_DOWN_F ; 7
NO_INPUT EQU %00000000 DEF NO_INPUT EQU %00000000
A_BUTTON EQU 1 << A_BUTTON_F DEF A_BUTTON EQU 1 << A_BUTTON_F
B_BUTTON EQU 1 << B_BUTTON_F DEF B_BUTTON EQU 1 << B_BUTTON_F
SELECT EQU 1 << SELECT_F DEF SELECT EQU 1 << SELECT_F
START EQU 1 << START_F DEF START EQU 1 << START_F
D_RIGHT EQU 1 << D_RIGHT_F DEF D_RIGHT EQU 1 << D_RIGHT_F
D_LEFT EQU 1 << D_LEFT_F DEF D_LEFT EQU 1 << D_LEFT_F
D_UP EQU 1 << D_UP_F DEF D_UP EQU 1 << D_UP_F
D_DOWN EQU 1 << D_DOWN_F DEF D_DOWN EQU 1 << D_DOWN_F
BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START DEF BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START
D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN DEF D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
R_DPAD EQU %00100000 DEF R_DPAD EQU %00100000
R_BUTTONS EQU %00010000 DEF R_BUTTONS EQU %00010000

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@ -196,16 +196,16 @@
const MUSIC_MAIL ; bc const MUSIC_MAIL ; bc
const MIRAGE_MAIL ; bd const MIRAGE_MAIL ; bd
const ITEM_BE ; be const ITEM_BE ; be
NUM_ITEMS EQU const_value - 1 DEF NUM_ITEMS EQU const_value - 1
__tmhm_value__ = 1 DEF __tmhm_value__ = 1
add_tmnum: MACRO MACRO add_tmnum
\1_TMNUM EQU __tmhm_value__ DEF \1_TMNUM EQU __tmhm_value__
__tmhm_value__ += 1 DEF __tmhm_value__ += 1
ENDM ENDM
add_tm: MACRO MACRO add_tm
; Defines three constants: ; Defines three constants:
; - TM_\1: the item id, starting at $bf ; - TM_\1: the item id, starting at $bf
; - \1_TMNUM: the learnable TM/HM flag, starting at 1 ; - \1_TMNUM: the learnable TM/HM flag, starting at 1
@ -216,7 +216,7 @@ TM{02d:__tmhm_value__}_MOVE = \1
ENDM ENDM
; see data/moves/tmhm_moves.asm for moves ; see data/moves/tmhm_moves.asm for moves
TM01 EQU const_value DEF TM01 EQU const_value
add_tm DYNAMICPUNCH ; bf add_tm DYNAMICPUNCH ; bf
add_tm HEADBUTT ; c0 add_tm HEADBUTT ; c0
add_tm CURSE ; c1 add_tm CURSE ; c1
@ -269,20 +269,20 @@ TM01 EQU const_value
add_tm FIRE_PUNCH ; f0 add_tm FIRE_PUNCH ; f0
add_tm FURY_CUTTER ; f1 add_tm FURY_CUTTER ; f1
add_tm NIGHTMARE ; f2 add_tm NIGHTMARE ; f2
NUM_TMS EQU __tmhm_value__ - 1 DEF NUM_TMS EQU __tmhm_value__ - 1
add_hm: MACRO MACRO add_hm
; Defines three constants: ; Defines three constants:
; - HM_\1: the item id, starting at $f3 ; - HM_\1: the item id, starting at $f3
; - \1_TMNUM: the learnable TM/HM flag, starting at 51 ; - \1_TMNUM: the learnable TM/HM flag, starting at 51
; - HM##_MOVE: alias for the move id, equal to the value of \1 ; - HM##_MOVE: alias for the move id, equal to the value of \1
const HM_\1 const HM_\1
HM_VALUE = __tmhm_value__ - NUM_TMS DEF HM_VALUE = __tmhm_value__ - NUM_TMS
HM{02d:HM_VALUE}_MOVE = \1 DEF HM{02d:HM_VALUE}_MOVE = \1
add_tmnum \1 add_tmnum \1
ENDM ENDM
HM01 EQU const_value DEF HM01 EQU const_value
add_hm CUT ; f3 add_hm CUT ; f3
add_hm FLY ; f4 add_hm FLY ; f4
add_hm SURF ; f5 add_hm SURF ; f5
@ -290,31 +290,31 @@ HM01 EQU const_value
add_hm FLASH ; f7 add_hm FLASH ; f7
add_hm WHIRLPOOL ; f8 add_hm WHIRLPOOL ; f8
add_hm WATERFALL ; f9 add_hm WATERFALL ; f9
NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1 DEF NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
add_mt: MACRO MACRO add_mt
; Defines two constants: ; Defines two constants:
; - \1_TMNUM: the learnable TM/HM flag, starting at 58 ; - \1_TMNUM: the learnable TM/HM flag, starting at 58
; - MT##_MOVE: alias for the move id, equal to the value of \1 ; - MT##_MOVE: alias for the move id, equal to the value of \1
MT_VALUE = __tmhm_value__ - NUM_TMS - NUM_HMS DEF MT_VALUE = __tmhm_value__ - NUM_TMS - NUM_HMS
MT{02d:MT_VALUE}_MOVE = \1 DEF MT{02d:MT_VALUE}_MOVE = \1
add_tmnum \1 add_tmnum \1
ENDM ENDM
MT01 EQU const_value DEF MT01 EQU const_value
add_mt FLAMETHROWER add_mt FLAMETHROWER
add_mt THUNDERBOLT add_mt THUNDERBOLT
add_mt ICE_BEAM add_mt ICE_BEAM
NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1 DEF NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
NUM_TM_HM_TUTOR EQU NUM_TMS + NUM_HMS + NUM_TUTORS DEF NUM_TM_HM_TUTOR EQU NUM_TMS + NUM_HMS + NUM_TUTORS
const ITEM_FA ; fa const ITEM_FA ; fa
USE_SCRIPT_VAR EQU $00 DEF USE_SCRIPT_VAR EQU $00
ITEM_FROM_MEM EQU $ff DEF ITEM_FROM_MEM EQU $ff
; leftovers from red ; leftovers from red
SAFARI_BALL EQU $08 ; MOON_STONE DEF SAFARI_BALL EQU $08 ; MOON_STONE
MOON_STONE_RED EQU $0a ; BURN_HEAL DEF MOON_STONE_RED EQU $0a ; BURN_HEAL
FULL_HEAL_RED EQU $34 ; X_SPEED DEF FULL_HEAL_RED EQU $34 ; X_SPEED

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@ -1,15 +1,15 @@
; item_attributes struct members (see data/items/attributes.asm) ; item_attributes struct members (see data/items/attributes.asm)
rsreset rsreset
ITEMATTR_PRICE rw DEF ITEMATTR_PRICE rw
rsset ITEMATTR_PRICE rsset ITEMATTR_PRICE
ITEMATTR_PRICE_LO rb DEF ITEMATTR_PRICE_LO rb
ITEMATTR_PRICE_HI rb DEF ITEMATTR_PRICE_HI rb
ITEMATTR_EFFECT rb DEF ITEMATTR_EFFECT rb
ITEMATTR_PARAM rb DEF ITEMATTR_PARAM rb
ITEMATTR_PERMISSIONS rb DEF ITEMATTR_PERMISSIONS rb
ITEMATTR_POCKET rb DEF ITEMATTR_POCKET rb
ITEMATTR_HELP rb DEF ITEMATTR_HELP rb
ITEMATTR_STRUCT_LENGTH EQU _RS DEF ITEMATTR_STRUCT_LENGTH EQU _RS
; item types ; item types
const_def 1 const_def 1
@ -17,7 +17,7 @@ ITEMATTR_STRUCT_LENGTH EQU _RS
const KEY_ITEM ; 2 const KEY_ITEM ; 2
const BALL ; 3 const BALL ; 3
const TM_HM ; 4 const TM_HM ; 4
NUM_ITEM_TYPES EQU const_value - 1 DEF NUM_ITEM_TYPES EQU const_value - 1
; item menu types ; item menu types
; UseItem.dw indexes (see engine/items/pack.asm) ; UseItem.dw indexes (see engine/items/pack.asm)
@ -30,12 +30,12 @@ NUM_ITEM_TYPES EQU const_value - 1
const ITEMMENU_CLOSE ; 6 const ITEMMENU_CLOSE ; 6
; item actions ; item actions
CANT_SELECT_F EQU 6 DEF CANT_SELECT_F EQU 6
CANT_TOSS_F EQU 7 DEF CANT_TOSS_F EQU 7
NO_LIMITS EQU 0 DEF NO_LIMITS EQU 0
CANT_SELECT EQU 1 << CANT_SELECT_F DEF CANT_SELECT EQU 1 << CANT_SELECT_F
CANT_TOSS EQU 1 << CANT_TOSS_F DEF CANT_TOSS EQU 1 << CANT_TOSS_F
; pack pockets ; pack pockets
const_def const_def
@ -43,20 +43,20 @@ CANT_TOSS EQU 1 << CANT_TOSS_F
const BALL_POCKET ; 1 const BALL_POCKET ; 1
const KEY_ITEM_POCKET ; 2 const KEY_ITEM_POCKET ; 2
const TM_HM_POCKET ; 3 const TM_HM_POCKET ; 3
NUM_POCKETS EQU const_value DEF NUM_POCKETS EQU const_value
MAX_ITEMS EQU 20 DEF MAX_ITEMS EQU 20
MAX_BALLS EQU 12 DEF MAX_BALLS EQU 12
MAX_KEY_ITEMS EQU 25 DEF MAX_KEY_ITEMS EQU 25
MAX_PC_ITEMS EQU 50 DEF MAX_PC_ITEMS EQU 50
MAX_ITEM_STACK EQU 99 DEF MAX_ITEM_STACK EQU 99
; mail ; mail
MAIL_LINE_LENGTH EQU $10 DEF MAIL_LINE_LENGTH EQU $10
MAIL_MSG_LENGTH EQU $20 DEF MAIL_MSG_LENGTH EQU $20
MAILBOX_CAPACITY EQU 10 DEF MAILBOX_CAPACITY EQU 10
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct DEF MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; held item effects ; held item effects
const_def const_def

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@ -48,7 +48,7 @@
const LANDMARK_DARK_CAVE ; 2c const LANDMARK_DARK_CAVE ; 2c
const LANDMARK_ROUTE_46 ; 2d const LANDMARK_ROUTE_46 ; 2d
const LANDMARK_SILVER_CAVE ; 2e const LANDMARK_SILVER_CAVE ; 2e
KANTO_LANDMARK EQU const_value DEF KANTO_LANDMARK EQU const_value
const LANDMARK_PALLET_TOWN ; 2f const LANDMARK_PALLET_TOWN ; 2f
const LANDMARK_ROUTE_1 ; 30 const LANDMARK_ROUTE_1 ; 30
const LANDMARK_VIRIDIAN_CITY ; 31 const LANDMARK_VIRIDIAN_CITY ; 31
@ -98,7 +98,7 @@ KANTO_LANDMARK EQU const_value
const LANDMARK_TOHJO_FALLS ; 5d const LANDMARK_TOHJO_FALLS ; 5d
const LANDMARK_ROUTE_28 ; 5e const LANDMARK_ROUTE_28 ; 5e
const LANDMARK_FAST_SHIP ; 5f const LANDMARK_FAST_SHIP ; 5f
NUM_LANDMARKS EQU const_value DEF NUM_LANDMARKS EQU const_value
; used in CaughtData ; used in CaughtData
const_def $7f, -1 const_def $7f, -1
@ -109,4 +109,4 @@ NUM_LANDMARKS EQU const_value
const_def const_def
const JOHTO_REGION ; 0 const JOHTO_REGION ; 0
const KANTO_REGION ; 1 const KANTO_REGION ; 1
NUM_REGIONS EQU const_value DEF NUM_REGIONS EQU const_value

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@ -1,24 +1,24 @@
newgroup: MACRO MACRO newgroup
;\1: group id ;\1: group id
const_skip const_skip
MAPGROUP_\1 EQU const_value DEF MAPGROUP_\1 EQU const_value
CURRENT_NUM_MAPGROUP_MAPS EQUS "NUM_\1_MAPS" DEF CURRENT_NUM_MAPGROUP_MAPS EQUS "NUM_\1_MAPS"
__map_value__ = 1 DEF __map_value__ = 1
ENDM ENDM
map_const: MACRO MACRO map_const
;\1: map id ;\1: map id
;\2: width: in blocks ;\2: width: in blocks
;\3: height: in blocks ;\3: height: in blocks
GROUP_\1 EQU const_value DEF GROUP_\1 EQU const_value
MAP_\1 EQU __map_value__ DEF MAP_\1 EQU __map_value__
__map_value__ += 1 DEF __map_value__ += 1
\1_WIDTH EQU \2 DEF \1_WIDTH EQU \2
\1_HEIGHT EQU \3 DEF \1_HEIGHT EQU \3
ENDM ENDM
endgroup: MACRO MACRO endgroup
{CURRENT_NUM_MAPGROUP_MAPS} EQU __map_value__ - 1 DEF {CURRENT_NUM_MAPGROUP_MAPS} EQU __map_value__ - 1
PURGE CURRENT_NUM_MAPGROUP_MAPS PURGE CURRENT_NUM_MAPGROUP_MAPS
ENDM ENDM
@ -501,4 +501,4 @@ ENDM
map_const ROUTE_31_VIOLET_GATE, 5, 4 ; 11 map_const ROUTE_31_VIOLET_GATE, 5, 4 ; 11
endgroup endgroup
NUM_MAP_GROUPS EQU const_value ; 26 DEF NUM_MAP_GROUPS EQU const_value ; 26

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@ -1,21 +1,21 @@
MAPGROUP_N_A EQU -1 DEF MAPGROUP_N_A EQU -1
GROUP_N_A EQU -1 DEF GROUP_N_A EQU -1
MAP_N_A EQU -1 DEF MAP_N_A EQU -1
MAPGROUP_NONE EQU 0 DEF MAPGROUP_NONE EQU 0
GROUP_NONE EQU 0 DEF GROUP_NONE EQU 0
MAP_NONE EQU 0 DEF MAP_NONE EQU 0
; map struct members (see data/maps/maps.asm) ; map struct members (see data/maps/maps.asm)
rsreset rsreset
MAP_MAPATTRIBUTES_BANK rb ; 0 DEF MAP_MAPATTRIBUTES_BANK rb ; 0
MAP_TILESET rb ; 1 DEF MAP_TILESET rb ; 1
MAP_ENVIRONMENT rb ; 2 DEF MAP_ENVIRONMENT rb ; 2
MAP_MAPATTRIBUTES rw ; 3 DEF MAP_MAPATTRIBUTES rw ; 3
MAP_LOCATION rb ; 5 DEF MAP_LOCATION rb ; 5
MAP_MUSIC rb ; 6 DEF MAP_MUSIC rb ; 6
MAP_PALETTE rb ; 7 DEF MAP_PALETTE rb ; 7
MAP_FISHGROUP rb ; 8 DEF MAP_FISHGROUP rb ; 8
MAP_LENGTH EQU _RS DEF MAP_LENGTH EQU _RS
; map environments (wEnvironment) ; map environments (wEnvironment)
; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm) ; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
@ -27,7 +27,7 @@ MAP_LENGTH EQU _RS
const ENVIRONMENT_5 const ENVIRONMENT_5
const GATE const GATE
const DUNGEON const DUNGEON
NUM_ENVIRONMENTS EQU const_value - 1 DEF NUM_ENVIRONMENTS EQU const_value - 1
; map palettes (wEnvironment) ; map palettes (wEnvironment)
const_def const_def
@ -36,7 +36,7 @@ NUM_ENVIRONMENTS EQU const_value - 1
const PALETTE_NITE const PALETTE_NITE
const PALETTE_MORN const PALETTE_MORN
const PALETTE_DARK const PALETTE_DARK
NUM_MAP_PALETTES EQU const_value DEF NUM_MAP_PALETTES EQU const_value
; FishGroups indexes (see data/wild/fish.asm) ; FishGroups indexes (see data/wild/fish.asm)
const_def const_def
@ -54,7 +54,7 @@ NUM_MAP_PALETTES EQU const_value
const FISHGROUP_QWILFISH const FISHGROUP_QWILFISH
const FISHGROUP_REMORAID const FISHGROUP_REMORAID
const FISHGROUP_QWILFISH_NO_SWARM const FISHGROUP_QWILFISH_NO_SWARM
NUM_FISHGROUPS EQU const_value - 1 DEF NUM_FISHGROUPS EQU const_value - 1
; connection directions (see data/maps/data.asm) ; connection directions (see data/maps/data.asm)
const_def const_def
@ -102,14 +102,14 @@ NUM_FISHGROUPS EQU const_value - 1
const SPAWN_BLACKTHORN const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value DEF NUM_SPAWNS EQU const_value
SPAWN_N_A EQU -1 DEF SPAWN_N_A EQU -1
; Flypoints indexes (see data/maps/flypoints.asm) ; Flypoints indexes (see data/maps/flypoints.asm)
const_def const_def
; johto ; johto
JOHTO_FLYPOINT EQU const_value DEF JOHTO_FLYPOINT EQU const_value
const FLY_NEW_BARK const FLY_NEW_BARK
const FLY_CHERRYGROVE const FLY_CHERRYGROVE
const FLY_VIOLET const FLY_VIOLET
@ -123,7 +123,7 @@ JOHTO_FLYPOINT EQU const_value
const FLY_BLACKTHORN const FLY_BLACKTHORN
const FLY_MT_SILVER const FLY_MT_SILVER
; kanto ; kanto
KANTO_FLYPOINT EQU const_value DEF KANTO_FLYPOINT EQU const_value
const FLY_PALLET const FLY_PALLET
const FLY_VIRIDIAN const FLY_VIRIDIAN
const FLY_PEWTER const FLY_PEWTER
@ -136,6 +136,6 @@ KANTO_FLYPOINT EQU const_value
const FLY_FUCHSIA const FLY_FUCHSIA
const FLY_CINNABAR const FLY_CINNABAR
const FLY_INDIGO const FLY_INDIGO
NUM_FLYPOINTS EQU const_value DEF NUM_FLYPOINTS EQU const_value
MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm DEF MAX_OUTDOOR_SPRITES EQU 23 ; see engine/overworld/overworld.asm

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@ -1,47 +1,47 @@
; object_struct members (see macros/wram.asm) ; object_struct members (see macros/wram.asm)
rsreset rsreset
OBJECT_SPRITE rb ; 00 DEF OBJECT_SPRITE rb ; 00
OBJECT_MAP_OBJECT_INDEX rb ; 01 DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
OBJECT_SPRITE_TILE rb ; 02 DEF OBJECT_SPRITE_TILE rb ; 02
OBJECT_MOVEMENTTYPE rb ; 03 DEF OBJECT_MOVEMENTTYPE rb ; 03
OBJECT_FLAGS1 rb ; 04 DEF OBJECT_FLAGS1 rb ; 04
OBJECT_FLAGS2 rb ; 05 DEF OBJECT_FLAGS2 rb ; 05
OBJECT_PALETTE rb ; 06 DEF OBJECT_PALETTE rb ; 06
OBJECT_DIRECTION_WALKING rb ; 07 DEF OBJECT_DIRECTION_WALKING rb ; 07
OBJECT_FACING rb ; 08 DEF OBJECT_FACING rb ; 08
OBJECT_STEP_TYPE rb ; 09 DEF OBJECT_STEP_TYPE rb ; 09
OBJECT_STEP_DURATION rb ; 0a DEF OBJECT_STEP_DURATION rb ; 0a
OBJECT_ACTION rb ; 0b DEF OBJECT_ACTION rb ; 0b
OBJECT_STEP_FRAME rb ; 0c DEF OBJECT_STEP_FRAME rb ; 0c
OBJECT_FACING_STEP rb ; 0d DEF OBJECT_FACING_STEP rb ; 0d
OBJECT_NEXT_TILE rb ; 0e DEF OBJECT_NEXT_TILE rb ; 0e
OBJECT_STANDING_TILE rb ; 0f DEF OBJECT_STANDING_TILE rb ; 0f
OBJECT_NEXT_MAP_X rb ; 10 DEF OBJECT_NEXT_MAP_X rb ; 10
OBJECT_NEXT_MAP_Y rb ; 11 DEF OBJECT_NEXT_MAP_Y rb ; 11
OBJECT_MAP_X rb ; 12 DEF OBJECT_MAP_X rb ; 12
OBJECT_MAP_Y rb ; 13 DEF OBJECT_MAP_Y rb ; 13
OBJECT_INIT_X rb ; 14 DEF OBJECT_INIT_X rb ; 14
OBJECT_INIT_Y rb ; 15 DEF OBJECT_INIT_Y rb ; 15
OBJECT_RADIUS rb ; 16 DEF OBJECT_RADIUS rb ; 16
OBJECT_SPRITE_X rb ; 17 DEF OBJECT_SPRITE_X rb ; 17
OBJECT_SPRITE_Y rb ; 18 DEF OBJECT_SPRITE_Y rb ; 18
OBJECT_SPRITE_X_OFFSET rb ; 19 DEF OBJECT_SPRITE_X_OFFSET rb ; 19
OBJECT_SPRITE_Y_OFFSET rb ; 1a DEF OBJECT_SPRITE_Y_OFFSET rb ; 1a
OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b DEF OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b
OBJECT_1C rb ; 1c DEF OBJECT_1C rb ; 1c
OBJECT_1D rb ; 1d DEF OBJECT_1D rb ; 1d
OBJECT_1E rb ; 1e DEF OBJECT_1E rb ; 1e
OBJECT_1F rb ; 1f DEF OBJECT_1F rb ; 1f
OBJECT_RANGE rb ; 20 DEF OBJECT_RANGE rb ; 20
rb_skip 7 rb_skip 7
OBJECT_LENGTH EQU _RS DEF OBJECT_LENGTH EQU _RS
NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
; object_struct OBJECT_FACING values ; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2 DEF OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2 DEF OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2 DEF OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2 DEF OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags ; object_struct OBJECT_FLAGS1 bit flags
const_def const_def
@ -54,14 +54,14 @@ OW_RIGHT EQU RIGHT << 2
const NOCLIP_OBJS_F ; 6 const NOCLIP_OBJS_F ; 6
const EMOTE_OBJECT_F ; 7 const EMOTE_OBJECT_F ; 7
INVISIBLE EQU 1 << INVISIBLE_F DEF INVISIBLE EQU 1 << INVISIBLE_F
WONT_DELETE EQU 1 << WONT_DELETE_F DEF WONT_DELETE EQU 1 << WONT_DELETE_F
FIXED_FACING EQU 1 << FIXED_FACING_F DEF FIXED_FACING EQU 1 << FIXED_FACING_F
SLIDING EQU 1 << SLIDING_F DEF SLIDING EQU 1 << SLIDING_F
NOCLIP_TILES EQU 1 << NOCLIP_TILES_F DEF NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F DEF MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F DEF NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F DEF EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
; object_struct OBJECT_FLAGS2 bit flags ; object_struct OBJECT_FLAGS2 bit flags
const_def const_def
@ -74,10 +74,10 @@ EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
const OBJ_FLAGS2_6 ; 6 const OBJ_FLAGS2_6 ; 6
const OBJ_FLAGS2_7 ; 7 const OBJ_FLAGS2_7 ; 7
LOW_PRIORITY EQU 1 << LOW_PRIORITY_F DEF LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F DEF HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
OVERHEAD EQU 1 << OVERHEAD_F DEF OVERHEAD EQU 1 << OVERHEAD_F
USE_OBP1 EQU 1 << USE_OBP1_F DEF USE_OBP1 EQU 1 << USE_OBP1_F
; object_struct OBJECT_PALETTE bit flags ; object_struct OBJECT_PALETTE bit flags
const_def 5 const_def 5
@ -85,48 +85,48 @@ USE_OBP1 EQU 1 << USE_OBP1_F
const STRENGTH_BOULDER_F ; 6 const STRENGTH_BOULDER_F ; 6
const BIG_OBJECT_F ; 7 const BIG_OBJECT_F ; 7
SWIMMING EQU 1 << SWIMMING_F DEF SWIMMING EQU 1 << SWIMMING_F
STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F DEF STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
BIG_OBJECT EQU 1 << BIG_OBJECT_F DEF BIG_OBJECT EQU 1 << BIG_OBJECT_F
; facing attribute bit flags ; facing attribute bit flags
RELATIVE_ATTRIBUTES_F EQU 1 DEF RELATIVE_ATTRIBUTES_F EQU 1
ABSOLUTE_TILE_ID_F EQU 2 DEF ABSOLUTE_TILE_ID_F EQU 2
RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F DEF RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F DEF ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
; map_object struct members (see macros/wram.asm) ; map_object struct members (see macros/wram.asm)
rsreset rsreset
MAPOBJECT_OBJECT_STRUCT_ID rb ; 0 DEF MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
MAPOBJECT_SPRITE rb ; 1 DEF MAPOBJECT_SPRITE rb ; 1
MAPOBJECT_Y_COORD rb ; 2 DEF MAPOBJECT_Y_COORD rb ; 2
MAPOBJECT_X_COORD rb ; 3 DEF MAPOBJECT_X_COORD rb ; 3
MAPOBJECT_MOVEMENT rb ; 4 DEF MAPOBJECT_MOVEMENT rb ; 4
MAPOBJECT_RADIUS rb ; 5 DEF MAPOBJECT_RADIUS rb ; 5
MAPOBJECT_HOUR rb ; 6 DEF MAPOBJECT_HOUR rb ; 6
MAPOBJECT_TIMEOFDAY rb ; 7 DEF MAPOBJECT_TIMEOFDAY rb ; 7
MAPOBJECT_COLOR rb ; 8 DEF MAPOBJECT_COLOR rb ; 8
MAPOBJECT_RANGE rb ; 9 DEF MAPOBJECT_RANGE rb ; 9
MAPOBJECT_SCRIPT_POINTER rw ; a DEF MAPOBJECT_SCRIPT_POINTER rw ; a
MAPOBJECT_EVENT_FLAG rw ; c DEF MAPOBJECT_EVENT_FLAG rw ; c
rb_skip 2 rb_skip 2
MAPOBJECT_LENGTH EQU _RS DEF MAPOBJECT_LENGTH EQU _RS
NUM_OBJECTS EQU 16 DEF NUM_OBJECTS EQU 16
PLAYER_OBJECT EQU 0 DEF PLAYER_OBJECT EQU 0
; SpriteMovementData struct members (see data/sprites/map_objects.asm) ; SpriteMovementData struct members (see data/sprites/map_objects.asm)
rsreset rsreset
SPRITEMOVEATTR_MOVEMENT rb ; 0 DEF SPRITEMOVEATTR_MOVEMENT rb ; 0
SPRITEMOVEATTR_FACING rb ; 1 DEF SPRITEMOVEATTR_FACING rb ; 1
SPRITEMOVEATTR_ACTION rb ; 2 DEF SPRITEMOVEATTR_ACTION rb ; 2
SPRITEMOVEATTR_FLAGS1 rb ; 3 DEF SPRITEMOVEATTR_FLAGS1 rb ; 3
SPRITEMOVEATTR_FLAGS2 rb ; 4 DEF SPRITEMOVEATTR_FLAGS2 rb ; 4
SPRITEMOVEATTR_PALFLAGS rb ; 5 DEF SPRITEMOVEATTR_PALFLAGS rb ; 5
NUM_SPRITEMOVEDATA_FIELDS EQU _RS DEF NUM_SPRITEMOVEDATA_FIELDS EQU _RS
MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2 DEF MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2 DEF MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
; SpriteMovementData indexes (see data/sprites/map_objects.asm) ; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def const_def
@ -167,7 +167,7 @@ MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
const SPRITEMOVEDATA_BOULDERDUST ; 22 const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23 const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24 const SPRITEMOVEDATA_SWIM_WANDER ; 24
NUM_SPRITEMOVEDATA EQU const_value DEF NUM_SPRITEMOVEDATA EQU const_value
; StepFunction_FromMovement.Pointers indexes (see engine/overworld/map_objects.asm) ; StepFunction_FromMovement.Pointers indexes (see engine/overworld/map_objects.asm)
const_def const_def
@ -199,7 +199,7 @@ NUM_SPRITEMOVEDATA EQU const_value
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19 const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
const SPRITEMOVEFN_BOULDERDUST ; 1a const SPRITEMOVEFN_BOULDERDUST ; 1a
const SPRITEMOVEFN_GRASS ; 1b const SPRITEMOVEFN_GRASS ; 1b
NUM_SPRITEMOVEFN EQU const_value DEF NUM_SPRITEMOVEFN EQU const_value
; StepTypesJumptable indexes (see engine/overworld/map_objects.asm) ; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
const_def const_def
@ -229,7 +229,7 @@ NUM_SPRITEMOVEFN EQU const_value
const STEP_TYPE_17 ; 17 const STEP_TYPE_17 ; 17
const STEP_TYPE_DELETE ; 18 const STEP_TYPE_DELETE ; 18
const STEP_TYPE_SKYFALL_TOP ; 19 const STEP_TYPE_SKYFALL_TOP ; 19
NUM_STEP_TYPES EQU const_value DEF NUM_STEP_TYPES EQU const_value
; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm) ; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
const_def const_def
@ -250,7 +250,7 @@ NUM_STEP_TYPES EQU const_value
const OBJECT_ACTION_BOULDER_DUST ; 0e const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10 const OBJECT_ACTION_SKYFALL ; 10
NUM_OBJECT_ACTIONS EQU const_value DEF NUM_OBJECT_ACTIONS EQU const_value
; Facings indexes (see data/sprites/facings.asm) ; Facings indexes (see data/sprites/facings.asm)
const_def const_def
@ -286,7 +286,7 @@ NUM_OBJECT_ACTIONS EQU const_value
const FACING_BOULDER_DUST_2 ; 1d const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f const FACING_GRASS_2 ; 1f
NUM_FACINGS EQU const_value DEF NUM_FACINGS EQU const_value
; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm) ; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
const_def const_def
@ -298,4 +298,4 @@ NUM_FACINGS EQU const_value
const STEP_TURN ; 5 const STEP_TURN ; 5
const STEP_BACK_LEDGE ; 6 const STEP_BACK_LEDGE ; 6
const STEP_WALK_IN_PLACE ; 7 const STEP_WALK_IN_PLACE ; 7
NUM_STEPS EQU const_value DEF NUM_STEPS EQU const_value

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@ -13,7 +13,7 @@
const MAPSETUP_SUBMENU ; fa const MAPSETUP_SUBMENU ; fa
const MAPSETUP_BADWARP ; fb const MAPSETUP_BADWARP ; fb
const MAPSETUP_FLY ; fc const MAPSETUP_FLY ; fc
NUM_MAPSETUP_SCRIPTS EQU const_value - $f1 DEF NUM_MAPSETUP_SCRIPTS EQU const_value - $f1
; callback types ; callback types
const_def 1 const_def 1

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@ -42,4 +42,4 @@
const MART_MT_MOON const MART_MT_MOON
const MART_INDIGO_PLATEAU const MART_INDIGO_PLATEAU
const MART_UNDERGROUND const MART_UNDERGROUND
NUM_MARTS EQU const_value DEF NUM_MARTS EQU const_value

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@ -63,17 +63,17 @@
const MONMENUITEM_MOVE ; 19 const MONMENUITEM_MOVE ; 19
const MONMENUITEM_MAIL ; 20 const MONMENUITEM_MAIL ; 20
const MONMENUITEM_ERROR ; 21 const MONMENUITEM_ERROR ; 21
NUM_MONMENUITEMS EQU const_value - 1 DEF NUM_MONMENUITEMS EQU const_value - 1
; MonMenuOptions categories ; MonMenuOptions categories
MONMENU_FIELD_MOVE EQU 0 DEF MONMENU_FIELD_MOVE EQU 0
MONMENU_MENUOPTION EQU 1 DEF MONMENU_MENUOPTION EQU 1
NUM_MONMENU_ITEMS EQU 8 DEF NUM_MONMENU_ITEMS EQU 8
; start/select menu return values ; start/select menu return values
HMENURETURN_SCRIPT EQU %10000000 DEF HMENURETURN_SCRIPT EQU %10000000
HMENURETURN_ASM EQU %11111111 DEF HMENURETURN_ASM EQU %11111111
; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm) ; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm)
const_def const_def
@ -87,7 +87,7 @@ HMENURETURN_ASM EQU %11111111
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile const PARTYMENUACTION_MOBILE ; mobile
NUM_PARTYMENUACTIONS EQU const_value DEF NUM_PARTYMENUACTIONS EQU const_value
; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm) ; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm)
const_next $f0 const_next $f0
const PARTYMENUTEXT_HEAL_PSN const PARTYMENUTEXT_HEAL_PSN
@ -111,4 +111,4 @@ NUM_PARTYMENUACTIONS EQU const_value
const NAME_FRIEND const NAME_FRIEND
const NAME_6 ; duplicate of NAME_MON const NAME_6 ; duplicate of NAME_MON
const NAME_7 ; duplicate of NAME_MON const NAME_7 ; duplicate of NAME_MON
NUM_NAME_TYPES EQU const_value DEF NUM_NAME_TYPES EQU const_value

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@ -1,10 +1,10 @@
; Boolean checks ; Boolean checks
FALSE EQU 0 DEF FALSE EQU 0
TRUE EQU 1 DEF TRUE EQU 1
; genders ; genders
MALE EQU 0 DEF MALE EQU 0
FEMALE EQU 1 DEF FEMALE EQU 1
; FlagAction arguments (see home/flag.asm) ; FlagAction arguments (see home/flag.asm)
const_def const_def
@ -14,36 +14,36 @@ FEMALE EQU 1
; G/S version ID: 0 = Gold, 1 = Silver (used by checkver) ; G/S version ID: 0 = Gold, 1 = Silver (used by checkver)
; Mystery Gift uses incremented values 1 and 2 ; Mystery Gift uses incremented values 1 and 2
GS_VERSION EQU 0 DEF GS_VERSION EQU 0
; Pokémon Pikachu 2, a step counter / virtual pet device (used by Mystery Gift) ; Pokémon Pikachu 2, a step counter / virtual pet device (used by Mystery Gift)
POKEMON_PIKACHU_2_VERSION EQU 3 DEF POKEMON_PIKACHU_2_VERSION EQU 3
RESERVED_GAME_VERSION EQU 4 DEF RESERVED_GAME_VERSION EQU 4
; save file corruption check values ; save file corruption check values
SAVE_CHECK_VALUE_1 EQU 99 DEF SAVE_CHECK_VALUE_1 EQU 99
SAVE_CHECK_VALUE_2 EQU 127 DEF SAVE_CHECK_VALUE_2 EQU 127
; RTC halted check value ; RTC halted check value
RTC_HALT_VALUE EQU $1234 DEF RTC_HALT_VALUE EQU $1234
; time of day boundaries ; time of day boundaries
MORN_HOUR EQU 4 ; 4 AM DEF MORN_HOUR EQU 4 ; 4 AM
DAY_HOUR EQU 10 ; 10 AM DEF DAY_HOUR EQU 10 ; 10 AM
NITE_HOUR EQU 18 ; 6 PM DEF NITE_HOUR EQU 18 ; 6 PM
NOON_HOUR EQU 12 ; 12 PM DEF NOON_HOUR EQU 12 ; 12 PM
MAX_HOUR EQU 24 ; 12 AM DEF MAX_HOUR EQU 24 ; 12 AM
; significant money values ; significant money values
START_MONEY EQU 3000 DEF START_MONEY EQU 3000
MOM_MONEY EQU 2300 DEF MOM_MONEY EQU 2300
MAX_MONEY EQU 999999 DEF MAX_MONEY EQU 999999
MAX_COINS EQU 9999 DEF MAX_COINS EQU 9999
; link record ; link record
MAX_LINK_RECORD EQU 9999 DEF MAX_LINK_RECORD EQU 9999
; day-care ; day-care
MAX_DAY_CARE_EXP EQU $500000 DEF MAX_DAY_CARE_EXP EQU $500000
; hall of fame ; hall of fame
HOF_MASTER_COUNT EQU 200 DEF HOF_MASTER_COUNT EQU 200

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@ -53,11 +53,11 @@
const EZCHAT_FAREWELLS const EZCHAT_FAREWELLS
const EZCHAT_THISANDTHAT const EZCHAT_THISANDTHAT
NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm) DEF NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm)
MOBILE_LOGIN_PASSWORD_LENGTH EQU 17 DEF MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
MOBILE_PHONE_NUMBER_LENGTH EQU 20 DEF MOBILE_PHONE_NUMBER_LENGTH EQU 20
; Maximum amount of time allowed for mobile battles each day ; Maximum amount of time allowed for mobile battles each day
MOBILE_BATTLE_ALLOWED_SECONDS EQU 0 DEF MOBILE_BATTLE_ALLOWED_SECONDS EQU 0
MOBILE_BATTLE_ALLOWED_MINUTES EQU 10 DEF MOBILE_BATTLE_ALLOWED_MINUTES EQU 10

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@ -257,7 +257,7 @@
const ROCK_SMASH ; f9 const ROCK_SMASH ; f9
const WHIRLPOOL ; fa const WHIRLPOOL ; fa
const BEAT_UP ; fb const BEAT_UP ; fb
NUM_ATTACKS EQU const_value - 1 DEF NUM_ATTACKS EQU const_value - 1
; Battle animations use the same constants as the moves up to this point ; Battle animations use the same constants as the moves up to this point
const_next $ff const_next $ff
@ -285,7 +285,7 @@ NUM_ATTACKS EQU const_value - 1
const ANIM_WOBBLE ; 113 const ANIM_WOBBLE ; 113
const ANIM_SHAKE ; 114 const ANIM_SHAKE ; 114
const ANIM_HIT_CONFUSION ; 115 const ANIM_HIT_CONFUSION ; 115
NUM_BATTLE_ANIMS EQU const_value - 1 DEF NUM_BATTLE_ANIMS EQU const_value - 1
; wNumHits uses offsets from ANIM_MISS ; wNumHits uses offsets from ANIM_MISS
const_def const_def

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@ -157,4 +157,4 @@
const EFFECT_BEAT_UP const EFFECT_BEAT_UP
const EFFECT_FLY const EFFECT_FLY
const EFFECT_DEFENSE_CURL const EFFECT_DEFENSE_CURL
NUM_MOVE_EFECTS EQU const_value DEF NUM_MOVE_EFECTS EQU const_value

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@ -105,15 +105,15 @@
const MUSIC_SUICUNE_BATTLE ; 64 const MUSIC_SUICUNE_BATTLE ; 64
const MUSIC_BATTLE_TOWER_LOBBY ; 65 const MUSIC_BATTLE_TOWER_LOBBY ; 65
const MUSIC_MOBILE_CENTER ; 66 const MUSIC_MOBILE_CENTER ; 66
NUM_MUSIC_SONGS EQU const_value DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for this value (see home/map.asm) ; GetMapMusic picks music for this value (see home/map.asm)
MUSIC_MAHOGANY_MART EQU $64 DEF MUSIC_MAHOGANY_MART EQU $64
; ExitPokegearRadio_HandleMusic uses these values ; ExitPokegearRadio_HandleMusic uses these values
RESTART_MAP_MUSIC EQU $fe DEF RESTART_MAP_MUSIC EQU $fe
ENTER_MAP_MUSIC EQU $ff DEF ENTER_MAP_MUSIC EQU $ff
; GetMapMusic picks music for this bit flag ; GetMapMusic picks music for this bit flag
RADIO_TOWER_MUSIC_F EQU 7 DEF RADIO_TOWER_MUSIC_F EQU 7
RADIO_TOWER_MUSIC EQU 1 << RADIO_TOWER_MUSIC_F DEF RADIO_TOWER_MUSIC EQU 1 << RADIO_TOWER_MUSIC_F

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@ -1,16 +1,16 @@
; npctrade struct members (see data/events/npc_trades.asm) ; npctrade struct members (see data/events/npc_trades.asm)
rsreset rsreset
NPCTRADE_DIALOG rb DEF NPCTRADE_DIALOG rb
NPCTRADE_GIVEMON rb DEF NPCTRADE_GIVEMON rb
NPCTRADE_GETMON rb DEF NPCTRADE_GETMON rb
NPCTRADE_NICKNAME rb MON_NAME_LENGTH DEF NPCTRADE_NICKNAME rb MON_NAME_LENGTH
NPCTRADE_DVS rw DEF NPCTRADE_DVS rw
NPCTRADE_ITEM rb DEF NPCTRADE_ITEM rb
NPCTRADE_OT_ID rw DEF NPCTRADE_OT_ID rw
NPCTRADE_OT_NAME rb NAME_LENGTH DEF NPCTRADE_OT_NAME rb NAME_LENGTH
NPCTRADE_GENDER rb DEF NPCTRADE_GENDER rb
rb_skip rb_skip
NPCTRADE_STRUCT_LENGTH EQU _RS DEF NPCTRADE_STRUCT_LENGTH EQU _RS
; NPCTrades indexes (see data/events/npc_trades.asm) ; NPCTrades indexes (see data/events/npc_trades.asm)
const_def const_def
@ -21,7 +21,7 @@ NPCTRADE_STRUCT_LENGTH EQU _RS
const NPC_TRADE_CHRIS ; 4 const NPC_TRADE_CHRIS ; 4
const NPC_TRADE_KIM ; 5 const NPC_TRADE_KIM ; 5
const NPC_TRADE_FOREST ; 6 const NPC_TRADE_FOREST ; 6
NUM_NPC_TRADES EQU const_value DEF NUM_NPC_TRADES EQU const_value
; trade gender limits ; trade gender limits
const_def const_def

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@ -38,7 +38,7 @@
const PHONE_HIKER_PARRY const PHONE_HIKER_PARRY
const PHONE_PICNICKER_ERIN const PHONE_PICNICKER_ERIN
const PHONE_BUENA const PHONE_BUENA
NUM_PHONE_CONTACTS EQU const_value - 1 DEF NUM_PHONE_CONTACTS EQU const_value - 1
; SpecialPhoneCallList indexes (see data/phone/special_calls.asm) ; SpecialPhoneCallList indexes (see data/phone/special_calls.asm)
const_def const_def
@ -51,22 +51,22 @@ NUM_PHONE_CONTACTS EQU const_value - 1
const SPECIALCALL_BIKESHOP const SPECIALCALL_BIKESHOP
const SPECIALCALL_WORRIED const SPECIALCALL_WORRIED
const SPECIALCALL_MASTERBALL const SPECIALCALL_MASTERBALL
NUM_SPECIALCALLS EQU const_value - 1 DEF NUM_SPECIALCALLS EQU const_value - 1
SPECIALCALL_SIZE EQU 6 DEF SPECIALCALL_SIZE EQU 6
; phone struct members ; phone struct members
rsreset rsreset
PHONE_CONTACT_TRAINER_CLASS rb DEF PHONE_CONTACT_TRAINER_CLASS rb
PHONE_CONTACT_TRAINER_NUMBER rb DEF PHONE_CONTACT_TRAINER_NUMBER rb
PHONE_CONTACT_MAP_GROUP rb DEF PHONE_CONTACT_MAP_GROUP rb
PHONE_CONTACT_MAP_NUMBER rb DEF PHONE_CONTACT_MAP_NUMBER rb
PHONE_CONTACT_SCRIPT1_TIME rb DEF PHONE_CONTACT_SCRIPT1_TIME rb
PHONE_CONTACT_SCRIPT1_BANK rb DEF PHONE_CONTACT_SCRIPT1_BANK rb
PHONE_CONTACT_SCRIPT1_ADDR rw DEF PHONE_CONTACT_SCRIPT1_ADDR rw
PHONE_CONTACT_SCRIPT2_TIME rb DEF PHONE_CONTACT_SCRIPT2_TIME rb
PHONE_CONTACT_SCRIPT2_BANK rb DEF PHONE_CONTACT_SCRIPT2_BANK rb
PHONE_CONTACT_SCRIPT2_ADDR rw DEF PHONE_CONTACT_SCRIPT2_ADDR rw
PHONE_CONTACT_SIZE EQU _RS DEF PHONE_CONTACT_SIZE EQU _RS
; maximum number of pokegear contacts ; maximum number of pokegear contacts
CONTACT_LIST_SIZE EQU 10 DEF CONTACT_LIST_SIZE EQU 10

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@ -170,7 +170,7 @@
const DRAGONITE ; 95 const DRAGONITE ; 95
const MEWTWO ; 96 const MEWTWO ; 96
const MEW ; 97 const MEW ; 97
JOHTO_POKEMON EQU const_value DEF JOHTO_POKEMON EQU const_value
const CHIKORITA ; 98 const CHIKORITA ; 98
const BAYLEEF ; 99 const BAYLEEF ; 99
const MEGANIUM ; 9a const MEGANIUM ; 9a
@ -271,7 +271,7 @@ JOHTO_POKEMON EQU const_value
const LUGIA ; f9 const LUGIA ; f9
const HO_OH ; fa const HO_OH ; fa
const CELEBI ; fb const CELEBI ; fb
NUM_POKEMON EQU const_value - 1 DEF NUM_POKEMON EQU const_value - 1
const_skip ; fc const_skip ; fc
const EGG ; fd const EGG ; fd
@ -310,4 +310,4 @@ NUM_POKEMON EQU const_value - 1
const UNOWN_X ; 24 const UNOWN_X ; 24
const UNOWN_Y ; 25 const UNOWN_Y ; 25
const UNOWN_Z ; 26 const UNOWN_Z ; 26
NUM_UNOWN EQU const_value - 1 ; 26 DEF NUM_UNOWN EQU const_value - 1 ; 26

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@ -1,44 +1,44 @@
; base data struct members (see data/pokemon/base_stats/*.asm) ; base data struct members (see data/pokemon/base_stats/*.asm)
rsreset rsreset
BASE_DEX_NO rb DEF BASE_DEX_NO rb
BASE_STATS rb NUM_STATS DEF BASE_STATS rb NUM_STATS
rsset BASE_STATS rsset BASE_STATS
BASE_HP rb DEF BASE_HP rb
BASE_ATK rb DEF BASE_ATK rb
BASE_DEF rb DEF BASE_DEF rb
BASE_SPD rb DEF BASE_SPD rb
BASE_SAT rb DEF BASE_SAT rb
BASE_SDF rb DEF BASE_SDF rb
BASE_TYPES rw DEF BASE_TYPES rw
rsset BASE_TYPES rsset BASE_TYPES
BASE_TYPE_1 rb DEF BASE_TYPE_1 rb
BASE_TYPE_2 rb DEF BASE_TYPE_2 rb
BASE_CATCH_RATE rb DEF BASE_CATCH_RATE rb
BASE_EXP rb DEF BASE_EXP rb
BASE_ITEMS rw DEF BASE_ITEMS rw
rsset BASE_ITEMS rsset BASE_ITEMS
BASE_ITEM_1 rb DEF BASE_ITEM_1 rb
BASE_ITEM_2 rb DEF BASE_ITEM_2 rb
BASE_GENDER rb DEF BASE_GENDER rb
rb_skip rb_skip
BASE_EGG_STEPS rb DEF BASE_EGG_STEPS rb
rb_skip rb_skip
BASE_PIC_SIZE rb DEF BASE_PIC_SIZE rb
BASE_FRONTPIC rw DEF BASE_FRONTPIC rw
BASE_BACKPIC rw DEF BASE_BACKPIC rw
BASE_GROWTH_RATE rb DEF BASE_GROWTH_RATE rb
BASE_EGG_GROUPS rb DEF BASE_EGG_GROUPS rb
BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8 DEF BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8
BASE_DATA_SIZE EQU _RS DEF BASE_DATA_SIZE EQU _RS
; gender ratio constants ; gender ratio constants
GENDER_F0 EQU 0 percent DEF GENDER_F0 EQU 0 percent
GENDER_F12_5 EQU 12 percent + 1 DEF GENDER_F12_5 EQU 12 percent + 1
GENDER_F25 EQU 25 percent DEF GENDER_F25 EQU 25 percent
GENDER_F50 EQU 50 percent DEF GENDER_F50 EQU 50 percent
GENDER_F75 EQU 75 percent DEF GENDER_F75 EQU 75 percent
GENDER_F100 EQU 100 percent - 1 DEF GENDER_F100 EQU 100 percent - 1
GENDER_UNKNOWN EQU -1 DEF GENDER_UNKNOWN EQU -1
; wBaseGrowthRate values ; wBaseGrowthRate values
; GrowthRates indexes (see data/growth_rates.asm) ; GrowthRates indexes (see data/growth_rates.asm)
@ -49,7 +49,7 @@ GENDER_UNKNOWN EQU -1
const GROWTH_MEDIUM_SLOW const GROWTH_MEDIUM_SLOW
const GROWTH_FAST const GROWTH_FAST
const GROWTH_SLOW const GROWTH_SLOW
NUM_GROWTH_RATES EQU const_value DEF NUM_GROWTH_RATES EQU const_value
; wBaseEggGroups values ; wBaseEggGroups values
const_def 1 const_def 1
@ -70,82 +70,82 @@ NUM_GROWTH_RATES EQU const_value
const EGG_NONE ; f (Undiscovered) const EGG_NONE ; f (Undiscovered)
; pokedex entries (see data/pokemon/dex_entries.asm) ; pokedex entries (see data/pokemon/dex_entries.asm)
NUM_DEX_ENTRY_BANKS EQU 4 DEF NUM_DEX_ENTRY_BANKS EQU 4
; party_struct members (see macros/wram.asm) ; party_struct members (see macros/wram.asm)
rsreset rsreset
MON_SPECIES rb DEF MON_SPECIES rb
MON_ITEM rb DEF MON_ITEM rb
MON_MOVES rb NUM_MOVES DEF MON_MOVES rb NUM_MOVES
MON_ID rw DEF MON_ID rw
MON_EXP rb 3 DEF MON_EXP rb 3
MON_STAT_EXP rw NUM_EXP_STATS DEF MON_STAT_EXP rw NUM_EXP_STATS
rsset MON_STAT_EXP rsset MON_STAT_EXP
MON_HP_EXP rw DEF MON_HP_EXP rw
MON_ATK_EXP rw DEF MON_ATK_EXP rw
MON_DEF_EXP rw DEF MON_DEF_EXP rw
MON_SPD_EXP rw DEF MON_SPD_EXP rw
MON_SPC_EXP rw DEF MON_SPC_EXP rw
MON_DVS rw DEF MON_DVS rw
MON_PP rb NUM_MOVES DEF MON_PP rb NUM_MOVES
MON_HAPPINESS rb DEF MON_HAPPINESS rb
MON_POKERUS rb DEF MON_POKERUS rb
MON_CAUGHTDATA rw DEF MON_CAUGHTDATA rw
rsset MON_CAUGHTDATA rsset MON_CAUGHTDATA
MON_CAUGHTTIME rb DEF MON_CAUGHTTIME rb
MON_CAUGHTGENDER rb DEF MON_CAUGHTGENDER rb
rsset MON_CAUGHTDATA rsset MON_CAUGHTDATA
MON_CAUGHTLEVEL rb DEF MON_CAUGHTLEVEL rb
MON_CAUGHTLOCATION rb DEF MON_CAUGHTLOCATION rb
MON_LEVEL rb DEF MON_LEVEL rb
BOXMON_STRUCT_LENGTH EQU _RS DEF BOXMON_STRUCT_LENGTH EQU _RS
MON_STATUS rb DEF MON_STATUS rb
rb_skip rb_skip
MON_HP rw DEF MON_HP rw
MON_MAXHP rw DEF MON_MAXHP rw
MON_STATS rw NUM_BATTLE_STATS DEF MON_STATS rw NUM_BATTLE_STATS
rsset MON_STATS rsset MON_STATS
MON_ATK rw DEF MON_ATK rw
MON_DEF rw DEF MON_DEF rw
MON_SPD rw DEF MON_SPD rw
MON_SAT rw DEF MON_SAT rw
MON_SDF rw DEF MON_SDF rw
PARTYMON_STRUCT_LENGTH EQU _RS DEF PARTYMON_STRUCT_LENGTH EQU _RS
NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH DEF NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
REDMON_STRUCT_LENGTH EQU 44 DEF REDMON_STRUCT_LENGTH EQU 44
; caught data ; caught data
CAUGHT_TIME_MASK EQU %11000000 DEF CAUGHT_TIME_MASK EQU %11000000
CAUGHT_LEVEL_MASK EQU %00111111 DEF CAUGHT_LEVEL_MASK EQU %00111111
CAUGHT_GENDER_MASK EQU %10000000 DEF CAUGHT_GENDER_MASK EQU %10000000
CAUGHT_LOCATION_MASK EQU %01111111 DEF CAUGHT_LOCATION_MASK EQU %01111111
CAUGHT_BY_UNKNOWN EQU 0 DEF CAUGHT_BY_UNKNOWN EQU 0
CAUGHT_BY_GIRL EQU 1 DEF CAUGHT_BY_GIRL EQU 1
CAUGHT_BY_BOY EQU 2 DEF CAUGHT_BY_BOY EQU 2
CAUGHT_EGG_LEVEL EQU 1 DEF CAUGHT_EGG_LEVEL EQU 1
MON_CRY_LENGTH EQU 6 DEF MON_CRY_LENGTH EQU 6
; maximum number of party pokemon ; maximum number of party pokemon
PARTY_LENGTH EQU 6 DEF PARTY_LENGTH EQU 6
; boxes ; boxes
MONS_PER_BOX EQU 20 DEF MONS_PER_BOX EQU 20
; box: count, species, mons, OTs, nicknames, padding ; box: count, species, mons, OTs, nicknames, padding
BOX_LENGTH EQU 1 + MONS_PER_BOX + 1 + (BOXMON_STRUCT_LENGTH + NAME_LENGTH + MON_NAME_LENGTH) * MONS_PER_BOX + 2 ; $450 DEF BOX_LENGTH EQU 1 + MONS_PER_BOX + 1 + (BOXMON_STRUCT_LENGTH + NAME_LENGTH + MON_NAME_LENGTH) * MONS_PER_BOX + 2 ; $450
NUM_BOXES EQU 14 DEF NUM_BOXES EQU 14
; hall of fame ; hall of fame
; hof_mon: species, id, dvs, level, nicknames ; hof_mon: species, id, dvs, level, nicknames
HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; $10 DEF HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; $10
; hall_of_fame: win count, party, terminator ; hall_of_fame: win count, party, terminator
HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; $62 DEF HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; $62
NUM_HOF_TEAMS EQU 30 DEF NUM_HOF_TEAMS EQU 30
; evolution types (used in data/pokemon/evos_attacks.asm) ; evolution types (used in data/pokemon/evos_attacks.asm)
const_def 1 const_def 1
@ -169,14 +169,14 @@ NUM_HOF_TEAMS EQU 30
; wild data ; wild data
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size DEF NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size DEF NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
GRASS_WILDDATA_LENGTH EQU 2 + 3 + NUM_GRASSMON * 2 * 3 DEF GRASS_WILDDATA_LENGTH EQU 2 + 3 + NUM_GRASSMON * 2 * 3
WATER_WILDDATA_LENGTH EQU 2 + 1 + NUM_WATERMON * 2 DEF WATER_WILDDATA_LENGTH EQU 2 + 1 + NUM_WATERMON * 2
FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3 DEF FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm) DEF NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
; treemon sets ; treemon sets
; TreeMons indexes (see data/wild/treemons.asm) ; TreeMons indexes (see data/wild/treemons.asm)
@ -189,7 +189,7 @@ NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
const TREEMON_SET_LAKE const TREEMON_SET_LAKE
const TREEMON_SET_FOREST const TREEMON_SET_FOREST
const TREEMON_SET_ROCK const TREEMON_SET_ROCK
NUM_TREEMON_SETS EQU const_value DEF NUM_TREEMON_SETS EQU const_value
; treemon scores ; treemon scores
const_def const_def
@ -218,16 +218,16 @@ NUM_TREEMON_SETS EQU const_value
const HAPPINESS_REVIVALHERB ; 11 const HAPPINESS_REVIVALHERB ; 11
const HAPPINESS_GROOMING ; 12 const HAPPINESS_GROOMING ; 12
const HAPPINESS_GAINLEVELATHOME ; 13 const HAPPINESS_GAINLEVELATHOME ; 13
NUM_HAPPINESS_CHANGES EQU const_value - 1 DEF NUM_HAPPINESS_CHANGES EQU const_value - 1
; significant happiness values ; significant happiness values
BASE_HAPPINESS EQU 70 DEF BASE_HAPPINESS EQU 70
FRIEND_BALL_HAPPINESS EQU 200 DEF FRIEND_BALL_HAPPINESS EQU 200
HAPPINESS_TO_EVOLVE EQU 220 DEF HAPPINESS_TO_EVOLVE EQU 220
HAPPINESS_THRESHOLD_1 EQU 100 DEF HAPPINESS_THRESHOLD_1 EQU 100
HAPPINESS_THRESHOLD_2 EQU 200 DEF HAPPINESS_THRESHOLD_2 EQU 200
; PP ; PP
PP_UP_MASK EQU %11000000 DEF PP_UP_MASK EQU %11000000
PP_UP_ONE EQU %01000000 DEF PP_UP_ONE EQU %01000000
PP_MASK EQU %00111111 DEF PP_MASK EQU %00111111

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@ -15,7 +15,7 @@
const POKE_FLUTE_RADIO ; 08 const POKE_FLUTE_RADIO ; 08
const UNOWN_RADIO ; 09 const UNOWN_RADIO ; 09
const EVOLUTION_RADIO ; 0a const EVOLUTION_RADIO ; 0a
NUM_RADIO_CHANNELS EQU const_value DEF NUM_RADIO_CHANNELS EQU const_value
; internal indexes for channel segments ; internal indexes for channel segments
const OAKS_POKEMON_TALK_2 ; 0b const OAKS_POKEMON_TALK_2 ; 0b
const OAKS_POKEMON_TALK_3 ; 0c const OAKS_POKEMON_TALK_3 ; 0c
@ -94,7 +94,7 @@ NUM_RADIO_CHANNELS EQU const_value
const POKEDEX_SHOW_6 ; 55 const POKEDEX_SHOW_6 ; 55
const POKEDEX_SHOW_7 ; 56 const POKEDEX_SHOW_7 ; 56
const POKEDEX_SHOW_8 ; 57 const POKEDEX_SHOW_8 ; 57
NUM_RADIO_SEGMENTS EQU const_value DEF NUM_RADIO_SEGMENTS EQU const_value
; PlayRadioStationPointers indexes (see engine/pokegear/pokegear.asm) ; PlayRadioStationPointers indexes (see engine/pokegear/pokegear.asm)
const_def const_def
@ -107,21 +107,21 @@ NUM_RADIO_SEGMENTS EQU const_value
const MAPRADIO_PLACES_PEOPLE const MAPRADIO_PLACES_PEOPLE
const MAPRADIO_LETS_ALL_SING const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET const MAPRADIO_ROCKET
NUM_MAP_RADIO_STATIONS EQU const_value DEF NUM_MAP_RADIO_STATIONS EQU const_value
; These tables in engine/pokegear/radio.asm are all sized to a power of 2 ; These tables in engine/pokegear/radio.asm are all sized to a power of 2
; so there's no need for a rejection sampling loop ; so there's no need for a rejection sampling loop
NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs DEF NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives DEF NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives DEF NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives DEF NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm) ; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm)
NUM_PASSWORD_CATEGORIES EQU 11 DEF NUM_PASSWORD_CATEGORIES EQU 11
NUM_PASSWORDS_PER_CATEGORY EQU 3 DEF NUM_PASSWORDS_PER_CATEGORY EQU 3
; BuenaPrizeItems size (see data/items/buena_prizes.asm) ; BuenaPrizeItems size (see data/items/buena_prizes.asm)
NUM_BUENA_PRIZES EQU 9 DEF NUM_BUENA_PRIZES EQU 9
; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/pokegear/radio.asm) ; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/pokegear/radio.asm)
const_def const_def
@ -129,4 +129,4 @@ NUM_BUENA_PRIZES EQU 9
const BUENA_ITEM const BUENA_ITEM
const BUENA_MOVE const BUENA_MOVE
const BUENA_STRING const BUENA_STRING
NUM_BUENA_FUNCTIONS EQU const_value DEF NUM_BUENA_FUNCTIONS EQU const_value

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@ -2,13 +2,13 @@
; Each scene_script and coord_event is associated with a current scene ID. ; Each scene_script and coord_event is associated with a current scene ID.
; Scene variables default to 0. ; Scene variables default to 0.
SCENE_DEFAULT EQU 0 DEF SCENE_DEFAULT EQU 0
; Often a map will have a one-time default event for scene 0, and switch to a ; Often a map will have a one-time default event for scene 0, and switch to a
; do-nothing scene 1 when the event finishes. ; do-nothing scene 1 when the event finishes.
SCENE_FINISHED EQU 1 DEF SCENE_FINISHED EQU 1
; A coord_event for scene -1 will always activate, regardless of the map's ; A coord_event for scene -1 will always activate, regardless of the map's
; scene variable value. ; scene variable value.
SCENE_ALWAYS EQU -1 DEF SCENE_ALWAYS EQU -1
; wPokecenter2FSceneID ; wPokecenter2FSceneID
const_def 1 const_def 1

View File

@ -32,10 +32,10 @@
const SCGB_TRAINER_OR_MON_FRONTPIC_PALS const SCGB_TRAINER_OR_MON_FRONTPIC_PALS
const SCGB_MYSTERY_GIFT const SCGB_MYSTERY_GIFT
const SCGB_1E const SCGB_1E
NUM_SCGB_LAYOUTS EQU const_value DEF NUM_SCGB_LAYOUTS EQU const_value
SCGB_PARTY_MENU_HP_BARS EQU $fc DEF SCGB_PARTY_MENU_HP_BARS EQU $fc
SCGB_DEFAULT EQU $ff DEF SCGB_DEFAULT EQU $ff
; GetCrystalCGBLayout arguments (see engine/gfx/crystal_layouts.asm) ; GetCrystalCGBLayout arguments (see engine/gfx/crystal_layouts.asm)
const_def const_def
@ -125,7 +125,7 @@ SCGB_DEFAULT EQU $ff
const PREDEFPAL_UNOWN_PUZZLE const PREDEFPAL_UNOWN_PUZZLE
const PREDEFPAL_GAMEFREAK_LOGO_OB const PREDEFPAL_GAMEFREAK_LOGO_OB
const PREDEFPAL_GAMEFREAK_LOGO_BG const PREDEFPAL_GAMEFREAK_LOGO_BG
NUM_PREDEF_PALS EQU const_value DEF NUM_PREDEF_PALS EQU const_value
; SGB system command codes ; SGB system command codes
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_System_Command_Table ; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_System_Command_Table
@ -156,4 +156,4 @@ NUM_PREDEF_PALS EQU const_value
const SGB_MASK_EN const SGB_MASK_EN
const SGB_OBJ_TRN const SGB_OBJ_TRN
PALPACKET_LENGTH EQU $10 DEF PALPACKET_LENGTH EQU $10

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@ -1,15 +1,15 @@
; object constants ; object constants
PLAYER EQU 0 DEF PLAYER EQU 0
LAST_TALKED EQU -2 DEF LAST_TALKED EQU -2
; string buffer constants ; string buffer constants
const_def const_def
const STRING_BUFFER_3 ; use wStringBuffer3 const STRING_BUFFER_3 ; use wStringBuffer3
const STRING_BUFFER_4 ; use wStringBuffer4 const STRING_BUFFER_4 ; use wStringBuffer4
const STRING_BUFFER_5 ; use wStringBuffer5 const STRING_BUFFER_5 ; use wStringBuffer5
NUM_STRING_BUFFERS EQU const_value DEF NUM_STRING_BUFFERS EQU const_value
STRING_BUFFER_LENGTH EQU 19 DEF STRING_BUFFER_LENGTH EQU 19
; checkmoney/takemoney accounts ; checkmoney/takemoney accounts
const_def const_def
@ -72,12 +72,12 @@ STRING_BUFFER_LENGTH EQU 19
const VAR_BLUECARDBALANCE ; 18 const VAR_BLUECARDBALANCE ; 18
const VAR_BUENASPASSWORD ; 19 const VAR_BUENASPASSWORD ; 19
const VAR_KENJI_BREAK ; 1a const VAR_KENJI_BREAK ; 1a
NUM_VARS EQU const_value ; 1b DEF NUM_VARS EQU const_value
; variable action types ; variable action types
RETVAR_STRBUF2 EQU 0 << 6 DEF RETVAR_STRBUF2 EQU 0 << 6
RETVAR_ADDR_DE EQU 1 << 6 DEF RETVAR_ADDR_DE EQU 1 << 6
RETVAR_EXECUTE EQU 2 << 6 DEF RETVAR_EXECUTE EQU 2 << 6
; PlayerEventScriptPointers indexes (see engine/overworld/events.asm) ; PlayerEventScriptPointers indexes (see engine/overworld/events.asm)
const_def -1 const_def -1
@ -92,7 +92,7 @@ RETVAR_EXECUTE EQU 2 << 6
const PLAYEREVENT_WHITEOUT const PLAYEREVENT_WHITEOUT
const PLAYEREVENT_HATCH const PLAYEREVENT_HATCH
const PLAYEREVENT_JOYCHANGEFACING const PLAYEREVENT_JOYCHANGEFACING
NUM_PLAYER_EVENTS EQU const_value DEF NUM_PLAYER_EVENTS EQU const_value
; PlayerMovementPointers indexes (see engine/overworld/events.asm) ; PlayerMovementPointers indexes (see engine/overworld/events.asm)
const_def const_def
@ -104,15 +104,15 @@ NUM_PLAYER_EVENTS EQU const_value
const PLAYERMOVEMENT_CONTINUE const PLAYERMOVEMENT_CONTINUE
const PLAYERMOVEMENT_EXIT_WATER const PLAYERMOVEMENT_EXIT_WATER
const PLAYERMOVEMENT_JUMP const PLAYERMOVEMENT_JUMP
NUM_PLAYER_MOVEMENTS EQU const_value DEF NUM_PLAYER_MOVEMENTS EQU const_value
; script data sizes (see macros/scripts/maps.asm) ; script data sizes (see macros/scripts/maps.asm)
SCENE_SCRIPT_SIZE EQU 4 ; scene_script DEF SCENE_SCRIPT_SIZE EQU 4 ; scene_script
CALLBACK_SIZE EQU 3 ; callback DEF CALLBACK_SIZE EQU 3 ; callback
WARP_EVENT_SIZE EQU 5 ; warp_event DEF WARP_EVENT_SIZE EQU 5 ; warp_event
COORD_EVENT_SIZE EQU 8 ; coord_event DEF COORD_EVENT_SIZE EQU 8 ; coord_event
BG_EVENT_SIZE EQU 5 ; bg_event DEF BG_EVENT_SIZE EQU 5 ; bg_event
OBJECT_EVENT_SIZE EQU 13 ; object_event DEF OBJECT_EVENT_SIZE EQU 13 ; object_event
; bg_event types ; bg_event types
; BGEventJumptable indexes (see engine/overworld/events.asm) ; BGEventJumptable indexes (see engine/overworld/events.asm)
@ -126,7 +126,7 @@ OBJECT_EVENT_SIZE EQU 13 ; object_event
const BGEVENT_IFNOTSET const BGEVENT_IFNOTSET
const BGEVENT_ITEM const BGEVENT_ITEM
const BGEVENT_COPY const BGEVENT_COPY
NUM_BGEVENTS EQU const_value DEF NUM_BGEVENTS EQU const_value
; object_event types ; object_event types
; ObjectEventTypeArray indexes (see engine/overworld/events.asm) ; ObjectEventTypeArray indexes (see engine/overworld/events.asm)
@ -138,17 +138,17 @@ NUM_BGEVENTS EQU const_value
const OBJECTTYPE_4 const OBJECTTYPE_4
const OBJECTTYPE_5 const OBJECTTYPE_5
const OBJECTTYPE_6 const OBJECTTYPE_6
NUM_OBJECT_TYPES EQU const_value DEF NUM_OBJECT_TYPES EQU const_value
; command queue members ; command queue members
CMDQUEUE_TYPE EQU 0 DEF CMDQUEUE_TYPE EQU 0
CMDQUEUE_ADDR EQU 1 DEF CMDQUEUE_ADDR EQU 1
CMDQUEUE_02 EQU 2 DEF CMDQUEUE_02 EQU 2
CMDQUEUE_03 EQU 3 DEF CMDQUEUE_03 EQU 3
CMDQUEUE_04 EQU 4 DEF CMDQUEUE_04 EQU 4
CMDQUEUE_05 EQU 5 DEF CMDQUEUE_05 EQU 5
CMDQUEUE_ENTRY_SIZE EQU 6 DEF CMDQUEUE_ENTRY_SIZE EQU 6
CMDQUEUE_CAPACITY EQU 4 DEF CMDQUEUE_CAPACITY EQU 4
; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm) ; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)
const_def const_def
@ -157,7 +157,7 @@ CMDQUEUE_CAPACITY EQU 4
const CMDQUEUE_STONETABLE const CMDQUEUE_STONETABLE
const CMDQUEUE_TYPE3 const CMDQUEUE_TYPE3
const CMDQUEUE_TYPE4 const CMDQUEUE_TYPE4
NUM_CMDQUEUE_TYPES EQU const_value DEF NUM_CMDQUEUE_TYPES EQU const_value
; elevfloor macro values ; elevfloor macro values
; ElevatorFloorNames indexes (see data/events/elevator_floors.asm) ; ElevatorFloorNames indexes (see data/events/elevator_floors.asm)
@ -178,7 +178,7 @@ NUM_CMDQUEUE_TYPES EQU const_value
const FLOOR_10F const FLOOR_10F
const FLOOR_11F const FLOOR_11F
const FLOOR_ROOF const FLOOR_ROOF
NUM_FLOORS EQU const_value DEF NUM_FLOORS EQU const_value
; showemote arguments ; showemote arguments
; Emotes indexes (see data/sprites/emotes.asm) ; Emotes indexes (see data/sprites/emotes.asm)
@ -195,9 +195,9 @@ NUM_FLOORS EQU const_value
const EMOTE_ROD const EMOTE_ROD
const EMOTE_BOULDER_DUST const EMOTE_BOULDER_DUST
const EMOTE_GRASS_RUSTLE const EMOTE_GRASS_RUSTLE
NUM_EMOTES EQU const_value DEF NUM_EMOTES EQU const_value
EMOTE_FROM_MEM EQU -1 DEF EMOTE_FROM_MEM EQU -1
EMOTE_LENGTH EQU 6 DEF EMOTE_LENGTH EQU 6
; fruittree arguments ; fruittree arguments
; FruitTreeItems indexes (see data/items/fruit_trees.asm) ; FruitTreeItems indexes (see data/items/fruit_trees.asm)
@ -232,7 +232,7 @@ EMOTE_LENGTH EQU 6
const FRUITTREE_PEWTER_CITY_1 ; 1c const FRUITTREE_PEWTER_CITY_1 ; 1c
const FRUITTREE_PEWTER_CITY_2 ; 1d const FRUITTREE_PEWTER_CITY_2 ; 1d
const FRUITTREE_FUCHSIA_CITY ; 1e const FRUITTREE_FUCHSIA_CITY ; 1e
NUM_FRUIT_TREES EQU const_value - 1 DEF NUM_FRUIT_TREES EQU const_value - 1
; describedecoration arguments ; describedecoration arguments
; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm) ; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm)
@ -242,7 +242,7 @@ NUM_FRUIT_TREES EQU const_value - 1
const DECODESC_RIGHT_DOLL ; 2 const DECODESC_RIGHT_DOLL ; 2
const DECODESC_BIG_DOLL ; 3 const DECODESC_BIG_DOLL ; 3
const DECODESC_CONSOLE ; 4 const DECODESC_CONSOLE ; 4
NUM_DECODESCS EQU const_value DEF NUM_DECODESCS EQU const_value
; swarm arguments ; swarm arguments
; StoreSwarmMapIndices arguments ; StoreSwarmMapIndices arguments
@ -284,12 +284,12 @@ NUM_DECODESCS EQU const_value
const BUGCONTEST_NO_CATCH ; 2 const BUGCONTEST_NO_CATCH ; 2
; Bug-Catching Contest values ; Bug-Catching Contest values
BUG_CONTEST_BALLS EQU 20 DEF BUG_CONTEST_BALLS EQU 20
BUG_CONTEST_MINUTES EQU 20 DEF BUG_CONTEST_MINUTES EQU 20
BUG_CONTEST_SECONDS EQU 0 DEF BUG_CONTEST_SECONDS EQU 0
BUG_CONTEST_PLAYER EQU 1 DEF BUG_CONTEST_PLAYER EQU 1
NUM_BUG_CONTESTANTS EQU 10 ; not counting the player DEF NUM_BUG_CONTESTANTS EQU 10 ; not counting the player
BUG_CONTESTANT_SIZE EQU 4 DEF BUG_CONTESTANT_SIZE EQU 4
; HealMachineAnim setval arguments ; HealMachineAnim setval arguments
; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm) ; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm)
@ -305,7 +305,7 @@ BUG_CONTESTANT_SIZE EQU 4
const UNOWNPUZZLE_OMANYTE ; 1 const UNOWNPUZZLE_OMANYTE ; 1
const UNOWNPUZZLE_AERODACTYL ; 2 const UNOWNPUZZLE_AERODACTYL ; 2
const UNOWNPUZZLE_HO_OH ; 3 const UNOWNPUZZLE_HO_OH ; 3
NUM_UNOWN_PUZZLES EQU const_value DEF NUM_UNOWN_PUZZLES EQU const_value
; DisplayUnownWords setval arguments ; DisplayUnownWords setval arguments
; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm) ; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm)

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@ -7,41 +7,41 @@
const LINK_MOBILE ; 4 const LINK_MOBILE ; 4
; hSerialReceive high nybbles ; hSerialReceive high nybbles
SERIAL_TIMECAPSULE EQU $60 DEF SERIAL_TIMECAPSULE EQU $60
SERIAL_TRADECENTER EQU $70 DEF SERIAL_TRADECENTER EQU $70
SERIAL_BATTLE EQU $80 DEF SERIAL_BATTLE EQU $80
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON DEF START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON
START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1 DEF START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1
; hSerialConnectionStatus ; hSerialConnectionStatus
USING_EXTERNAL_CLOCK EQU $01 DEF USING_EXTERNAL_CLOCK EQU $01
USING_INTERNAL_CLOCK EQU $02 DEF USING_INTERNAL_CLOCK EQU $02
CONNECTION_NOT_ESTABLISHED EQU $ff DEF CONNECTION_NOT_ESTABLISHED EQU $ff
; length of a patch list (less than any of the signal bytes) ; length of a patch list (less than any of the signal bytes)
SERIAL_PATCH_LIST_LENGTH EQU $fc DEF SERIAL_PATCH_LIST_LENGTH EQU $fc
; signals the start of an array of bytes transferred over the link cable ; signals the start of an array of bytes transferred over the link cable
SERIAL_PREAMBLE_BYTE EQU $fd DEF SERIAL_PREAMBLE_BYTE EQU $fd
; this byte is used when there is no data to send ; this byte is used when there is no data to send
SERIAL_NO_DATA_BYTE EQU $fe DEF SERIAL_NO_DATA_BYTE EQU $fe
; signals the end of one part of a patch list (there are two parts) for player/enemy party data ; signals the end of one part of a patch list (there are two parts) for player/enemy party data
SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
; used to replace SERIAL_NO_DATA_BYTE ; used to replace SERIAL_NO_DATA_BYTE
SERIAL_PATCH_REPLACEMENT_BYTE EQU $ff DEF SERIAL_PATCH_REPLACEMENT_BYTE EQU $ff
SERIAL_PREAMBLE_LENGTH EQU 6 DEF SERIAL_PREAMBLE_LENGTH EQU 6
SERIAL_RN_PREAMBLE_LENGTH EQU 7 DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7
SERIAL_RNS_LENGTH EQU 10 DEF SERIAL_RNS_LENGTH EQU 10
SERIAL_MAIL_PREAMBLE_BYTE EQU $20 DEF SERIAL_MAIL_PREAMBLE_BYTE EQU $20
SERIAL_MAIL_REPLACEMENT_BYTE EQU $21 DEF SERIAL_MAIL_REPLACEMENT_BYTE EQU $21
SERIAL_MAIL_PREAMBLE_LENGTH EQU 5 DEF SERIAL_MAIL_PREAMBLE_LENGTH EQU 5
; timeout duration after exchanging a byte ; timeout duration after exchanging a byte
SERIAL_LINK_BYTE_TIMEOUT EQU $5000 DEF SERIAL_LINK_BYTE_TIMEOUT EQU $5000
MAX_MYSTERY_GIFT_PARTNERS EQU 5 DEF MAX_MYSTERY_GIFT_PARTNERS EQU 5

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@ -208,4 +208,4 @@
const SFX_TWO_PC_BEEPS ; cc const SFX_TWO_PC_BEEPS ; cc
const SFX_4_NOTE_DITTY ; cd const SFX_4_NOTE_DITTY ; cd
const SFX_TWINKLE ; ce const SFX_TWINKLE ; ce
NUM_SFX EQU const_value DEF NUM_SFX EQU const_value

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@ -1,23 +1,23 @@
; sprite_anim_struct members (see macros/wram.asm) ; sprite_anim_struct members (see macros/wram.asm)
rsreset rsreset
SPRITEANIMSTRUCT_INDEX rb ; 0 DEF SPRITEANIMSTRUCT_INDEX rb ; 0
SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1 DEF SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2 DEF SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
SPRITEANIMSTRUCT_TILE_ID rb ; 3 DEF SPRITEANIMSTRUCT_TILE_ID rb ; 3
SPRITEANIMSTRUCT_XCOORD rb ; 4 DEF SPRITEANIMSTRUCT_XCOORD rb ; 4
SPRITEANIMSTRUCT_YCOORD rb ; 5 DEF SPRITEANIMSTRUCT_YCOORD rb ; 5
SPRITEANIMSTRUCT_XOFFSET rb ; 6 DEF SPRITEANIMSTRUCT_XOFFSET rb ; 6
SPRITEANIMSTRUCT_YOFFSET rb ; 7 DEF SPRITEANIMSTRUCT_YOFFSET rb ; 7
SPRITEANIMSTRUCT_DURATION rb ; 8 DEF SPRITEANIMSTRUCT_DURATION rb ; 8
SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9 DEF SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
SPRITEANIMSTRUCT_FRAME rb ; a DEF SPRITEANIMSTRUCT_FRAME rb ; a
SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b DEF SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
SPRITEANIMSTRUCT_VAR1 rb ; c DEF SPRITEANIMSTRUCT_VAR1 rb ; c
SPRITEANIMSTRUCT_VAR2 rb ; d DEF SPRITEANIMSTRUCT_VAR2 rb ; d
SPRITEANIMSTRUCT_VAR3 rb ; e DEF SPRITEANIMSTRUCT_VAR3 rb ; e
SPRITEANIMSTRUCT_VAR4 rb ; f DEF SPRITEANIMSTRUCT_VAR4 rb ; f
SPRITEANIMSTRUCT_LENGTH EQU _RS DEF SPRITEANIMSTRUCT_LENGTH EQU _RS
NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
; wSpriteAnimDict keys (see wram.asm) ; wSpriteAnimDict keys (see wram.asm)
; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm) ; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
@ -28,10 +28,10 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
const SPRITE_ANIM_DICT_GS_SPLASH ; 6 const SPRITE_ANIM_DICT_GS_SPLASH ; 6
const SPRITE_ANIM_DICT_SLOTS ; 7 const SPRITE_ANIM_DICT_SLOTS ; 7
const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8 const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8
NUM_SPRITE_ANIM_GFX EQU const_value DEF NUM_SPRITE_ANIM_GFX EQU const_value
; wSpriteAnimDict size (see wram.asm) ; wSpriteAnimDict size (see wram.asm)
NUM_SPRITEANIMDICT_ENTRIES EQU 10 DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm) ; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
const_def const_def
@ -80,7 +80,7 @@ NUM_SPRITEANIMDICT_ENTRIES EQU 10
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c const SPRITE_ANIM_INDEX_CELEBI ; 2c
NUM_SPRITE_ANIM_INDEXES EQU const_value DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm) ; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
const_def const_def
@ -119,7 +119,7 @@ NUM_SPRITE_ANIM_INDEXES EQU const_value
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20 const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
NUM_SPRITE_ANIM_SEQS EQU const_value DEF NUM_SPRITE_ANIM_SEQS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm) ; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def const_def
@ -189,7 +189,7 @@ NUM_SPRITE_ANIM_SEQS EQU const_value
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
NUM_SPRITE_ANIM_FRAMESETS EQU const_value DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm) ; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def const_def
@ -333,4 +333,4 @@ NUM_SPRITE_ANIM_FRAMESETS EQU const_value
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89 const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
NUM_SPRITE_ANIM_OAMSETS EQU const_value DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value

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@ -104,11 +104,11 @@
const SPRITE_ENTEI ; 64 const SPRITE_ENTEI ; 64
const SPRITE_RAIKOU ; 65 const SPRITE_RAIKOU ; 65
const SPRITE_STANDING_YOUNGSTER ; 66 const SPRITE_STANDING_YOUNGSTER ; 66
NUM_OVERWORLD_SPRITES EQU const_value - 1 DEF NUM_OVERWORLD_SPRITES EQU const_value - 1
; SpriteMons indexes (see data/sprites/sprite_mons.asm) ; SpriteMons indexes (see data/sprites/sprite_mons.asm)
const_next $80 const_next $80
SPRITE_POKEMON EQU const_value DEF SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN ; 80 const SPRITE_UNOWN ; 80
const SPRITE_GEODUDE ; 81 const SPRITE_GEODUDE ; 81
const SPRITE_GROWLITHE ; 82 const SPRITE_GROWLITHE ; 82
@ -144,7 +144,7 @@ SPRITE_POKEMON EQU const_value
const SPRITE_GYARADOS ; a0 const SPRITE_GYARADOS ; a0
const SPRITE_LUGIA ; a1 const SPRITE_LUGIA ; a1
const SPRITE_HO_OH ; a2 const SPRITE_HO_OH ; a2
NUM_POKEMON_SPRITES EQU const_value - SPRITE_POKEMON DEF NUM_POKEMON_SPRITES EQU const_value - SPRITE_POKEMON
; special GetMonSprite values (see engine/overworld/overworld.asm) ; special GetMonSprite values (see engine/overworld/overworld.asm)
const_next $e0 const_next $e0
@ -153,7 +153,7 @@ NUM_POKEMON_SPRITES EQU const_value - SPRITE_POKEMON
; wVariableSprites indexes (see wram.asm) ; wVariableSprites indexes (see wram.asm)
const_next $f0 const_next $f0
SPRITE_VARS EQU const_value DEF SPRITE_VARS EQU const_value
const SPRITE_CONSOLE ; f0 const SPRITE_CONSOLE ; f0
const SPRITE_DOLL_1 ; f1 const SPRITE_DOLL_1 ; f1
const SPRITE_DOLL_2 ; f2 const SPRITE_DOLL_2 ; f2

View File

@ -1,11 +1,11 @@
; overworld_sprite struct members (see data/sprites/sprites.asm) ; overworld_sprite struct members (see data/sprites/sprites.asm)
rsreset rsreset
SPRITEDATA_ADDR rw ; 0 DEF SPRITEDATA_ADDR rw ; 0
SPRITEDATA_SIZE rb ; 2 DEF SPRITEDATA_SIZE rb ; 2
SPRITEDATA_BANK rb ; 3 DEF SPRITEDATA_BANK rb ; 3
SPRITEDATA_TYPE rb ; 4 DEF SPRITEDATA_TYPE rb ; 4
SPRITEDATA_PALETTE rb ; 5 DEF SPRITEDATA_PALETTE rb ; 5
NUM_SPRITEDATA_FIELDS EQU _RS DEF NUM_SPRITEDATA_FIELDS EQU _RS
; sprite types ; sprite types
const_def 1 const_def 1

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@ -1,12 +1,12 @@
; name lengths ; name lengths
NAME_LENGTH EQU 11 DEF NAME_LENGTH EQU 11
PLAYER_NAME_LENGTH EQU 8 DEF PLAYER_NAME_LENGTH EQU 8
BOX_NAME_LENGTH EQU 9 DEF BOX_NAME_LENGTH EQU 9
MON_NAME_LENGTH EQU 11 DEF MON_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13 DEF MOVE_NAME_LENGTH EQU 13
ITEM_NAME_LENGTH EQU 13 DEF ITEM_NAME_LENGTH EQU 13
TRAINER_CLASS_NAME_LENGTH EQU 13 DEF TRAINER_CLASS_NAME_LENGTH EQU 13
NAME_LENGTH_JAPANESE EQU 6 DEF NAME_LENGTH_JAPANESE EQU 6
; GetName types (see home/names.asm) ; GetName types (see home/names.asm)
const_def 1 const_def 1
@ -20,18 +20,18 @@ NAME_LENGTH_JAPANESE EQU 6
const MOVE_DESC_NAME_BROKEN ; 8 const MOVE_DESC_NAME_BROKEN ; 8
; see home/text.asm ; see home/text.asm
BORDER_WIDTH EQU 2 DEF BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH DEF TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH DEF TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6 DEF TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH DEF TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0 DEF TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1 DEF TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT DEF TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2 DEF TEXTBOX_INNERY EQU TEXTBOX_Y + 2
; see gfx/frames/*.png ; see gfx/frames/*.png
TEXTBOX_FRAME_TILES EQU 6 DEF TEXTBOX_FRAME_TILES EQU 6
; PrintNum bit flags ; PrintNum bit flags
const_def 5 const_def 5
@ -40,13 +40,13 @@ TEXTBOX_FRAME_TILES EQU 6
const PRINTNUM_LEADINGZEROS_F ; 7 const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/math/print_num.asm) ; PrintNum arguments (see engine/math/print_num.asm)
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F DEF PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F DEF PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F DEF PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; character sets (see charmap.asm) ; character sets (see charmap.asm)
FIRST_REGULAR_TEXT_CHAR EQU $60 DEF FIRST_REGULAR_TEXT_CHAR EQU $60
FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20 DEF FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
; gfx/font/unown_font.png ; gfx/font/unown_font.png
FIRST_UNOWN_CHAR EQU $40 DEF FIRST_UNOWN_CHAR EQU $40

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@ -36,13 +36,13 @@
const TILESET_KABUTO_WORD_ROOM ; 22 const TILESET_KABUTO_WORD_ROOM ; 22
const TILESET_OMANYTE_WORD_ROOM ; 23 const TILESET_OMANYTE_WORD_ROOM ; 23
const TILESET_AERODACTYL_WORD_ROOM ; 24 const TILESET_AERODACTYL_WORD_ROOM ; 24
NUM_TILESETS EQU const_value - 1 DEF NUM_TILESETS EQU const_value - 1
; wTileset struct size ; wTileset struct size
TILESET_LENGTH EQU 15 DEF TILESET_LENGTH EQU 15
; roof length (see gfx/tilesets/roofs) ; roof length (see gfx/tilesets/roofs)
ROOF_LENGTH EQU 9 DEF ROOF_LENGTH EQU 9
; bg palette values (see gfx/tilesets/*_palette_map.asm) ; bg palette values (see gfx/tilesets/*_palette_map.asm)
; TilesetBGPalette indexes (see gfx/tilesets/bg_tiles.pal) ; TilesetBGPalette indexes (see gfx/tilesets/bg_tiles.pal)

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@ -1,8 +1,8 @@
__trainer_class__ = 0 DEF __trainer_class__ = 0
trainerclass: MACRO MACRO trainerclass
\1 EQU __trainer_class__ DEF \1 EQU __trainer_class__
__trainer_class__ += 1 DEF __trainer_class__ += 1
const_def 1 const_def 1
ENDM ENDM
@ -18,16 +18,16 @@ ENDM
; - BTTrainerClassSprites (see data/trainers/sprites.asm) ; - BTTrainerClassSprites (see data/trainers/sprites.asm)
; - BTTrainerClassGenders (see data/trainers/genders.asm) ; - BTTrainerClassGenders (see data/trainers/genders.asm)
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm) ; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm)
CHRIS EQU __trainer_class__ DEF CHRIS EQU __trainer_class__
trainerclass TRAINER_NONE ; 0 trainerclass TRAINER_NONE ; 0
const PHONECONTACT_MOM const PHONECONTACT_MOM
const PHONECONTACT_BIKESHOP const PHONECONTACT_BIKESHOP
const PHONECONTACT_BILL const PHONECONTACT_BILL
const PHONECONTACT_ELM const PHONECONTACT_ELM
const PHONECONTACT_BUENA const PHONECONTACT_BUENA
NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1 DEF NUM_NONTRAINER_PHONECONTACTS EQU const_value - 1
KRIS EQU __trainer_class__ DEF KRIS EQU __trainer_class__
trainerclass FALKNER ; 1 trainerclass FALKNER ; 1
const FALKNER1 const FALKNER1
@ -703,4 +703,4 @@ KRIS EQU __trainer_class__
trainerclass MYSTICALMAN ; 43 trainerclass MYSTICALMAN ; 43
const EUSINE const EUSINE
NUM_TRAINER_CLASSES EQU __trainer_class__ - 1 DEF NUM_TRAINER_CLASSES EQU __trainer_class__ - 1

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@ -1,11 +1,11 @@
; TrainerClassAttributes struct members (see data/trainers/attributes.asm) ; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
rsreset rsreset
TRNATTR_ITEM1 rb ; 0 DEF TRNATTR_ITEM1 rb ; 0
TRNATTR_ITEM2 rb ; 1 DEF TRNATTR_ITEM2 rb ; 1
TRNATTR_BASEMONEY rb ; 2 DEF TRNATTR_BASEMONEY rb ; 2
TRNATTR_AI_MOVE_WEIGHTS rw ; 3 DEF TRNATTR_AI_MOVE_WEIGHTS rw ; 3
TRNATTR_AI_ITEM_SWITCH rw ; 5 DEF TRNATTR_AI_ITEM_SWITCH rw ; 5
NUM_TRAINER_ATTRIBUTES EQU _RS DEF NUM_TRAINER_ATTRIBUTES EQU _RS
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags) ; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
; AIScoringPointers indexes (see engine/battle/ai/move.asm) ; AIScoringPointers indexes (see engine/battle/ai/move.asm)
@ -20,7 +20,7 @@ NUM_TRAINER_ATTRIBUTES EQU _RS
shift_const AI_CAUTIOUS shift_const AI_CAUTIOUS
shift_const AI_STATUS shift_const AI_STATUS
shift_const AI_RISKY shift_const AI_RISKY
NO_AI EQU 0 DEF NO_AI EQU 0
; TRNATTR_AI_ITEM_SWITCH bit flags ; TRNATTR_AI_ITEM_SWITCH bit flags
const_def const_def
@ -32,12 +32,12 @@ NO_AI EQU 0
const UNKNOWN_USE_F ; 5 const UNKNOWN_USE_F ; 5
const CONTEXT_USE_F ; 6 const CONTEXT_USE_F ; 6
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F DEF SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F DEF SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F DEF SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F DEF ALWAYS_USE EQU 1 << ALWAYS_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F DEF UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
CONTEXT_USE EQU 1 << CONTEXT_USE_F DEF CONTEXT_USE EQU 1 << CONTEXT_USE_F
; TrainerTypes indexes (see engine/battle/read_trainer_party.asm) ; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
const_def const_def

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@ -6,7 +6,7 @@
; - TypeBoostItems (see data/types/type_boost_items.asm) ; - TypeBoostItems (see data/types/type_boost_items.asm)
const_def const_def
PHYSICAL EQU const_value DEF PHYSICAL EQU const_value
const NORMAL const NORMAL
const FIGHTING const FIGHTING
const FLYING const FLYING
@ -18,12 +18,12 @@ PHYSICAL EQU const_value
const GHOST const GHOST
const STEEL const STEEL
UNUSED_TYPES EQU const_value DEF UNUSED_TYPES EQU const_value
const_next 19 const_next 19
const CURSE_TYPE const CURSE_TYPE
UNUSED_TYPES_END EQU const_value DEF UNUSED_TYPES_END EQU const_value
SPECIAL EQU const_value DEF SPECIAL EQU const_value
const FIRE const FIRE
const WATER const WATER
const GRASS const GRASS
@ -32,8 +32,8 @@ SPECIAL EQU const_value
const ICE const ICE
const DRAGON const DRAGON
const DARK const DARK
TYPES_END EQU const_value DEF TYPES_END EQU const_value
NUM_TYPES EQU TYPES_END + UNUSED_TYPES - UNUSED_TYPES_END - 1 ; discount BIRD DEF NUM_TYPES EQU TYPES_END + UNUSED_TYPES - UNUSED_TYPES_END - 1 ; discount BIRD
POKEDEX_TYPE_STRING_LENGTH EQU 9 DEF POKEDEX_TYPE_STRING_LENGTH EQU 9

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@ -1,5 +1,5 @@
; wInputType:: ; wInputType::
AUTO_INPUT EQU $ff DEF AUTO_INPUT EQU $ff
; wDebugFlags:: ; wDebugFlags::
const_def const_def
@ -22,24 +22,24 @@ AUTO_INPUT EQU $ff
const WILDMON ; 4 const WILDMON ; 4
; wGameTimerPaused:: ; wGameTimerPaused::
GAME_TIMER_PAUSED_F EQU 0 DEF GAME_TIMER_PAUSED_F EQU 0
GAME_TIMER_MOBILE_F EQU 7 DEF GAME_TIMER_MOBILE_F EQU 7
; wJoypadDisable:: ; wJoypadDisable::
JOYPAD_DISABLE_MON_FAINT_F EQU 6 DEF JOYPAD_DISABLE_MON_FAINT_F EQU 6
JOYPAD_DISABLE_SGB_TRANSFER_F EQU 7 DEF JOYPAD_DISABLE_SGB_TRANSFER_F EQU 7
; wOptions1:: ; wOptions1::
TEXT_DELAY_MASK EQU %111 DEF TEXT_DELAY_MASK EQU %111
const_def 4 const_def 4
const NO_TEXT_SCROLL ; 4 const NO_TEXT_SCROLL ; 4
const STEREO ; 5 const STEREO ; 5
const BATTLE_SHIFT ; 6 const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7 const BATTLE_SCENE ; 7
TEXT_DELAY_FAST EQU %001 ; 1 DEF TEXT_DELAY_FAST EQU %001 ; 1
TEXT_DELAY_MED EQU %011 ; 3 DEF TEXT_DELAY_MED EQU %011 ; 3
TEXT_DELAY_SLOW EQU %101 ; 5 DEF TEXT_DELAY_SLOW EQU %101 ; 5
; wTextboxFrame:: ; wTextboxFrame::
const_def const_def
@ -51,7 +51,7 @@ TEXT_DELAY_SLOW EQU %101 ; 5
const FRAME_6 ; 5 const FRAME_6 ; 5
const FRAME_7 ; 6 const FRAME_7 ; 6
const FRAME_8 ; 7 const FRAME_8 ; 7
NUM_FRAMES EQU const_value DEF NUM_FRAMES EQU const_value
; wTextboxFlags:: ; wTextboxFlags::
const_def const_def
@ -59,11 +59,11 @@ NUM_FRAMES EQU const_value
const NO_TEXT_DELAY_F ; 1 const NO_TEXT_DELAY_F ; 1
; wGBPrinterBrightness:: ; wGBPrinterBrightness::
GBPRINTER_LIGHTEST EQU $00 DEF GBPRINTER_LIGHTEST EQU $00
GBPRINTER_LIGHTER EQU $20 DEF GBPRINTER_LIGHTER EQU $20
GBPRINTER_NORMAL EQU $40 DEF GBPRINTER_NORMAL EQU $40
GBPRINTER_DARKER EQU $60 DEF GBPRINTER_DARKER EQU $60
GBPRINTER_DARKEST EQU $7f DEF GBPRINTER_DARKEST EQU $7f
; wOptions2:: ; wOptions2::
const_def const_def
@ -76,12 +76,12 @@ GBPRINTER_DARKEST EQU $7f
const UP ; 1 const UP ; 1
const LEFT ; 2 const LEFT ; 2
const RIGHT ; 3 const RIGHT ; 3
NUM_DIRECTIONS EQU const_value DEF NUM_DIRECTIONS EQU const_value
DOWN_MASK EQU 1 << DOWN DEF DOWN_MASK EQU 1 << DOWN
UP_MASK EQU 1 << UP DEF UP_MASK EQU 1 << UP
LEFT_MASK EQU 1 << LEFT DEF LEFT_MASK EQU 1 << LEFT
RIGHT_MASK EQU 1 << RIGHT DEF RIGHT_MASK EQU 1 << RIGHT
; wFacingDirection:: ; wFacingDirection::
const_def NUM_DIRECTIONS - 1, -1 const_def NUM_DIRECTIONS - 1, -1
@ -89,15 +89,15 @@ RIGHT_MASK EQU 1 << RIGHT
shift_const FACE_UP ; 4 shift_const FACE_UP ; 4
shift_const FACE_LEFT ; 2 shift_const FACE_LEFT ; 2
shift_const FACE_RIGHT ; 1 shift_const FACE_RIGHT ; 1
FACE_CURRENT EQU 0 DEF FACE_CURRENT EQU 0
; wPokemonWithdrawDepositParameter:: ; wPokemonWithdrawDepositParameter::
PC_WITHDRAW EQU 0 DEF PC_WITHDRAW EQU 0
PC_DEPOSIT EQU 1 DEF PC_DEPOSIT EQU 1
REMOVE_PARTY EQU 0 DEF REMOVE_PARTY EQU 0
REMOVE_BOX EQU 1 DEF REMOVE_BOX EQU 1
DAY_CARE_WITHDRAW EQU 2 DEF DAY_CARE_WITHDRAW EQU 2
DAY_CARE_DEPOSIT EQU 3 DEF DAY_CARE_DEPOSIT EQU 3
; wPlayerStepFlags:: ; wPlayerStepFlags::
const_def 4 const_def 4
@ -107,11 +107,11 @@ DAY_CARE_DEPOSIT EQU 3
const PLAYERSTEP_START_F ; 7 const PLAYERSTEP_START_F ; 7
; wInitListType:: ; wInitListType::
INIT_ENEMYOT_LIST EQU 1 DEF INIT_ENEMYOT_LIST EQU 1
INIT_BAG_ITEM_LIST EQU 2 DEF INIT_BAG_ITEM_LIST EQU 2
INIT_OTHER_ITEM_LIST EQU 3 DEF INIT_OTHER_ITEM_LIST EQU 3
INIT_PLAYEROT_LIST EQU 4 DEF INIT_PLAYEROT_LIST EQU 4
INIT_MON_LIST EQU 5 DEF INIT_MON_LIST EQU 5
; wTimeOfDay:: ; wTimeOfDay::
const_def const_def
@ -119,17 +119,17 @@ INIT_MON_LIST EQU 5
const DAY_F ; 1 const DAY_F ; 1
const NITE_F ; 2 const NITE_F ; 2
const DARKNESS_F ; 3 const DARKNESS_F ; 3
NUM_DAYTIMES EQU const_value DEF NUM_DAYTIMES EQU const_value
MORN EQU 1 << MORN_F DEF MORN EQU 1 << MORN_F
DAY EQU 1 << DAY_F DEF DAY EQU 1 << DAY_F
NITE EQU 1 << NITE_F DEF NITE EQU 1 << NITE_F
DARKNESS EQU 1 << DARKNESS_F DEF DARKNESS EQU 1 << DARKNESS_F
ANYTIME EQU MORN | DAY | NITE DEF ANYTIME EQU MORN | DAY | NITE
; wTimeOfDayPalset:: ; wTimeOfDayPalset::
DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F DEF DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) | DARKNESS_F
; wBattleAnimFlags:: ; wBattleAnimFlags::
const_def const_def
@ -139,14 +139,14 @@ DARKNESS_PALSET EQU (DARKNESS_F << 6) | (DARKNESS_F << 4) | (DARKNESS_F << 2) |
const BATTLEANIM_KEEPSPRITES_F ; 3 const BATTLEANIM_KEEPSPRITES_F ; 3
; wPlayerSpriteSetupFlags:: ; wPlayerSpriteSetupFlags::
PLAYERSPRITESETUP_FACING_MASK EQU %11 DEF PLAYERSPRITESETUP_FACING_MASK EQU %11
PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2 DEF PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2
PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5 DEF PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6 DEF PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
PLAYERSPRITESETUP_RESET_ACTION_F EQU 7 DEF PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
; wPlayerGender:: ; wPlayerGender::
PLAYERGENDER_FEMALE_F EQU 0 DEF PLAYERGENDER_FEMALE_F EQU 0
; wMapStatus:: ; wMapStatus::
const_def const_def
@ -161,7 +161,7 @@ PLAYERGENDER_FEMALE_F EQU 0
const MAPEVENTS_OFF ; 1 const MAPEVENTS_OFF ; 1
; wScriptFlags:: ; wScriptFlags::
SCRIPT_RUNNING EQU 2 DEF SCRIPT_RUNNING EQU 2
; wScriptMode:: ; wScriptMode::
const_def const_def
@ -171,8 +171,8 @@ SCRIPT_RUNNING EQU 2
const SCRIPT_WAIT const SCRIPT_WAIT
; wSpawnAfterChampion:: ; wSpawnAfterChampion::
SPAWN_LANCE EQU 1 DEF SPAWN_LANCE EQU 1
SPAWN_RED EQU 2 DEF SPAWN_RED EQU 2
; wCurDay:: ; wCurDay::
const_def const_def
@ -207,12 +207,12 @@ SPAWN_RED EQU 2
const STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F ; 7 const STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F ; 7
; wMomSavingMoney:: ; wMomSavingMoney::
MOM_SAVING_SOME_MONEY_F EQU 0 DEF MOM_SAVING_SOME_MONEY_F EQU 0
MOM_SAVING_HALF_MONEY_F EQU 1 DEF MOM_SAVING_HALF_MONEY_F EQU 1
MOM_SAVING_ALL_MONEY_F EQU 2 DEF MOM_SAVING_ALL_MONEY_F EQU 2
MOM_ACTIVE_F EQU 7 DEF MOM_ACTIVE_F EQU 7
MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F) | (1 << MOM_SAVING_ALL_MONEY_F) DEF MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF_MONEY_F) | (1 << MOM_SAVING_ALL_MONEY_F)
; wJohtoBadges:: ; wJohtoBadges::
const_def const_def
@ -224,7 +224,7 @@ MOM_SAVING_MONEY_MASK EQU (1 << MOM_SAVING_SOME_MONEY_F) | (1 << MOM_SAVING_HALF
const STORMBADGE const STORMBADGE
const GLACIERBADGE const GLACIERBADGE
const RISINGBADGE const RISINGBADGE
NUM_JOHTO_BADGES EQU const_value DEF NUM_JOHTO_BADGES EQU const_value
; wKantoBadges:: ; wKantoBadges::
const_def const_def
@ -236,8 +236,8 @@ NUM_JOHTO_BADGES EQU const_value
const MARSHBADGE const MARSHBADGE
const VOLCANOBADGE const VOLCANOBADGE
const EARTHBADGE const EARTHBADGE
NUM_KANTO_BADGES EQU const_value DEF NUM_KANTO_BADGES EQU const_value
NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES DEF NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
; wPokegearFlags:: ; wPokegearFlags::
const_def const_def
@ -249,18 +249,18 @@ NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
const POKEGEAR_OBTAINED_F ; 7 const POKEGEAR_OBTAINED_F ; 7
; wWhichRegisteredItem:: ; wWhichRegisteredItem::
REGISTERED_POCKET EQU %11000000 DEF REGISTERED_POCKET EQU %11000000
REGISTERED_NUMBER EQU %00111111 DEF REGISTERED_NUMBER EQU %00111111
; wPlayerState:: ; wPlayerState::
PLAYER_NORMAL EQU 0 DEF PLAYER_NORMAL EQU 0
PLAYER_BIKE EQU 1 DEF PLAYER_BIKE EQU 1
PLAYER_SKATE EQU 2 DEF PLAYER_SKATE EQU 2
PLAYER_SURF EQU 4 DEF PLAYER_SURF EQU 4
PLAYER_SURF_PIKA EQU 8 DEF PLAYER_SURF_PIKA EQU 8
; wCelebiEvent:: ; wCelebiEvent::
CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2 DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
; wBikeFlags:: ; wBikeFlags::
const_def const_def
@ -299,14 +299,14 @@ CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
const SWARMFLAGS_MOBILE_4_F ; 4 const SWARMFLAGS_MOBILE_4_F ; 4
; wLuckyNumberShowFlag:: ; wLuckyNumberShowFlag::
LUCKYNUMBERSHOW_GAME_OVER_F EQU 0 DEF LUCKYNUMBERSHOW_GAME_OVER_F EQU 0
; wDayCareMan:: ; wDayCareMan::
DAYCAREMAN_HAS_MON_F EQU 0 DEF DAYCAREMAN_HAS_MON_F EQU 0
DAYCAREMAN_MONS_COMPATIBLE_F EQU 5 DEF DAYCAREMAN_MONS_COMPATIBLE_F EQU 5
DAYCAREMAN_HAS_EGG_F EQU 6 DEF DAYCAREMAN_HAS_EGG_F EQU 6
DAYCAREMAN_ACTIVE_F EQU 7 DEF DAYCAREMAN_ACTIVE_F EQU 7
; wDayCareLady:: ; wDayCareLady::
DAYCARELADY_HAS_MON_F EQU 0 DEF DAYCARELADY_HAS_MON_F EQU 0
DAYCARELADY_ACTIVE_F EQU 7 DEF DAYCARELADY_ACTIVE_F EQU 7

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@ -1,4 +1,4 @@
battleanimoam: MACRO MACRO battleanimoam
; vtile offset, data length, data pointer ; vtile offset, data length, data pointer
db \1, \2 db \1, \2
dw \3 dw \3

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@ -1,4 +1,4 @@
anim_obj_gfx: MACRO MACRO anim_obj_gfx
; # tiles, gfx pointer ; # tiles, gfx pointer
db \1 db \1
dba \2 dba \2

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@ -1,7 +1,7 @@
ABSOLUTE_X EQU $00 DEF ABSOLUTE_X EQU $00
RELATIVE_X EQU $01 DEF RELATIVE_X EQU $01
battleanimobj: MACRO MACRO battleanimobj
db \1 ; flags db \1 ; flags
; bit 7: priority ; bit 7: priority
; bit 6: y flip (for enemy) ; bit 6: y flip (for enemy)

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@ -1,6 +1,6 @@
; std scripts associated with tile collisions ; std scripts associated with tile collisions
stdcoll: MACRO MACRO stdcoll
db \1 db \1
dw (\2StdScript - StdScripts) / 3 dw (\2StdScript - StdScripts) / 3
ENDM ENDM

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@ -1,4 +1,4 @@
decoration: MACRO MACRO decoration
; type, name, action, event flag, tile/sprite ; type, name, action, event flag, tile/sprite
db \1, \2, \3 db \1, \2, \3
dw \4 dw \4

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@ -1,4 +1,4 @@
engine_flag: MACRO MACRO engine_flag
; location, bit ; location, bit
; (all locations are in WRAM bank 1) ; (all locations are in WRAM bank 1)
dwb \1 + (\2 / 8), 1 << (\2 % 8) dwb \1 + (\2 / 8), 1 << (\2 % 8)

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@ -1,4 +1,4 @@
npctrade: MACRO MACRO npctrade
; dialog set, requested mon, offered mon, nickname, dvs, item, OT ID, OT name, gender requested ; dialog set, requested mon, offered mon, nickname, dvs, item, OT ID, OT name, gender requested
db \1, \2, \3, \4, \5, \6, \7 db \1, \2, \3, \4, \5, \6, \7
dw \8 dw \8

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@ -1,14 +1,14 @@
NUM_ODD_EGGS EQU 14 DEF NUM_ODD_EGGS EQU 14
prob: MACRO MACRO prob
prob_total += \1 DEF prob_total += \1
dw prob_total * $ffff / 100 dw prob_total * $ffff / 100
ENDM ENDM
OddEggProbabilities: OddEggProbabilities:
; entries correspond to OddEggs (below) ; entries correspond to OddEggs (below)
table_width 2, OddEggProbabilities table_width 2, OddEggProbabilities
prob_total = 0 DEF prob_total = 0
; Pichu ; Pichu
prob 8 prob 8
prob 1 prob 1

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@ -1,4 +1,4 @@
rating: MACRO MACRO rating
; count, sfx, text ; count, sfx, text
db \1 db \1
dw \2, \3 dw \2, \3

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@ -1,7 +1,7 @@
; Special routines can be used with the "special" map script command. ; Special routines can be used with the "special" map script command.
; They often use wScriptVar for arguments and return values. ; They often use wScriptVar for arguments and return values.
add_special: MACRO MACRO add_special
\1Special:: \1Special::
dba \1 dba \1
ENDM ENDM

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@ -1,6 +1,6 @@
unownwall: MACRO MACRO unownwall
for n, CHARLEN(\1) for n, CHARLEN(\1)
x = CHARSUB(\1, n + 1) DEF x = CHARSUB(\1, n + 1)
if x == "-" if x == "-"
db $64 db $64
elif x >= "Y" elif x >= "Y"

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@ -1,4 +1,4 @@
growth_rate: MACRO MACRO growth_rate
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5] ; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
dn \1, \2 dn \1, \2
if \3 < 0 if \3 < 0

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@ -1,4 +1,4 @@
item_attribute: MACRO MACRO item_attribute
; price, held effect, parameter, property, pocket, field menu, battle menu ; price, held effect, parameter, property, pocket, field menu, battle menu
dw \1 dw \1
db \2, \3, \4, \5 db \2, \3, \4, \5

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@ -1,4 +1,4 @@
momitem: MACRO MACRO momitem
; money to trigger, cost, kind, item ; money to trigger, cost, kind, item
dt \1 dt \1
dt \2 dt \2

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@ -1,10 +1,10 @@
map_attributes: MACRO MACRO map_attributes
;\1: map name ;\1: map name
;\2: map id ;\2: map id
;\3: border block ;\3: border block
;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none ;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
CURRENT_MAP_WIDTH = \2_WIDTH DEF CURRENT_MAP_WIDTH = \2_WIDTH
CURRENT_MAP_HEIGHT = \2_HEIGHT DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
\1_MapAttributes:: \1_MapAttributes::
db \3 db \3
db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
@ -17,7 +17,7 @@ CURRENT_MAP_HEIGHT = \2_HEIGHT
ENDM ENDM
; Connections go in order: north, south, west, east ; Connections go in order: north, south, west, east
connection: MACRO MACRO connection
;\1: direction ;\1: direction
;\2: map name ;\2: map name
;\3: map id ;\3: map id
@ -30,55 +30,55 @@ if _NARG == 6
else else
; Calculate tile offsets for source (current) and target maps ; Calculate tile offsets for source (current) and target maps
_src = 0 DEF _src = 0
_tgt = (\4) + 3 DEF _tgt = (\4) + 3
if _tgt < 0 if _tgt < 0
_src = -_tgt DEF _src = -_tgt
_tgt = 0 DEF _tgt = 0
endc endc
if !STRCMP("\1", "north") if !STRCMP("\1", "north")
_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
_map = _tgt DEF _map = _tgt
_win = (\3_WIDTH + 6) * \3_HEIGHT + 1 DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
_y = \3_HEIGHT * 2 - 1 DEF _y = \3_HEIGHT * 2 - 1
_x = (\4) * -2 DEF _x = (\4) * -2
_len = CURRENT_MAP_WIDTH + 3 - (\4) DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
if _len > \3_WIDTH if _len > \3_WIDTH
_len = \3_WIDTH DEF _len = \3_WIDTH
endc endc
elif !STRCMP("\1", "south") elif !STRCMP("\1", "south")
_blk = _src DEF _blk = _src
_map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
_win = \3_WIDTH + 7 DEF _win = \3_WIDTH + 7
_y = 0 DEF _y = 0
_x = (\4) * -2 DEF _x = (\4) * -2
_len = CURRENT_MAP_WIDTH + 3 - (\4) DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
if _len > \3_WIDTH if _len > \3_WIDTH
_len = \3_WIDTH DEF _len = \3_WIDTH
endc endc
elif !STRCMP("\1", "west") elif !STRCMP("\1", "west")
_blk = (\3_WIDTH * _src) + \3_WIDTH - 3 DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
_map = (CURRENT_MAP_WIDTH + 6) * _tgt DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
_win = (\3_WIDTH + 6) * 2 - 6 DEF _win = (\3_WIDTH + 6) * 2 - 6
_y = (\4) * -2 DEF _y = (\4) * -2
_x = \3_WIDTH * 2 - 1 DEF _x = \3_WIDTH * 2 - 1
_len = CURRENT_MAP_HEIGHT + 3 - (\4) DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
if _len > \3_HEIGHT if _len > \3_HEIGHT
_len = \3_HEIGHT DEF _len = \3_HEIGHT
endc endc
elif !STRCMP("\1", "east") elif !STRCMP("\1", "east")
_blk = (\3_WIDTH * _src) DEF _blk = (\3_WIDTH * _src)
_map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3 DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
_win = \3_WIDTH + 7 DEF _win = \3_WIDTH + 7
_y = (\4) * -2 DEF _y = (\4) * -2
_x = 0 DEF _x = 0
_len = CURRENT_MAP_HEIGHT + 3 - (\4) DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
if _len > \3_HEIGHT if _len > \3_HEIGHT
_len = \3_HEIGHT DEF _len = \3_HEIGHT
endc endc
else else
@ -92,6 +92,7 @@ endc
db \3_WIDTH db \3_WIDTH
db _y, _x db _y, _x
dw wOverworldMapBlocks + _win dw wOverworldMapBlocks + _win
endc endc
ENDM ENDM

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@ -1,4 +1,4 @@
landmark: MACRO MACRO landmark
; x, y, name ; x, y, name
db \1 + 8, \2 + 16 db \1 + 8, \2 + 16
dw \3 dw \3

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@ -1,4 +1,4 @@
map: MACRO MACRO map
;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm) ;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm)
;\2: tileset: a TILESET_* constant ;\2: tileset: a TILESET_* constant
;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON ;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON

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@ -5,7 +5,7 @@
const ROOF_AZALEA ; 2 const ROOF_AZALEA ; 2
const ROOF_OLIVINE ; 3 const ROOF_OLIVINE ; 3
const ROOF_GOLDENROD ; 4 const ROOF_GOLDENROD ; 4
NUM_ROOFS EQU const_value DEF NUM_ROOFS EQU const_value
MapGroupRoofs: MapGroupRoofs:
; entries correspond to MAPGROUP_* constants ; entries correspond to MAPGROUP_* constants

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@ -1,4 +1,4 @@
scene_var: MACRO MACRO scene_var
; map, variable ; map, variable
map_id \1 map_id \1
dw \2 dw \2

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@ -1,4 +1,4 @@
add_mapsetup: MACRO MACRO add_mapsetup
\1_MapSetupCmd: \1_MapSetupCmd:
dba \1 dba \1
ENDM ENDM

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@ -16,7 +16,7 @@ MapSetupScripts:
assert_table_length NUM_MAPSETUP_SCRIPTS assert_table_length NUM_MAPSETUP_SCRIPTS
; valid commands are listed in MapSetupCommands (see data/maps/setup_script_pointers.asm) ; valid commands are listed in MapSetupCommands (see data/maps/setup_script_pointers.asm)
mapsetup: MACRO MACRO mapsetup
db (\1_MapSetupCmd - MapSetupCommands) / 3 db (\1_MapSetupCmd - MapSetupCommands) / 3
ENDM ENDM

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@ -1,4 +1,4 @@
spawn: MACRO MACRO spawn
; map, x, y ; map, x, y
map_id \1 map_id \1
db \2, \3 db \2, \3

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@ -7,7 +7,7 @@
const MONMENUVALUE_MOVE ; 5 const MONMENUVALUE_MOVE ; 5
const MONMENUVALUE_MAIL ; 6 const MONMENUVALUE_MAIL ; 6
const MONMENUVALUE_ERROR ; 7 const MONMENUVALUE_ERROR ; 7
NUM_MONMENUVALUES EQU const_value - 1 DEF NUM_MONMENUVALUES EQU const_value - 1
MonMenuOptionStrings: MonMenuOptionStrings:
; entries correspond to MONMENUVALUE_* constants ; entries correspond to MONMENUVALUE_* constants

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@ -1,6 +1,6 @@
; Characteristics of each move. ; Characteristics of each move.
move: MACRO MACRO move
db \1 ; animation db \1 ; animation
db \2 ; effect db \2 ; effect
db \3 ; power db \3 ; power

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@ -18,7 +18,7 @@ endr
assert_table_length NUM_TMS + NUM_HMS assert_table_length NUM_TMS + NUM_HMS
; Move tutors ; Move tutors
n = 1 DEF n = 1
for n, 1, NUM_TUTORS + 1 for n, 1, NUM_TUTORS + 1
db MT{02d:n}_MOVE db MT{02d:n}_MOVE
endr endr

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@ -10,7 +10,7 @@
const PARTYMENUQUALITY_GENDER const PARTYMENUQUALITY_GENDER
const PARTYMENUQUALITY_MOBILE_SELECTION const PARTYMENUQUALITY_MOBILE_SELECTION
partymenuqualities: MACRO MACRO partymenuqualities
rept _NARG rept _NARG
db PARTYMENUQUALITY_\1 db PARTYMENUQUALITY_\1
shift shift

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@ -1,4 +1,4 @@
phone: MACRO MACRO phone
; trainer class, trainer id, map, callee time, callee script, caller time, caller script ; trainer class, trainer id, map, callee time, callee script, caller time, caller script
db \1, \2 db \1, \2
map_id \3 map_id \3

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@ -1,4 +1,4 @@
specialcall: MACRO MACRO specialcall
; condition, contact, script ; condition, contact, script
dw \1 dw \1
db \2 db \2

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@ -1,15 +1,15 @@
; used in data/pokemon/base_stats/*.asm ; used in data/pokemon/base_stats/*.asm
tmhm: MACRO MACRO tmhm
; initialize bytes to 0 ; initialize bytes to 0
for n, (NUM_TM_HM_TUTOR + 7) / 8 for n, (NUM_TM_HM_TUTOR + 7) / 8
_tm{d:n} = 0 DEF _tm{d:n} = 0
endr endr
; set bits of bytes ; set bits of bytes
rept _NARG rept _NARG
if DEF(\1_TMNUM) if DEF(\1_TMNUM)
n = (\1_TMNUM - 1) / 8 DEF n = (\1_TMNUM - 1) / 8
i = (\1_TMNUM - 1) % 8 DEF i = (\1_TMNUM - 1) % 8
_tm{d:n} |= 1 << i DEF _tm{d:n} |= 1 << i
else else
fail "\1 is not a TM, HM, or tutor move" fail "\1 is not a TM, HM, or tutor move"
endc endc

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@ -1,4 +1,4 @@
mon_cry: MACRO MACRO mon_cry
; index, pitch, length ; index, pitch, length
dw \1, \2, \3 dw \1, \2, \3
ENDM ENDM

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@ -1,4 +1,4 @@
unownword: MACRO MACRO unownword
for n, CHARLEN(\1) for n, CHARLEN(\1)
db CHARSUB(\1, n + 1) - "A" + FIRST_UNOWN_CHAR db CHARSUB(\1, n + 1) - "A" + FIRST_UNOWN_CHAR
endr endr

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@ -1,7 +1,7 @@
; Predef routines can be used with the "predef" and "predef_jump" macros. ; Predef routines can be used with the "predef" and "predef_jump" macros.
; This preserves registers bc, de, hl and f. ; This preserves registers bc, de, hl and f.
add_predef: MACRO MACRO add_predef
\1Predef:: \1Predef::
dab \1 dab \1
ENDM ENDM

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@ -2,35 +2,35 @@
; names taken from pandocs ; names taken from pandocs
; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_Palette_Commands ; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_Palette_Commands
sgb_pal_trn: MACRO MACRO sgb_pal_trn
db (SGB_PAL_TRN << 3) + 1 db (SGB_PAL_TRN << 3) + 1
ds 15 ds 15
ENDM ENDM
sgb_mlt_req: MACRO MACRO sgb_mlt_req
db (SGB_MLT_REQ << 3) + 1 db (SGB_MLT_REQ << 3) + 1
db \1 - 1 db \1 - 1
ds 14 ds 14
ENDM ENDM
sgb_chr_trn: MACRO MACRO sgb_chr_trn
db (SGB_CHR_TRN << 3) + 1 db (SGB_CHR_TRN << 3) + 1
db \1 + (\2 << 1) db \1 + (\2 << 1)
ds 14 ds 14
ENDM ENDM
sgb_pct_trn: MACRO MACRO sgb_pct_trn
db (SGB_PCT_TRN << 3) + 1 db (SGB_PCT_TRN << 3) + 1
ds 15 ds 15
ENDM ENDM
sgb_mask_en: MACRO MACRO sgb_mask_en
db (SGB_MASK_EN << 3) + 1 db (SGB_MASK_EN << 3) + 1
db \1 db \1
ds 14 ds 14
ENDM ENDM
sgb_data_snd: MACRO MACRO sgb_data_snd
db (SGB_DATA_SND << 3) + 1 db (SGB_DATA_SND << 3) + 1
dw \1 ; address dw \1 ; address
db \2 ; bank db \2 ; bank

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@ -1,4 +1,4 @@
sprite_anim_obj_gfx: MACRO MACRO sprite_anim_obj_gfx
; # tiles, gfx pointer ; # tiles, gfx pointer
db \1 db \1
dbw \2, \3 dbw \2, \3

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@ -1,4 +1,4 @@
emote: MACRO MACRO emote
; graphics pointer, length, starting tile ; graphics pointer, length, starting tile
dw \1 dw \1
db \2 tiles, BANK(\1) db \2 tiles, BANK(\1)

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@ -1,4 +1,4 @@
overworld_sprite: MACRO MACRO overworld_sprite
; pointer, length, type, palette ; pointer, length, type, palette
dw \1 dw \1
db \2 tiles, BANK(\1), \3, \4 db \2 tiles, BANK(\1), \3, \4

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@ -1,4 +1,4 @@
tileset: MACRO MACRO tileset
dba \1GFX, \1Meta, \1Coll dba \1GFX, \1Meta, \1Coll
dw \1Anim dw \1Anim
dw NULL dw NULL

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@ -1,6 +1,6 @@
time_group EQUS "0," ; use the nth TimeFishGroups entry DEF time_group EQUS "0," ; use the nth TimeFishGroups entry
fishgroup: MACRO MACRO fishgroup
; chance, old rod, good rod, super rod ; chance, old rod, good rod, super rod
db \1 db \1
dw \2, \3, \4 dw \2, \3, \4

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@ -1,4 +1,4 @@
mon_prob: MACRO MACRO mon_prob
; percent, index ; percent, index
db \1, \2 * 2 db \1, \2 * 2
ENDM ENDM

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@ -1,7 +1,7 @@
; Maps that roaming monsters can be on, and possible maps they can jump to. ; Maps that roaming monsters can be on, and possible maps they can jump to.
; Notably missing are Route 40 and Route 41, which are water routes. ; Notably missing are Route 40 and Route 41, which are water routes.
roam_map: MACRO MACRO roam_map
map_id \1 map_id \1
db _NARG - 1 db _NARG - 1
rept _NARG - 1 rept _NARG - 1
@ -9,7 +9,7 @@ rept _NARG - 1
shift shift
endr endr
db 0 db 0
list_index += 1 DEF list_index += 1
ENDM ENDM
RoamMaps: RoamMaps:

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@ -1,4 +1,4 @@
treemon_map: MACRO MACRO treemon_map
map_id \1 map_id \1
db \2 ; treemon set db \2 ; treemon set
ENDM ENDM

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@ -1,4 +1,4 @@
unown_set: MACRO MACRO unown_set
rept _NARG rept _NARG
db UNOWN_\1 db UNOWN_\1
shift shift

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@ -20,7 +20,7 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc
[data/pokemon/pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/pokemon/pic_pointers.asm), [data/pokemon/unown_pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/pokemon/unown_pic_pointers.asm), and [data/trainers/pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/pic_pointers.asm) all have to use `dba_pic` instead of `dba`. This is a macro in [macros/data.asm](https://github.com/pret/pokecrystal/blob/master/macros/data.asm) that offsets banks by `PICS_FIX`: [data/pokemon/pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/pokemon/pic_pointers.asm), [data/pokemon/unown_pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/pokemon/unown_pic_pointers.asm), and [data/trainers/pic_pointers.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/pic_pointers.asm) all have to use `dba_pic` instead of `dba`. This is a macro in [macros/data.asm](https://github.com/pret/pokecrystal/blob/master/macros/data.asm) that offsets banks by `PICS_FIX`:
```asm ```asm
dba_pic: MACRO ; dbw bank, address MACRO dba_pic ; dbw bank, address
db BANK(\1) - PICS_FIX db BANK(\1) - PICS_FIX
dw \1 dw \1
ENDM ENDM
@ -32,7 +32,7 @@ The offset is translated into a correct bank by `FixPicBank` in [engine/gfx/load
FixPicBank: FixPicBank:
; This is a thing for some reason. ; This is a thing for some reason.
PICS_FIX EQU $36 DEF PICS_FIX EQU $36
GLOBAL PICS_FIX GLOBAL PICS_FIX
push hl push hl
@ -148,8 +148,8 @@ In [gfx/footprints.asm](https://github.com/pret/pokecrystal/blob/master/gfx/foot
; then a row of the bottom two tiles for those eight footprints. ; then a row of the bottom two tiles for those eight footprints.
; These macros help extract the first and the last two tiles, respectively. ; These macros help extract the first and the last two tiles, respectively.
footprint_top EQUS "0, 2 * LEN_1BPP_TILE" DEF footprint_top EQUS "0, 2 * LEN_1BPP_TILE"
footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE" DEF footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE"
; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms ; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms
@ -322,7 +322,7 @@ Edit `GetMapMusic`:
add_tm PSYCHIC_M ; dd add_tm PSYCHIC_M ; dd
... ...
add_tm NIGHTMARE ; f2 add_tm NIGHTMARE ; f2
NUM_TMS EQU const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC DEF NUM_TMS EQU const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
``` ```
`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/items.asm) have to compensate for this. `GetTMHMNumber` and `GetNumberedTMHM` in [engine/items/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/items.asm) have to compensate for this.
@ -671,7 +671,7 @@ CelebiEvent_Cosine:
They all rely on `calc_sine_wave` in [macros/code.asm](https://github.com/pret/pokecrystal/blob/master/macros/code.asm): They all rely on `calc_sine_wave` in [macros/code.asm](https://github.com/pret/pokecrystal/blob/master/macros/code.asm):
```asm ```asm
calc_sine_wave: MACRO MACRO calc_sine_wave
; input: a = a signed 6-bit value ; input: a = a signed 6-bit value
; output: a = d * sin(a * pi/32) ; output: a = d * sin(a * pi/32)
and %111111 and %111111
@ -722,12 +722,12 @@ ENDM
And on `sine_table` in [macros/data.asm](https://github.com/pret/pokecrystal/blob/master/macros/data.asm): And on `sine_table` in [macros/data.asm](https://github.com/pret/pokecrystal/blob/master/macros/data.asm):
```asm ```asm
sine_table: MACRO MACRO sine_table
; \1 samples of sin(x) from x=0 to x<32768 (pi radians) ; \1 samples of sin(x) from x=0 to x<32768 (pi radians)
x = 0 DEF x = 0
rept \1 rept \1
dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
x += DIV(32768, \1) ; a circle has 65536 "degrees" DEF x += DIV(32768, \1) ; a circle has 65536 "degrees"
endr endr
ENDM ENDM
``` ```

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@ -1,13 +1,13 @@
; BattleTransitionJumptable.Jumptable indexes ; BattleTransitionJumptable.Jumptable indexes
BATTLETRANSITION_CAVE EQU $01 DEF BATTLETRANSITION_CAVE EQU $01
BATTLETRANSITION_CAVE_STRONGER EQU $09 DEF BATTLETRANSITION_CAVE_STRONGER EQU $09
BATTLETRANSITION_NO_CAVE EQU $10 DEF BATTLETRANSITION_NO_CAVE EQU $10
BATTLETRANSITION_NO_CAVE_STRONGER EQU $18 DEF BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
BATTLETRANSITION_FINISH EQU $20 DEF BATTLETRANSITION_FINISH EQU $20
BATTLETRANSITION_END EQU $80 DEF BATTLETRANSITION_END EQU $80
BATTLETRANSITION_SQUARE EQU "8" ; $fe DEF BATTLETRANSITION_SQUARE EQU "8" ; $fe
BATTLETRANSITION_BLACK EQU "9" ; $ff DEF BATTLETRANSITION_BLACK EQU "9" ; $ff
DoBattleTransition: DoBattleTransition:
call .InitGFX call .InitGFX
@ -208,8 +208,8 @@ BattleTransitionJumptable:
const TRANS_NO_CAVE_STRONGER const TRANS_NO_CAVE_STRONGER
; transition animation bits ; transition animation bits
TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER DEF TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER
TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER DEF TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER
StartTrainerBattle_DetermineWhichAnimation: StartTrainerBattle_DetermineWhichAnimation:
; The screen flashes a different number of times depending on the level of ; The screen flashes a different number of times depending on the level of
@ -422,11 +422,11 @@ endr
const LOWER_RIGHT const LOWER_RIGHT
; quadrant bits ; quadrant bits
RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT DEF RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT
LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT DEF LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT
.spin_quadrants: .spin_quadrants:
spin_quadrant: MACRO MACRO spin_quadrant
db \1 db \1
dw \2 dw \2
dwcoord \3, \4 dwcoord \3, \4
@ -799,7 +799,7 @@ StartTrainerBattle_ZoomToBlack:
ret ret
.boxes .boxes
zoombox: MACRO MACRO zoombox
; width, height, start y, start x ; width, height, start y, start x
db \1, \2 db \1, \2
dwcoord \3, \4 dwcoord \3, \4

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@ -3067,9 +3067,9 @@ BattleCommand_DamageCalc:
call .CriticalMultiplier call .CriticalMultiplier
; Update wCurDamage. Max 999 (capped at 997, then add 2). ; Update wCurDamage. Max 999 (capped at 997, then add 2).
MAX_DAMAGE EQU 999 DEF MAX_DAMAGE EQU 999
MIN_DAMAGE EQU 2 DEF MIN_DAMAGE EQU 2
DAMAGE_CAP EQU MAX_DAMAGE - MIN_DAMAGE DEF DAMAGE_CAP EQU MAX_DAMAGE - MIN_DAMAGE
ld hl, wCurDamage ld hl, wCurDamage
ld b, [hl] ld b, [hl]

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@ -1,4 +1,4 @@
MAX_ROLLOUT_COUNT EQU 5 DEF MAX_ROLLOUT_COUNT EQU 5
BattleCommand_CheckCurl: BattleCommand_CheckCurl:
; checkcurl ; checkcurl

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@ -852,7 +852,7 @@ BattleBGEffect_RunPicResizeScript:
dwcoord 14, 4 dwcoord 14, 4
.BGSquares: .BGSquares:
bgsquare: MACRO MACRO bgsquare
dn \1, \2 dn \1, \2
dw \3 dw \3
ENDM ENDM

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@ -3,7 +3,7 @@
const DEBUGROOMMENU_PAGE_1 ; 0 const DEBUGROOMMENU_PAGE_1 ; 0
const DEBUGROOMMENU_PAGE_2 ; 1 const DEBUGROOMMENU_PAGE_2 ; 1
const DEBUGROOMMENU_PAGE_3 ; 2 const DEBUGROOMMENU_PAGE_3 ; 2
DEBUGROOMMENU_NUM_PAGES EQU const_value DEF DEBUGROOMMENU_NUM_PAGES EQU const_value
; _DebugRoom.Strings and _DebugRoom.Jumptable indexes ; _DebugRoom.Strings and _DebugRoom.Jumptable indexes
const_def const_def
@ -538,7 +538,7 @@ DebugRoomMenu_DecorateAll:
call DebugRoom_SaveChecksum call DebugRoom_SaveChecksum
ret ret
paged_value: MACRO MACRO paged_value
dw \1 ; value address dw \1 ; value address
db \2 ; min value db \2 ; min value
db \3 ; max value db \3 ; max value
@ -548,7 +548,7 @@ paged_value: MACRO
db \7 ; is hex value? db \7 ; is hex value?
ENDM ENDM
PAGED_VALUE_SIZE EQU 10 DEF PAGED_VALUE_SIZE EQU 10
DebugRoom_EditPagedValues: DebugRoom_EditPagedValues:
xor a xor a

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@ -1,4 +1,4 @@
SPECIALCELEBIEVENT_CELEBI EQU $84 DEF SPECIALCELEBIEVENT_CELEBI EQU $84
UnusedForestTreeFrames: ; unreferenced UnusedForestTreeFrames: ; unreferenced
INCBIN "gfx/tilesets/forest-tree/1.2bpp" INCBIN "gfx/tilesets/forest-tree/1.2bpp"

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@ -1,6 +1,6 @@
FIELDMOVE_GRASS EQU $80 DEF FIELDMOVE_GRASS EQU $80
FIELDMOVE_TREE EQU $84 DEF FIELDMOVE_TREE EQU $84
FIELDMOVE_FLY EQU $84 DEF FIELDMOVE_FLY EQU $84
PlayWhirlpoolSound: PlayWhirlpoolSound:
call WaitSFX call WaitSFX

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@ -1,4 +1,4 @@
HALLOFFAME_COLON EQU $63 DEF HALLOFFAME_COLON EQU $63
HallOfFame:: HallOfFame::
call HallOfFame_FadeOutMusic call HallOfFame_FadeOutMusic

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@ -59,7 +59,7 @@ HealMachineAnim:
dw .ElmsLab dw .ElmsLab
dw .HallOfFame dw .HallOfFame
healmachineanimseq: MACRO MACRO healmachineanimseq
rept _NARG rept _NARG
db HEALMACHINESTATE_\1 db HEALMACHINESTATE_\1
shift shift

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