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@@ -2805,9 +2805,9 @@ ApplyBGMapAnchorToObjects:
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pop hl
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ret
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PRIORITY_LOW EQU $10
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PRIORITY_NORM EQU $20
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PRIORITY_HIGH EQU $30
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DEF PRIORITY_LOW EQU $10
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DEF PRIORITY_NORM EQU $20
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DEF PRIORITY_HIGH EQU $30
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InitSprites:
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call .DeterminePriorities
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@@ -601,7 +601,7 @@ DoPlayerMovement::
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ld [wWalkingTile], a
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ret
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player_action: MACRO
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MACRO player_action
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; walk direction, facing, x movement, y movement, tile collision pointer
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db \1, \2, \3, \4
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dw \5
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