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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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44
macros/scripts/gfx_anims.asm
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44
macros/scripts/gfx_anims.asm
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@@ -0,0 +1,44 @@
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; pic + oam animations
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frame: macro
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db \1
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x = \2
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if _NARG > 2
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rept _NARG +- 2
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x = x | (1 << (\3 + 1))
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shift
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endr
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endc
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db x
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endm
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enum_start $fc
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enum delanim_command ; $fc
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delanim: macro ; used for oam
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db delanim_command
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endm
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enum dorepeat_command ; $fd
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dorepeat: macro
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db dorepeat_command
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db \1 ; #
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endm
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enum setrepeat_command ; $fe
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setrepeat: macro
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db setrepeat_command
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db \1 ; #
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endm
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enum endanim_command ; $ff
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endanim: macro
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db endanim_command
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endm
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__enum__ = $fe
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enum dorestart_command ; $fe
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dorestart: macro ; used for oam
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db dorestart_command
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endm
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