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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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@@ -236,7 +236,7 @@ DoTradeAnimation: ; 29082
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; 290af
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.JumpTable: ; 290af
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; entries correspond to macros/trade_anim.asm enumeration
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; entries correspond to macros/scripts/trade_anims.asm enumeration
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dw TradeAnim_AdvanceScriptPointer ; 00
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dw TradeAnim_ShowGivemonData ; 01
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dw TradeAnim_ShowGetmonData ; 02
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