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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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@ -64,7 +64,7 @@ RunScriptCommand:
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ScriptCommandTable:
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; entries correspond to macros/event.asm enumeration
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; entries correspond to macros/scripts/events.asm enumeration
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dw Script_scall ; 00
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dw Script_farscall ; 01
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dw Script_ptcall ; 02
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