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https://gitlab.com/xCrystal/pokecrystal-board.git
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GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
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@ -25,8 +25,8 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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@ -76,8 +76,8 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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@ -118,8 +118,8 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
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@ -210,11 +210,11 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
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const SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO ; 22
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const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26
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const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
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const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
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@ -11,8 +11,8 @@ SpriteAnimFrameData:
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dw .Frameset_TextEntryCursor
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dw .Frameset_TextEntryCursorBig
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dw .Frameset_GameFreakLogo
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dw .Frameset_GSIntroStar
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dw .Frameset_GSIntroSparkle
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dw .Frameset_GSGameFreakLogoStar
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dw .Frameset_GSGameFreakLogoSparkle
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dw .Frameset_SlotsGolem
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dw .Frameset_SlotsChansey
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dw .Frameset_SlotsChansey2
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@ -155,16 +155,16 @@ SpriteAnimFrameData:
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
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endanim
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.Frameset_GSIntroStar:
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frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
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frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
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.Frameset_GSGameFreakLogoStar:
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
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dorestart
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.Frameset_GSIntroSparkle:
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
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.Frameset_GSGameFreakLogoSparkle:
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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dorestart
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.Frameset_SlotsGolem:
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@ -35,11 +35,11 @@ SpriteAnimOAMData:
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dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
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dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
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dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
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dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO
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dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
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dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
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dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
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dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
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dbw $00, .OAMData_GSGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO
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dbw $0f, .OAMData_GSGameFreakLogoStar ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR
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dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1
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dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2
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dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3
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dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
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dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
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dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
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@ -153,7 +153,7 @@ SpriteAnimOAMData:
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dbsprite -1, 0, 0, 0, $10, 0
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dbsprite 0, 0, 0, 0, $11, 0
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.OAMData_GSIntroStar:
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.OAMData_GSGameFreakLogoStar:
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db 4
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dbsprite -1, -1, 0, 0, $00, 0
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dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
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@ -471,7 +471,7 @@ SpriteAnimOAMData:
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dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
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dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
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.OAMData_GSIntroGameFreakLogo:
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.OAMData_GSGameFreakLogo:
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db 15
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dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
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dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM
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@ -5,8 +5,8 @@ SpriteAnimSeqData:
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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@ -20,8 +20,8 @@ DoAnimFrame:
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dw .GSTitleTrail
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dw .NamingScreenCursor
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dw .GameFreakLogo
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dw .GSIntroStar
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dw .GSIntroSparkle
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dw .GSGameFreakLogoStar
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dw .GSGameFreakLogoSparkle
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dw .SlotsGolem
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dw .SlotsChansey
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dw .SlotsChanseyEgg
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@ -224,7 +224,7 @@ DoAnimFrame:
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callfar GameFreakLogoSpriteAnim
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ret
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.GSIntroStar
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.GSGameFreakLogoStar
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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@ -274,7 +274,7 @@ DoAnimFrame:
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call DeinitializeSprite
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ret
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.GSIntroSparkle
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.GSGameFreakLogoSparkle
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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