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Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30)
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@@ -8,6 +8,7 @@ TalkToTrainerScript::
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SeenByTrainerScript::
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loadtemptrainer
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waitsfx ; wait for any pending space-related sfx
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encountermusic
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showemote EMOTE_SHOCK, LAST_TALKED, 30
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callasm TrainerWalkToPlayer
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