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Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40)
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@@ -57,4 +57,5 @@ MapSetupCommands:
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add_mapsetup BackupMapObjects ; 32
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add_mapsetup LoadDisabledSpaces ; 33
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add_mapsetup MapCallbackAtEndMapSetup ; 34
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add_mapsetup RepositionMockedPlayerObject ; 35
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add_mapsetup RepositionMockedPlayerObjects_Connection ; 35
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add_mapsetup RepositionMockedPlayerObjects_NextPlayer ; 36
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@@ -93,7 +93,7 @@ MapSetupScript_Connection:
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mapsetup RefreshPlayerCoords
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mapsetup LoadBlockData
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mapsetup LoadDisabledSpaces
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mapsetup RepositionMockedPlayerObject
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mapsetup RepositionMockedPlayerObjects_Connection
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mapsetup LoadMapTileset
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mapsetup SaveScreen
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mapsetup LoadMapObjects
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@@ -149,6 +149,7 @@ MapSetupScript_NextPlayer:
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mapsetup GetMapScreenCoords
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mapsetup LoadBlockData
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mapsetup LoadDisabledSpaces
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mapsetup RepositionMockedPlayerObjects_NextPlayer
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mapsetup BufferScreen
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mapsetup LoadMapGraphics
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mapsetup LoadMapTimeOfDay
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