Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40)

This commit is contained in:
xCrystal
2024-03-03 17:21:01 +01:00
parent 9c641d3ca1
commit 340ef4147f
5 changed files with 82 additions and 47 deletions

View File

@@ -57,4 +57,5 @@ MapSetupCommands:
add_mapsetup BackupMapObjects ; 32
add_mapsetup LoadDisabledSpaces ; 33
add_mapsetup MapCallbackAtEndMapSetup ; 34
add_mapsetup RepositionMockedPlayerObject ; 35
add_mapsetup RepositionMockedPlayerObjects_Connection ; 35
add_mapsetup RepositionMockedPlayerObjects_NextPlayer ; 36

View File

@@ -93,7 +93,7 @@ MapSetupScript_Connection:
mapsetup RefreshPlayerCoords
mapsetup LoadBlockData
mapsetup LoadDisabledSpaces
mapsetup RepositionMockedPlayerObject
mapsetup RepositionMockedPlayerObjects_Connection
mapsetup LoadMapTileset
mapsetup SaveScreen
mapsetup LoadMapObjects
@@ -149,6 +149,7 @@ MapSetupScript_NextPlayer:
mapsetup GetMapScreenCoords
mapsetup LoadBlockData
mapsetup LoadDisabledSpaces
mapsetup RepositionMockedPlayerObjects_NextPlayer
mapsetup BufferScreen
mapsetup LoadMapGraphics
mapsetup LoadMapTimeOfDay