From 336b3e77af5317c1fd4ddd8ceaea3a4943cb6103 Mon Sep 17 00:00:00 2001 From: xCrystal Date: Sat, 30 Sep 2023 19:06:54 +0200 Subject: [PATCH] Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc7eafbfe4ccb45467a63c6c0392a3e6] --- data/sprite_anims/framesets.asm | 2 +- engine/board/menu.asm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/data/sprite_anims/framesets.asm b/data/sprite_anims/framesets.asm index b97dff6cb..e31b0dc7d 100644 --- a/data/sprite_anims/framesets.asm +++ b/data/sprite_anims/framesets.asm @@ -584,5 +584,5 @@ SpriteAnimFrameData: oamdelete .Frameset_BoardMenuMoveDieNumber: - oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER, 40 + oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER, 42 oamdelete diff --git a/engine/board/menu.asm b/engine/board/menu.asm index 4278bf29c..06cebd59c 100755 --- a/engine/board/menu.asm +++ b/engine/board/menu.asm @@ -303,7 +303,7 @@ BoardMenu_BreakDieAnimation: farcall _UpdateSpritesAfterOffset ; play move die number animation - ld a, 41 ; total duration of SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER + ld a, 43 ; total duration of SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER ld [wFrameCounter], a .loop2 farcall PlaySpriteAnimationsAndDelayFrame