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More PartyMon labels for relative addressing.
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@@ -1523,13 +1523,13 @@ AIScoring_HealBell: ; 38d1f
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ld b, a
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ld c, 0
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ld hl, OTPartyMon1HP
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ld de, $0030
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ld de, OTPartyMon2 - OTPartyMon1
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.asm_38d2c
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.loop
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push hl
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ld a, [hli]
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or [hl]
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jr z, .asm_38d37
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jr z, .next
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dec hl
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dec hl
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@@ -1538,34 +1538,31 @@ AIScoring_HealBell: ; 38d1f
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or c
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ld c, a
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.asm_38d37
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.next
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pop hl
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add hl, de
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dec b
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jr nz, .asm_38d2c
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jr nz, .loop
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pop hl
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ld a, c
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and a
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jr z, .asm_38d52
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jr z, .no_status
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ld a, [EnemyMonStatus]
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and a
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jr z, .asm_38d48
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jr z, .ok
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dec [hl]
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.asm_38d48
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and $27
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.ok
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and 1 << FRZ | SLP
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ret z
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call Function39527
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ret c
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dec [hl]
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dec [hl]
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ret
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.asm_38d52
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.no_status
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ld a, [EnemyMonStatus]
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and a
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ret nz
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@@ -2395,7 +2395,7 @@ Function3cf35: ; 3cf35
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Function3cf4a: ; 3cf4a
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ld hl, EnemyHPPal
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ld e, $30
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ld e, HP_BAR_LENGTH_PX
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call Function3e12e
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call WaitBGMap
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callba Function2c012
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@@ -5092,7 +5092,7 @@ BattleCommand4a: ; 35c0f
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ld a, [AttackMissed]
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and a
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jp nz, .asm_35c91
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ld bc, $0030
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ld bc, PartyMon2 - PartyMon1 ; ????
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ld hl, EnemyMonMoves
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ld a, [hBattleTurn]
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and a
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@@ -5106,7 +5106,7 @@ BattleCommand4a: ; 35c0f
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cp STRUGGLE
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jr z, .asm_35c91
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ld b, a
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ld c, $ff
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ld c, -1
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.asm_35c33
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inc c
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ld a, [hli]
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@@ -5114,9 +5114,9 @@ BattleCommand4a: ; 35c0f
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jr nz, .asm_35c33
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ld [$d265], a
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dec hl
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ld b, $0
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ld b, 0
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push bc
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ld c, $6
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ld c, BattleMonPP - BattleMonMoves
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add hl, bc
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pop bc
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ld a, [hl]
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@@ -7380,7 +7380,7 @@ Function36994: ; 36994
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ld a, [PartyCount]
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ld d, a
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ld e, 0
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ld bc, $30
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ld bc, PartyMon2 - PartyMon1
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.asm_3699d
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ld a, [CurBattleMon]
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cp e
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