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Use ANIM_GFX constants for battle animations
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@@ -97,7 +97,7 @@ endc
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ENDM
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dsprite: MACRO
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; y tile, y pxl, x tile, x pxl, vtile offset, flags, attributes
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; y tile, y pxl, x tile, x pxl, vtile offset, attributes
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
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ENDM
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