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VioletPokecenter1F.asm: Rename an NPC constant
"VIOLETPOKECENTER1F_SCIENTIST" --> "VIOLETPOKECENTER1F_ELMS_AIDE"
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@ -3,7 +3,7 @@
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const VIOLETPOKECENTER1F_GAMEBOY_KID
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const VIOLETPOKECENTER1F_GENTLEMAN
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const VIOLETPOKECENTER1F_YOUNGSTER
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const VIOLETPOKECENTER1F_SCIENTIST
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const VIOLETPOKECENTER1F_ELMS_AIDE
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VioletPokecenter1F_MapScripts:
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db 0 ; scene scripts
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@ -37,18 +37,18 @@ VioletPokecenter1F_ElmsAideScript:
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readvar VAR_FACING
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ifequal UP, .AideWalksAroundPlayer
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turnobject PLAYER, DOWN
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applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksStraightOutOfPokecenter
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applymovement VIOLETPOKECENTER1F_ELMS_AIDE, MovementData_AideWalksStraightOutOfPokecenter
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playsound SFX_EXIT_BUILDING
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disappear VIOLETPOKECENTER1F_SCIENTIST
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disappear VIOLETPOKECENTER1F_ELMS_AIDE
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waitsfx
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end
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.AideWalksAroundPlayer:
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applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideWalksLeftToExitPokecenter
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applymovement VIOLETPOKECENTER1F_ELMS_AIDE, MovementData_AideWalksLeftToExitPokecenter
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turnobject PLAYER, DOWN
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applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_AideFinishesLeavingPokecenter
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applymovement VIOLETPOKECENTER1F_ELMS_AIDE, MovementData_AideFinishesLeavingPokecenter
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playsound SFX_EXIT_BUILDING
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disappear VIOLETPOKECENTER1F_SCIENTIST
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disappear VIOLETPOKECENTER1F_ELMS_AIDE
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waitsfx
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end
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