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Fix comment/style issues caused from w-izing.
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@@ -66,7 +66,7 @@ AIChooseMove: ; 440ce
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.ApplyLayers:
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ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
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; If we have a battle in BattleTower just load the Attributes of the first wTrainerClass (Falkner)
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; If we have a battle in BattleTower just load the Attributes of the first trainer class in wTrainerClass (Falkner)
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; so we have always the same AI, regardless of the loaded class of trainer
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ld a, [wInBattleTowerBattle]
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bit 0, a
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