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Fix comment/style issues caused from w-izing.
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@@ -21,7 +21,7 @@ AI_SwitchOrTryItem: ; 38000
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jr nz, DontSwitch
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ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH
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ld a, [wInBattleTowerBattle] ; Load always the first wTrainerClass for BattleTower-Trainers
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ld a, [wInBattleTowerBattle] ; always load the first trainer class in wTrainerClass for BattleTower-Trainers
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and a
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jr nz, .ok
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@@ -66,7 +66,7 @@ AIChooseMove: ; 440ce
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.ApplyLayers:
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ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
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; If we have a battle in BattleTower just load the Attributes of the first wTrainerClass (Falkner)
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; If we have a battle in BattleTower just load the Attributes of the first trainer class in wTrainerClass (Falkner)
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; so we have always the same AI, regardless of the loaded class of trainer
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ld a, [wInBattleTowerBattle]
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bit 0, a
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@@ -6133,7 +6133,7 @@ LoadEnemyMon: ; 3e8eb
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; Notes:
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; BattleRandom is used to ensure sync between Game Boys
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; Clear the whole wEnemyMon struct
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; Clear the whole enemy mon struct (wEnemyMon)
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xor a
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ld hl, wEnemyMonSpecies
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ld bc, wEnemyMonEnd - wEnemyMon
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@@ -6989,7 +6989,8 @@ ApplyStatLevelMultiplier: ; 3ecb7
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; 3ed45
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BadgeStatBoosts: ; 3ed45
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; Raise wBattleMon stats depending on which badges have been obtained.
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; Raise the stats of the battle mon in wBattleMon
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; depending on which badges have been obtained.
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; Every other badge boosts a stat, starting from the first.
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@@ -602,7 +602,7 @@ ApplyPals:
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ld hl, wBGPals1
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ld de, wBGPals2
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ld bc, 16 palettes
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ld a, BANK(wPals)
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ld a, BANK(wGBCPalettes)
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call FarCopyWRAM
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ret
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@@ -13,7 +13,7 @@ Credits:: ; 109847
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ld a, [rSVBK]
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push af
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ld a, BANK(wPals)
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ld a, BANK(wGBCPalettes)
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ld [rSVBK], a
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call ClearBGPalettes
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@@ -352,7 +352,7 @@ INCBIN "gfx/splash/logo2.1bpp"
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CrystalIntro: ; e48ac
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ld a, [rSVBK]
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push af
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ld a, BANK(wPals)
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ld a, BANK(wGBCPalettes)
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ld [rSVBK], a
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ld a, [hInMenu]
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push af
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@@ -326,7 +326,7 @@ PokeAnim_InitPicAttributes: ; d01d6
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ld [wPokeAnimPointer], a
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ld a, b
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ld [wPokeAnimPointer + 1], a
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; hl contains wTileMap coords
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; hl contains tilemap coords
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ld a, l
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ld [wPokeAnimCoord], a
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ld a, h
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@@ -247,7 +247,7 @@ InitPokegearTilemap: ; 90da8 (24:4da8)
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xor a
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ld [hBGMapMode], a
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hlcoord 0, 0
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ld bc, wTileMapEnd - wTileMap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, $4f
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call ByteFill
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ld a, [wPokegearCard]
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@@ -39,26 +39,26 @@ _GetVarAction:: ; 80648 (20:4648)
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; RETVAR_STRBUF2: copy [de] to wStringBuffer2
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; RETVAR_ADDR_DE: return address in de
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; RETVAR_EXECUTE: call function
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dwb wStringBuffer2, RETVAR_STRBUF2
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dwb wPartyCount, RETVAR_STRBUF2
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dwb wStringBuffer2, RETVAR_STRBUF2
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dwb wPartyCount, RETVAR_STRBUF2
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dwb .BattleResult, RETVAR_EXECUTE
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dwb wBattleType, RETVAR_ADDR_DE
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dwb wTimeOfDay, RETVAR_STRBUF2
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dwb wBattleType, RETVAR_ADDR_DE
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dwb wTimeOfDay, RETVAR_STRBUF2
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dwb .CountCaughtMons, RETVAR_EXECUTE
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dwb .CountSeenMons, RETVAR_EXECUTE
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dwb .CountBadges, RETVAR_EXECUTE
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dwb wPlayerState, RETVAR_ADDR_DE
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dwb .wPlayerFacing, RETVAR_EXECUTE
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dwb wPlayerState, RETVAR_ADDR_DE
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dwb .PlayerFacing, RETVAR_EXECUTE
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dwb hHours, RETVAR_STRBUF2
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dwb .DayOfWeek, RETVAR_EXECUTE
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dwb wMapGroup, RETVAR_STRBUF2
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dwb wMapNumber, RETVAR_STRBUF2
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dwb wMapGroup, RETVAR_STRBUF2
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dwb wMapNumber, RETVAR_STRBUF2
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dwb .UnownCaught, RETVAR_EXECUTE
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dwb wEnvironment, RETVAR_STRBUF2
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dwb wEnvironment, RETVAR_STRBUF2
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dwb .BoxFreeSpace, RETVAR_EXECUTE
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dwb wBugContestMinsRemaining, RETVAR_STRBUF2
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dwb wXCoord, RETVAR_STRBUF2
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dwb wYCoord, RETVAR_STRBUF2
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dwb wXCoord, RETVAR_STRBUF2
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dwb wYCoord, RETVAR_STRBUF2
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dwb wSpecialPhoneCallID, RETVAR_STRBUF2
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dwb wNrOfBeatenBattleTowerTrainers, RETVAR_STRBUF2
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dwb wKurtApricornQuantity, RETVAR_STRBUF2
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@@ -96,7 +96,7 @@ _GetVarAction:: ; 80648 (20:4648)
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jp .loadstringbuffer2
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; 806ef
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.wPlayerFacing: ; 806ef
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.PlayerFacing: ; 806ef
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; The direction the player is facing.
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ld a, [wPlayerDirection]
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and $c
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