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Resolve issue #575: Rename text commands
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@@ -385,7 +385,7 @@ PopulateDecoCategoryMenu:
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.Text_nothing_to_choose:
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; There's nothing to choose.
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text_far UnknownText_0x1bc471
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db "@"
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text_end
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.NonscrollingMenuHeader:
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db MENU_BACKUP_TILES ; flags
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@@ -807,7 +807,7 @@ DecoAction_SetItUp_Ornament:
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UnknownText_0x26e41:
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; Which side do you want to put it on?
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text_far UnknownText_0x1bc48c
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db "@"
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text_end
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DecoAction_PutItAway_Ornament:
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ld a, [wSelectedDecoration]
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@@ -833,7 +833,7 @@ DecoAction_PutItAway_Ornament:
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DecoText_WhichSide:
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; Which side do you want to put away?
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text_far UnknownText_0x1bc4b2
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db "@"
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text_end
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DecoAction_AskWhichSide:
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call MenuTextBox
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@@ -886,27 +886,27 @@ MenuData_0x26eb3:
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DecoText_PutAwayTheDeco:
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; Put away the @ .
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text_far UnknownText_0x1bc4d7
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db "@"
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text_end
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DecoText_NothingToPutAway:
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; There's nothing to put away.
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text_far UnknownText_0x1bc4ec
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db "@"
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text_end
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DecoText_SetUpTheDeco:
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; Set up the @ .
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text_far UnknownText_0x1bc509
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db "@"
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text_end
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DecoText_PutAwayAndSetUp:
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; Put away the @ and set up the @ .
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text_far UnknownText_0x1bc51c
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db "@"
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text_end
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DecoText_AlreadySetUp:
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; That's already set up.
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text_far UnknownText_0x1bc546
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db "@"
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text_end
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GetDecorationName_c_de:
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ld a, c
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@@ -1014,7 +1014,7 @@ DecorationDesc_TownMapPoster:
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.TownMapText:
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; It's the TOWN MAP.
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text_far UnknownText_0x1bc55d
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db "@"
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text_end
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DecorationDesc_PikachuPoster:
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jumptext .PikaPosterText
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@@ -1022,7 +1022,7 @@ DecorationDesc_PikachuPoster:
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.PikaPosterText:
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; It's a poster of a cute PIKACHU.
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text_far UnknownText_0x1bc570
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db "@"
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text_end
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DecorationDesc_ClefairyPoster:
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jumptext .ClefairyPosterText
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@@ -1030,7 +1030,7 @@ DecorationDesc_ClefairyPoster:
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.ClefairyPosterText:
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; It's a poster of a cute CLEFAIRY.
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text_far UnknownText_0x1bc591
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db "@"
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text_end
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DecorationDesc_JigglypuffPoster:
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jumptext .JigglypuffPosterText
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@@ -1038,7 +1038,7 @@ DecorationDesc_JigglypuffPoster:
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.JigglypuffPosterText:
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; It's a poster of a cute JIGGLYPUFF.
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text_far UnknownText_0x1bc5b3
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db "@"
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text_end
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DecorationDesc_NullPoster:
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end
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@@ -1069,7 +1069,7 @@ DecorationDesc_OrnamentOrConsole:
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.OrnamentConsoleText:
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; It's an adorable @ .
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text_far UnknownText_0x1bc5d7
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db "@"
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text_end
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DecorationDesc_GiantOrnament:
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ld b, BANK(.BigDollScript)
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@@ -1082,7 +1082,7 @@ DecorationDesc_GiantOrnament:
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.BigDollText:
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; A giant doll! It's fluffy and cuddly.
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text_far UnknownText_0x1bc5ef
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db "@"
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text_end
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ToggleMaptileDecorations:
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; tile coordinates work the same way as for changeblock
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