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Resolve issue #575: Rename text commands
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@@ -21,7 +21,7 @@ _DeleteSaveData:
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.Text_ClearAllSaveData:
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; Clear all save data?
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text_far UnknownText_0x1c564a
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db "@"
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text_end
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.NoYesMenuHeader:
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db 0 ; flags
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@@ -56,7 +56,7 @@ InitGender:
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TextJump_AreYouABoyOrAreYouAGirl:
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; Are you a boy? Or are you a girl?
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text_far Text_AreYouABoyOrAreYouAGirl
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db "@"
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text_end
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InitGenderScreen:
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ld a, $10
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@@ -704,11 +704,11 @@ OakSpeech:
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OakText1:
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text_far _OakText1
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db "@"
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text_end
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OakText2:
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text_far _OakText2
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start_asm
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text_asm
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ld a, WOOPER
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call PlayMonCry
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call WaitSFX
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@@ -717,23 +717,23 @@ OakText2:
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OakText3:
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text_far _OakText3
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db "@"
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text_end
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OakText4:
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text_far _OakText4
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db "@"
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text_end
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OakText5:
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text_far _OakText5
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db "@"
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text_end
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OakText6:
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text_far _OakText6
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db "@"
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text_end
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OakText7:
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text_far _OakText7
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db "@"
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text_end
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NamePlayer:
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farcall MovePlayerPicRight
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@@ -283,7 +283,7 @@ MainMenu_PrintCurrentTimeAndDay:
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.UnusedText:
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; Clock time unknown
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text_far UnknownText_0x1c5182
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db "@"
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text_end
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.PlaceCurrentDay:
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push de
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@@ -733,7 +733,7 @@ Error_Cant_ExitMenu:
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.Text_NoWindowsAvailableForPopping:
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text_far UnknownText_0x1c46b7
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db "@"
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text_end
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_InitVerticalMenuCursor::
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ld a, [wMenuDataFlags]
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@@ -1098,39 +1098,39 @@ Checksum:
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Text_WouldYouLikeToSaveTheGame:
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; Would you like to save the game?
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text_far UnknownText_0x1c454b
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db "@"
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text_end
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Text_SavingDontTurnOffThePower:
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; SAVING… DON'T TURN OFF THE POWER.
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text_far UnknownText_0x1c456d
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db "@"
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text_end
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Text_PlayerSavedTheGame:
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; saved the game.
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text_far UnknownText_0x1c4590
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db "@"
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text_end
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Text_AlreadyASaveFile:
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; There is already a save file. Is it OK to overwrite?
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text_far UnknownText_0x1c45a3
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db "@"
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text_end
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Text_AnotherSaveFile:
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; There is another save file. Is it OK to overwrite?
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text_far UnknownText_0x1c45d9
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db "@"
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text_end
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Text_SaveFileCorrupted:
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; The save file is corrupted!
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text_far UnknownText_0x1c460d
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db "@"
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text_end
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Text_SaveOnBoxSwitch:
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; When you change a #MON BOX, data will be saved. OK?
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text_far UnknownText_0x1c462a
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db "@"
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text_end
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Text_SaveOnMoveMonWOMail:
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; Each time you move a #MON, data will be saved. OK?
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text_far UnknownText_0x1c465f
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db "@"
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text_end
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@@ -426,7 +426,7 @@ StartMenu_Quit:
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.EndTheContestText:
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text_far UnknownText_0x1c1a6c
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db "@"
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text_end
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StartMenu_Save:
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; Save the game.
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@@ -294,7 +294,9 @@ TrainerCard_Page1_PrintDexCaught_GameTime:
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.Dex_PlayTime:
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db "#DEX"
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next "PLAY TIME@@"
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next "PLAY TIME@"
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db "@" ; unused
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.Badges:
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db " BADGES▶@"
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