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Resolve issue #575: Rename text commands
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@@ -118,7 +118,7 @@ _CardFlip:
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.PlayWithThreeCoinsText:
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; Play with three coins?
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text_far UnknownText_0x1c5793
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db "@"
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text_end
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.DeductCoins:
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ld a, [wCoins]
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@@ -158,7 +158,7 @@ _CardFlip:
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.NotEnoughCoinsText:
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; Not enough coins…
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text_far UnknownText_0x1c57ab
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db "@"
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text_end
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.ChooseACard:
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xor a
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@@ -235,7 +235,7 @@ _CardFlip:
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.ChooseACardText:
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; Choose a card.
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text_far UnknownText_0x1c57be
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db "@"
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text_end
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.PlaceYourBet:
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ld hl, .PlaceYourBetText
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@@ -257,7 +257,7 @@ _CardFlip:
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.PlaceYourBetText:
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; Place your bet.
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text_far UnknownText_0x1c57ce
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db "@"
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text_end
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.CheckTheCard:
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xor a
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@@ -328,12 +328,12 @@ _CardFlip:
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.PlayAgainText:
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; Want to play again?
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text_far UnknownText_0x1c57df
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db "@"
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text_end
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.CardsShuffledText:
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; The cards have been shuffled.
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text_far UnknownText_0x1c57f4
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db "@"
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text_end
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.Quit:
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ld hl, wJumptableIndex
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@@ -1115,12 +1115,12 @@ CardFlip_CheckWinCondition:
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.Text_Yeah:
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; Yeah!
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text_far UnknownText_0x1c5813
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db "@"
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text_end
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.Text_Darn:
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; Darn…
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text_far UnknownText_0x1c581a
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db "@"
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text_end
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.AddCoinPlaySFX:
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ld a, [wCoins]
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@@ -309,7 +309,7 @@ DummyGame_CheckMatch:
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ret
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.VictoryText:
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start_asm
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text_asm
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push bc
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hlcoord 2, 13
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call DummyGame_PlaceCard
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@@ -323,12 +323,12 @@ DummyGame_CheckMatch:
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DummyGameText_Yeah:
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; , yeah!
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text_far UnknownText_0x1c1a5b
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db "@"
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text_end
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DummyGameText_Darn:
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; Darn…
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text_far UnknownText_0x1c1a65
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db "@"
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text_end
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DummyGame_InitBoard:
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ld hl, wDummyGameCards
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@@ -1750,17 +1750,17 @@ Slots_AskBet:
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.Text_BetHowManyCoins:
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; Bet how many coins?
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text_far UnknownText_0x1c5049
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db "@"
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text_end
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.Text_Start:
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; Start!
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text_far UnknownText_0x1c505e
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db "@"
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text_end
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.Text_NotEnoughCoins:
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; Not enough coins.
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text_far UnknownText_0x1c5066
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db "@"
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text_end
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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@@ -1806,11 +1806,11 @@ Slots_AskPlayAgain:
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.Text_OutOfCoins:
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text_far UnknownText_0x1c5079
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db "@"
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text_end
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.Text_PlayAgain:
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text_far UnknownText_0x1c5092
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db "@"
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text_end
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Slots_GetPayout:
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ld a, [wSlotMatched]
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@@ -1887,7 +1887,7 @@ Slots_PayoutText:
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dbw "15@@", .LinedUpMonOrCherry
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.Text_PrintPayout:
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start_asm
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text_asm
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ld a, [wSlotMatched]
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add $25
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ldcoord_a 2, 13
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@@ -1908,12 +1908,12 @@ endr
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.Text_LinedUpWonCoins:
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; lined up! Won @ coins!
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text_far UnknownText_0x1c509f
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db "@"
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text_end
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.Text_Darn:
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; Darn!
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text_far UnknownText_0x1c50bb
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db "@"
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text_end
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.LinedUpSevens:
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ld a, SFX_2ND_PLACE
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