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Build the Virtual Console patch with make crystal11_vc
(#882)
Fixes #813
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40
vc/pokecrystal11.constants.asm
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40
vc/pokecrystal11.constants.asm
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INCLUDE "constants.asm"
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; These are all the asm constants needed to make the crystal11_vc patch.
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vc_const: MACRO
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println "00:{04x:\1} \1" ; same format as rgblink's .sym file
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ENDM
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; [fight begin]
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vc_const SCREEN_HEIGHT_PX
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; [print forbid 2]
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vc_const A_BUTTON
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; [print forbid 3]
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vc_const MAPGROUP_CIANWOOD
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vc_const MAP_CIANWOOD_PHOTO_STUDIO
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; [print forbid 5]
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vc_const NO_INPUT
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vc_const B_BUTTON
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vc_const D_UP
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vc_const D_DOWN
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; [FPA 001 Begin]
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vc_const FISSURE
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; [FPA 002 Begin]
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vc_const SELFDESTRUCT
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; [FPA 003 Begin]
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vc_const THUNDER
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; [FPA 004 Begin]
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vc_const FLASH
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; [FPA 005 Begin]
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vc_const EXPLOSION
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; [FPA 006 Begin]
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vc_const HORN_DRILL
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; [FPA 007 Begin]
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vc_const HYPER_BEAM
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; [FPA 042801 Begin]
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vc_const PRESENT
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vc_const anim_1gfx_command
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698
vc/pokecrystal11.patch.template
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698
vc/pokecrystal11.patch.template
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