Unify step_sleep macro

This commit is contained in:
pikalaxalt
2016-05-14 12:28:00 -04:00
parent 1a84ca4e55
commit 3108c9fa6a
13 changed files with 49 additions and 84 deletions

View File

@@ -1876,8 +1876,8 @@ Function5000: ; unscripted?
ld a, [wPlayerNextMovement]
ld hl, wPlayerMovement
ld [hl], a
; load [wPlayerNextMovement] with movement_step_sleep_1
ld a, movement_step_sleep_1
; load [wPlayerNextMovement] with movement_step_sleep
ld a, movement_step_sleep
ld [wPlayerNextMovement], a
; recover the previous value of [wPlayerNextMovement]
ld a, [hl]
@@ -1987,7 +1987,7 @@ ApplyMovementToFollower: ; 54b8
cp d
ret nz
ld a, e
cp movement_step_sleep_1
cp movement_step_sleep
ret z
cp movement_step_end
ret z
@@ -2034,7 +2034,7 @@ GetFollowerNextMovementByte: ; 54e6
.done
call .CancelFollowIfLeaderMissing
ret c
ld a, movement_step_sleep_1
ld a, movement_step_sleep
ret
.CancelFollowIfLeaderMissing:
@@ -2505,7 +2505,7 @@ HandleNPCStep:: ; 576a
; 579d
RefreshPlayerSprite: ; 579d
ld a, movement_step_sleep_1
ld a, movement_step_sleep
ld [wPlayerNextMovement], a
ld [wPlayerMovement], a
xor a

View File

@@ -55,8 +55,8 @@ MovementPointers: ; 5075
dw Movement_fast_jump_step_up ; 35
dw Movement_fast_jump_step_left ; 36
dw Movement_fast_jump_step_right ; 37
dw Movement_remove_sliding ; 38
dw Movement_set_sliding ; 39
dw Movement_remove_sliding ; 38
dw Movement_set_sliding ; 39
dw Movement_remove_fixed_facing ; 3a
dw Movement_fix_facing ; 3b
dw Movement_show_person ; 3c
@@ -85,10 +85,10 @@ MovementPointers: ; 5075
dw Movement_hide_emote ; 53
dw Movement_show_emote ; 54
dw Movement_step_shake ; 55
dw Movement_tree_shake ; 56
dw Movement_tree_shake ; 56
dw Movement_rock_smash ; 57
dw Movement_return_dig ; 58
dw Movement_skyfall_top ; 59
dw Movement_skyfall_top ; 59
; 5129

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@@ -1,7 +1,7 @@
DoPlayerMovement:: ; 80000
call .GetDPad
ld a, movement_step_sleep_1
ld a, movement_step_sleep
ld [MovementAnimation], a
xor a
ld [wd041], a
@@ -528,7 +528,7 @@ DoPlayerMovement:: ; 80000
.StandInPlace: ; 802b3
ld a, 0
ld [wd04e], a
ld a, movement_step_sleep_1
ld a, movement_step_sleep
ld [MovementAnimation], a
xor a
ret
@@ -835,7 +835,7 @@ CheckStandingOnIce:: ; 80404
Function80422:: ; 80422
ld hl, wPlayerNextMovement
ld a, movement_step_sleep_1
ld a, movement_step_sleep
cp [hl]
ret z

View File

@@ -516,7 +516,7 @@ CopyTempObjectToObjectStruct: ; 8286
TrainerWalkToPlayer: ; 831e
ld a, [hLastTalked]
call InitMovementBuffer
ld a, movement_step_sleep_1
ld a, movement_step_sleep
call AppendToMovementBuffer
ld a, [wd03f]
dec a

View File

@@ -1427,12 +1427,12 @@ ShowEmoteScript: ; 973b6
.Show:
show_emote
step_sleep_1
step_sleep 1
step_end
.Hide:
hide_emote
step_sleep_1
step_sleep 1
step_end
; 973c7