Identify battle animation functions (#771)

Identify battle animation functions
This commit is contained in:
7Soul
2020-10-03 22:54:02 -03:00
committed by GitHub
parent 034729bdfe
commit 2ffc5f907f
5 changed files with 1028 additions and 871 deletions

View File

@@ -45,7 +45,7 @@ endr
ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS
ld a, [de]
inc de
ld [hli], a ; BATTLEANIMSTRUCT_02
ld [hli], a ; BATTLEANIMSTRUCT_FIX_Y
ld a, [de]
inc de
ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID
@@ -211,10 +211,10 @@ InitBattleAnimBuffer:
add hl, bc
ld a, [hl]
ld [wBattleAnimTempPalette], a
ld hl, BATTLEANIMSTRUCT_02
ld hl, BATTLEANIMSTRUCT_FIX_Y
add hl, bc
ld a, [hl]
ld [wBattleAnimTempField02], a
ld [wBattleAnimTempFixY], a
ld hl, BATTLEANIMSTRUCT_TILEID
add hl, bc
ld a, [hli]
@@ -248,7 +248,7 @@ InitBattleAnimBuffer:
ld [wBattleAnimTempXCoord], a
ld a, [hli]
ld d, a
ld a, [wBattleAnimTempField02]
ld a, [wBattleAnimTempFixY]
cp $ff
jr nz, .check_kinesis_softboiled_milkdrink
ld a, 5 * 8

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