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Add some comments regarding 16-bit increment/decrement
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@ -982,6 +982,7 @@ ApplyPitchSlide:
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add hl, bc
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add [hl]
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ld [hl], a
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; could have done "jr nc, .no_rollover / inc de / .no_rollover"
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ld a, 0
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adc e
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ld e, a
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@ -1022,6 +1023,7 @@ ApplyPitchSlide:
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ld a, [hl]
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add a
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ld [hl], a
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; could have done "jr nc, .no_rollover / dec de / .no_rollover"
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ld a, e
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sbc 0
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ld e, a
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@ -628,14 +628,16 @@ PokeAnim_ConvertAndApplyBitmask:
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call AddNTimes
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ld a, [wBoxAlignment]
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and a
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jr nz, .go
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jr nz, .subtract
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; hl += [wPokeAnimBitmaskCurCol]
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ld a, [wPokeAnimBitmaskCurCol]
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ld e, a
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ld d, 0
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add hl, de
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jr .skip2
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jr .done
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.go
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.subtract
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; hl -= [wPokeAnimBitmaskCurCol]
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ld a, [wPokeAnimBitmaskCurCol]
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ld e, a
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ld a, l
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@ -645,7 +647,7 @@ PokeAnim_ConvertAndApplyBitmask:
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sbc 0
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ld h, a
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.skip2
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.done
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ret
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.UnusedSizeData: ; unreferenced
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