Document the meaning of hour and daytime values for person_events

This commit is contained in:
Remy Oukaour 2017-12-23 01:19:34 -05:00
parent aa97752efe
commit 2f9f2317a3
2 changed files with 7 additions and 3 deletions

View File

@ -43,8 +43,12 @@ person_event: macro
;\3: x: left to right, starts at 0
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: y, x
;\7: clock hour: ???
;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always
;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23)
; * if hour1 < hour2, the person_event will only appear from hour1 to hour2
; * if hour1 > hour2, the person_event will not appear from hour2 to hour1
; * if hour1 == hour2, the person_event will always appear
; * if hour1 == -1, hour2 is treated as a time-of-day value:
; a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\10: function: a PERSONTYPE_* constant
;\11: sight range: applies to PERSONTYPE_TRAINER

View File

@ -2,7 +2,7 @@ map_header_2: macro
;\1: map label
;\2: map id
;\3: border block
;\4: connections: sum of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
\1_SecondMapHeader::
db \3
db \2_HEIGHT, \2_WIDTH