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Document the meaning of hour and daytime values for person_events
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@ -43,8 +43,12 @@ person_event: macro
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;\3: x: left to right, starts at 0
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;\4: movement function: a SPRITEMOVEDATA_* constant
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;\5, \6: movement radius: y, x
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;\7: clock hour: ???
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;\8: clock daytime: sum of MORN, DAY, and/or NITE, or 0 for always
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;\7, \8: hour1 and hour2: control the hours a person_event is visible (0-23)
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; * if hour1 < hour2, the person_event will only appear from hour1 to hour2
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; * if hour1 > hour2, the person_event will not appear from hour2 to hour1
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; * if hour1 == hour2, the person_event will always appear
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; * if hour1 == -1, hour2 is treated as a time-of-day value:
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; a combo of MORN, DAY, and/or NITE, or -1 to always appear
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;\9: color: a PAL_NPC_* constant, or 0 for sprite default
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;\10: function: a PERSONTYPE_* constant
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;\11: sight range: applies to PERSONTYPE_TRAINER
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@ -2,7 +2,7 @@ map_header_2: macro
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;\1: map label
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;\2: map id
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;\3: border block
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;\4: connections: sum of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
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;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
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\1_SecondMapHeader::
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db \3
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db \2_HEIGHT, \2_WIDTH
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