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https://gitlab.com/xCrystal/pokecrystal-board.git
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Reorder the build targets for backwards compatibility with gmake 3.81.
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parent
e78034eb8c
commit
2f2aa10c9c
67
Makefile
67
Makefile
@ -57,18 +57,6 @@ pokecrystal.gbc: $(crystal_obj)
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rgblink -n pokecrystal.sym -m pokecrystal.map -o $@ $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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%.bin: ;
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%.blk: ;
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%.2bpp: %.png
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rgbgfx -o $@ $<
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%.1bpp: %.png
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rgbgfx -d1 -o $@ $<
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%.tilemap: %.png
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rgbgfx -t $@ $<
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%.gbcpal: %.png
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rgbgfx -p $@ $<
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define LOUD
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echo "$1"; $1
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@ -87,14 +75,28 @@ endef
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$(call LOUD, tools/lzcomp $< $@); \
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fi
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# Terrible hacks to match animations. Delete these rules if you don't care about matching.
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# Dewgong has an unused tile id in its last frame. The tile itself is missing.
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gfx/pics/dewgong/frames.asm: gfx/pics/dewgong/front.animated.tilemap gfx/pics/dewgong/front.dimensions
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tools/pokemon_animation -f $^ > $@
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echo " db \$$4d" >> $@
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# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
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gfx/pics/lugia/frames.asm: gfx/pics/lugia/front.animated.tilemap gfx/pics/lugia/front.dimensions
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tools/pokemon_animation -f $^ > $@
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echo " db \$$5e, \$$59" >> $@
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# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
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# This is more involved, so it's hacked into pokemon_animation_graphics.
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gfx/pics/girafarig/front.animated.2bpp: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
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tools/pokemon_animation_graphics --girafarig -o $@ $^
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gfx/pics/girafarig/front.animated.tilemap: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
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tools/pokemon_animation_graphics --girafarig -t $@ $^
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# Pokemon pic graphics rules
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%.dimensions: %.png
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tools/png_dimensions $< $@
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%.pal: %.gbcpal
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tools/palette $< > $@
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gfx/pics/%/normal.gbcpal: gfx/pics/%/front.png
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rgbgfx -p $@ $<
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gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal
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@ -123,21 +125,18 @@ gfx/trainers/%.2bpp: gfx/trainers/%.png
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rgbgfx -h -o $@ $<
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# Terrible hacks to match animations. Delete these rules if you don't care about matching.
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%.bin: ;
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%.blk: ;
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# Dewgong has an unused tile id in its last frame. The tile itself is missing.
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gfx/pics/dewgong/frames.asm: gfx/pics/dewgong/front.animated.tilemap gfx/pics/dewgong/front.dimensions
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tools/pokemon_animation -f $^ > $@
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echo " db \$$4d" >> $@
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# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
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gfx/pics/lugia/frames.asm: gfx/pics/lugia/front.animated.tilemap gfx/pics/lugia/front.dimensions
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tools/pokemon_animation -f $^ > $@
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echo " db \$$5e, \$$59" >> $@
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# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
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# This is more involved, so it's hacked into pokemon_animation_graphics.
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gfx/pics/girafarig/front.animated.2bpp: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
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tools/pokemon_animation_graphics --girafarig -o $@ $^
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gfx/pics/girafarig/front.animated.tilemap: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
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tools/pokemon_animation_graphics --girafarig -t $@ $^
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%.2bpp: %.png
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rgbgfx -o $@ $<
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%.1bpp: %.png
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rgbgfx -d1 -o $@ $<
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%.tilemap: %.png
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rgbgfx -t $@ $<
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%.gbcpal: %.png
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rgbgfx -p $@ $<
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%.pal: %.gbcpal
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tools/palette $< > $@
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%.dimensions: %.png
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tools/png_dimensions $< $@
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