Add support for more than 8 techniques (#34) (#28)

This commit is contained in:
xCrystal 2024-02-19 17:10:33 +01:00
parent 2f8ffccd54
commit 2f1608576a
10 changed files with 103 additions and 43 deletions

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@ -37,6 +37,6 @@ Compared to pokecrystal and the Pokemon Crystal ROM, the ROM built by pokecrysta
pokecrystal-board requires RGBDS 0.7.0 to build. It has two build targets: *crystal*, and *crystal_debug*. The former builds a ROM with the *_DEBUG* symbol undefined, and the latter builds a ROM with the *_DEBUG* symbol defined. *crystal_debug* is meant to include additional content and configurations to facilitate testing during development, while *crystal* builds the ROM meant to be hypothetically released to the public. Other than that, refer to the [install docs from pokecrystal](INSTALL.md) for detailed instructions on how to setup and build pokecrystal-board.
If you have specific questions about the usage of pokecrystal-board or how to contribute to it, feel free to open an issue or to contact me on Discord. But please, do not do this for questions that are rather in the domain of pokecrystal.
If you have specific questions about the usage of pokecrystal-board or how to contribute to it, or to report a bug, feel free to open an issue or to contact me on Discord. But please, do not do this for questions that are rather in the domain of pokecrystal.
If you are interested on developing on top of pokecrystal-board, [docs/usage/index.md](docs/usage/index.md) details the different features. For generic changes made in pokecrystal-board (adaptations, cleaning up, etc.) refer to issues #1, #2, #7, #8. You can also navigate issues tagged with a "Feature" label to see commits pertaining specific features. Additionally, a rough list of new RAM addresses can be found in [docs/develop/ram_addresses.md](docs/develop/ram_addresses.md).

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@ -1,14 +1,19 @@
MACRO technique
const \1_B
DEF \1_F EQU \1_B % 8
DEF \1 EQU 1 << \1_F
ENDM
; technique constants
const_def
const TECHNIQUE_CUT_F
const TECHNIQUE_FLASH_F
const TECHNIQUE_SURF_F
const TECHNIQUE_ROCK_SMASH_F
const TECHNIQUE_WATERFALL_F
technique TECHNIQUE_CUT
technique TECHNIQUE_FLASH
technique TECHNIQUE_SURF
technique TECHNIQUE_ROCK_SMASH
technique TECHNIQUE_WATERFALL
technique TECHNIQUE_DUMMY_5
technique TECHNIQUE_DUMMY_6
technique TECHNIQUE_DUMMY_7
technique TECHNIQUE_DUMMY_8
technique TECHNIQUE_DUMMY_9
DEF NUM_TECHNIQUES EQU const_value
DEF TECHNIQUE_CUT EQU 1 << TECHNIQUE_CUT_F
DEF TECHNIQUE_FLASH EQU 1 << TECHNIQUE_FLASH_F
DEF TECHNIQUE_SURF EQU 1 << TECHNIQUE_SURF_F
DEF TECHNIQUE_ROCK_SMASH EQU 1 << TECHNIQUE_ROCK_SMASH_F
DEF TECHNIQUE_WATERFALL EQU 1 << TECHNIQUE_WATERFALL_F

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@ -39,6 +39,6 @@ if DEF(_DEBUG)
; level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_3, STAGE_1_F ; DEBUGLEVEL_4
; level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_4, STAGE_1_F ; DEBUGLEVEL_5
level_unlock_req NUMBER_OF_LEVELS_CLEARED, 3 ; DEBUGLEVEL_4
level_unlock_req TECHNIQUES_CLEARED, TECHNIQUE_FLASH | TECHNIQUE_WATERFALL ; DEBUGLEVEL_5
level_unlock_req TECHNIQUES_CLEARED, TECHNIQUE_FLASH | TECHNIQUE_WATERFALL, 0 ; DEBUGLEVEL_5
endc
assert x == NUM_LEVELS

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@ -19,7 +19,7 @@
- Addresses within *wPlayerData* ~ *wPlayerDataEnd*: preserved on save. Includes:
- **wUnlockedLevels**: flag array that tracks progression regarding which levels have been unlocked.
- **wClearedLevelsStage<N>**: flag array that tracks progression regarding which levels have been cleared. Each level can have up to four clearable endings (N).
- **wClearedLevelsStage\<N\>**: flag array that tracks progression regarding which levels have been cleared. Each level can have up to four stages (clearable endings).
- **wUnlockedTechniques**: flag array that tracks progression regarding which techniques have been unlocked.
- **wCurLevel**: initialized in LevelSelectionMenu (where it is also used), and stays static during the level.
- **wDefaultLevelSelectionMenuLandmark**: used to know in which landmark to place the player when entering level selection menu.
@ -28,7 +28,7 @@
- These addresses share memory region with string buffers from *wStringBuffer3* onwards. They are placed in memory in the following order.
- **wTempSpaceStruct**: Temporary scope. Same structure as *wCurSpaceStruct*
- **wTempSpaceBranchStruct**: Temporary scope. The structure is four bytes for next space for each direction (R/L/U/D; -1 if unavailable direction) followed by four bytes for required techniques for each direction (R/L/U/D)
- **wTempSpaceBranchStruct**: Temporary scope. The structure is four bytes for next space for each direction (R/L/U/D; -1 if unavailable direction) followed by at least four bytes (depending on *NUM_TECHNIQUES*) for required techniques for each direction (R/L/U/D)
- **wViewMapModeRange**, **wViewMapModeDisplacementY**, **wViewMapModeDisplacementX**: Temporary scope during a Vew Map mode session.
- **wBeforeViewMapYCoord**, **wBeforeViewMapXCoord**, **wBeforeViewMapMapGroup**, **wBeforeViewMapMapNumber**, **wBeforeViewMapDirection**: Temporary scope during a Vew Map mode session. Used to preserve player state before entering View Map mode.

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@ -79,7 +79,7 @@ In a branch space, the last two bytes of the *space* macro are repurposed as a p
endbranch
```
Each *branchdir* entry includes: direction, next space id, techniques required. The order of entries is irrelevant, but do not put the same direction more than once in the same branch struct (all but the last entry using that direction will be ignored).
Each *branchdir* entry includes: direction, next space id, required techniques. The order of entries is irrelevant, but do not put the same direction more than once in the same branch struct (all but the last entry using that direction will be ignored). The number of arguments occupied by required techniques in each *branchdir* entry is equal to the number of techniques you have defined divided by eight.
### End space

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@ -195,19 +195,24 @@ ArriveToBranchSpaceScript:
.DisableDirectionsRequiringLockedTechniques:
; set to BRANCH_DIRECTION_UNAVAILABLE each next space byte of the branch struct
; that has an unavailable direction due to required techniques not yet unlocked.
ld hl, wTempSpaceBranchStruct + NUM_DIRECTIONS
ld de, wTempSpaceBranchStruct
for curdir, 0, NUM_DIRECTIONS
ld e, (NUM_TECHNIQUES + 7) / 8
ld hl, wTempSpaceBranchStruct + NUM_DIRECTIONS + curdir * (NUM_TECHNIQUES + 7) / 8
ld bc, wUnlockedTechniques
rept NUM_DIRECTIONS
.loop\@
ld a, [bc]
and [hl]
cp [hl]
jr z, .next\@
ld a, BRANCH_DIRECTION_UNAVAILABLE
ld [de], a
.next\@
jr nz, .unavailable_next\@
dec e
jr z, .available_next\@
inc bc
inc hl
inc de
jr .loop\@
.unavailable_next\@
ld a, BRANCH_DIRECTION_UNAVAILABLE
ld [wTempSpaceBranchStruct + curdir], a
.available_next\@
endr
ret

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@ -163,18 +163,40 @@ endc
ENDM
MACRO branchdir
assert (_NARG - 2) == (NUM_TECHNIQUES + 7) / 8
DEF techniques_byte = 0
if !STRCMP("\1", "RIGHT")
DEF _NEXT_SPACE_RIGHT = \2
DEF _TECHNIQUES_RIGHT = \3
DEF _TECHNIQUES_RIGHT = TRUE
rept _NARG - 2
DEF _TECHNIQUES_RIGHT_{d:techniques_byte} = \3
shift
DEF techniques_byte += 1
endr
elif !STRCMP("\1", "LEFT")
DEF _NEXT_SPACE_LEFT = \2
DEF _TECHNIQUES_LEFT = \3
DEF _TECHNIQUES_LEFT = TRUE
rept _NARG - 2
DEF _TECHNIQUES_LEFT_{d:techniques_byte} = \3
shift
DEF techniques_byte += 1
endr
elif !STRCMP("\1", "UP")
DEF _NEXT_SPACE_UP = \2
DEF _TECHNIQUES_UP = \3
DEF _TECHNIQUES_UP = TRUE
rept _NARG - 2
DEF _TECHNIQUES_UP_{d:techniques_byte} = \3
shift
DEF techniques_byte += 1
endr
elif !STRCMP("\1", "DOWN")
DEF _NEXT_SPACE_DOWN = \2
DEF _TECHNIQUES_DOWN = \3
DEF _TECHNIQUES_DOWN = TRUE
rept _NARG - 2
DEF _TECHNIQUES_DOWN_{d:techniques_byte} = \3
shift
DEF techniques_byte += 1
endr
endc
ENDM
@ -204,28 +226,56 @@ else
db -1
endc
if DEF(_TECHNIQUES_RIGHT)
db {_TECHNIQUES_RIGHT}
DEF techniques_byte = 0
rept (NUM_TECHNIQUES + 7) / 8
db {_TECHNIQUES_RIGHT_{d:techniques_byte}}
PURGE _TECHNIQUES_RIGHT_{d:techniques_byte}
DEF techniques_byte += 1
endr
PURGE _TECHNIQUES_RIGHT
else
db 0
rept (NUM_TECHNIQUES + 7) / 8
db 0
endr
endc
if DEF(_TECHNIQUES_LEFT)
db {_TECHNIQUES_LEFT}
DEF techniques_byte = 0
rept (NUM_TECHNIQUES + 7) / 8
db {_TECHNIQUES_LEFT_{d:techniques_byte}}
PURGE _TECHNIQUES_LEFT_{d:techniques_byte}
DEF techniques_byte += 1
endr
PURGE _TECHNIQUES_LEFT
else
db 0
rept (NUM_TECHNIQUES + 7) / 8
db 0
endr
endc
if DEF(_TECHNIQUES_UP)
db {_TECHNIQUES_UP}
DEF techniques_byte = 0
rept (NUM_TECHNIQUES + 7) / 8
db {_TECHNIQUES_UP_{d:techniques_byte}}
PURGE _TECHNIQUES_UP_{d:techniques_byte}
DEF techniques_byte += 1
endr
PURGE _TECHNIQUES_UP
else
db 0
rept (NUM_TECHNIQUES + 7) / 8
db 0
endr
endc
if DEF(_TECHNIQUES_DOWN)
db {_TECHNIQUES_DOWN}
DEF techniques_byte = 0
rept (NUM_TECHNIQUES + 7) / 8
db {_TECHNIQUES_DOWN_{d:techniques_byte}}
PURGE _TECHNIQUES_DOWN_{d:techniques_byte}
DEF techniques_byte += 1
endr
PURGE _TECHNIQUES_DOWN
else
db 0
rept (NUM_TECHNIQUES + 7) / 8
db 0
endr
endc
ENDM

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@ -54,6 +54,6 @@ DebugLevel2_Map1_MapSpaces:
space 0, 12, $0, GO_LEFT ; 15
.BS1:
branchdir LEFT, 13, 0
branchdir UP, 3, 0
branchdir LEFT, 13, 0, 0
branchdir UP, 3, 0, 0
endbranch

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@ -118,11 +118,11 @@ DebugLevel5_Map1_MapSpaces:
space 16, 4, $0, 8 ; 43
.BS2:
branchdir RIGHT, 3, 0
branchdir UP, 35, 0
branchdir RIGHT, 3, 0, 0
branchdir UP, 35, 0, 0
endbranch
.BS36:
branchdir RIGHT, 37, 0
branchdir UP, GO_UP, 0
branchdir RIGHT, 37, 0, 0
branchdir UP, GO_UP, 0, 0
endbranch

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@ -1715,7 +1715,7 @@ wStringBuffer5:: ds STRING_BUFFER_LENGTH
NEXTU
wTempSpaceStruct:: space_struct wTempSpace
wTempSpaceStructEnd::
wTempSpaceBranchStruct:: ds NUM_DIRECTIONS * 2
wTempSpaceBranchStruct:: ds NUM_DIRECTIONS * (1 + ((NUM_TECHNIQUES) + 7) / 8)
wTempSpaceBranchStructEnd::
wViewMapModeRange:: db