mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Clean up some hex values in map scripts
This commit is contained in:
parent
fbc353f206
commit
2f0973f3e0
@ -26,20 +26,28 @@ CHRIS EQU __enum__
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KRIS EQU __enum__
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trainerclass FALKNER ; 1
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const FALKNER1
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trainerclass WHITNEY ; 2
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const WHITNEY1
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trainerclass BUGSY ; 3
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const BUGSY1
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trainerclass MORTY ; 4
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const MORTY1
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trainerclass PRYCE ; 5
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const PRYCE1
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trainerclass JASMINE ; 6
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const JASMINE1
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trainerclass CHUCK ; 7
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const CHUCK1
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trainerclass CLAIR ; 8
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const CLAIR1
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trainerclass RIVAL1 ; 9
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const RIVAL1_1_CHIKORITA
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@ -61,6 +69,7 @@ KRIS EQU __enum__
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trainerclass POKEMON_PROF ; a
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trainerclass WILL ; b
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const WILL1
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trainerclass CAL ; c
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const CAL1
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@ -68,19 +77,25 @@ KRIS EQU __enum__
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const CAL3
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trainerclass BRUNO ; d
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const BRUNO1
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trainerclass KAREN ; e
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const KAREN1
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trainerclass KOGA ; f
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const KOGA1
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trainerclass CHAMPION ; 10
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const LANCE
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trainerclass BROCK ; 11
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const BROCK1
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trainerclass MISTY ; 12
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const MISTY1
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trainerclass LT_SURGE ; 13
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const LT_SURGE1
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trainerclass SCIENTIST ; 14
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const ROSS
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@ -90,6 +105,7 @@ KRIS EQU __enum__
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const RICH
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trainerclass ERIKA ; 15
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const ERIKA1
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trainerclass YOUNGSTER ; 16
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const JOEY1
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@ -174,6 +190,7 @@ KRIS EQU __enum__
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const DANA5
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trainerclass JANINE ; 1a
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const JANINE1
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trainerclass COOLTRAINERM ; 1b
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const NICK
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@ -306,6 +323,7 @@ KRIS EQU __enum__
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const SHIRLEY
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trainerclass SABRINA ; 23
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const SABRINA1
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trainerclass BUG_CATCHER ; 24
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const DON
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@ -478,6 +496,7 @@ KRIS EQU __enum__
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const GLENN
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trainerclass BLAINE ; 2e
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const BLAINE1
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trainerclass BURGLAR ; 2f
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const DUNCAN
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@ -662,8 +681,10 @@ KRIS EQU __enum__
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const JAIME
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trainerclass RED ; 3f
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const RED1
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trainerclass BLUE ; 40
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const BLUE1
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trainerclass OFFICER ; 41
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const KEITH
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@ -23,7 +23,7 @@ AzaleaGymBugsyScript:
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waitbutton
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closetext
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winlosstext BugsyText_ResearchIncomplete, 0
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loadtrainer BUGSY, 1
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loadtrainer BUGSY, BUGSY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_BUGSY
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@ -146,7 +146,7 @@ AzaleaGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext BUGSY, 1, $1
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trainertotext BUGSY, BUGSY1, $1
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jumpstd gymstatue2
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BugsyText_INeverLose:
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@ -37,7 +37,7 @@ AzaleaTown_MapScriptHeader:
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return
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AzaleaTownRivalBattleScene1:
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moveobject AZALEATOWN_SILVER, $b, $b
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moveobject AZALEATOWN_SILVER, 11, 11
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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@ -102,7 +102,7 @@ AzaleaTownRivalBattleScript:
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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setscene $0
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setscene 0
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waitsfx
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playmapmusic
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end
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@ -170,7 +170,7 @@ AzaleaTownCelebiScene:
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene $0
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setscene 0
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closetext
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end
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@ -38,7 +38,7 @@ BattleTower1F_MapScriptHeader:
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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.SkipEverything:
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setscene $1
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setscene 1
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.Scene1:
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end
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@ -81,10 +81,10 @@ Script_ChooseChallenge: ; 0x9e40f
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $0
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setscene 0
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special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $1
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setscene 1
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writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
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special BattleTowerAction
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special BattleTowerRoomMenu
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@ -105,9 +105,9 @@ Script_ResumeBattleTowerChallenge:
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special BattleTowerAction
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Script_WalkToBattleTowerElevator:
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musicfadeout MUSIC_NONE, 8
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setmapscene BATTLE_TOWER_BATTLE_ROOM, $0
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setmapscene BATTLE_TOWER_ELEVATOR, $0
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setmapscene BATTLE_TOWER_HALLWAY, $0
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setmapscene BATTLE_TOWER_BATTLE_ROOM, 0
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setmapscene BATTLE_TOWER_ELEVATOR, 0
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setmapscene BATTLE_TOWER_HALLWAY, 0
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
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applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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writebyte BATTLETOWERACTION_0A
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@ -208,10 +208,10 @@ continue:
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writetext Text_SaveBeforeReentry
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $0
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setscene 0
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special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $1
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setscene 1
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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writebyte BATTLETOWERACTION_12
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@ -14,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
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.EnterBattleRoom: ; 0x9f419
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
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setscene $1
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setscene 1
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.DummyScene:
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end
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@ -87,14 +87,14 @@ Script_DontSaveAndEndTheSession: ; 0x9f4a3
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special BattleTowerAction
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closetext
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special FadeOutPalettes
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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jump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
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pause 60
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special Special_BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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opentext
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@ -106,7 +106,7 @@ Script_FailedBattleTowerChallenge:
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Script_BeatenAllTrainers: ; 0x9f4d9
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pause 60
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special Special_BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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@ -12,7 +12,7 @@ BattleTowerElevator_MapScriptHeader:
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.Scene0:
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priorityjump .RideElevator
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setscene $1
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setscene 1
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.Scene1:
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end
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@ -12,7 +12,7 @@ BattleTowerHallway_MapScriptHeader:
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.Scene0:
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priorityjump .ChooseBattleRoom
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setscene $1
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setscene 1
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.Scene1:
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end
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@ -16,15 +16,15 @@ BlackthornGym1F_MapScriptHeader:
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.Boulders:
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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iffalse .skip1
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changeblock $8, $2, $3b
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changeblock 8, 2, $3b
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.skip1
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
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iffalse .skip2
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changeblock $2, $4, $3a
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changeblock 2, 4, $3a
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.skip2
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
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iffalse .skip3
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changeblock $8, $6, $3b
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changeblock 8, 6, $3b
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.skip3
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return
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@ -39,7 +39,7 @@ BlackthornGymClairScript:
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waitbutton
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closetext
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winlosstext ClairWinText, 0
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loadtrainer CLAIR, 1
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loadtrainer CLAIR, CLAIR1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_CLAIR
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@ -146,7 +146,7 @@ BlackthornGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext CLAIR, 1, $1
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trainertotext CLAIR, CLAIR1, $1
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jumpstd gymstatue2
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ClairIntroText:
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@ -21,11 +21,11 @@ BrunosRoom_MapScriptHeader:
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.BrunosRoomDoors:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorClosed
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changeblock $4, $e, $2a
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changeblock 4, 14, $2a
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.KeepDoorClosed:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .OpenDoor
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changeblock $4, $2, $16
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changeblock 4, 2, $16
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.OpenDoor:
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return
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@ -34,10 +34,10 @@ BrunosRoom_MapScriptHeader:
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock $4, $e, $2a
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changeblock 4, 14, $2a
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reloadmappart
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closetext
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setscene $1
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setscene 1
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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@ -51,7 +51,7 @@ BrunoScript_Battle:
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waitbutton
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closetext
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winlosstext BrunoScript_BrunoBeatenText, 0
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loadtrainer BRUNO, 1
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loadtrainer BRUNO, BRUNO1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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@ -60,7 +60,7 @@ BrunoScript_Battle:
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock $4, $2, $16
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changeblock 4, 2, $16
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reloadmappart
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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@ -29,11 +29,11 @@ BurnedTower1F_MapScriptHeader:
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.HoleAndLadder:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
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iftrue .Next
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changeblock $a, $8, $32 ; hole
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changeblock 10, 8, $32 ; hole
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.Next:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .Done
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changeblock $6, $e, $9 ; ladder
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changeblock 6, 14, $9 ; ladder
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.Done:
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return
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@ -45,8 +45,8 @@ BurnedTower1F_MapScriptHeader:
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writetext BurnedTower1FEusineIntroText
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waitbutton
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closetext
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moveobject BURNEDTOWER1F_EUSINE, $9, $e
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setscene $1
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moveobject BURNEDTOWER1F_EUSINE, 9, 14
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setscene 1
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end
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BurnedTowerRivalBattleScript:
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@ -98,7 +98,7 @@ BurnedTowerRivalBattleScript:
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writetext BurnedTowerSilver_AfterText1
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waitbutton
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closetext
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setscene $2
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setscene 2
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setevent EVENT_RIVAL_BURNED_TOWER
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special Special_FadeOutMusic
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pause 15
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@ -106,7 +106,7 @@ BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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playsound SFX_ENTER_DOOR
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waitsfx
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changeblock $a, $8, $25
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changeblock 10, 8, $25
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reloadmappart
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pause 15
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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@ -28,7 +28,7 @@ BurnedTowerB1F_MapScriptHeader:
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.LadderCallback:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .NoChange
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changeblock $6, $e, $2
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changeblock 6, 14, $2
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.NoChange:
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return
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@ -81,11 +81,11 @@ ReleaseTheBeasts:
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disappear BURNEDTOWERB1F_SUICUNE1
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waitsfx
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special RestartMapMusic
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setscene $1
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setscene 1
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setevent EVENT_RELEASED_THE_BEASTS
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special InitRoamMons
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setmapscene ECRUTEAK_GYM, $1
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setmapscene CIANWOOD_CITY, $1
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setmapscene ECRUTEAK_GYM, 1
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setmapscene CIANWOOD_CITY, 1
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setevent EVENT_ECRUTEAK_GYM_GRAMPS
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clearevent EVENT_ECRUTEAK_CITY_GRAMPS
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@ -93,10 +93,10 @@ ReleaseTheBeasts:
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setevent EVENT_BURNED_TOWER_1F_EUSINE
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appear BURNEDTOWERB1F_EUSINE
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refreshscreen $0
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changeblock $6, $e, $1b
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changeblock 6, 14, $1b
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reloadmappart
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closetext
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setscene $1
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setscene 1
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end
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BurnedTowerB1FEusine:
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@ -11,7 +11,7 @@ CeladonDeptStore6F_MapScriptHeader:
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dbw MAPCALLBACK_TILES, .Callback
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.Callback:
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changeblock $c, $0, $3
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changeblock 12, 0, $3
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return
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CeladonDeptStore6FSuperNerdScript:
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@ -22,7 +22,7 @@ ErikaScript_0x72a6a:
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waitbutton
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closetext
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winlosstext UnknownText_0x72c3e, 0
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loadtrainer ERIKA, 1
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loadtrainer ERIKA, ERIKA1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ERIKA
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@ -109,7 +109,7 @@ CeladonGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext ERIKA, 1, $1
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trainertotext ERIKA, ERIKA1, $1
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jumpstd gymstatue2
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UnknownText_0x72b28:
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@ -133,7 +133,7 @@ NoBeastsText:
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para "#MON RAIKOU and"
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line "ENTEI?"
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para $56, $56, $56
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para "<......><......><......>"
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para "Okay…"
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@ -48,9 +48,9 @@ CeruleanGym_MapScriptHeader:
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setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
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clearevent EVENT_ROUTE_24_ROCKET
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clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
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setscene $0
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setmapscene ROUTE_25, $1
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setmapscene POWER_PLANT, $0
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setscene 0
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setmapscene ROUTE_25, 1
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setmapscene POWER_PLANT, 0
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waitsfx
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special RestartMapMusic
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pause 15
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@ -67,7 +67,7 @@ MistyScript_0x188432:
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waitbutton
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closetext
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winlosstext UnknownText_0x18870c, 0
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loadtrainer MISTY, 1
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loadtrainer MISTY, MISTY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_MISTY
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@ -161,7 +161,7 @@ CeruleanGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext MISTY, 1, $1
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trainertotext MISTY, MISTY1, $1
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jumpstd gymstatue2
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MovementData_0x1884e3:
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@ -178,9 +178,9 @@ MovementData_0x1884e8:
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|
||||
MovementData_0x1884eb:
|
||||
fix_facing
|
||||
db $39 ; movement
|
||||
set_sliding
|
||||
jump_step UP
|
||||
db $38 ; movement
|
||||
remove_sliding
|
||||
remove_fixed_facing
|
||||
step_sleep 8
|
||||
step_sleep 8
|
||||
|
@ -101,7 +101,7 @@ CherrygroveCityGuideGent:
|
||||
end
|
||||
|
||||
CherrygroveSilverSceneSouth:
|
||||
moveobject CHERRYGROVECITY_SILVER, $27, $7
|
||||
moveobject CHERRYGROVECITY_SILVER, 39, 7
|
||||
CherrygroveSilverSceneNorth:
|
||||
spriteface PLAYER, RIGHT
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
@ -171,7 +171,7 @@ CherrygroveSilverSceneNorth:
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
||||
disappear CHERRYGROVECITY_SILVER
|
||||
setscene $0
|
||||
setscene 0
|
||||
special HealParty
|
||||
playmapmusic
|
||||
end
|
||||
|
@ -49,9 +49,9 @@ CianwoodCitySuicuneAndEusine:
|
||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
||||
disappear CIANWOODCITY_SUICUNE
|
||||
pause 10
|
||||
setscene $0
|
||||
setscene 0
|
||||
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
||||
setmapscene ROUTE_42, $1
|
||||
setmapscene ROUTE_42, 1
|
||||
checkevent EVENT_FOUGHT_EUSINE
|
||||
iftrue .Done
|
||||
setevent EVENT_FOUGHT_EUSINE
|
||||
@ -151,20 +151,20 @@ CianwoodCityHiddenMaxEther:
|
||||
dwb EVENT_CIANWOOD_CITY_HIDDEN_MAX_ETHER, MAX_ETHER
|
||||
|
||||
MovementData_0x1a00da:
|
||||
db $39 ; movement
|
||||
set_sliding
|
||||
fast_jump_step DOWN
|
||||
fast_jump_step DOWN
|
||||
fast_jump_step RIGHT
|
||||
db $38 ; movement
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
MovementData_0x1a00e0:
|
||||
db $39 ; movement
|
||||
set_sliding
|
||||
fast_jump_step RIGHT
|
||||
fast_jump_step UP
|
||||
fast_jump_step RIGHT
|
||||
fast_jump_step RIGHT
|
||||
db $38 ; movement
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
MovementData_0x1a00e7:
|
||||
|
@ -40,7 +40,7 @@ ChuckScript_0x9d60f:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext ChuckLossText, 0
|
||||
loadtrainer CHUCK, 1
|
||||
loadtrainer CHUCK, CHUCK1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_CHUCK
|
||||
@ -138,7 +138,7 @@ CianwoodGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext CHUCK, 1, $1
|
||||
trainertotext CHUCK, CHUCK1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
CianwoodGymMovement_ChuckChucksBoulder:
|
||||
|
@ -37,12 +37,12 @@ Colosseum_MapScriptHeader:
|
||||
return
|
||||
|
||||
.PreparePokecenter2F:
|
||||
setmapscene POKECENTER_2F, $2
|
||||
setmapscene POKECENTER_2F, 2
|
||||
return
|
||||
|
||||
.InitializeAndPreparePokecenter2F:
|
||||
setscene $1
|
||||
setmapscene POKECENTER_2F, $2
|
||||
setscene 1
|
||||
setmapscene POKECENTER_2F, 2
|
||||
end
|
||||
|
||||
MapColosseumSignpost1Script:
|
||||
|
@ -165,8 +165,8 @@ DragonShrine_MapScriptHeader:
|
||||
waitsfx
|
||||
special RestartMapMusic
|
||||
specialphonecall SPECIALCALL_MASTERBALL
|
||||
setscene $1
|
||||
setmapscene DRAGONS_DEN_B1F, $1
|
||||
setscene 1
|
||||
setmapscene DRAGONS_DEN_B1F, 1
|
||||
writetext UnknownText_0x18d9f2
|
||||
buttonsound
|
||||
writetext UnknownText_0x18da0b
|
||||
@ -614,7 +614,7 @@ UnknownText_0x18d916:
|
||||
|
||||
para "You did fail?"
|
||||
|
||||
para $56, $56, $56, $56, $56, $56
|
||||
para "<......><......><......><......><......><......>"
|
||||
|
||||
para "…What? You passed?"
|
||||
done
|
||||
@ -665,7 +665,7 @@ UnknownText_0x18da0b:
|
||||
done
|
||||
|
||||
UnknownText_0x18dab4:
|
||||
text $56, $56, $56, $56, $56, $56
|
||||
text "<......><......><......><......><......><......>"
|
||||
done
|
||||
|
||||
DragonShrine_MapEventHeader:
|
||||
|
@ -80,7 +80,7 @@ DragonsDenB1F_ClairScene:
|
||||
pause 30
|
||||
special RestartMapMusic
|
||||
disappear DRAGONSDENB1F_CLAIR
|
||||
setscene $0
|
||||
setscene 0
|
||||
end
|
||||
|
||||
TrainerCooltrainermDarin:
|
||||
|
@ -32,7 +32,7 @@ MortyScript_0x99d58:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x9a00a, 0
|
||||
loadtrainer MORTY, 1
|
||||
loadtrainer MORTY, MORTY1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_MORTY
|
||||
@ -43,7 +43,7 @@ MortyScript_0x99d58:
|
||||
setflag ENGINE_FOGBADGE
|
||||
checkcode VAR_BADGES
|
||||
scall EcruteakGymActivateRockets
|
||||
setmapscene ECRUTEAK_HOUSE, $1
|
||||
setmapscene ECRUTEAK_HOUSE, 1
|
||||
setevent EVENT_RANG_CLEAR_BELL_1
|
||||
setevent EVENT_RANG_CLEAR_BELL_2
|
||||
.FightDone:
|
||||
@ -94,7 +94,7 @@ EcruteakGymClosed:
|
||||
special FadeOutPalettes
|
||||
playsound SFX_ENTER_DOOR
|
||||
waitsfx
|
||||
warp ECRUTEAK_CITY, $6, $1b
|
||||
warp ECRUTEAK_CITY, 6, 27
|
||||
end
|
||||
|
||||
TrainerSageJeffrey:
|
||||
@ -162,7 +162,7 @@ EcruteakGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext MORTY, 1, $1
|
||||
trainertotext MORTY, MORTY1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
MovementData_0x99e5d:
|
||||
|
@ -35,7 +35,7 @@ EcruteakHouse_MapScriptHeader:
|
||||
setevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
|
||||
checkitem CLEAR_BELL
|
||||
iftrue .NoClearBell
|
||||
setscene $0
|
||||
setscene 0
|
||||
.NoClearBell:
|
||||
return
|
||||
|
||||
@ -47,7 +47,7 @@ EcruteakHouse_CoordEvent1:
|
||||
checkevent EVENT_RANG_CLEAR_BELL_2
|
||||
iftrue EcruteakHouse_CoordEvent_DontMove
|
||||
applymovement ECRUTEAKHOUSE_SAGE2, MovementData_0x980c7
|
||||
moveobject ECRUTEAKHOUSE_SAGE1, $4, $6
|
||||
moveobject ECRUTEAKHOUSE_SAGE1, 4, 6
|
||||
appear ECRUTEAKHOUSE_SAGE1
|
||||
pause 5
|
||||
disappear ECRUTEAKHOUSE_SAGE2
|
||||
@ -57,7 +57,7 @@ EcruteakHouse_CoordEvent2:
|
||||
checkevent EVENT_RANG_CLEAR_BELL_1
|
||||
iftrue EcruteakHouse_CoordEvent_DontMove
|
||||
applymovement ECRUTEAKHOUSE_SAGE1, MovementData_0x980cc
|
||||
moveobject ECRUTEAKHOUSE_SAGE2, $5, $6
|
||||
moveobject ECRUTEAKHOUSE_SAGE2, 5, 6
|
||||
appear ECRUTEAKHOUSE_SAGE2
|
||||
pause 5
|
||||
disappear ECRUTEAKHOUSE_SAGE1
|
||||
@ -100,7 +100,7 @@ SageScript_0x98062:
|
||||
writetext UnknownText_0x98250
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_RANG_CLEAR_BELL_2
|
||||
clearevent EVENT_RANG_CLEAR_BELL_1
|
||||
setevent EVENT_GAVE_KURT_APRICORNS
|
||||
@ -202,7 +202,7 @@ UnknownText_0x98250:
|
||||
line "but I must ask you"
|
||||
cont "to leave."
|
||||
|
||||
para $56, $56, $56
|
||||
para "<......><......><......>"
|
||||
|
||||
para "Ah!"
|
||||
|
||||
|
@ -53,7 +53,7 @@ EcruteakPokecenter1F_MapScriptHeader:
|
||||
disappear ECRUTEAKPOKECENTER1F_BILL
|
||||
clearevent EVENT_MET_BILL
|
||||
setflag ENGINE_TIME_CAPSULE
|
||||
setscene $1
|
||||
setscene 1
|
||||
waitsfx
|
||||
end
|
||||
|
||||
|
@ -42,7 +42,7 @@ ElmsLab_MapScriptHeader:
|
||||
.MoveElmCallback:
|
||||
checkscene
|
||||
iftrue .Skip
|
||||
moveobject ELMSLAB_ELM, $3, $4
|
||||
moveobject ELMSLAB_ELM, 3, 4
|
||||
.Skip:
|
||||
return
|
||||
|
||||
@ -84,7 +84,7 @@ ElmsLab_MapScriptHeader:
|
||||
opentext
|
||||
writetext ElmText_ChooseAPokemon
|
||||
waitbutton
|
||||
setscene $1
|
||||
setscene 1
|
||||
closetext
|
||||
end
|
||||
|
||||
@ -274,8 +274,8 @@ ElmDirectionsScript:
|
||||
closetext
|
||||
setevent EVENT_GOT_A_POKEMON_FROM_ELM
|
||||
setevent EVENT_RIVAL_CHERRYGROVE_CITY
|
||||
setscene $5
|
||||
setmapscene NEW_BARK_TOWN, $1
|
||||
setscene 5
|
||||
setmapscene NEW_BARK_TOWN, 1
|
||||
end
|
||||
|
||||
ElmDescribesMrPokemonScript:
|
||||
@ -341,13 +341,13 @@ ElmAfterTheftScript:
|
||||
buttonsound
|
||||
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
|
||||
setflag ENGINE_BUG_CONTEST_ON
|
||||
setmapscene ROUTE_29, $1
|
||||
setmapscene ROUTE_29, 1
|
||||
clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
|
||||
setevent EVENT_ROUTE_30_BATTLE
|
||||
writetext ElmAfterTheftText6
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $6
|
||||
setscene 6
|
||||
end
|
||||
|
||||
ElmStudyingEggScript:
|
||||
@ -479,7 +479,7 @@ AideScript_GivePotions:
|
||||
writetext AideText_AlwaysBusy
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $2
|
||||
setscene 2
|
||||
end
|
||||
|
||||
AideScript_WalkBalls1:
|
||||
@ -507,7 +507,7 @@ AideScript_GiveYouBalls:
|
||||
buttonsound
|
||||
itemnotify
|
||||
closetext
|
||||
setscene $2
|
||||
setscene 2
|
||||
end
|
||||
|
||||
AideScript_ReceiveTheBalls:
|
||||
@ -562,7 +562,7 @@ CopScript:
|
||||
closetext
|
||||
applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
|
||||
disappear ELMSLAB_OFFICER
|
||||
setscene $2
|
||||
setscene 2
|
||||
end
|
||||
|
||||
ElmsLabWindow:
|
||||
@ -794,7 +794,7 @@ ElmText_GotAnEmail:
|
||||
text "Oh, hey! I got an"
|
||||
line "e-mail!"
|
||||
|
||||
para $56, $56, $56
|
||||
para "<......><......><......>"
|
||||
line "Hm… Uh-huh…"
|
||||
|
||||
para "Okay…"
|
||||
|
@ -35,11 +35,11 @@ FastShip1F_MapScriptHeader:
|
||||
clearevent EVENT_FAST_SHIP_HAS_ARRIVED
|
||||
checkevent EVENT_FAST_SHIP_FIRST_TIME
|
||||
iftrue .SkipGrandpa
|
||||
setscene $2
|
||||
setscene 2
|
||||
end
|
||||
|
||||
.SkipGrandpa:
|
||||
setscene $0
|
||||
setscene 0
|
||||
end
|
||||
|
||||
SailorScript_0x75160:
|
||||
@ -71,8 +71,8 @@ SailorScript_0x75160:
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
|
||||
setmapscene VERMILION_PORT, $1
|
||||
warp VERMILION_PORT, $7, $11
|
||||
setmapscene VERMILION_PORT, 1
|
||||
warp VERMILION_PORT, 7, 17
|
||||
end
|
||||
|
||||
._Olivine:
|
||||
@ -84,8 +84,8 @@ SailorScript_0x75160:
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
|
||||
setmapscene OLIVINE_PORT, $1
|
||||
warp OLIVINE_PORT, $7, $17
|
||||
setmapscene OLIVINE_PORT, 1
|
||||
warp OLIVINE_PORT, 7, 23
|
||||
end
|
||||
|
||||
.LetThePlayerOut:
|
||||
@ -120,7 +120,7 @@ FastShip1FSailorScript:
|
||||
jumptextfaceplayer FastShip1FSailorText
|
||||
|
||||
WorriedGrandpaSceneRight:
|
||||
moveobject FASTSHIP1F_GENTLEMAN, $14, $6
|
||||
moveobject FASTSHIP1F_GENTLEMAN, 20, 6
|
||||
|
||||
WorriedGrandpaSceneLeft:
|
||||
appear FASTSHIP1F_GENTLEMAN
|
||||
@ -135,7 +135,7 @@ WorriedGrandpaSceneLeft:
|
||||
spriteface PLAYER, RIGHT
|
||||
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
|
||||
disappear FASTSHIP1F_GENTLEMAN
|
||||
setscene $0
|
||||
setscene 0
|
||||
end
|
||||
|
||||
MovementData_0x7520e:
|
||||
|
@ -31,7 +31,7 @@ UnknownScript_0x7673c:
|
||||
checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
|
||||
iftrue UnknownScript_0x76766
|
||||
applymovement FASTSHIPB1F_SAILOR2, MovementData_0x76876
|
||||
moveobject FASTSHIPB1F_SAILOR1, $1e, $6
|
||||
moveobject FASTSHIPB1F_SAILOR1, 30, 6
|
||||
appear FASTSHIPB1F_SAILOR1
|
||||
pause 5
|
||||
disappear FASTSHIPB1F_SAILOR2
|
||||
@ -41,7 +41,7 @@ UnknownScript_0x76751:
|
||||
checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
|
||||
iftrue UnknownScript_0x76766
|
||||
applymovement FASTSHIPB1F_SAILOR1, MovementData_0x76871
|
||||
moveobject FASTSHIPB1F_SAILOR2, $1f, $6
|
||||
moveobject FASTSHIPB1F_SAILOR2, 31, 6
|
||||
appear FASTSHIPB1F_SAILOR2
|
||||
pause 5
|
||||
disappear FASTSHIPB1F_SAILOR1
|
||||
|
@ -98,7 +98,7 @@ SailorScript_0x755f1:
|
||||
waitbutton
|
||||
closetext
|
||||
setevent EVENT_FAST_SHIP_LAZY_SAILOR
|
||||
setmapscene FAST_SHIP_B1F, $1
|
||||
setmapscene FAST_SHIP_B1F, 1
|
||||
checkcode VAR_FACING
|
||||
if_equal $3, UnknownScript_0x75629
|
||||
applymovement FASTSHIPCABINS_NNW_NNE_NE_SAILOR, MovementData_0x75637
|
||||
|
@ -52,7 +52,7 @@ SSAquaGranddaughterBefore:
|
||||
special Special_ReloadSpritesNoPalettes
|
||||
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
|
||||
applymovement PLAYER, MovementData_0x76004
|
||||
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, $3, $13
|
||||
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
|
||||
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
|
||||
spriteface PLAYER, UP
|
||||
spriteface FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, UP
|
||||
@ -81,7 +81,7 @@ SSAquaGranddaughterBefore:
|
||||
writetext SSAquaEntertainedGranddaughterText
|
||||
buttonsound
|
||||
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
|
||||
setmapscene FAST_SHIP_1F, $0
|
||||
setmapscene FAST_SHIP_1F, 0
|
||||
jump SSAquaMetalCoatAndDocking
|
||||
|
||||
SSAquaGrandpa:
|
||||
@ -94,7 +94,7 @@ SSAquaGrandpa:
|
||||
writetext SSAquaCantFindGranddaughterText
|
||||
waitbutton
|
||||
closetext
|
||||
setmapscene FAST_SHIP_1F, $0
|
||||
setmapscene FAST_SHIP_1F, 0
|
||||
end
|
||||
|
||||
SSAquaMetalCoatAndDocking:
|
||||
|
@ -23,7 +23,7 @@ FuchsiaGymJanineScript:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext JanineText_ToughOne, 0
|
||||
loadtrainer JANINE, 1
|
||||
loadtrainer JANINE, JANINE1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_JANINE
|
||||
@ -216,7 +216,7 @@ FuchsiaGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext JANINE, 1, $1
|
||||
trainertotext JANINE, JANINE1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
Movement_NinjaSpin:
|
||||
|
@ -105,8 +105,8 @@ GoldenrodClangText:
|
||||
text "Clang! A can of"
|
||||
line "@"
|
||||
text_from_ram StringBuffer3
|
||||
text $55
|
||||
db "popped out!"
|
||||
text ""
|
||||
cont "popped out!"
|
||||
done
|
||||
|
||||
GoldenrodVendingNoMoneyText:
|
||||
|
@ -23,7 +23,7 @@ UnknownScript_0x7d781:
|
||||
jump UnknownScript_0x7d791
|
||||
|
||||
UnknownScript_0x7d78a:
|
||||
changeblock $10, $4, $d
|
||||
changeblock 16, 4, $d
|
||||
jump UnknownScript_0x7d791
|
||||
|
||||
UnknownScript_0x7d791:
|
||||
@ -31,15 +31,15 @@ UnknownScript_0x7d791:
|
||||
iftrue .Layout2
|
||||
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
|
||||
iftrue .Layout3
|
||||
changeblock $a, $8, $d
|
||||
changeblock 10, 8, $d
|
||||
return
|
||||
|
||||
.Layout2:
|
||||
changeblock $4, $a, $d
|
||||
changeblock 4, 10, $d
|
||||
return
|
||||
|
||||
.Layout3:
|
||||
changeblock $a, $c, $d
|
||||
changeblock 10, 12, $d
|
||||
return
|
||||
|
||||
UnknownScript_0x7d7ac:
|
||||
|
@ -23,8 +23,8 @@ GoldenrodDeptStoreRoof_MapScriptHeader:
|
||||
return
|
||||
|
||||
.ChangeBlock:
|
||||
changeblock $0, $2, $3f
|
||||
changeblock $0, $4, $f
|
||||
changeblock 0, 2, $3f
|
||||
changeblock 0, 4, $f
|
||||
return
|
||||
|
||||
.CheckSaleChangeClerk:
|
||||
|
@ -30,12 +30,12 @@ WhitneyScript_0x5400c:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x541a5, 0
|
||||
loadtrainer WHITNEY, 1
|
||||
loadtrainer WHITNEY, WHITNEY1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_WHITNEY
|
||||
setevent EVENT_MADE_WHITNEY_CRY
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_BEAT_BEAUTY_VICTORIA
|
||||
setevent EVENT_BEAT_BEAUTY_SAMANTHA
|
||||
setevent EVENT_BEAT_LASS_CARRIE
|
||||
@ -112,7 +112,7 @@ WhitneyCriesScript:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement GOLDENRODGYM_LASS2, BridgetWalksAwayMovement
|
||||
setscene $0
|
||||
setscene 0
|
||||
clearevent EVENT_MADE_WHITNEY_CRY
|
||||
end
|
||||
|
||||
@ -171,7 +171,7 @@ GoldenrodGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext WHITNEY, 1, $1
|
||||
trainertotext WHITNEY, WHITNEY1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
BridgetWalksUpMovement:
|
||||
|
@ -39,7 +39,7 @@ OfficerScript_0x550ec:
|
||||
warpcheck
|
||||
newloadmap MAPSETUP_TRAIN
|
||||
applymovement PLAYER, .MovementBoardTheTrain
|
||||
wait $14
|
||||
wait 20
|
||||
end
|
||||
|
||||
.MovementBoardTheTrain:
|
||||
|
@ -25,7 +25,7 @@ GoldenrodPokecenter1F_GSBallSceneLeft:
|
||||
checkevent EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
|
||||
iftrue .cancel
|
||||
playsound SFX_EXIT_BUILDING
|
||||
moveobject GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, $0, $7
|
||||
moveobject GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, 0, 7
|
||||
disappear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
|
||||
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
|
||||
playmusic MUSIC_SHOW_ME_AROUND
|
||||
@ -57,7 +57,7 @@ GoldenrodPokecenter1F_GSBallSceneRight:
|
||||
checkevent EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
|
||||
iftrue .cancel
|
||||
playsound SFX_EXIT_BUILDING
|
||||
moveobject GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, $0, $7
|
||||
moveobject GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST, 0, 7
|
||||
disappear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
|
||||
appear GOLDENRODPOKECENTER1F_LINK_RECEPTIONIST
|
||||
playmusic MUSIC_SHOW_ME_AROUND
|
||||
|
@ -45,7 +45,7 @@ GoldenrodUnderground_MapScriptHeader:
|
||||
return
|
||||
|
||||
.LockBasementDoor:
|
||||
changeblock $12, $6, $3d
|
||||
changeblock 18, 6, $3d
|
||||
return
|
||||
|
||||
.CheckDayOfWeek:
|
||||
@ -384,7 +384,7 @@ BasementDoorScript::
|
||||
writetext UnknownText_0x7c5d6
|
||||
waitbutton
|
||||
closetext
|
||||
changeblock $12, $6, $2e
|
||||
changeblock 18, 6, $2e
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_USED_BASEMENT_KEY
|
||||
|
@ -28,7 +28,7 @@ HallOfFame_MapScriptHeader:
|
||||
closetext
|
||||
spriteface HALLOFFAME_LANCE, UP
|
||||
applymovement PLAYER, HallOfFame_SlowlyApproachMachine
|
||||
setscene $1
|
||||
setscene 1
|
||||
pause 15
|
||||
writebyte 2 ; Machine is in the Hall of Fame
|
||||
special HealMachineAnim
|
||||
@ -38,7 +38,7 @@ HallOfFame_MapScriptHeader:
|
||||
clearevent EVENT_RED_IN_MT_SILVER
|
||||
setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
|
||||
clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
|
||||
setmapscene SPROUT_TOWER_3F, $1
|
||||
setmapscene SPROUT_TOWER_3F, 1
|
||||
special HealParty
|
||||
checkevent EVENT_GOT_SS_TICKET_FROM_ELM
|
||||
iftrue .SkipPhoneCall
|
||||
|
@ -37,52 +37,52 @@ IlexForest_MapScriptHeader:
|
||||
return
|
||||
|
||||
.PositionOne:
|
||||
moveobject ILEXFOREST_FARFETCHD, $e, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 14, 31
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionTwo:
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $19
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 25
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionThree:
|
||||
moveobject ILEXFOREST_FARFETCHD, $14, $18
|
||||
moveobject ILEXFOREST_FARFETCHD, 20, 24
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionFour:
|
||||
moveobject ILEXFOREST_FARFETCHD, $1d, $16
|
||||
moveobject ILEXFOREST_FARFETCHD, 29, 22
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionFive:
|
||||
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 28, 31
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionSix:
|
||||
moveobject ILEXFOREST_FARFETCHD, $18, $23
|
||||
moveobject ILEXFOREST_FARFETCHD, 24, 35
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionSeven:
|
||||
moveobject ILEXFOREST_FARFETCHD, $16, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 22, 31
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionEight:
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $1d
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 29
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionNine:
|
||||
moveobject ILEXFOREST_FARFETCHD, $a, $23
|
||||
moveobject ILEXFOREST_FARFETCHD, 10, 35
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
.PositionTen:
|
||||
moveobject ILEXFOREST_FARFETCHD, $6, $1c
|
||||
moveobject ILEXFOREST_FARFETCHD, 6, 28
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
return
|
||||
|
||||
@ -125,7 +125,7 @@ IlexForestFarfetchdScript:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $19
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 25
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 2
|
||||
@ -135,7 +135,7 @@ IlexForestFarfetchdScript:
|
||||
scall .CryAndCheckFacing
|
||||
if_equal DOWN, .Position2_Down
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
|
||||
moveobject ILEXFOREST_FARFETCHD, $14, $18
|
||||
moveobject ILEXFOREST_FARFETCHD, 20, 24
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 3
|
||||
@ -143,7 +143,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position2_Down:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $1d
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 29
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 8
|
||||
@ -153,7 +153,7 @@ IlexForestFarfetchdScript:
|
||||
scall .CryAndCheckFacing
|
||||
if_equal LEFT, .Position3_Left
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
|
||||
moveobject ILEXFOREST_FARFETCHD, $1d, $16
|
||||
moveobject ILEXFOREST_FARFETCHD, 29, 22
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 4
|
||||
@ -161,7 +161,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position3_Left:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $19
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 25
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 2
|
||||
@ -171,7 +171,7 @@ IlexForestFarfetchdScript:
|
||||
scall .CryAndCheckFacing
|
||||
if_equal UP, .Position4_Up
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
|
||||
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 28, 31
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 5
|
||||
@ -179,7 +179,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position4_Up:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
|
||||
moveobject ILEXFOREST_FARFETCHD, $14, $18
|
||||
moveobject ILEXFOREST_FARFETCHD, 20, 24
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 3
|
||||
@ -191,7 +191,7 @@ IlexForestFarfetchdScript:
|
||||
if_equal LEFT, .Position5_Left
|
||||
if_equal RIGHT, .Position5_Right
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
|
||||
moveobject ILEXFOREST_FARFETCHD, $18, $23
|
||||
moveobject ILEXFOREST_FARFETCHD, 24, 35
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 6
|
||||
@ -199,7 +199,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position5_Left:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
|
||||
moveobject ILEXFOREST_FARFETCHD, $16, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 22, 31
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 7
|
||||
@ -207,7 +207,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position5_Up:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
|
||||
moveobject ILEXFOREST_FARFETCHD, $1d, $16
|
||||
moveobject ILEXFOREST_FARFETCHD, 29, 22
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 4
|
||||
@ -215,7 +215,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position5_Right:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
|
||||
moveobject ILEXFOREST_FARFETCHD, $1d, $16
|
||||
moveobject ILEXFOREST_FARFETCHD, 29, 22
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 4
|
||||
@ -225,7 +225,7 @@ IlexForestFarfetchdScript:
|
||||
scall .CryAndCheckFacing
|
||||
if_equal RIGHT, .Position6_Right
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
|
||||
moveobject ILEXFOREST_FARFETCHD, $16, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 22, 31
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 7
|
||||
@ -233,7 +233,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position6_Right:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
|
||||
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 28, 31
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 5
|
||||
@ -244,7 +244,7 @@ IlexForestFarfetchdScript:
|
||||
if_equal DOWN, .Position7_Down
|
||||
if_equal LEFT, .Position7_Left
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $1d
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 29
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 8
|
||||
@ -252,7 +252,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position7_Left:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
|
||||
moveobject ILEXFOREST_FARFETCHD, $18, $23
|
||||
moveobject ILEXFOREST_FARFETCHD, 24, 35
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 6
|
||||
@ -260,7 +260,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position7_Down:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
|
||||
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 28, 31
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 5
|
||||
@ -272,7 +272,7 @@ IlexForestFarfetchdScript:
|
||||
if_equal LEFT, .Position8_Left
|
||||
if_equal RIGHT, .Position8_Right
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
|
||||
moveobject ILEXFOREST_FARFETCHD, $a, $23
|
||||
moveobject ILEXFOREST_FARFETCHD, 10, 35
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 9
|
||||
@ -280,7 +280,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position8_Right:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
|
||||
moveobject ILEXFOREST_FARFETCHD, $16, $1f
|
||||
moveobject ILEXFOREST_FARFETCHD, 22, 31
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 7
|
||||
@ -289,7 +289,7 @@ IlexForestFarfetchdScript:
|
||||
.Position8_Up:
|
||||
.Position8_Left:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $19
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 25
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 2
|
||||
@ -300,7 +300,7 @@ IlexForestFarfetchdScript:
|
||||
if_equal DOWN, .Position9_Down
|
||||
if_equal RIGHT, .Position9_Right
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
|
||||
moveobject ILEXFOREST_FARFETCHD, $6, $1c
|
||||
moveobject ILEXFOREST_FARFETCHD, 6, 28
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 10
|
||||
@ -311,7 +311,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position9_Right:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $1d
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 29
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 8
|
||||
@ -319,7 +319,7 @@ IlexForestFarfetchdScript:
|
||||
|
||||
.Position9_Down:
|
||||
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
|
||||
moveobject ILEXFOREST_FARFETCHD, $f, $1d
|
||||
moveobject ILEXFOREST_FARFETCHD, 15, 29
|
||||
disappear ILEXFOREST_FARFETCHD
|
||||
appear ILEXFOREST_FARFETCHD
|
||||
loadvar FarfetchdPosition, 8
|
||||
|
@ -19,12 +19,12 @@ IndigoPlateauPokecenter1F_MapScriptHeader:
|
||||
end
|
||||
|
||||
.PrepareElite4:
|
||||
setmapscene WILLS_ROOM, $0
|
||||
setmapscene KOGAS_ROOM, $0
|
||||
setmapscene BRUNOS_ROOM, $0
|
||||
setmapscene KARENS_ROOM, $0
|
||||
setmapscene LANCES_ROOM, $0
|
||||
setmapscene HALL_OF_FAME, $0
|
||||
setmapscene WILLS_ROOM, 0
|
||||
setmapscene KOGAS_ROOM, 0
|
||||
setmapscene BRUNOS_ROOM, 0
|
||||
setmapscene KARENS_ROOM, 0
|
||||
setmapscene LANCES_ROOM, 0
|
||||
setmapscene HALL_OF_FAME, 0
|
||||
clearevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
|
||||
clearevent EVENT_WILLS_ROOM_EXIT_OPEN
|
||||
clearevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
|
||||
@ -54,7 +54,7 @@ PlateauRivalBattle1:
|
||||
if_equal THURSDAY, PlateauRivalScriptDone
|
||||
if_equal FRIDAY, PlateauRivalScriptDone
|
||||
if_equal SATURDAY, PlateauRivalScriptDone
|
||||
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, $11, $9
|
||||
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
|
||||
appear INDIGOPLATEAUPOKECENTER1F_SILVER
|
||||
spriteface PLAYER, DOWN
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
@ -130,7 +130,7 @@ PlateauRivalPostBattle:
|
||||
spriteface PLAYER, DOWN
|
||||
applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
|
||||
disappear INDIGOPLATEAUPOKECENTER1F_SILVER
|
||||
setscene $0
|
||||
setscene 0
|
||||
playmapmusic
|
||||
setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
|
||||
PlateauRivalScriptDone:
|
||||
@ -160,7 +160,7 @@ TeleportGuyScript:
|
||||
playsound SFX_WARP_TO
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
warp NEW_BARK_TOWN, $d, $6
|
||||
warp NEW_BARK_TOWN, 13, 6
|
||||
end
|
||||
|
||||
.No:
|
||||
|
@ -21,11 +21,11 @@ KarensRoom_MapScriptHeader:
|
||||
.KarensRoomDoors:
|
||||
checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
|
||||
iffalse .KeepDoorsClosed
|
||||
changeblock $4, $e, $2a
|
||||
changeblock 4, 14, $2a
|
||||
.KeepDoorsClosed:
|
||||
checkevent EVENT_KARENS_ROOM_EXIT_OPEN
|
||||
iffalse .OpenDoors
|
||||
changeblock $4, $2, $16
|
||||
changeblock 4, 2, $16
|
||||
.OpenDoors:
|
||||
return
|
||||
|
||||
@ -34,10 +34,10 @@ KarensRoom_MapScriptHeader:
|
||||
refreshscreen $86
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
changeblock $4, $e, $2a
|
||||
changeblock 4, 14, $2a
|
||||
reloadmappart
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
|
||||
waitsfx
|
||||
end
|
||||
@ -51,7 +51,7 @@ KarenScript_Battle:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext KarenScript_KarenBeatenText, 0
|
||||
loadtrainer KAREN, 1
|
||||
loadtrainer KAREN, KAREN1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_ELITE_4_KAREN
|
||||
@ -60,7 +60,7 @@ KarenScript_Battle:
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $4, $2, $16
|
||||
changeblock 4, 2, $16
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_KARENS_ROOM_EXIT_OPEN
|
||||
|
@ -21,11 +21,11 @@ KogasRoom_MapScriptHeader:
|
||||
.KogasRoomDoors:
|
||||
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
|
||||
iffalse .KeepDoorsClosed
|
||||
changeblock $4, $e, $2a
|
||||
changeblock 4, 14, $2a
|
||||
.KeepDoorsClosed:
|
||||
checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
|
||||
iffalse .OpenDoors
|
||||
changeblock $4, $2, $16
|
||||
changeblock 4, 2, $16
|
||||
.OpenDoors:
|
||||
return
|
||||
|
||||
@ -34,10 +34,10 @@ KogasRoom_MapScriptHeader:
|
||||
refreshscreen $86
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
changeblock $4, $e, $2a
|
||||
changeblock 4, 14, $2a
|
||||
reloadmappart
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
|
||||
waitsfx
|
||||
end
|
||||
@ -51,7 +51,7 @@ KogaScript_Battle:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext KogaScript_KogaBeatenText, 0
|
||||
loadtrainer KOGA, 1
|
||||
loadtrainer KOGA, KOGA1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_ELITE_4_KOGA
|
||||
@ -60,7 +60,7 @@ KogaScript_Battle:
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $4, $2, $16
|
||||
changeblock 4, 2, $16
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_KOGAS_ROOM_EXIT_OPEN
|
||||
|
@ -43,7 +43,7 @@ UnknownScript_0x7a4f6:
|
||||
setflag ENGINE_POKEGEAR
|
||||
setflag ENGINE_PHONE_CARD
|
||||
addcellnum PHONE_MOM
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_KRISS_HOUSE_MOM_1
|
||||
clearevent EVENT_KRISS_HOUSE_MOM_2
|
||||
writetext UnknownText_0x7a6bd
|
||||
|
@ -93,7 +93,7 @@ KrissHousePC:
|
||||
closetext
|
||||
end
|
||||
.Warp:
|
||||
warp NONE, $0, $0
|
||||
warp NONE, 0, 0
|
||||
end
|
||||
|
||||
KrisRadioText1:
|
||||
|
@ -311,7 +311,7 @@ KurtScript_0x18e178:
|
||||
clearevent EVENT_AZALEA_TOWN_KURT
|
||||
waitsfx
|
||||
special RestartMapMusic
|
||||
setmapscene AZALEA_TOWN, $2
|
||||
setmapscene AZALEA_TOWN, 2
|
||||
end
|
||||
|
||||
KurtScript_0x18e3bd:
|
||||
|
@ -62,7 +62,7 @@ UnknownScript_0x70035:
|
||||
disappear LAKEOFRAGE_LANCE
|
||||
clearevent EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE
|
||||
setevent EVENT_DECIDED_TO_HELP_LANCE
|
||||
setmapscene MAHOGANY_MART_1F, $1
|
||||
setmapscene MAHOGANY_MART_1F, 1
|
||||
end
|
||||
|
||||
UnknownScript_0x7004e:
|
||||
@ -101,7 +101,7 @@ UnknownScript_0x7007a:
|
||||
waitsfx
|
||||
itemnotify
|
||||
closetext
|
||||
setscene $0
|
||||
setscene 0
|
||||
appear LAKEOFRAGE_LANCE
|
||||
end
|
||||
|
||||
|
@ -23,11 +23,11 @@ LancesRoom_MapScriptHeader:
|
||||
.LancesRoomDoors:
|
||||
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
|
||||
iffalse .KeepDoorsClosed
|
||||
changeblock $4, $16, $34
|
||||
changeblock 4, 22, $34
|
||||
.KeepDoorsClosed:
|
||||
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
|
||||
iffalse .OpenDoors
|
||||
changeblock $4, $0, $b
|
||||
changeblock 4, 0, $b
|
||||
.OpenDoors:
|
||||
return
|
||||
|
||||
@ -36,10 +36,10 @@ LancesRoom_MapScriptHeader:
|
||||
refreshscreen $86
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
changeblock $4, $16, $34
|
||||
changeblock 4, 22, $34
|
||||
reloadmappart
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
|
||||
end
|
||||
|
||||
@ -69,7 +69,7 @@ LanceScript_0x180e7b:
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $4, $0, $b
|
||||
changeblock 4, 0, $b
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
|
||||
@ -127,7 +127,7 @@ LanceScript_0x180e7b:
|
||||
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth
|
||||
special FadeOutPalettes
|
||||
pause 15
|
||||
warpfacing UP, HALL_OF_FAME, $4, $d
|
||||
warpfacing UP, HALL_OF_FAME, 4, 13
|
||||
end
|
||||
|
||||
LancesRoom_PlayerWalksInMovementData:
|
||||
|
@ -23,7 +23,7 @@ PryceScript_0x199a9e:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext PryceText_Impressed, 0
|
||||
loadtrainer PRYCE, 1
|
||||
loadtrainer PRYCE, PRYCE1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_PRYCE
|
||||
@ -146,7 +146,7 @@ MahoganyGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext PRYCE, 1, $1
|
||||
trainertotext PRYCE, PRYCE1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
PryceText_Intro:
|
||||
|
@ -28,7 +28,7 @@ MahoganyMart1F_MapScriptHeader:
|
||||
return
|
||||
|
||||
.ShowStairs:
|
||||
changeblock $6, $2, $1e
|
||||
changeblock 6, 2, $1e
|
||||
return
|
||||
|
||||
PharmacistScript_0x6c367:
|
||||
@ -89,7 +89,7 @@ UnknownScript_0x6c38f:
|
||||
waitbutton
|
||||
showemote EMOTE_SHOCK, MAHOGANYMART1F_PHARMACIST, 10
|
||||
playsound SFX_FAINT
|
||||
changeblock $6, $2, $1e
|
||||
changeblock 6, 2, $1e
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART
|
||||
@ -101,7 +101,7 @@ UnknownScript_0x6c38f:
|
||||
applymovement MAHOGANYMART1F_LANCE, MovementData_0x6c412
|
||||
playsound SFX_EXIT_BUILDING
|
||||
disappear MAHOGANYMART1F_LANCE
|
||||
setscene $0
|
||||
setscene 0
|
||||
waitsfx
|
||||
end
|
||||
|
||||
|
@ -15,8 +15,8 @@ MobileBattleRoom_MapScriptHeader:
|
||||
end
|
||||
|
||||
.InitializeAndPreparePokecenter2F:
|
||||
setscene $1
|
||||
setmapscene POKECENTER_2F, $5
|
||||
setscene 1
|
||||
setmapscene POKECENTER_2F, 5
|
||||
end
|
||||
|
||||
MapMobileBattleRoomSignpost0Script:
|
||||
|
@ -15,8 +15,8 @@ MobileTradeRoomMobile_MapScriptHeader:
|
||||
end
|
||||
|
||||
.InitializeAndPreparePokecenter2F:
|
||||
setscene $1
|
||||
setmapscene POKECENTER_2F, $4
|
||||
setscene 1
|
||||
setmapscene POKECENTER_2F, 4
|
||||
end
|
||||
|
||||
MapMobileTradeRoomMobileSignpost0Script:
|
||||
|
@ -66,7 +66,7 @@ MountMoon_MapScriptHeader:
|
||||
closetext
|
||||
applymovement MOUNTMOON_SILVER, MountMoonSilverMovementAfter
|
||||
disappear MOUNTMOON_SILVER
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_BEAT_RIVAL_IN_MT_MOON
|
||||
playmapmusic
|
||||
end
|
||||
|
@ -125,9 +125,9 @@ MrPokemonsHouse_OakScript:
|
||||
setevent EVENT_RIVAL_NEW_BARK_TOWN
|
||||
setevent EVENT_KRISS_HOUSE_1F_NEIGHBOR
|
||||
clearevent EVENT_KRISS_NEIGHBORS_HOUSE_NEIGHBOR
|
||||
setscene $1
|
||||
setmapscene CHERRYGROVE_CITY, $1
|
||||
setmapscene ELMS_LAB, $3
|
||||
setscene 1
|
||||
setmapscene CHERRYGROVE_CITY, 1
|
||||
setmapscene ELMS_LAB, 3
|
||||
specialphonecall SPECIALCALL_ROBBED
|
||||
clearevent EVENT_COP_IN_ELMS_LAB
|
||||
checkevent EVENT_GOT_TOTODILE_FROM_ELM
|
||||
@ -169,7 +169,7 @@ MrPokemonsHouse_OakExits:
|
||||
step DOWN
|
||||
step LEFT
|
||||
turn_head DOWN
|
||||
db $3f ; movement
|
||||
step_sleep 2
|
||||
step_end
|
||||
|
||||
MrPokemonIntroText1:
|
||||
|
@ -41,7 +41,7 @@ UnknownScript_0x1a8833:
|
||||
applymovement PLAYER, MovementData_0x1a88f4
|
||||
spriteface PLAYER, RIGHT
|
||||
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
|
||||
setscene $1
|
||||
setscene 1
|
||||
disappear OLIVINECITY_OLIVINE_RIVAL
|
||||
special RestartMapMusic
|
||||
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
|
||||
@ -66,7 +66,7 @@ UnknownScript_0x1a886b:
|
||||
spriteface PLAYER, RIGHT
|
||||
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
|
||||
disappear OLIVINECITY_OLIVINE_RIVAL
|
||||
setscene $1
|
||||
setscene 1
|
||||
special RestartMapMusic
|
||||
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
|
||||
special MapCallbackSprites_LoadUsedSpritesGFX
|
||||
|
@ -18,7 +18,7 @@ JasmineScript_0x9c12f:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext Jasmine_BetterTrainer, 0
|
||||
loadtrainer JASMINE, 1
|
||||
loadtrainer JASMINE, JASMINE1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_JASMINE
|
||||
@ -91,7 +91,7 @@ OlivineGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext JASMINE, 1, $1
|
||||
trainertotext JASMINE, JASMINE1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
Jasmine_SteelTypeIntro:
|
||||
|
@ -26,7 +26,7 @@ OlivinePort_MapScriptHeader:
|
||||
.LeaveFastShipScript:
|
||||
applymovement PLAYER, MovementData_0x74a32
|
||||
appear OLIVINEPORT_SAILOR1
|
||||
setscene $0
|
||||
setscene 0
|
||||
setevent EVENT_GAVE_KURT_APRICORNS
|
||||
blackoutmod OLIVINE_CITY
|
||||
end
|
||||
@ -64,8 +64,8 @@ SailorScript_0x748c0:
|
||||
UnknownScript_0x7490a:
|
||||
clearevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
|
||||
appear OLIVINEPORT_SAILOR1
|
||||
setmapscene FAST_SHIP_1F, $1
|
||||
warp FAST_SHIP_1F, $19, $1
|
||||
setmapscene FAST_SHIP_1F, 1
|
||||
warp FAST_SHIP_1F, 25, 1
|
||||
end
|
||||
|
||||
UnknownScript_0x74919:
|
||||
|
@ -19,7 +19,7 @@ BrockScript_0x1a2864:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x1a29bb, 0
|
||||
loadtrainer BROCK, 1
|
||||
loadtrainer BROCK, BROCK1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_BROCK
|
||||
@ -72,7 +72,7 @@ PewterGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext BROCK, 1, $1
|
||||
trainertotext BROCK, BROCK1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
UnknownText_0x1a28d0:
|
||||
|
@ -376,15 +376,15 @@ LinkReceptionistScript_TimeCapsule:
|
||||
Script_LeftCableTradeCenter:
|
||||
special WaitForOtherPlayerToExit
|
||||
scall Script_WalkOutOfLinkTradeRoom
|
||||
setscene $0
|
||||
setmapscene TRADE_CENTER, $0
|
||||
setscene 0
|
||||
setmapscene TRADE_CENTER, 0
|
||||
end
|
||||
|
||||
Script_LeftMobileTradeRoom:
|
||||
special Function101220
|
||||
scall Script_WalkOutOfMobileTradeRoom
|
||||
setscene $0
|
||||
setmapscene MOBILE_TRADE_ROOM_MOBILE, $0
|
||||
setscene 0
|
||||
setmapscene MOBILE_TRADE_ROOM_MOBILE, 0
|
||||
end
|
||||
|
||||
Script_WalkOutOfMobileTradeRoom:
|
||||
@ -396,15 +396,15 @@ Script_WalkOutOfMobileTradeRoom:
|
||||
Script_LeftCableColosseum:
|
||||
special WaitForOtherPlayerToExit
|
||||
scall Script_WalkOutOfLinkBattleRoom
|
||||
setscene $0
|
||||
setmapscene COLOSSEUM, $0
|
||||
setscene 0
|
||||
setmapscene COLOSSEUM, 0
|
||||
end
|
||||
|
||||
Script_LeftMobileBattleRoom:
|
||||
special Function101220
|
||||
scall Script_WalkOutOfMobileBattleRoom
|
||||
setscene $0
|
||||
setmapscene MOBILE_BATTLE_ROOM, $0
|
||||
setscene 0
|
||||
setmapscene MOBILE_BATTLE_ROOM, 0
|
||||
end
|
||||
|
||||
Script_WalkOutOfMobileBattleRoom:
|
||||
@ -579,8 +579,8 @@ Script_LeftTimeCapsule:
|
||||
applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepDown
|
||||
applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_2
|
||||
.Done:
|
||||
setscene $0
|
||||
setmapscene TIME_CAPSULE, $0
|
||||
setscene 0
|
||||
setmapscene TIME_CAPSULE, 0
|
||||
end
|
||||
|
||||
MapPokecenter2FSignpost0Script:
|
||||
|
@ -42,7 +42,7 @@ PowerPlantGuardPhoneScript:
|
||||
closetext
|
||||
spriteface PLAYER, DOWN
|
||||
applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
|
||||
setscene $0
|
||||
setscene 0
|
||||
end
|
||||
|
||||
OfficerScript_0x188df5:
|
||||
@ -148,8 +148,8 @@ PowerPlantManager:
|
||||
setevent EVENT_MET_MANAGER_AT_POWER_PLANT
|
||||
clearevent EVENT_CERULEAN_GYM_ROCKET
|
||||
clearevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
|
||||
setmapscene CERULEAN_GYM, $1
|
||||
setscene $1
|
||||
setmapscene CERULEAN_GYM, 1
|
||||
setscene 1
|
||||
end
|
||||
|
||||
UnknownScript_0x188e8d:
|
||||
|
@ -249,8 +249,8 @@ UnknownText_0x5cf5a:
|
||||
done
|
||||
|
||||
UnknownText_0x5cf79:
|
||||
text $56
|
||||
line $56
|
||||
text "<......>"
|
||||
line "<......>"
|
||||
done
|
||||
|
||||
UnknownText_0x5cf7e:
|
||||
|
@ -21,8 +21,8 @@ RadioTower3F_MapScriptHeader:
|
||||
return
|
||||
|
||||
.Change:
|
||||
changeblock $e, $2, $2a
|
||||
changeblock $e, $4, $1
|
||||
changeblock 14, 2, $2a
|
||||
changeblock 14, 4, $1
|
||||
return
|
||||
|
||||
RadioTower3FSuperNerdScript:
|
||||
@ -143,8 +143,8 @@ UnknownScript_0x5e605:
|
||||
waitbutton
|
||||
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $e, $2, $2a
|
||||
changeblock $e, $4, $1
|
||||
changeblock 14, 2, $2a
|
||||
changeblock 14, 4, $1
|
||||
reloadmappart
|
||||
closetext
|
||||
waitsfx
|
||||
|
@ -47,7 +47,7 @@ FakeDirectorScript:
|
||||
buttonsound
|
||||
verbosegiveitem BASEMENT_KEY
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
|
||||
end
|
||||
|
||||
@ -115,7 +115,7 @@ RadioTower5FRocketBossScene:
|
||||
clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
|
||||
special PlayMapMusic
|
||||
disappear RADIOTOWER5F_DIRECTOR
|
||||
moveobject RADIOTOWER5F_DIRECTOR, $c, $0
|
||||
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
|
||||
appear RADIOTOWER5F_DIRECTOR
|
||||
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
|
||||
spriteface PLAYER, RIGHT
|
||||
@ -126,8 +126,8 @@ RadioTower5FRocketBossScene:
|
||||
writetext RadioTower5FDirectorDescribeClearBellText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $2
|
||||
setmapscene ECRUTEAK_HOUSE, $0
|
||||
setscene 2
|
||||
setmapscene ECRUTEAK_HOUSE, 0
|
||||
setevent EVENT_GOT_CLEAR_BELL
|
||||
setevent EVENT_TEAM_ROCKET_DISBANDED
|
||||
jump .UselessJump
|
||||
|
@ -17,12 +17,12 @@ Route19_MapScriptHeader:
|
||||
.ClearRocks:
|
||||
checkevent EVENT_CINNABAR_ROCKS_CLEARED
|
||||
iftrue .Done
|
||||
changeblock $6, $6, $7a
|
||||
changeblock $8, $6, $7a
|
||||
changeblock $a, $6, $7a
|
||||
changeblock $c, $8, $7a
|
||||
changeblock $4, $8, $7a
|
||||
changeblock $a, $a, $7a
|
||||
changeblock 6, 6, $7a
|
||||
changeblock 8, 6, $7a
|
||||
changeblock 10, 6, $7a
|
||||
changeblock 12, 8, $7a
|
||||
changeblock 4, 8, $7a
|
||||
changeblock 10, 10, $7a
|
||||
.Done:
|
||||
return
|
||||
|
||||
|
@ -48,7 +48,7 @@ UnknownScript_0x19eea0:
|
||||
applymovement ROUTE25_MISTY, MovementData_0x19f000
|
||||
disappear ROUTE25_MISTY
|
||||
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
|
||||
setscene $0
|
||||
setscene 0
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
@ -74,7 +74,7 @@ UnknownScript_0x19eee0:
|
||||
applymovement ROUTE25_MISTY, MovementData_0x19f000
|
||||
disappear ROUTE25_MISTY
|
||||
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
|
||||
setscene $0
|
||||
setscene 0
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
|
@ -42,7 +42,7 @@ UnknownScript_0x1a088c:
|
||||
writetext Route27FisherText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
end
|
||||
|
||||
Route27FisherScript:
|
||||
|
@ -59,7 +59,7 @@ Route29Tutorial1:
|
||||
writetext CatchingTutorialDebriefText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $0
|
||||
setscene 0
|
||||
setevent EVENT_LEARNED_TO_CATCH_POKEMON
|
||||
end
|
||||
|
||||
@ -84,7 +84,7 @@ Route29Tutorial2:
|
||||
writetext CatchingTutorialDebriefText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $0
|
||||
setscene 0
|
||||
setevent EVENT_LEARNED_TO_CATCH_POKEMON
|
||||
end
|
||||
|
||||
@ -93,7 +93,7 @@ Script_RefusedTutorial1:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
|
||||
setscene $0
|
||||
setscene 0
|
||||
end
|
||||
|
||||
Script_RefusedTutorial2:
|
||||
@ -101,7 +101,7 @@ Script_RefusedTutorial2:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
|
||||
setscene $0
|
||||
setscene 0
|
||||
end
|
||||
|
||||
CatchingTutorialDudeScript:
|
||||
|
@ -127,7 +127,7 @@ Route32WannaBuyASlowpokeTailScript:
|
||||
SlowpokeTailSalesmanScript:
|
||||
faceplayer
|
||||
_OfferToSellSlowpokeTail:
|
||||
setscene $2
|
||||
setscene 2
|
||||
opentext
|
||||
writetext Text_MillionDollarSlowpokeTail
|
||||
yesorno
|
||||
|
@ -28,11 +28,11 @@ Route35NationalParkGate_MapScriptHeader:
|
||||
.CheckIfContestRunning:
|
||||
checkflag ENGINE_BUG_CONTEST_TIMER
|
||||
iftrue .BugContestIsRunning
|
||||
setscene $0
|
||||
setscene 0
|
||||
return
|
||||
|
||||
.BugContestIsRunning:
|
||||
setscene $2
|
||||
setscene 2
|
||||
return
|
||||
|
||||
.CheckIfContestAvailable:
|
||||
@ -76,7 +76,7 @@ Route35NationalParkGate_MapScriptHeader:
|
||||
playsound SFX_ENTER_DOOR
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, $a, $2f
|
||||
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, 10, 47
|
||||
end
|
||||
|
||||
OfficerScript_0x6a204:
|
||||
@ -114,7 +114,7 @@ Route35NationalParkGate_OkayToProceed:
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
special Special_SelectRandomBugContestContestants
|
||||
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, $a, $2f
|
||||
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, 10, 47
|
||||
end
|
||||
|
||||
Route35NationalParkGate_EnterContest:
|
||||
|
@ -44,9 +44,9 @@ Route36SuicuneScript:
|
||||
disappear ROUTE36_SUICUNE
|
||||
spriteface PLAYER, DOWN
|
||||
pause 10
|
||||
setscene $0
|
||||
setscene 0
|
||||
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
|
||||
setmapscene CIANWOOD_CITY, $1
|
||||
setmapscene CIANWOOD_CITY, 1
|
||||
end
|
||||
|
||||
SudowoodoScript:
|
||||
|
@ -37,11 +37,11 @@ Route36NationalParkGate_MapScriptHeader:
|
||||
.CheckIfContestRunning:
|
||||
checkflag ENGINE_BUG_CONTEST_TIMER
|
||||
iftrue .BugContestIsRunning
|
||||
setscene $0
|
||||
setscene 0
|
||||
return
|
||||
|
||||
.BugContestIsRunning:
|
||||
setscene $2
|
||||
setscene 2
|
||||
return
|
||||
|
||||
.CheckIfContestAvailable:
|
||||
@ -93,7 +93,7 @@ Route36NationalParkGate_MapScriptHeader:
|
||||
playsound SFX_EXIT_BUILDING
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, $21, $12
|
||||
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, 33, 18
|
||||
end
|
||||
|
||||
.CopyContestants:
|
||||
@ -177,7 +177,7 @@ Route36OfficerScriptContest:
|
||||
special FadeOutPalettes
|
||||
waitsfx
|
||||
special Special_SelectRandomBugContestContestants
|
||||
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, $21, $12
|
||||
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, 33, 18
|
||||
end
|
||||
|
||||
.LeaveMonsWithOfficer:
|
||||
|
@ -31,9 +31,9 @@ Route42SuicuneScript:
|
||||
applymovement ROUTE42_SUICUNE, MovementData_0x1a9356
|
||||
disappear ROUTE42_SUICUNE
|
||||
pause 10
|
||||
setscene $0
|
||||
setscene 0
|
||||
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_36
|
||||
setmapscene ROUTE_36, $1
|
||||
setmapscene ROUTE_36, 1
|
||||
end
|
||||
|
||||
TrainerFisherTully1:
|
||||
@ -216,14 +216,14 @@ Route42HiddenMaxPotion:
|
||||
|
||||
|
||||
MovementData_0x1a9356:
|
||||
db $39 ; movement
|
||||
set_sliding
|
||||
fast_jump_step UP
|
||||
fast_jump_step UP
|
||||
fast_jump_step UP
|
||||
fast_jump_step RIGHT
|
||||
fast_jump_step RIGHT
|
||||
fast_jump_step RIGHT
|
||||
db $38 ; movement
|
||||
remove_sliding
|
||||
step_end
|
||||
|
||||
FisherTully1SeenText:
|
||||
|
@ -19,11 +19,11 @@ Route43_MapScriptHeader:
|
||||
.CheckIfRockets:
|
||||
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
|
||||
iftrue .NoRockets
|
||||
setmapscene ROUTE_43_GATE, $0
|
||||
setmapscene ROUTE_43_GATE, 0
|
||||
return
|
||||
|
||||
.NoRockets:
|
||||
setmapscene ROUTE_43_GATE, $1
|
||||
setmapscene ROUTE_43_GATE, 1
|
||||
return
|
||||
|
||||
TrainerCamperSpencer:
|
||||
|
@ -25,11 +25,11 @@ Route43Gate_MapScriptHeader:
|
||||
.CheckIfRockets:
|
||||
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
|
||||
iftrue .NoRockets
|
||||
setmapscene ROUTE_43, $0
|
||||
setmapscene ROUTE_43, 0
|
||||
return
|
||||
|
||||
.NoRockets:
|
||||
setmapscene ROUTE_43, $1
|
||||
setmapscene ROUTE_43, 1
|
||||
return
|
||||
|
||||
.RocketTakeover:
|
||||
@ -37,7 +37,7 @@ Route43Gate_MapScriptHeader:
|
||||
checkcode VAR_FACING
|
||||
if_equal DOWN, RocketScript_Southbound
|
||||
if_equal UP, RocketScript_Northbound
|
||||
setscene $1
|
||||
setscene 1
|
||||
end
|
||||
|
||||
RocketScript_Southbound:
|
||||
@ -69,7 +69,7 @@ RocketScript_ShakeDownSouth:
|
||||
closetext
|
||||
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth
|
||||
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth
|
||||
setscene $1
|
||||
setscene 1
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
@ -101,7 +101,7 @@ RocketScript_ShakeDownNorth:
|
||||
closetext
|
||||
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth
|
||||
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth
|
||||
setscene $1
|
||||
setscene 1
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
|
@ -23,15 +23,15 @@ RuinsOfAlphAerodactylChamber_MapScriptHeader:
|
||||
.HiddenDoors:
|
||||
checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER
|
||||
iftrue .WallOpen
|
||||
changeblock $4, $0, $2e
|
||||
changeblock 4, 0, $2e
|
||||
.WallOpen:
|
||||
checkevent EVENT_SOLVED_AERODACTYL_PUZZLE
|
||||
iffalse .FloorClosed
|
||||
return
|
||||
|
||||
.FloorClosed:
|
||||
changeblock $2, $2, $1
|
||||
changeblock $4, $2, $2
|
||||
changeblock 2, 2, $1
|
||||
changeblock 4, 2, $2
|
||||
return
|
||||
|
||||
.WallOpenScript:
|
||||
@ -40,10 +40,10 @@ RuinsOfAlphAerodactylChamber_MapScriptHeader:
|
||||
showemote EMOTE_SHOCK, PLAYER, 20
|
||||
pause 30
|
||||
playsound SFX_STRENGTH
|
||||
changeblock $4, $0, $30
|
||||
changeblock 4, 0, $30
|
||||
reloadmappart
|
||||
earthquake 50
|
||||
setscene $1
|
||||
setscene 1
|
||||
closetext
|
||||
end
|
||||
|
||||
@ -59,11 +59,11 @@ UnknownScript_0x58df7:
|
||||
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
|
||||
setevent EVENT_SOLVED_AERODACTYL_PUZZLE
|
||||
setflag ENGINE_UNLOCKED_UNOWNS_3
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||
earthquake 30
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
changeblock $2, $2, $18
|
||||
changeblock $4, $2, $19
|
||||
changeblock 2, 2, $18
|
||||
changeblock 4, 2, $19
|
||||
reloadmappart
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
@ -106,7 +106,7 @@ UnknownScript_0x58e46:
|
||||
end
|
||||
|
||||
MovementData_0x58e4d:
|
||||
db $59 ; movement
|
||||
skyfall_top
|
||||
step_end
|
||||
|
||||
UnknownText_0x58e4f:
|
||||
|
@ -24,15 +24,15 @@ RuinsOfAlphHoOhChamber_MapScriptHeader:
|
||||
.HiddenDoors:
|
||||
checkevent EVENT_WALL_OPENED_IN_HO_OH_CHAMBER
|
||||
iftrue .WallOpen
|
||||
changeblock $4, $0, $2e
|
||||
changeblock 4, 0, $2e
|
||||
.WallOpen:
|
||||
checkevent EVENT_SOLVED_HO_OH_PUZZLE
|
||||
iffalse .FloorClosed
|
||||
return
|
||||
|
||||
.FloorClosed:
|
||||
changeblock $2, $2, $1
|
||||
changeblock $4, $2, $2
|
||||
changeblock 2, 2, $1
|
||||
changeblock 4, 2, $2
|
||||
return
|
||||
|
||||
.WallOpenScript:
|
||||
@ -41,10 +41,10 @@ RuinsOfAlphHoOhChamber_MapScriptHeader:
|
||||
showemote EMOTE_SHOCK, PLAYER, 20
|
||||
pause 30
|
||||
playsound SFX_STRENGTH
|
||||
changeblock $4, $0, $30
|
||||
changeblock 4, 0, $30
|
||||
reloadmappart
|
||||
earthquake 50
|
||||
setscene $1
|
||||
setscene 1
|
||||
closetext
|
||||
end
|
||||
|
||||
@ -60,11 +60,11 @@ UnknownScript_0x585ba:
|
||||
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
|
||||
setevent EVENT_SOLVED_HO_OH_PUZZLE
|
||||
setflag ENGINE_UNLOCKED_UNOWNS_4
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||
earthquake 30
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
changeblock $2, $2, $18
|
||||
changeblock $4, $2, $19
|
||||
changeblock 2, 2, $18
|
||||
changeblock 4, 2, $19
|
||||
reloadmappart
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
@ -107,7 +107,7 @@ UnknownScript_0x58609:
|
||||
end
|
||||
|
||||
MovementData_0x58610:
|
||||
db $59 ; movement
|
||||
skyfall_top
|
||||
step_end
|
||||
|
||||
UnknownText_0x58612:
|
||||
|
@ -24,7 +24,7 @@ RuinsOfAlphInnerChamber_MapScriptHeader:
|
||||
writetext RuinsOfAlphStrangePresenceText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $0
|
||||
setscene 0
|
||||
setevent EVENT_MADE_UNOWN_APPEAR_IN_RUINS
|
||||
clearevent EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_FISHER
|
||||
end
|
||||
|
@ -27,15 +27,15 @@ RuinsOfAlphKabutoChamber_MapScriptHeader:
|
||||
.HiddenDoors:
|
||||
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
|
||||
iftrue .WallOpen
|
||||
changeblock $4, $0, $2e
|
||||
changeblock 4, 0, $2e
|
||||
.WallOpen:
|
||||
checkevent EVENT_SOLVED_KABUTO_PUZZLE
|
||||
iffalse .FloorClosed
|
||||
return
|
||||
|
||||
.FloorClosed:
|
||||
changeblock $2, $2, $1
|
||||
changeblock $4, $2, $2
|
||||
changeblock 2, 2, $1
|
||||
changeblock 4, 2, $2
|
||||
return
|
||||
|
||||
.WallOpenScript:
|
||||
@ -44,10 +44,10 @@ RuinsOfAlphKabutoChamber_MapScriptHeader:
|
||||
showemote EMOTE_SHOCK, PLAYER, 20
|
||||
pause 30
|
||||
playsound SFX_STRENGTH
|
||||
changeblock $4, $0, $30
|
||||
changeblock 4, 0, $30
|
||||
reloadmappart
|
||||
earthquake 50
|
||||
setscene $1
|
||||
setscene 1
|
||||
closetext
|
||||
end
|
||||
|
||||
@ -67,11 +67,11 @@ UnknownScript_0x58778:
|
||||
setevent EVENT_SOLVED_KABUTO_PUZZLE
|
||||
setflag ENGINE_UNLOCKED_UNOWNS_1
|
||||
setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||
earthquake 30
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
changeblock $2, $2, $18
|
||||
changeblock $4, $2, $19
|
||||
changeblock 2, 2, $18
|
||||
changeblock 4, 2, $19
|
||||
reloadmappart
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
@ -144,7 +144,7 @@ UnknownScript_0x587f7:
|
||||
end
|
||||
|
||||
MovementData_0x587fe:
|
||||
db $59 ; movement
|
||||
skyfall_top
|
||||
step_end
|
||||
|
||||
RuinsOfAlphKabutoChamberReceptionistText:
|
||||
|
@ -24,15 +24,15 @@ RuinsOfAlphOmanyteChamber_MapScriptHeader:
|
||||
.HiddenDoors:
|
||||
checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER
|
||||
iftrue .WallOpen
|
||||
changeblock $4, $0, $2e
|
||||
changeblock 4, 0, $2e
|
||||
.WallOpen:
|
||||
checkevent EVENT_SOLVED_OMANYTE_PUZZLE
|
||||
iffalse .FloorClosed
|
||||
return
|
||||
|
||||
.FloorClosed:
|
||||
changeblock $2, $2, $1
|
||||
changeblock $4, $2, $2
|
||||
changeblock 2, 2, $1
|
||||
changeblock 4, 2, $2
|
||||
return
|
||||
|
||||
.WallOpenScript:
|
||||
@ -41,10 +41,10 @@ RuinsOfAlphOmanyteChamber_MapScriptHeader:
|
||||
showemote EMOTE_SHOCK, PLAYER, 20
|
||||
pause 30
|
||||
playsound SFX_STRENGTH
|
||||
changeblock $4, $0, $30
|
||||
changeblock 4, 0, $30
|
||||
reloadmappart
|
||||
earthquake 50
|
||||
setscene $1
|
||||
setscene 1
|
||||
closetext
|
||||
end
|
||||
|
||||
@ -60,11 +60,11 @@ UnknownScript_0x58c36:
|
||||
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
|
||||
setevent EVENT_SOLVED_OMANYTE_PUZZLE
|
||||
setflag ENGINE_UNLOCKED_UNOWNS_2
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, $1
|
||||
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1
|
||||
earthquake 30
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
changeblock $2, $2, $18
|
||||
changeblock $4, $2, $19
|
||||
changeblock 2, 2, $18
|
||||
changeblock 4, 2, $19
|
||||
reloadmappart
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
@ -107,7 +107,7 @@ UnknownScript_0x58c85:
|
||||
end
|
||||
|
||||
MovementData_0x58c8c:
|
||||
db $59 ; movement
|
||||
skyfall_top
|
||||
step_end
|
||||
|
||||
UnknownText_0x58c8e:
|
||||
|
@ -35,12 +35,12 @@ RuinsOfAlphOutside_MapScriptHeader:
|
||||
|
||||
.YesScientist:
|
||||
appear RUINSOFALPHOUTSIDE_SCIENTIST
|
||||
setscene $1
|
||||
setscene 1
|
||||
return
|
||||
|
||||
.NoScientist:
|
||||
disappear RUINSOFALPHOUTSIDE_SCIENTIST
|
||||
setscene $0
|
||||
setscene 0
|
||||
return
|
||||
|
||||
RuinsOfAlphOutsideScientistScene1:
|
||||
@ -66,7 +66,7 @@ UnknownScript_0x58044:
|
||||
disappear RUINSOFALPHOUTSIDE_SCIENTIST
|
||||
stopfollow
|
||||
applymovement PLAYER, MovementData_0x580c5
|
||||
setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, $1
|
||||
setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, 1
|
||||
warpcheck
|
||||
end
|
||||
|
||||
|
@ -26,7 +26,7 @@ RuinsOfAlphResearchCenter_MapScriptHeader:
|
||||
return
|
||||
|
||||
.ShowScientist:
|
||||
moveobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, $3, $7
|
||||
moveobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, 3, 7
|
||||
appear RUINSOFALPHRESEARCHCENTER_SCIENTIST3
|
||||
return
|
||||
|
||||
@ -55,7 +55,7 @@ RuinsOfAlphResearchCenter_MapScriptHeader:
|
||||
waitbutton
|
||||
closetext
|
||||
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276
|
||||
setscene $0
|
||||
setscene 0
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
|
@ -22,7 +22,7 @@ SabrinaScript_0x189c2e:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x189df4, 0
|
||||
loadtrainer SABRINA, 1
|
||||
loadtrainer SABRINA, SABRINA1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_SABRINA
|
||||
@ -111,7 +111,7 @@ SaffronGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext SABRINA, 1, $1
|
||||
trainertotext SABRINA, SABRINA1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
UnknownText_0x189cdf:
|
||||
|
@ -41,7 +41,7 @@ OfficerScript_0x18a81e:
|
||||
warpcheck
|
||||
newloadmap MAPSETUP_TRAIN
|
||||
applymovement PLAYER, .MovementBoardTheTrain
|
||||
wait $14
|
||||
wait 20
|
||||
end
|
||||
|
||||
.MovementBoardTheTrain:
|
||||
|
@ -22,7 +22,7 @@ BlaineScript_0x1ab4fb:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x1ab646, 0
|
||||
loadtrainer BLAINE, 1
|
||||
loadtrainer BLAINE, BLAINE1
|
||||
startbattle
|
||||
iftrue .ReturnAfterBattle
|
||||
appear SEAFOAMGYM_GYM_GUY
|
||||
|
@ -16,7 +16,7 @@ Red:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext .Text2, .Text2
|
||||
loadtrainer RED, 1
|
||||
loadtrainer RED, RED1
|
||||
startbattle
|
||||
dontrestartmapmusic
|
||||
reloadmapafterbattle
|
||||
@ -37,8 +37,8 @@ Red:
|
||||
end
|
||||
|
||||
.Text1:
|
||||
text $56
|
||||
line $56
|
||||
text "<......>"
|
||||
line "<......>"
|
||||
done
|
||||
|
||||
.Text2:
|
||||
@ -46,8 +46,8 @@ Red:
|
||||
done
|
||||
|
||||
.Text3:
|
||||
text $56
|
||||
line $56
|
||||
text "<......>"
|
||||
line "<......>"
|
||||
done
|
||||
|
||||
SilverCaveRoom3_MapEventHeader:
|
||||
|
@ -47,7 +47,7 @@ TrainerGruntM1:
|
||||
pause 15
|
||||
special Special_FadeInQuickly
|
||||
disappear SLOWPOKEWELLB1F_KURT
|
||||
moveobject SLOWPOKEWELLB1F_KURT, $b, $6
|
||||
moveobject SLOWPOKEWELLB1F_KURT, 11, 6
|
||||
appear SLOWPOKEWELLB1F_KURT
|
||||
applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
|
||||
spriteface PLAYER, RIGHT
|
||||
@ -57,7 +57,7 @@ TrainerGruntM1:
|
||||
closetext
|
||||
setevent EVENT_CLEARED_SLOWPOKE_WELL
|
||||
variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER
|
||||
setmapscene AZALEA_TOWN, $1
|
||||
setmapscene AZALEA_TOWN, 1
|
||||
clearevent EVENT_ILEX_FOREST_APPRENTICE
|
||||
clearevent EVENT_ILEX_FOREST_FARFETCHD
|
||||
setevent EVENT_CHARCOAL_KILN_FARFETCH_D
|
||||
@ -70,7 +70,7 @@ TrainerGruntM1:
|
||||
special FadeOutPalettes
|
||||
special HealParty
|
||||
pause 15
|
||||
warp KURTS_HOUSE, $3, $3
|
||||
warp KURTS_HOUSE, 3, 3
|
||||
end
|
||||
|
||||
TrainerGruntM2:
|
||||
|
@ -59,7 +59,7 @@ UnknownScript_0x184947:
|
||||
disappear SPROUTTOWER3F_SILVER
|
||||
waitsfx
|
||||
special Special_FadeInQuickly
|
||||
setscene $1
|
||||
setscene 1
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
|
@ -30,7 +30,7 @@ SecurityCamera1a:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $13, $2
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
@ -39,7 +39,7 @@ SecurityCamera1a:
|
||||
scall PlaySecurityCameraSounds
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $13, $2
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
scall TrainerCameraGrunt2
|
||||
@ -55,7 +55,7 @@ SecurityCamera1b:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $13, $3
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
@ -64,7 +64,7 @@ SecurityCamera1b:
|
||||
scall PlaySecurityCameraSounds
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $13, $3
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
scall TrainerCameraGrunt2
|
||||
@ -80,7 +80,7 @@ SecurityCamera2a:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $4, $7
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
|
||||
@ -90,7 +90,7 @@ SecurityCamera2a:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
spriteface PLAYER, RIGHT
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $c, $5
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
|
||||
scall TrainerCameraGrunt2
|
||||
@ -106,7 +106,7 @@ SecurityCamera2b:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $4, $8
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
|
||||
@ -116,7 +116,7 @@ SecurityCamera2b:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
spriteface PLAYER, RIGHT
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $c, $5
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
|
||||
scall TrainerCameraGrunt2
|
||||
@ -132,7 +132,7 @@ SecurityCamera3a:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $13, $6
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
@ -142,7 +142,7 @@ SecurityCamera3a:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
spriteface PLAYER, RIGHT
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $19, $b
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
|
||||
scall TrainerCameraGrunt2
|
||||
@ -158,7 +158,7 @@ SecurityCamera3b:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $13, $7
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
@ -168,7 +168,7 @@ SecurityCamera3b:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
spriteface PLAYER, RIGHT
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $19, $c
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
|
||||
scall TrainerCameraGrunt2
|
||||
@ -184,7 +184,7 @@ SecurityCamera4:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $11, $10
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
@ -194,7 +194,7 @@ SecurityCamera4:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
spriteface PLAYER, RIGHT
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $19, $b
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
|
||||
scall TrainerCameraGrunt2
|
||||
@ -210,7 +210,7 @@ SecurityCamera5:
|
||||
iftrue NoSecurityCamera
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $3, $10
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
spriteface PLAYER, LEFT
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
|
||||
@ -220,7 +220,7 @@ SecurityCamera5:
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
playmusic MUSIC_ROCKET_ENCOUNTER
|
||||
spriteface PLAYER, RIGHT
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, $e, $10
|
||||
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
|
||||
appear TEAMROCKETBASEB1F_ROCKET1
|
||||
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9
|
||||
scall TrainerCameraGrunt2
|
||||
|
@ -44,18 +44,18 @@ TeamRocketBaseB2F_MapScriptHeader:
|
||||
return
|
||||
|
||||
.Change:
|
||||
changeblock $e, $c, $7
|
||||
changeblock 14, 12, $7
|
||||
return
|
||||
|
||||
UnknownScript_0x6cf95:
|
||||
moveobject TEAMROCKETBASEB2F_LANCE, $9, $d
|
||||
moveobject TEAMROCKETBASEB2F_LANCE, 9, 13
|
||||
jump UnknownScript_0x6cfac
|
||||
|
||||
UnknownScript_0x6cf9c:
|
||||
moveobject TEAMROCKETBASEB2F_ROCKET_GIRL, $15, $10
|
||||
moveobject TEAMROCKETBASEB2F_ROCKET1, $15, $10
|
||||
moveobject TEAMROCKETBASEB2F_DRAGON, $a, $d
|
||||
moveobject TEAMROCKETBASEB2F_LANCE, $a, $d
|
||||
moveobject TEAMROCKETBASEB2F_ROCKET_GIRL, 21, 16
|
||||
moveobject TEAMROCKETBASEB2F_ROCKET1, 21, 16
|
||||
moveobject TEAMROCKETBASEB2F_DRAGON, 10, 13
|
||||
moveobject TEAMROCKETBASEB2F_LANCE, 10, 13
|
||||
UnknownScript_0x6cfac:
|
||||
appear TEAMROCKETBASEB2F_ROCKET_GIRL
|
||||
appear TEAMROCKETBASEB2F_ROCKET1
|
||||
@ -118,7 +118,7 @@ UnknownScript_0x6cfac:
|
||||
disappear TEAMROCKETBASEB2F_ROCKET4
|
||||
pause 15
|
||||
special Special_FadeInQuickly
|
||||
setscene $2
|
||||
setscene 2
|
||||
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
|
||||
spriteface TEAMROCKETBASEB2F_LANCE, DOWN
|
||||
opentext
|
||||
@ -175,7 +175,7 @@ LanceHealsCommon:
|
||||
writetext LanceHealsText2
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
|
||||
checkcode VAR_FACING
|
||||
if_equal RIGHT, UnknownScript_0x6d0be
|
||||
@ -280,7 +280,7 @@ UnknownScript_0x6d182:
|
||||
end
|
||||
|
||||
UnknownScript_0x6d184:
|
||||
moveobject TEAMROCKETBASEB2F_LANCE, $12, $6
|
||||
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
|
||||
appear TEAMROCKETBASEB2F_LANCE
|
||||
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
|
||||
spriteface PLAYER, RIGHT
|
||||
@ -304,7 +304,7 @@ UnknownScript_0x6d184:
|
||||
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
|
||||
setevent EVENT_ROUTE_43_GATE_ROCKETS
|
||||
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_GYM
|
||||
setscene $3
|
||||
setscene 3
|
||||
clearevent EVENT_LAKE_OF_RAGE_CIVILIANS
|
||||
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
|
||||
setevent EVENT_SECURITY_CAMERA_1
|
||||
@ -330,7 +330,7 @@ UnknownScript_0x6d1e8:
|
||||
writetext UnknownText_0x6dd6b
|
||||
waitbutton
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $e, $c, $7
|
||||
changeblock 14, 12, $7
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
|
||||
@ -414,9 +414,9 @@ MovementData_0x6d236:
|
||||
|
||||
MovementData_0x6d23b:
|
||||
fix_facing
|
||||
db $39 ; movement
|
||||
set_sliding
|
||||
jump_step RIGHT
|
||||
db $38 ; movement
|
||||
remove_sliding
|
||||
remove_fixed_facing
|
||||
step_end
|
||||
|
||||
|
@ -45,7 +45,7 @@ TeamRocketBaseB3F_MapScriptHeader:
|
||||
return
|
||||
|
||||
.OpenSesame:
|
||||
changeblock $a, $8, $7
|
||||
changeblock 10, 8, $7
|
||||
return
|
||||
|
||||
LanceGetPasswordScript:
|
||||
@ -60,7 +60,7 @@ LanceGetPasswordScript:
|
||||
closetext
|
||||
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
|
||||
disappear TEAMROCKETBASEB3F_LANCE
|
||||
setscene $1
|
||||
setscene 1
|
||||
end
|
||||
|
||||
RocketBaseRival:
|
||||
@ -79,7 +79,7 @@ RocketBaseRival:
|
||||
applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
|
||||
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeaveMovement
|
||||
disappear TEAMROCKETBASEB3F_SILVER
|
||||
setscene $2
|
||||
setscene 2
|
||||
special RestartMapMusic
|
||||
end
|
||||
|
||||
@ -116,7 +116,7 @@ UnknownScript_0x6e056:
|
||||
playsound SFX_TACKLE
|
||||
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
|
||||
disappear TEAMROCKETBASEB3F_ROCKET1
|
||||
setscene $3
|
||||
setscene 3
|
||||
end
|
||||
|
||||
RocketBaseMurkrow:
|
||||
@ -194,7 +194,7 @@ TeamRocketBaseB3FLockedDoor:
|
||||
writetext UnknownText_0x6e9a3
|
||||
waitbutton
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $a, $8, $7
|
||||
changeblock 10, 8, $7
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
|
||||
|
@ -32,8 +32,8 @@ TimeCapsule_MapScriptHeader:
|
||||
return
|
||||
|
||||
.InitializeAndPreparePokecenter2F:
|
||||
setscene $1
|
||||
setmapscene POKECENTER_2F, $3
|
||||
setscene 1
|
||||
setmapscene POKECENTER_2F, 3
|
||||
end
|
||||
|
||||
MapTimeCapsuleSignpost1Script:
|
||||
|
@ -79,7 +79,7 @@ TinTower1F_MapScriptHeader:
|
||||
.StairsCallback:
|
||||
checkevent EVENT_GOT_RAINBOW_WING
|
||||
iftrue .DontHideStairs
|
||||
changeblock $a, $2, $9
|
||||
changeblock 10, 2, $9
|
||||
.DontHideStairs:
|
||||
return
|
||||
|
||||
@ -125,36 +125,36 @@ TinTower1F_MapScriptHeader:
|
||||
disappear TINTOWER1F_SUICUNE
|
||||
setevent EVENT_FOUGHT_SUICUNE
|
||||
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
||||
setmapscene ROUTE_42, $0
|
||||
setmapscene ROUTE_42, 0
|
||||
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
|
||||
setmapscene ROUTE_36, $0
|
||||
setmapscene ROUTE_36, 0
|
||||
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
|
||||
setmapscene CIANWOOD_CITY, $0
|
||||
setscene $1
|
||||
setmapscene CIANWOOD_CITY, 0
|
||||
setscene 1
|
||||
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
|
||||
reloadmapafterbattle
|
||||
pause 20
|
||||
spriteface PLAYER, DOWN
|
||||
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
|
||||
playsound SFX_ENTER_DOOR
|
||||
moveobject TINTOWER1F_EUSINE, $a, $f
|
||||
moveobject TINTOWER1F_EUSINE, 10, 15
|
||||
appear TINTOWER1F_EUSINE
|
||||
applymovement TINTOWER1F_EUSINE, MovementData_0x1851ec
|
||||
playsound SFX_ENTER_DOOR
|
||||
moveobject TINTOWER1F_SAGE1, $9, $f
|
||||
moveobject TINTOWER1F_SAGE1, 9, 15
|
||||
appear TINTOWER1F_SAGE1
|
||||
applymovement TINTOWER1F_SAGE1, MovementData_0x1851f5
|
||||
playsound SFX_ENTER_DOOR
|
||||
moveobject TINTOWER1F_SAGE2, $9, $f
|
||||
moveobject TINTOWER1F_SAGE2, 9, 15
|
||||
appear TINTOWER1F_SAGE2
|
||||
applymovement TINTOWER1F_SAGE2, MovementData_0x1851fb
|
||||
playsound SFX_ENTER_DOOR
|
||||
moveobject TINTOWER1F_SAGE3, $9, $f
|
||||
moveobject TINTOWER1F_SAGE3, 9, 15
|
||||
appear TINTOWER1F_SAGE3
|
||||
applymovement TINTOWER1F_SAGE3, MovementData_0x1851fe
|
||||
moveobject TINTOWER1F_SAGE1, $7, $d
|
||||
moveobject TINTOWER1F_SAGE2, $9, $d
|
||||
moveobject TINTOWER1F_SAGE3, $b, $d
|
||||
moveobject TINTOWER1F_SAGE1, 7, 13
|
||||
moveobject TINTOWER1F_SAGE2, 9, 13
|
||||
moveobject TINTOWER1F_SAGE3, 11, 13
|
||||
spriteface PLAYER, RIGHT
|
||||
opentext
|
||||
writetext TinTowerEusineSuicuneText
|
||||
@ -201,7 +201,7 @@ TinTower1FSage5Script:
|
||||
earthquake 72
|
||||
waitsfx
|
||||
playsound SFX_STRENGTH
|
||||
changeblock $a, $2, $20
|
||||
changeblock 10, 2, $20
|
||||
reloadmappart
|
||||
setevent EVENT_GOT_RAINBOW_WING
|
||||
closetext
|
||||
|
@ -32,8 +32,8 @@ TradeCenter_MapScriptHeader:
|
||||
return
|
||||
|
||||
.InitializeAndPreparePokecenter2F:
|
||||
setscene $1
|
||||
setmapscene POKECENTER_2F, $1
|
||||
setscene 1
|
||||
setmapscene POKECENTER_2F, 1
|
||||
end
|
||||
|
||||
MapTradeCenterSignpost1Script:
|
||||
|
@ -21,7 +21,7 @@ SurgeScript_0x1920a5:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x192238, 0
|
||||
loadtrainer LT_SURGE, 1
|
||||
loadtrainer LT_SURGE, LT_SURGE1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_LTSURGE
|
||||
@ -101,7 +101,7 @@ VermilionGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext LT_SURGE, 1, $1
|
||||
trainertotext LT_SURGE, LT_SURGE1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
UnknownText_0x192142:
|
||||
|
@ -27,7 +27,7 @@ VermilionPort_MapScriptHeader:
|
||||
.LeaveFastShipScript:
|
||||
applymovement PLAYER, MovementData_0x74ef3
|
||||
appear VERMILIONPORT_SAILOR1
|
||||
setscene $0
|
||||
setscene 0
|
||||
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
|
||||
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_GENTLEMAN
|
||||
setevent EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
|
||||
@ -68,8 +68,8 @@ SailorScript_0x74dc4:
|
||||
clearevent EVENT_BEAT_SCHOOLBOY_RICKY
|
||||
setevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
|
||||
appear VERMILIONPORT_SAILOR1
|
||||
setmapscene FAST_SHIP_1F, $1
|
||||
warp FAST_SHIP_1F, $19, $1
|
||||
setmapscene FAST_SHIP_1F, 1
|
||||
warp FAST_SHIP_1F, 25, 1
|
||||
end
|
||||
|
||||
UnknownScript_0x74e1a:
|
||||
|
@ -22,7 +22,7 @@ VictoryRoad_MapScriptHeader:
|
||||
end
|
||||
|
||||
UnknownScript_0x74492:
|
||||
moveobject VICTORYROAD_SILVER, $12, $b
|
||||
moveobject VICTORYROAD_SILVER, 18, 11
|
||||
spriteface PLAYER, DOWN
|
||||
showemote EMOTE_SHOCK, PLAYER, 15
|
||||
special Special_FadeOutMusic
|
||||
@ -32,7 +32,7 @@ UnknownScript_0x74492:
|
||||
scall UnknownScript_0x744d4
|
||||
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
|
||||
disappear VICTORYROAD_SILVER
|
||||
setscene $1
|
||||
setscene 1
|
||||
playmapmusic
|
||||
end
|
||||
|
||||
@ -46,7 +46,7 @@ UnknownScript_0x744b5:
|
||||
scall UnknownScript_0x744d4
|
||||
applymovement VICTORYROAD_SILVER, MovementData_0x74555
|
||||
disappear VICTORYROAD_SILVER
|
||||
setscene $1
|
||||
setscene 1
|
||||
playmapmusic
|
||||
end
|
||||
|
||||
|
@ -40,7 +40,7 @@ VictoryRoadGateBadgeCheckScript:
|
||||
writetext VictoryRoadGateEightBadgesText
|
||||
waitbutton
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
end
|
||||
|
||||
VictoryRoadGateLeftBlackBeltScript:
|
||||
|
@ -20,7 +20,7 @@ FalknerScript_0x683c2:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext UnknownText_0x6854a, 0
|
||||
loadtrainer FALKNER, 1
|
||||
loadtrainer FALKNER, FALKNER1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_FALKNER
|
||||
@ -36,7 +36,7 @@ FalknerScript_0x683c2:
|
||||
iftrue .SpeechAfterTM
|
||||
setevent EVENT_BEAT_BIRD_KEEPER_ROD
|
||||
setevent EVENT_BEAT_BIRD_KEEPER_ABE
|
||||
setmapscene ELMS_LAB, $2
|
||||
setmapscene ELMS_LAB, 2
|
||||
specialphonecall SPECIALCALL_ASSISTANT
|
||||
writetext UnknownText_0x685c8
|
||||
buttonsound
|
||||
@ -109,7 +109,7 @@ VioletGymStatue:
|
||||
iftrue .Beaten
|
||||
jumpstd gymstatue1
|
||||
.Beaten:
|
||||
trainertotext FALKNER, 1, $1
|
||||
trainertotext FALKNER, FALKNER1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
UnknownText_0x68473:
|
||||
|
@ -32,7 +32,7 @@ VioletPokecenter1F_ElmsAideScript:
|
||||
setevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
|
||||
clearevent EVENT_ELMS_AIDE_IN_LAB
|
||||
clearevent EVENT_TOGEPI_HATCHED
|
||||
setmapscene ROUTE_32, $1
|
||||
setmapscene ROUTE_32, 1
|
||||
writetext UnknownText_0x695c5
|
||||
waitbutton
|
||||
closetext
|
||||
|
@ -18,7 +18,7 @@ ViridianGymBlueScript:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext LeaderBlueWinText, 0
|
||||
loadtrainer BLUE, 1
|
||||
loadtrainer BLUE, BLUE1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_BLUE
|
||||
@ -60,7 +60,7 @@ ViridianGymStatue:
|
||||
jumpstd gymstatue1
|
||||
|
||||
.Beaten:
|
||||
trainertotext BLUE, 1, $1
|
||||
trainertotext BLUE, BLUE1, $1
|
||||
jumpstd gymstatue2
|
||||
|
||||
LeaderBlueBeforeText:
|
||||
|
@ -21,11 +21,11 @@ WillsRoom_MapScriptHeader:
|
||||
.WillsRoomDoors:
|
||||
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
|
||||
iffalse .KeepDoorsClosed
|
||||
changeblock $4, $e, $2a
|
||||
changeblock 4, 14, $2a
|
||||
.KeepDoorsClosed:
|
||||
checkevent EVENT_WILLS_ROOM_EXIT_OPEN
|
||||
iffalse .OpenDoors
|
||||
changeblock $4, $2, $16
|
||||
changeblock 4, 2, $16
|
||||
.OpenDoors:
|
||||
return
|
||||
|
||||
@ -34,10 +34,10 @@ WillsRoom_MapScriptHeader:
|
||||
refreshscreen $86
|
||||
playsound SFX_STRENGTH
|
||||
earthquake 80
|
||||
changeblock $4, $e, $2a
|
||||
changeblock 4, 14, $2a
|
||||
reloadmappart
|
||||
closetext
|
||||
setscene $1
|
||||
setscene 1
|
||||
setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
|
||||
waitsfx
|
||||
end
|
||||
@ -51,7 +51,7 @@ WillScript_Battle:
|
||||
waitbutton
|
||||
closetext
|
||||
winlosstext WillScript_WillBeatenText, 0
|
||||
loadtrainer WILL, 1
|
||||
loadtrainer WILL, WILL1
|
||||
startbattle
|
||||
reloadmapafterbattle
|
||||
setevent EVENT_BEAT_ELITE_4_WILL
|
||||
@ -60,7 +60,7 @@ WillScript_Battle:
|
||||
waitbutton
|
||||
closetext
|
||||
playsound SFX_ENTER_DOOR
|
||||
changeblock $4, $2, $16
|
||||
changeblock 4, 2, $16
|
||||
reloadmappart
|
||||
closetext
|
||||
setevent EVENT_WILLS_ROOM_EXIT_OPEN
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user