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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
Clean up some hex values in map scripts
This commit is contained in:
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fbc353f206
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@ -26,20 +26,28 @@ CHRIS EQU __enum__
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KRIS EQU __enum__
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KRIS EQU __enum__
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trainerclass FALKNER ; 1
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trainerclass FALKNER ; 1
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const FALKNER1
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trainerclass WHITNEY ; 2
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trainerclass WHITNEY ; 2
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const WHITNEY1
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trainerclass BUGSY ; 3
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trainerclass BUGSY ; 3
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const BUGSY1
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trainerclass MORTY ; 4
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trainerclass MORTY ; 4
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const MORTY1
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trainerclass PRYCE ; 5
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trainerclass PRYCE ; 5
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const PRYCE1
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trainerclass JASMINE ; 6
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trainerclass JASMINE ; 6
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const JASMINE1
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trainerclass CHUCK ; 7
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trainerclass CHUCK ; 7
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const CHUCK1
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trainerclass CLAIR ; 8
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trainerclass CLAIR ; 8
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const CLAIR1
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trainerclass RIVAL1 ; 9
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trainerclass RIVAL1 ; 9
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const RIVAL1_1_CHIKORITA
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const RIVAL1_1_CHIKORITA
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@ -61,6 +69,7 @@ KRIS EQU __enum__
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trainerclass POKEMON_PROF ; a
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trainerclass POKEMON_PROF ; a
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trainerclass WILL ; b
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trainerclass WILL ; b
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const WILL1
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trainerclass CAL ; c
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trainerclass CAL ; c
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const CAL1
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const CAL1
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@ -68,19 +77,25 @@ KRIS EQU __enum__
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const CAL3
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const CAL3
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trainerclass BRUNO ; d
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trainerclass BRUNO ; d
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const BRUNO1
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trainerclass KAREN ; e
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trainerclass KAREN ; e
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const KAREN1
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trainerclass KOGA ; f
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trainerclass KOGA ; f
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const KOGA1
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trainerclass CHAMPION ; 10
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trainerclass CHAMPION ; 10
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const LANCE
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const LANCE
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trainerclass BROCK ; 11
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trainerclass BROCK ; 11
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const BROCK1
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trainerclass MISTY ; 12
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trainerclass MISTY ; 12
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const MISTY1
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trainerclass LT_SURGE ; 13
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trainerclass LT_SURGE ; 13
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const LT_SURGE1
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trainerclass SCIENTIST ; 14
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trainerclass SCIENTIST ; 14
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const ROSS
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const ROSS
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@ -90,6 +105,7 @@ KRIS EQU __enum__
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const RICH
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const RICH
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trainerclass ERIKA ; 15
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trainerclass ERIKA ; 15
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const ERIKA1
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trainerclass YOUNGSTER ; 16
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trainerclass YOUNGSTER ; 16
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const JOEY1
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const JOEY1
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@ -174,6 +190,7 @@ KRIS EQU __enum__
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const DANA5
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const DANA5
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trainerclass JANINE ; 1a
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trainerclass JANINE ; 1a
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const JANINE1
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trainerclass COOLTRAINERM ; 1b
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trainerclass COOLTRAINERM ; 1b
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const NICK
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const NICK
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@ -306,6 +323,7 @@ KRIS EQU __enum__
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const SHIRLEY
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const SHIRLEY
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trainerclass SABRINA ; 23
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trainerclass SABRINA ; 23
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const SABRINA1
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trainerclass BUG_CATCHER ; 24
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trainerclass BUG_CATCHER ; 24
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const DON
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const DON
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@ -478,6 +496,7 @@ KRIS EQU __enum__
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const GLENN
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const GLENN
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trainerclass BLAINE ; 2e
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trainerclass BLAINE ; 2e
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const BLAINE1
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trainerclass BURGLAR ; 2f
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trainerclass BURGLAR ; 2f
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const DUNCAN
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const DUNCAN
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@ -662,8 +681,10 @@ KRIS EQU __enum__
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const JAIME
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const JAIME
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trainerclass RED ; 3f
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trainerclass RED ; 3f
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const RED1
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trainerclass BLUE ; 40
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trainerclass BLUE ; 40
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const BLUE1
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trainerclass OFFICER ; 41
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trainerclass OFFICER ; 41
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const KEITH
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const KEITH
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@ -23,7 +23,7 @@ AzaleaGymBugsyScript:
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waitbutton
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waitbutton
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closetext
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closetext
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winlosstext BugsyText_ResearchIncomplete, 0
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winlosstext BugsyText_ResearchIncomplete, 0
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loadtrainer BUGSY, 1
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loadtrainer BUGSY, BUGSY1
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startbattle
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startbattle
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reloadmapafterbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_BUGSY
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setevent EVENT_BEAT_BUGSY
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@ -146,7 +146,7 @@ AzaleaGymStatue:
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iftrue .Beaten
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iftrue .Beaten
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jumpstd gymstatue1
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jumpstd gymstatue1
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.Beaten:
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.Beaten:
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trainertotext BUGSY, 1, $1
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trainertotext BUGSY, BUGSY1, $1
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jumpstd gymstatue2
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jumpstd gymstatue2
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BugsyText_INeverLose:
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BugsyText_INeverLose:
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@ -37,7 +37,7 @@ AzaleaTown_MapScriptHeader:
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return
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return
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AzaleaTownRivalBattleScene1:
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AzaleaTownRivalBattleScene1:
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moveobject AZALEATOWN_SILVER, $b, $b
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moveobject AZALEATOWN_SILVER, 11, 11
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spriteface PLAYER, RIGHT
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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special Special_FadeOutMusic
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@ -102,7 +102,7 @@ AzaleaTownRivalBattleScript:
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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disappear AZALEATOWN_SILVER
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setscene $0
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setscene 0
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waitsfx
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waitsfx
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playmapmusic
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playmapmusic
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end
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end
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@ -170,7 +170,7 @@ AzaleaTownCelebiScene:
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
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clearevent EVENT_ILEX_FOREST_LASS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene $0
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setscene 0
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closetext
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closetext
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end
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end
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@ -38,7 +38,7 @@ BattleTower1F_MapScriptHeader:
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writebyte BATTLETOWERACTION_06
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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special BattleTowerAction
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.SkipEverything:
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.SkipEverything:
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setscene $1
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setscene 1
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.Scene1:
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.Scene1:
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end
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end
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@ -81,10 +81,10 @@ Script_ChooseChallenge: ; 0x9e40f
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writetext Text_SaveBeforeEnteringBattleRoom
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $0
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setscene 0
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special Special_TryQuickSave
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special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $1
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setscene 1
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writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
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writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
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special BattleTowerAction
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special BattleTowerAction
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special BattleTowerRoomMenu
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special BattleTowerRoomMenu
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@ -105,9 +105,9 @@ Script_ResumeBattleTowerChallenge:
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special BattleTowerAction
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special BattleTowerAction
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Script_WalkToBattleTowerElevator:
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Script_WalkToBattleTowerElevator:
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musicfadeout MUSIC_NONE, 8
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musicfadeout MUSIC_NONE, 8
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setmapscene BATTLE_TOWER_BATTLE_ROOM, $0
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setmapscene BATTLE_TOWER_BATTLE_ROOM, 0
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setmapscene BATTLE_TOWER_ELEVATOR, $0
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setmapscene BATTLE_TOWER_ELEVATOR, 0
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setmapscene BATTLE_TOWER_HALLWAY, $0
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setmapscene BATTLE_TOWER_HALLWAY, 0
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
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applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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writebyte BATTLETOWERACTION_0A
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writebyte BATTLETOWERACTION_0A
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@ -208,10 +208,10 @@ continue:
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writetext Text_SaveBeforeReentry
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writetext Text_SaveBeforeReentry
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yesorno
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $0
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setscene 0
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special Special_TryQuickSave
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special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene $1
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setscene 1
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writebyte BATTLETOWERACTION_06
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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special BattleTowerAction
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writebyte BATTLETOWERACTION_12
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writebyte BATTLETOWERACTION_12
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@ -14,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
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.EnterBattleRoom: ; 0x9f419
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.EnterBattleRoom: ; 0x9f419
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
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priorityjump Script_BattleRoom
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setscene $1
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setscene 1
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.DummyScene:
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.DummyScene:
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end
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end
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@ -87,14 +87,14 @@ Script_DontSaveAndEndTheSession: ; 0x9f4a3
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special BattleTowerAction
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special BattleTowerAction
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closetext
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closetext
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special FadeOutPalettes
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special FadeOutPalettes
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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opentext
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jump Script_BattleTowerHopeToServeYouAgain
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jump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
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Script_FailedBattleTowerChallenge:
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pause 60
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pause 60
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special Special_BattleTowerFade
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special Special_BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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special BattleTowerAction
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opentext
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opentext
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@ -106,7 +106,7 @@ Script_FailedBattleTowerChallenge:
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Script_BeatenAllTrainers: ; 0x9f4d9
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Script_BeatenAllTrainers: ; 0x9f4d9
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pause 60
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pause 60
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special Special_BattleTowerFade
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special Special_BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, $7, $7
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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Script_BeatenAllTrainers2:
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opentext
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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@ -12,7 +12,7 @@ BattleTowerElevator_MapScriptHeader:
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.Scene0:
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.Scene0:
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priorityjump .RideElevator
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priorityjump .RideElevator
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setscene $1
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setscene 1
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.Scene1:
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.Scene1:
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end
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end
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@ -12,7 +12,7 @@ BattleTowerHallway_MapScriptHeader:
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.Scene0:
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.Scene0:
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priorityjump .ChooseBattleRoom
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priorityjump .ChooseBattleRoom
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setscene $1
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setscene 1
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.Scene1:
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.Scene1:
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end
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end
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@ -16,15 +16,15 @@ BlackthornGym1F_MapScriptHeader:
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.Boulders:
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.Boulders:
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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iffalse .skip1
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iffalse .skip1
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changeblock $8, $2, $3b
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changeblock 8, 2, $3b
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.skip1
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.skip1
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
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iffalse .skip2
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iffalse .skip2
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changeblock $2, $4, $3a
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changeblock 2, 4, $3a
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.skip2
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.skip2
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
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iffalse .skip3
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iffalse .skip3
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changeblock $8, $6, $3b
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changeblock 8, 6, $3b
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.skip3
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.skip3
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return
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return
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@ -39,7 +39,7 @@ BlackthornGymClairScript:
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waitbutton
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waitbutton
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closetext
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closetext
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winlosstext ClairWinText, 0
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winlosstext ClairWinText, 0
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loadtrainer CLAIR, 1
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loadtrainer CLAIR, CLAIR1
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startbattle
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startbattle
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reloadmapafterbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_CLAIR
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setevent EVENT_BEAT_CLAIR
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@ -146,7 +146,7 @@ BlackthornGymStatue:
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iftrue .Beaten
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iftrue .Beaten
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jumpstd gymstatue1
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jumpstd gymstatue1
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.Beaten:
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.Beaten:
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trainertotext CLAIR, 1, $1
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trainertotext CLAIR, CLAIR1, $1
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jumpstd gymstatue2
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jumpstd gymstatue2
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ClairIntroText:
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ClairIntroText:
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@ -21,11 +21,11 @@ BrunosRoom_MapScriptHeader:
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.BrunosRoomDoors:
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.BrunosRoomDoors:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorClosed
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iffalse .KeepDoorClosed
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changeblock $4, $e, $2a
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changeblock 4, 14, $2a
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.KeepDoorClosed:
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.KeepDoorClosed:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .OpenDoor
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iffalse .OpenDoor
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changeblock $4, $2, $16
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changeblock 4, 2, $16
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.OpenDoor:
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.OpenDoor:
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return
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return
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@ -34,10 +34,10 @@ BrunosRoom_MapScriptHeader:
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refreshscreen $86
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refreshscreen $86
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playsound SFX_STRENGTH
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playsound SFX_STRENGTH
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earthquake 80
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earthquake 80
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changeblock $4, $e, $2a
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changeblock 4, 14, $2a
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reloadmappart
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reloadmappart
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closetext
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closetext
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setscene $1
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setscene 1
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
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waitsfx
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end
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end
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@ -51,7 +51,7 @@ BrunoScript_Battle:
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waitbutton
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waitbutton
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closetext
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closetext
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winlosstext BrunoScript_BrunoBeatenText, 0
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winlosstext BrunoScript_BrunoBeatenText, 0
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loadtrainer BRUNO, 1
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loadtrainer BRUNO, BRUNO1
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startbattle
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startbattle
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reloadmapafterbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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setevent EVENT_BEAT_ELITE_4_BRUNO
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@ -60,7 +60,7 @@ BrunoScript_Battle:
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waitbutton
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waitbutton
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closetext
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closetext
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playsound SFX_ENTER_DOOR
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playsound SFX_ENTER_DOOR
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changeblock $4, $2, $16
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changeblock 4, 2, $16
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reloadmappart
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reloadmappart
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closetext
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
|
||||||
|
@ -29,11 +29,11 @@ BurnedTower1F_MapScriptHeader:
|
|||||||
.HoleAndLadder:
|
.HoleAndLadder:
|
||||||
checkevent EVENT_HOLE_IN_BURNED_TOWER
|
checkevent EVENT_HOLE_IN_BURNED_TOWER
|
||||||
iftrue .Next
|
iftrue .Next
|
||||||
changeblock $a, $8, $32 ; hole
|
changeblock 10, 8, $32 ; hole
|
||||||
.Next:
|
.Next:
|
||||||
checkevent EVENT_RELEASED_THE_BEASTS
|
checkevent EVENT_RELEASED_THE_BEASTS
|
||||||
iftrue .Done
|
iftrue .Done
|
||||||
changeblock $6, $e, $9 ; ladder
|
changeblock 6, 14, $9 ; ladder
|
||||||
.Done:
|
.Done:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -45,8 +45,8 @@ BurnedTower1F_MapScriptHeader:
|
|||||||
writetext BurnedTower1FEusineIntroText
|
writetext BurnedTower1FEusineIntroText
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
moveobject BURNEDTOWER1F_EUSINE, $9, $e
|
moveobject BURNEDTOWER1F_EUSINE, 9, 14
|
||||||
setscene $1
|
setscene 1
|
||||||
end
|
end
|
||||||
|
|
||||||
BurnedTowerRivalBattleScript:
|
BurnedTowerRivalBattleScript:
|
||||||
@ -98,7 +98,7 @@ BurnedTowerRivalBattleScript:
|
|||||||
writetext BurnedTowerSilver_AfterText1
|
writetext BurnedTowerSilver_AfterText1
|
||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
setscene $2
|
setscene 2
|
||||||
setevent EVENT_RIVAL_BURNED_TOWER
|
setevent EVENT_RIVAL_BURNED_TOWER
|
||||||
special Special_FadeOutMusic
|
special Special_FadeOutMusic
|
||||||
pause 15
|
pause 15
|
||||||
@ -106,7 +106,7 @@ BurnedTowerRivalBattleScript:
|
|||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
playsound SFX_ENTER_DOOR
|
playsound SFX_ENTER_DOOR
|
||||||
waitsfx
|
waitsfx
|
||||||
changeblock $a, $8, $25
|
changeblock 10, 8, $25
|
||||||
reloadmappart
|
reloadmappart
|
||||||
pause 15
|
pause 15
|
||||||
applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
|
applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
|
||||||
|
@ -28,7 +28,7 @@ BurnedTowerB1F_MapScriptHeader:
|
|||||||
.LadderCallback:
|
.LadderCallback:
|
||||||
checkevent EVENT_RELEASED_THE_BEASTS
|
checkevent EVENT_RELEASED_THE_BEASTS
|
||||||
iftrue .NoChange
|
iftrue .NoChange
|
||||||
changeblock $6, $e, $2
|
changeblock 6, 14, $2
|
||||||
.NoChange:
|
.NoChange:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -81,11 +81,11 @@ ReleaseTheBeasts:
|
|||||||
disappear BURNEDTOWERB1F_SUICUNE1
|
disappear BURNEDTOWERB1F_SUICUNE1
|
||||||
waitsfx
|
waitsfx
|
||||||
special RestartMapMusic
|
special RestartMapMusic
|
||||||
setscene $1
|
setscene 1
|
||||||
setevent EVENT_RELEASED_THE_BEASTS
|
setevent EVENT_RELEASED_THE_BEASTS
|
||||||
special InitRoamMons
|
special InitRoamMons
|
||||||
setmapscene ECRUTEAK_GYM, $1
|
setmapscene ECRUTEAK_GYM, 1
|
||||||
setmapscene CIANWOOD_CITY, $1
|
setmapscene CIANWOOD_CITY, 1
|
||||||
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
|
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
|
||||||
setevent EVENT_ECRUTEAK_GYM_GRAMPS
|
setevent EVENT_ECRUTEAK_GYM_GRAMPS
|
||||||
clearevent EVENT_ECRUTEAK_CITY_GRAMPS
|
clearevent EVENT_ECRUTEAK_CITY_GRAMPS
|
||||||
@ -93,10 +93,10 @@ ReleaseTheBeasts:
|
|||||||
setevent EVENT_BURNED_TOWER_1F_EUSINE
|
setevent EVENT_BURNED_TOWER_1F_EUSINE
|
||||||
appear BURNEDTOWERB1F_EUSINE
|
appear BURNEDTOWERB1F_EUSINE
|
||||||
refreshscreen $0
|
refreshscreen $0
|
||||||
changeblock $6, $e, $1b
|
changeblock 6, 14, $1b
|
||||||
reloadmappart
|
reloadmappart
|
||||||
closetext
|
closetext
|
||||||
setscene $1
|
setscene 1
|
||||||
end
|
end
|
||||||
|
|
||||||
BurnedTowerB1FEusine:
|
BurnedTowerB1FEusine:
|
||||||
|
@ -11,7 +11,7 @@ CeladonDeptStore6F_MapScriptHeader:
|
|||||||
dbw MAPCALLBACK_TILES, .Callback
|
dbw MAPCALLBACK_TILES, .Callback
|
||||||
|
|
||||||
.Callback:
|
.Callback:
|
||||||
changeblock $c, $0, $3
|
changeblock 12, 0, $3
|
||||||
return
|
return
|
||||||
|
|
||||||
CeladonDeptStore6FSuperNerdScript:
|
CeladonDeptStore6FSuperNerdScript:
|
||||||
|
@ -22,7 +22,7 @@ ErikaScript_0x72a6a:
|
|||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
winlosstext UnknownText_0x72c3e, 0
|
winlosstext UnknownText_0x72c3e, 0
|
||||||
loadtrainer ERIKA, 1
|
loadtrainer ERIKA, ERIKA1
|
||||||
startbattle
|
startbattle
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
setevent EVENT_BEAT_ERIKA
|
setevent EVENT_BEAT_ERIKA
|
||||||
@ -109,7 +109,7 @@ CeladonGymStatue:
|
|||||||
iftrue .Beaten
|
iftrue .Beaten
|
||||||
jumpstd gymstatue1
|
jumpstd gymstatue1
|
||||||
.Beaten:
|
.Beaten:
|
||||||
trainertotext ERIKA, 1, $1
|
trainertotext ERIKA, ERIKA1, $1
|
||||||
jumpstd gymstatue2
|
jumpstd gymstatue2
|
||||||
|
|
||||||
UnknownText_0x72b28:
|
UnknownText_0x72b28:
|
||||||
|
@ -133,7 +133,7 @@ NoBeastsText:
|
|||||||
para "#MON RAIKOU and"
|
para "#MON RAIKOU and"
|
||||||
line "ENTEI?"
|
line "ENTEI?"
|
||||||
|
|
||||||
para $56, $56, $56
|
para "<......><......><......>"
|
||||||
|
|
||||||
para "Okay…"
|
para "Okay…"
|
||||||
|
|
||||||
|
@ -48,9 +48,9 @@ CeruleanGym_MapScriptHeader:
|
|||||||
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
|
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
|
||||||
clearevent EVENT_ROUTE_24_ROCKET
|
clearevent EVENT_ROUTE_24_ROCKET
|
||||||
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
|
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
|
||||||
setscene $0
|
setscene 0
|
||||||
setmapscene ROUTE_25, $1
|
setmapscene ROUTE_25, 1
|
||||||
setmapscene POWER_PLANT, $0
|
setmapscene POWER_PLANT, 0
|
||||||
waitsfx
|
waitsfx
|
||||||
special RestartMapMusic
|
special RestartMapMusic
|
||||||
pause 15
|
pause 15
|
||||||
@ -67,7 +67,7 @@ MistyScript_0x188432:
|
|||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
winlosstext UnknownText_0x18870c, 0
|
winlosstext UnknownText_0x18870c, 0
|
||||||
loadtrainer MISTY, 1
|
loadtrainer MISTY, MISTY1
|
||||||
startbattle
|
startbattle
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
setevent EVENT_BEAT_MISTY
|
setevent EVENT_BEAT_MISTY
|
||||||
@ -161,7 +161,7 @@ CeruleanGymStatue:
|
|||||||
iftrue .Beaten
|
iftrue .Beaten
|
||||||
jumpstd gymstatue1
|
jumpstd gymstatue1
|
||||||
.Beaten:
|
.Beaten:
|
||||||
trainertotext MISTY, 1, $1
|
trainertotext MISTY, MISTY1, $1
|
||||||
jumpstd gymstatue2
|
jumpstd gymstatue2
|
||||||
|
|
||||||
MovementData_0x1884e3:
|
MovementData_0x1884e3:
|
||||||
@ -178,9 +178,9 @@ MovementData_0x1884e8:
|
|||||||
|
|
||||||
MovementData_0x1884eb:
|
MovementData_0x1884eb:
|
||||||
fix_facing
|
fix_facing
|
||||||
db $39 ; movement
|
set_sliding
|
||||||
jump_step UP
|
jump_step UP
|
||||||
db $38 ; movement
|
remove_sliding
|
||||||
remove_fixed_facing
|
remove_fixed_facing
|
||||||
step_sleep 8
|
step_sleep 8
|
||||||
step_sleep 8
|
step_sleep 8
|
||||||
|
@ -101,7 +101,7 @@ CherrygroveCityGuideGent:
|
|||||||
end
|
end
|
||||||
|
|
||||||
CherrygroveSilverSceneSouth:
|
CherrygroveSilverSceneSouth:
|
||||||
moveobject CHERRYGROVECITY_SILVER, $27, $7
|
moveobject CHERRYGROVECITY_SILVER, 39, 7
|
||||||
CherrygroveSilverSceneNorth:
|
CherrygroveSilverSceneNorth:
|
||||||
spriteface PLAYER, RIGHT
|
spriteface PLAYER, RIGHT
|
||||||
showemote EMOTE_SHOCK, PLAYER, 15
|
showemote EMOTE_SHOCK, PLAYER, 15
|
||||||
@ -171,7 +171,7 @@ CherrygroveSilverSceneNorth:
|
|||||||
spriteface PLAYER, LEFT
|
spriteface PLAYER, LEFT
|
||||||
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
|
||||||
disappear CHERRYGROVECITY_SILVER
|
disappear CHERRYGROVECITY_SILVER
|
||||||
setscene $0
|
setscene 0
|
||||||
special HealParty
|
special HealParty
|
||||||
playmapmusic
|
playmapmusic
|
||||||
end
|
end
|
||||||
|
@ -49,9 +49,9 @@ CianwoodCitySuicuneAndEusine:
|
|||||||
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
|
||||||
disappear CIANWOODCITY_SUICUNE
|
disappear CIANWOODCITY_SUICUNE
|
||||||
pause 10
|
pause 10
|
||||||
setscene $0
|
setscene 0
|
||||||
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
|
||||||
setmapscene ROUTE_42, $1
|
setmapscene ROUTE_42, 1
|
||||||
checkevent EVENT_FOUGHT_EUSINE
|
checkevent EVENT_FOUGHT_EUSINE
|
||||||
iftrue .Done
|
iftrue .Done
|
||||||
setevent EVENT_FOUGHT_EUSINE
|
setevent EVENT_FOUGHT_EUSINE
|
||||||
@ -151,20 +151,20 @@ CianwoodCityHiddenMaxEther:
|
|||||||
dwb EVENT_CIANWOOD_CITY_HIDDEN_MAX_ETHER, MAX_ETHER
|
dwb EVENT_CIANWOOD_CITY_HIDDEN_MAX_ETHER, MAX_ETHER
|
||||||
|
|
||||||
MovementData_0x1a00da:
|
MovementData_0x1a00da:
|
||||||
db $39 ; movement
|
set_sliding
|
||||||
fast_jump_step DOWN
|
fast_jump_step DOWN
|
||||||
fast_jump_step DOWN
|
fast_jump_step DOWN
|
||||||
fast_jump_step RIGHT
|
fast_jump_step RIGHT
|
||||||
db $38 ; movement
|
remove_sliding
|
||||||
step_end
|
step_end
|
||||||
|
|
||||||
MovementData_0x1a00e0:
|
MovementData_0x1a00e0:
|
||||||
db $39 ; movement
|
set_sliding
|
||||||
fast_jump_step RIGHT
|
fast_jump_step RIGHT
|
||||||
fast_jump_step UP
|
fast_jump_step UP
|
||||||
fast_jump_step RIGHT
|
fast_jump_step RIGHT
|
||||||
fast_jump_step RIGHT
|
fast_jump_step RIGHT
|
||||||
db $38 ; movement
|
remove_sliding
|
||||||
step_end
|
step_end
|
||||||
|
|
||||||
MovementData_0x1a00e7:
|
MovementData_0x1a00e7:
|
||||||
|
@ -40,7 +40,7 @@ ChuckScript_0x9d60f:
|
|||||||
waitbutton
|
waitbutton
|
||||||
closetext
|
closetext
|
||||||
winlosstext ChuckLossText, 0
|
winlosstext ChuckLossText, 0
|
||||||
loadtrainer CHUCK, 1
|
loadtrainer CHUCK, CHUCK1
|
||||||
startbattle
|
startbattle
|
||||||
reloadmapafterbattle
|
reloadmapafterbattle
|
||||||
setevent EVENT_BEAT_CHUCK
|
setevent EVENT_BEAT_CHUCK
|
||||||
@ -138,7 +138,7 @@ CianwoodGymStatue:
|
|||||||
iftrue .Beaten
|
iftrue .Beaten
|
||||||
jumpstd gymstatue1
|
jumpstd gymstatue1
|
||||||
.Beaten:
|
.Beaten:
|
||||||
trainertotext CHUCK, 1, $1
|
trainertotext CHUCK, CHUCK1, $1
|
||||||
jumpstd gymstatue2
|
jumpstd gymstatue2
|
||||||
|
|
||||||
CianwoodGymMovement_ChuckChucksBoulder:
|
CianwoodGymMovement_ChuckChucksBoulder:
|
||||||
|
@ -37,12 +37,12 @@ Colosseum_MapScriptHeader:
|
|||||||
return
|
return
|
||||||
|
|
||||||
.PreparePokecenter2F:
|
.PreparePokecenter2F:
|
||||||
setmapscene POKECENTER_2F, $2
|
setmapscene POKECENTER_2F, 2
|
||||||
return
|
return
|
||||||
|
|
||||||
.InitializeAndPreparePokecenter2F:
|
.InitializeAndPreparePokecenter2F:
|
||||||
setscene $1
|
setscene 1
|
||||||
setmapscene POKECENTER_2F, $2
|
setmapscene POKECENTER_2F, 2
|
||||||
end
|
end
|
||||||
|
|
||||||
MapColosseumSignpost1Script:
|
MapColosseumSignpost1Script:
|
||||||
|
@ -165,8 +165,8 @@ DragonShrine_MapScriptHeader:
|
|||||||
waitsfx
|
waitsfx
|
||||||
special RestartMapMusic
|
special RestartMapMusic
|
||||||
specialphonecall SPECIALCALL_MASTERBALL
|
specialphonecall SPECIALCALL_MASTERBALL
|
||||||
setscene $1
|
setscene 1
|
||||||
setmapscene DRAGONS_DEN_B1F, $1
|
setmapscene DRAGONS_DEN_B1F, 1
|
||||||
writetext UnknownText_0x18d9f2
|
writetext UnknownText_0x18d9f2
|
||||||
buttonsound
|
buttonsound
|
||||||
writetext UnknownText_0x18da0b
|
writetext UnknownText_0x18da0b
|
||||||
@ -614,7 +614,7 @@ UnknownText_0x18d916:
|
|||||||
|
|
||||||
para "You did fail?"
|
para "You did fail?"
|
||||||
|
|
||||||
para $56, $56, $56, $56, $56, $56
|
para "<......><......><......><......><......><......>"
|
||||||
|
|
||||||
para "…What? You passed?"
|
para "…What? You passed?"
|
||||||
done
|
done
|
||||||
@ -665,7 +665,7 @@ UnknownText_0x18da0b:
|
|||||||
done
|
done
|
||||||
|
|
||||||
UnknownText_0x18dab4:
|
UnknownText_0x18dab4:
|
||||||
text $56, $56, $56, $56, $56, $56
|
text "<......><......><......><......><......><......>"
|
||||||
done
|
done
|
||||||
|
|
||||||
DragonShrine_MapEventHeader:
|
DragonShrine_MapEventHeader:
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user