Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -18,7 +18,7 @@ ViridianGymBlueScript:
waitbutton
closetext
winlosstext LeaderBlueWinText, 0
loadtrainer BLUE, 1
loadtrainer BLUE, BLUE1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BLUE
@@ -60,7 +60,7 @@ ViridianGymStatue:
jumpstd gymstatue1
.Beaten:
trainertotext BLUE, 1, $1
trainertotext BLUE, BLUE1, $1
jumpstd gymstatue2
LeaderBlueBeforeText: