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Clean up some hex values in map scripts
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@@ -18,7 +18,7 @@ ViridianGymBlueScript:
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waitbutton
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closetext
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winlosstext LeaderBlueWinText, 0
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loadtrainer BLUE, 1
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loadtrainer BLUE, BLUE1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_BLUE
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@@ -60,7 +60,7 @@ ViridianGymStatue:
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jumpstd gymstatue1
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.Beaten:
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trainertotext BLUE, 1, $1
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trainertotext BLUE, BLUE1, $1
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jumpstd gymstatue2
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LeaderBlueBeforeText:
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