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Clean up some hex values in map scripts
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@@ -32,8 +32,8 @@ TradeCenter_MapScriptHeader:
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return
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.InitializeAndPreparePokecenter2F:
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setscene $1
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setmapscene POKECENTER_2F, $1
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setscene 1
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setmapscene POKECENTER_2F, 1
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end
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MapTradeCenterSignpost1Script:
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