Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -79,7 +79,7 @@ TinTower1F_MapScriptHeader:
.StairsCallback:
checkevent EVENT_GOT_RAINBOW_WING
iftrue .DontHideStairs
changeblock $a, $2, $9
changeblock 10, 2, $9
.DontHideStairs:
return
@@ -125,36 +125,36 @@ TinTower1F_MapScriptHeader:
disappear TINTOWER1F_SUICUNE
setevent EVENT_FOUGHT_SUICUNE
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setmapscene ROUTE_42, $0
setmapscene ROUTE_42, 0
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
setmapscene ROUTE_36, $0
setmapscene ROUTE_36, 0
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, $0
setscene $1
setmapscene CIANWOOD_CITY, 0
setscene 1
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20
spriteface PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, $a, $f
moveobject TINTOWER1F_EUSINE, 10, 15
appear TINTOWER1F_EUSINE
applymovement TINTOWER1F_EUSINE, MovementData_0x1851ec
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE1, $9, $f
moveobject TINTOWER1F_SAGE1, 9, 15
appear TINTOWER1F_SAGE1
applymovement TINTOWER1F_SAGE1, MovementData_0x1851f5
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE2, $9, $f
moveobject TINTOWER1F_SAGE2, 9, 15
appear TINTOWER1F_SAGE2
applymovement TINTOWER1F_SAGE2, MovementData_0x1851fb
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE3, $9, $f
moveobject TINTOWER1F_SAGE3, 9, 15
appear TINTOWER1F_SAGE3
applymovement TINTOWER1F_SAGE3, MovementData_0x1851fe
moveobject TINTOWER1F_SAGE1, $7, $d
moveobject TINTOWER1F_SAGE2, $9, $d
moveobject TINTOWER1F_SAGE3, $b, $d
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
spriteface PLAYER, RIGHT
opentext
writetext TinTowerEusineSuicuneText
@@ -201,7 +201,7 @@ TinTower1FSage5Script:
earthquake 72
waitsfx
playsound SFX_STRENGTH
changeblock $a, $2, $20
changeblock 10, 2, $20
reloadmappart
setevent EVENT_GOT_RAINBOW_WING
closetext