Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -45,7 +45,7 @@ TeamRocketBaseB3F_MapScriptHeader:
return
.OpenSesame:
changeblock $a, $8, $7
changeblock 10, 8, $7
return
LanceGetPasswordScript:
@@ -60,7 +60,7 @@ LanceGetPasswordScript:
closetext
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
disappear TEAMROCKETBASEB3F_LANCE
setscene $1
setscene 1
end
RocketBaseRival:
@@ -79,7 +79,7 @@ RocketBaseRival:
applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeaveMovement
disappear TEAMROCKETBASEB3F_SILVER
setscene $2
setscene 2
special RestartMapMusic
end
@@ -116,7 +116,7 @@ UnknownScript_0x6e056:
playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
disappear TEAMROCKETBASEB3F_ROCKET1
setscene $3
setscene 3
end
RocketBaseMurkrow:
@@ -194,7 +194,7 @@ TeamRocketBaseB3FLockedDoor:
writetext UnknownText_0x6e9a3
waitbutton
playsound SFX_ENTER_DOOR
changeblock $a, $8, $7
changeblock 10, 8, $7
reloadmappart
closetext
setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE