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Clean up some hex values in map scripts
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@@ -26,7 +26,7 @@ RuinsOfAlphResearchCenter_MapScriptHeader:
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return
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.ShowScientist:
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moveobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, $3, $7
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moveobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, 3, 7
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appear RUINSOFALPHRESEARCHCENTER_SCIENTIST3
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return
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@@ -55,7 +55,7 @@ RuinsOfAlphResearchCenter_MapScriptHeader:
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waitbutton
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closetext
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applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276
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setscene $0
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setscene 0
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special RestartMapMusic
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end
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