Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -25,11 +25,11 @@ Route43Gate_MapScriptHeader:
.CheckIfRockets:
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .NoRockets
setmapscene ROUTE_43, $0
setmapscene ROUTE_43, 0
return
.NoRockets:
setmapscene ROUTE_43, $1
setmapscene ROUTE_43, 1
return
.RocketTakeover:
@@ -37,7 +37,7 @@ Route43Gate_MapScriptHeader:
checkcode VAR_FACING
if_equal DOWN, RocketScript_Southbound
if_equal UP, RocketScript_Northbound
setscene $1
setscene 1
end
RocketScript_Southbound:
@@ -69,7 +69,7 @@ RocketScript_ShakeDownSouth:
closetext
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth
setscene $1
setscene 1
special RestartMapMusic
end
@@ -101,7 +101,7 @@ RocketScript_ShakeDownNorth:
closetext
applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth
applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth
setscene $1
setscene 1
special RestartMapMusic
end