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Clean up some hex values in map scripts
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@@ -25,11 +25,11 @@ Route43Gate_MapScriptHeader:
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.CheckIfRockets:
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checkevent EVENT_CLEARED_ROCKET_HIDEOUT
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iftrue .NoRockets
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setmapscene ROUTE_43, $0
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setmapscene ROUTE_43, 0
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return
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.NoRockets:
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setmapscene ROUTE_43, $1
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setmapscene ROUTE_43, 1
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return
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.RocketTakeover:
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@@ -37,7 +37,7 @@ Route43Gate_MapScriptHeader:
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checkcode VAR_FACING
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if_equal DOWN, RocketScript_Southbound
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if_equal UP, RocketScript_Northbound
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setscene $1
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setscene 1
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end
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RocketScript_Southbound:
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@@ -69,7 +69,7 @@ RocketScript_ShakeDownSouth:
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closetext
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applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth
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applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth
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setscene $1
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setscene 1
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special RestartMapMusic
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end
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@@ -101,7 +101,7 @@ RocketScript_ShakeDownNorth:
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closetext
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applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth
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applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth
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setscene $1
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setscene 1
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special RestartMapMusic
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end
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