Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -37,11 +37,11 @@ Route36NationalParkGate_MapScriptHeader:
.CheckIfContestRunning:
checkflag ENGINE_BUG_CONTEST_TIMER
iftrue .BugContestIsRunning
setscene $0
setscene 0
return
.BugContestIsRunning:
setscene $2
setscene 2
return
.CheckIfContestAvailable:
@@ -93,7 +93,7 @@ Route36NationalParkGate_MapScriptHeader:
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, $21, $12
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, 33, 18
end
.CopyContestants:
@@ -177,7 +177,7 @@ Route36OfficerScriptContest:
special FadeOutPalettes
waitsfx
special Special_SelectRandomBugContestContestants
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, $21, $12
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, 33, 18
end
.LeaveMonsWithOfficer: